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refactor: generate combined asset loader/writer/marker headers per variant
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@@ -1,6 +1,6 @@
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#include "ContentLoaderT6.h"
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#include "Game/T6/AssetLoaderT6.h"
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#include "Game/T6/AssetLoaderT6_pc.h"
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#include "Game/T6/T6.h"
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#include "Loading/Exception/UnsupportedAssetTypeException.h"
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@@ -44,7 +44,7 @@ void ContentLoader::LoadXAsset(const bool atStreamStart) const
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#define LOAD_ASSET(type_index, typeName, headerEntry) \
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case type_index: \
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{ \
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Loader_##typeName loader(m_zone, m_stream); \
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Loader_##typeName##_pc loader(m_zone, m_stream); \
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loader.Load(&varXAsset->header.headerEntry); \
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break; \
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}
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