Add base for physcollmap dumper

This commit is contained in:
Jan 2022-01-05 20:14:32 +01:00
parent daa7008038
commit 88771849fb
6 changed files with 362 additions and 1 deletions

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@ -237,6 +237,20 @@ namespace IW4
cplane_s* planes; cplane_s* planes;
}; };
enum PhysicsGeomType
{
PHYS_GEOM_NONE = 0x0,
PHYS_GEOM_BOX = 0x1,
PHYS_GEOM_BRUSHMODEL = 0x2,
PHYS_GEOM_BRUSH = 0x3,
PHYS_GEOM_COLLMAP = 0x4,
PHYS_GEOM_CYLINDER = 0x5,
PHYS_GEOM_CAPSULE = 0x6,
PHYS_GEOM_GLASS = 0x7,
PHYS_GEOM_COUNT,
};
struct PhysGeomInfo struct PhysGeomInfo
{ {
BrushWrapper* brushWrapper; BrushWrapper* brushWrapper;

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@ -0,0 +1,175 @@
#include "MapFileDumper.h"
#include <cassert>
#include <iomanip>
MapFileDumper::Vec3::Vec3(const float x, const float y, const float z)
: v{}
{
m_x = x;
m_y = y;
m_z = z;
}
MapFileDumper::Vec3::Vec3(float v[3])
: v{v[0], v[1], v[2]}
{
}
MapFileDumper::PhysicsBox::PhysicsBox(const Vec3 middlePoint, const Vec3 halfSize, const Vec3 orientationX, const Vec3 orientationY, const Vec3 orientationZ)
: m_middle_point(middlePoint),
m_half_size(halfSize),
m_orientation{orientationX, orientationY, orientationZ}
{
}
MapFileDumper::PhysicsCylinder::PhysicsCylinder(const Vec3 middlePoint, const float radius, const float height, const Vec3 orientation)
: m_middle_point(middlePoint),
m_radius(radius),
m_height(height),
m_orientation(orientation)
{
}
MapFileDumper::MapFileDumper(std::ostream& stream)
: m_stream(stream),
m_flags{},
m_indent(0u),
m_entity_index(0u),
m_brush_index(0u)
{
}
void MapFileDumper::Indent() const
{
for (auto i = 0u; i < m_indent; i++)
m_stream << " ";
}
void MapFileDumper::IncIndent()
{
++m_indent;
}
void MapFileDumper::DecIndent()
{
assert(m_indent > 0);
if (m_indent > 0)
m_indent--;
}
void MapFileDumper::Init() const
{
m_stream << "iwmap 4\n";
m_stream << "\"000_Global\" flags active\n";
m_stream << "\"The Map\" flags\n";
}
void MapFileDumper::BeginEntity()
{
assert(!m_flags.m_in_entity);
if (m_flags.m_in_entity)
return;
Indent();
m_stream << "// entity " << m_entity_index << "\n";
Indent();
m_stream << "{\n";
IncIndent();
m_entity_index++;
m_brush_index = 0;
m_flags.m_in_entity = true;
}
void MapFileDumper::EndEntity()
{
assert(m_flags.m_in_entity);
if (!m_flags.m_in_entity)
return;
DecIndent();
Indent();
m_stream << "}\n";
m_flags.m_in_entity = false;
}
void MapFileDumper::BeginBrush()
{
assert(m_flags.m_in_entity && !m_flags.m_in_brush);
if (m_flags.m_in_brush)
return;
Indent();
m_stream << "// brush " << m_brush_index << "\n";
Indent();
m_stream << "{\n";
IncIndent();
m_brush_index++;
m_flags.m_in_brush = true;
}
void MapFileDumper::EndBrush()
{
assert(m_flags.m_in_entity && m_flags.m_in_brush);
if (!m_flags.m_in_brush)
return;
DecIndent();
Indent();
m_stream << "}\n";
m_flags.m_in_brush = false;
}
void MapFileDumper::WriteKeyValue(const std::string& key, const std::string& value) const
{
assert(m_flags.m_in_brush || m_flags.m_in_entity);
Indent();
m_stream << "\"" << key << "\" \"" << value << "\"\n";
}
void MapFileDumper::WritePhysicsBox(const PhysicsBox box)
{
Indent();
m_stream << "physics_box\n";
Indent();
m_stream << "{\n";
IncIndent();
Indent();
m_stream << std::fixed << std::setprecision(6)
<< box.m_orientation[0].m_x << " " << box.m_orientation[0].m_y << " " << box.m_orientation[0].m_z
<< " " << box.m_orientation[1].m_x << " " << box.m_orientation[1].m_y << " " << box.m_orientation[1].m_z
<< " " << box.m_orientation[2].m_x << " " << box.m_orientation[2].m_y << " " << box.m_orientation[2].m_z
<< " " << box.m_middle_point.m_x << " " << box.m_middle_point.m_y << " " << box.m_middle_point.m_z
<< " " << box.m_half_size.m_x << " " << box.m_half_size.m_y << " " << box.m_half_size.m_z
<< "\n";
DecIndent();
Indent();
m_stream << "}\n";
}
void MapFileDumper::WritePhysicsCylinder(PhysicsCylinder cylinder)
{
Indent();
m_stream << "physics_cylinder\n";
Indent();
m_stream << "{\n";
IncIndent();
Indent();
m_stream << std::fixed << std::setprecision(6)
<< cylinder.m_orientation.m_x << " " << cylinder.m_orientation.m_y << " " << cylinder.m_orientation.m_z
<< " " << cylinder.m_middle_point.m_x << " " << cylinder.m_middle_point.m_y << " " << cylinder.m_middle_point.m_z
<< " " << cylinder.m_height << " " << cylinder.m_radius
<< "\n";
DecIndent();
Indent();
m_stream << "}\n";
}

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@ -0,0 +1,71 @@
#pragma once
#include <ostream>
class MapFileDumper
{
public:
union Vec3
{
struct
{
float m_x;
float m_y;
float m_z;
};
float v[3];
Vec3(float x, float y, float z);
explicit Vec3(float v[3]);
};
struct PhysicsBox
{
Vec3 m_middle_point;
Vec3 m_half_size;
Vec3 m_orientation[3];
PhysicsBox(Vec3 middlePoint, Vec3 halfSize, Vec3 orientationX, Vec3 orientationY, Vec3 orientationZ);
};
struct PhysicsCylinder
{
Vec3 m_middle_point;
float m_radius;
float m_height;
Vec3 m_orientation;
PhysicsCylinder(Vec3 middlePoint, float radius, float height, Vec3 orientation);
};
private:
std::ostream& m_stream;
struct
{
bool m_in_entity : 1;
bool m_in_brush : 1;
} m_flags;
size_t m_indent;
size_t m_entity_index;
size_t m_brush_index;
void Indent() const;
void IncIndent();
void DecIndent();
public:
explicit MapFileDumper(std::ostream& stream);
void Init() const;
void BeginEntity();
void EndEntity();
void BeginBrush();
void EndBrush();
void WriteKeyValue(const std::string& key, const std::string& value) const;
void WritePhysicsBox(PhysicsBox box);
void WritePhysicsCylinder(PhysicsCylinder cylinder);
};

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@ -0,0 +1,84 @@
#include "AssetDumperPhysCollmap.h"
#include <cassert>
#include <sstream>
#include "Dumping/MapFile/MapFileDumper.h"
using namespace IW4;
std::string AssetDumperPhysCollmap::GetAssetFilename(const std::string& assetName)
{
std::ostringstream ss;
ss << "phys_collmaps/" << assetName << ".map";
return ss.str();
}
bool AssetDumperPhysCollmap::ShouldDump(XAssetInfo<PhysCollmap>* asset)
{
return true;
}
void AssetDumperPhysCollmap::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset)
{
const auto* physCollmap = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFilename(asset->m_name));
if (!assetFile)
return;
MapFileDumper mapFileDumper(*assetFile);
mapFileDumper.Init();
if (physCollmap->count <= 0 || physCollmap->geoms == nullptr)
return;
mapFileDumper.BeginEntity();
mapFileDumper.WriteKeyValue("classname", "worldspawn");
for (auto i = 0u; i < physCollmap->count; i++)
{
const auto& geom = physCollmap->geoms[i];
mapFileDumper.BeginBrush();
switch (geom.type)
{
case PHYS_GEOM_NONE:
break;
case PHYS_GEOM_BOX:
mapFileDumper.WritePhysicsBox({
{geom.bounds.midPoint[0], geom.bounds.midPoint[1], geom.bounds.midPoint[2]},
{geom.bounds.halfSize[0], geom.bounds.halfSize[1], geom.bounds.halfSize[2]},
{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2]},
{geom.orientation[1][0], geom.orientation[1][1], geom.orientation[1][2]},
{geom.orientation[2][0], geom.orientation[2][1], geom.orientation[2][2]}
});
break;
case PHYS_GEOM_CYLINDER:
mapFileDumper.WritePhysicsCylinder({
{geom.bounds.midPoint[0], geom.bounds.midPoint[1], geom.bounds.midPoint[2]},
geom.bounds.halfSize[0],
geom.bounds.halfSize[2] * 2,
{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2]}
});
break;
case PHYS_GEOM_BRUSHMODEL:
case PHYS_GEOM_BRUSH:
case PHYS_GEOM_COLLMAP:
case PHYS_GEOM_CAPSULE:
case PHYS_GEOM_GLASS:
default:
assert(false);
break;
}
mapFileDumper.EndBrush();
}
mapFileDumper.EndEntity();
}

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@ -0,0 +1,16 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4
{
class AssetDumperPhysCollmap final : public AbstractAssetDumper<PhysCollmap>
{
static std::string GetAssetFilename(const std::string& assetName);
protected:
bool ShouldDump(XAssetInfo<PhysCollmap>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset) override;
};
}

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@ -11,6 +11,7 @@
#include "AssetDumpers/AssetDumperLocalizeEntry.h" #include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperMenuDef.h" #include "AssetDumpers/AssetDumperMenuDef.h"
#include "AssetDumpers/AssetDumperMenuList.h" #include "AssetDumpers/AssetDumperMenuList.h"
#include "AssetDumpers/AssetDumperPhysCollmap.h"
#include "AssetDumpers/AssetDumperPhysPreset.h" #include "AssetDumpers/AssetDumperPhysPreset.h"
#include "AssetDumpers/AssetDumperRawFile.h" #include "AssetDumpers/AssetDumperRawFile.h"
#include "AssetDumpers/AssetDumperSndCurve.h" #include "AssetDumpers/AssetDumperSndCurve.h"
@ -38,7 +39,7 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone->m_pools.get()); const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone->m_pools.get());
DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET) DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
// DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP) DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS) // DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL) DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL) // DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)