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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-22 09:05:44 +00:00
Add dumper and reader for IW4 GfxLightDef
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@ -1878,6 +1878,29 @@ namespace IW4
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FxElemDef* elemDefs;
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};
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enum SamplerStateBits_e
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{
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SAMPLER_FILTER_SHIFT = 0x0,
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SAMPLER_FILTER_NEAREST = 0x1,
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SAMPLER_FILTER_LINEAR = 0x2,
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SAMPLER_FILTER_ANISO2X = 0x3,
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SAMPLER_FILTER_ANISO4X = 0x4,
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SAMPLER_FILTER_MASK = 0x7,
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SAMPLER_MIPMAP_SHIFT = 0x3,
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SAMPLER_MIPMAP_DISABLED = 0x0,
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SAMPLER_MIPMAP_NEAREST = 0x8,
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SAMPLER_MIPMAP_LINEAR = 0x10,
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SAMPLER_MIPMAP_COUNT = 0x3,
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SAMPLER_MIPMAP_MASK = 0x18,
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SAMPLER_CLAMP_U_SHIFT = 0x5,
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SAMPLER_CLAMP_V_SHIFT = 0x6,
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SAMPLER_CLAMP_W_SHIFT = 0x7,
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SAMPLER_CLAMP_U = 0x20,
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SAMPLER_CLAMP_V = 0x40,
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SAMPLER_CLAMP_W = 0x80,
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SAMPLER_CLAMP_MASK = 0xE0,
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};
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struct GfxLightImage
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{
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GfxImage* image;
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@ -2428,6 +2428,43 @@ namespace T5
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GfxHeroLightTree* heroLightTree;
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};
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enum SamplerStateBits_e
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{
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SAMPLER_FILTER_SHIFT = 0x0,
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SAMPLER_FILTER_NEAREST = 0x1,
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SAMPLER_FILTER_LINEAR = 0x2,
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SAMPLER_FILTER_ANISO2X = 0x3,
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SAMPLER_FILTER_ANISO4X = 0x4,
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SAMPLER_FILTER_MASK = 0x7,
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SAMPLER_MIPMAP_SHIFT = 0x3,
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SAMPLER_MIPMAP_DISABLED = 0x0,
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SAMPLER_MIPMAP_NEAREST = 0x8,
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SAMPLER_MIPMAP_LINEAR = 0x10,
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SAMPLER_MIPMAP_COUNT = 0x3,
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SAMPLER_MIPMAP_MASK = 0x18,
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SAMPLER_CLAMP_U_SHIFT = 0x5,
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SAMPLER_CLAMP_V_SHIFT = 0x6,
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SAMPLER_CLAMP_W_SHIFT = 0x7,
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SAMPLER_CLAMP_U = 0x20,
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SAMPLER_CLAMP_V = 0x40,
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SAMPLER_CLAMP_W = 0x80,
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SAMPLER_CLAMP_MASK = 0xE0,
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SAMPLER_ANISO_SHIFT = 0x8,
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SAMPLER_ANISO_1X = 0x0,
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SAMPLER_ANISO_2X = 0x100,
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SAMPLER_ANISO_4X = 0x200,
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SAMPLER_ANISO_6X = 0x300,
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SAMPLER_ANISO_8X = 0x400,
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SAMPLER_ANISO_10X = 0x500,
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SAMPLER_ANISO_12X = 0x600,
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SAMPLER_ANISO_16X = 0x700,
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SAMPLER_ANISO_MASK = 0x700,
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SAMPLER_CONVOLUTION = 0x20000,
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SAMPLER_GAMMA = 0x40000,
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SAMPLER_UNNORMALIZED_UV = 0x80000,
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SAMPLER_DIRECT_FILTER_UNNORMALIZED = 0x80000,
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};
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struct GfxLightImage
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{
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GfxImage* image;
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@ -1,6 +1,8 @@
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#include "AssetLoaderGfxLightDef.h"
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#include <cstring>
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#include <iostream>
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#include <sstream>
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#include "ObjLoading.h"
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#include "Game/IW4/IW4.h"
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@ -8,6 +10,15 @@
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using namespace IW4;
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std::string AssetLoaderGfxLightDef::GetAssetFilename(const std::string& assetName)
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{
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std::ostringstream ss;
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ss << "lights/" << assetName;
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return ss.str();
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}
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void* AssetLoaderGfxLightDef::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* lightDef = memory->Create<GfxLightDef>();
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@ -15,3 +26,46 @@ void* AssetLoaderGfxLightDef::CreateEmptyAsset(const std::string& assetName, Mem
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lightDef->name = memory->Dup(assetName.c_str());
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return lightDef;
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}
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bool AssetLoaderGfxLightDef::CanLoadFromRaw() const
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{
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return true;
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}
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bool AssetLoaderGfxLightDef::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto filename = GetAssetFilename(assetName);
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const auto file = searchPath->Open(filename);
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if (!file.IsOpen())
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return false;
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const auto imageNameSize = file.m_length - sizeof(char) - sizeof(char);
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if (imageNameSize < 0 || imageNameSize > MAX_IMAGE_NAME_SIZE)
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return false;
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std::string imageName(static_cast<size_t>(imageNameSize), '\0');
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int8_t samplerState;
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int8_t lmapLookupStart;
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file.m_stream->read(reinterpret_cast<char*>(&samplerState), sizeof(int8_t));
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file.m_stream->read(&imageName[0], static_cast<size_t>(imageNameSize));
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file.m_stream->read(reinterpret_cast<char*>(&lmapLookupStart), sizeof(int8_t));
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auto* imageDependency = reinterpret_cast<XAssetInfo<GfxImage>*>(manager->LoadDependency(ASSET_TYPE_IMAGE, imageName));
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if(!imageDependency)
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{
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std::cerr << "Could not load GfxLightDef \"" << assetName << "\" due to missing image \"" << imageName << "\"\n";
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return false;
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}
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auto* lightDef = memory->Create<GfxLightDef>();
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lightDef->name = memory->Dup(assetName.c_str());
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lightDef->attenuation.samplerState = samplerState;
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lightDef->attenuation.image = imageDependency->Asset();
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lightDef->lmapLookupStart = static_cast<int>(static_cast<uint8_t>(lmapLookupStart));
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manager->AddAsset(ASSET_TYPE_LIGHT_DEF, assetName, lightDef);
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return true;
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}
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@ -8,7 +8,13 @@ namespace IW4
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{
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class AssetLoaderGfxLightDef final : public BasicAssetLoader<ASSET_TYPE_LIGHT_DEF, GfxLightDef>
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{
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static constexpr auto MAX_IMAGE_NAME_SIZE = 0x800;
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static std::string GetAssetFilename(const std::string& assetName);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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}
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@ -648,6 +648,9 @@ namespace IW4
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std::vector<MenuEventHandler*> elements;
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ConvertEventHandlerElements(elements, eventHandlerSet, menu, item);
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if (elements.empty())
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return nullptr;
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auto* outputSet = static_cast<MenuEventHandlerSet*>(m_memory->Alloc(sizeof(MenuEventHandlerSet) + sizeof(void*) * elements.size()));
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auto* outputElements = reinterpret_cast<MenuEventHandler**>(reinterpret_cast<int8_t*>(outputSet) + sizeof(MenuEventHandlerSet));
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memcpy(outputElements, &elements[0], sizeof(void*) * elements.size());
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@ -0,0 +1,36 @@
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#include "AssetDumperGfxLightDef.h"
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#include <sstream>
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using namespace IW4;
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std::string AssetDumperGfxLightDef::GetAssetFilename(const std::string& assetName)
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{
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std::ostringstream ss;
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ss << "lights/" << assetName;
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return ss.str();
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}
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bool AssetDumperGfxLightDef::ShouldDump(XAssetInfo<GfxLightDef>* asset)
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{
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return true;
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}
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void AssetDumperGfxLightDef::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxLightDef>* asset)
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{
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const auto* lightDef = asset->Asset();
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const auto assetFile = context.OpenAssetFile(GetAssetFilename(asset->m_name));
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if (!assetFile || lightDef->attenuation.image == nullptr || lightDef->attenuation.image->name == nullptr)
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return;
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auto& stream = *assetFile;
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const auto* imageName = lightDef->attenuation.image->name;
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if (imageName[0] == ',')
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imageName = &imageName[1];
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stream << lightDef->attenuation.samplerState << imageName << static_cast<char>(lightDef->lmapLookupStart);
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}
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@ -0,0 +1,16 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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class AssetDumperGfxLightDef final : public AbstractAssetDumper<GfxLightDef>
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{
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static std::string GetAssetFilename(const std::string& assetName);
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protected:
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bool ShouldDump(XAssetInfo<GfxLightDef>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxLightDef>* asset) override;
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};
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}
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@ -6,6 +6,7 @@
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#include "AssetDumpers/AssetDumperAddonMapEnts.h"
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#include "AssetDumpers/AssetDumperGfxImage.h"
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#include "AssetDumpers/AssetDumperGfxLightDef.h"
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#include "AssetDumpers/AssetDumperLoadedSound.h"
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#include "AssetDumpers/AssetDumperLocalizeEntry.h"
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#include "AssetDumpers/AssetDumperMenuDef.h"
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@ -56,7 +57,7 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
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// DUMP_ASSET_POOL(AssetDumperFxWorld, m_fx_world, ASSET_TYPE_FXWORLD)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
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// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)
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DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
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DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
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