4553 lines
112 KiB
C++

#pragma once
#ifndef __T5_ASSETS_H
#define __T5_ASSETS_H
#include "../../Utils/TypeAlignment.h"
#ifndef __zonecodegenerator
namespace T5
{
#endif
struct PhysPreset;
struct PhysConstraints;
struct DestructibleDef;
struct XAnimParts;
struct XModel;
struct Material;
struct MaterialTechniqueSet;
struct GfxImage;
struct SndBank;
struct SndPatch;
struct clipMap_t;
struct ComWorld;
struct GameWorldSp;
struct GameWorldMp;
struct MapEnts;
struct GfxWorld;
struct GfxLightDef;
struct Font_s;
struct MenuList;
struct menuDef_t;
struct LocalizeEntry;
struct WeaponVariantDef;
struct SndDriverGlobals;
struct FxEffectDef;
struct FxImpactTable;
struct RawFile;
struct StringTable;
struct PackIndex;
struct XGlobals;
struct ddlRoot_t;
struct Glasses;
struct EmblemSet;
enum XAssetType
{
ASSET_TYPE_XMODELPIECES = 0x0,
ASSET_TYPE_PHYSPRESET = 0x1,
ASSET_TYPE_PHYSCONSTRAINTS = 0x2,
ASSET_TYPE_DESTRUCTIBLEDEF = 0x3,
ASSET_TYPE_XANIMPARTS = 0x4,
ASSET_TYPE_XMODEL = 0x5,
ASSET_TYPE_MATERIAL = 0x6,
ASSET_TYPE_TECHNIQUE_SET = 0x7,
ASSET_TYPE_IMAGE = 0x8,
ASSET_TYPE_SOUND = 0x9,
ASSET_TYPE_SOUND_PATCH = 0xA,
ASSET_TYPE_CLIPMAP = 0xB,
ASSET_TYPE_CLIPMAP_PVS = 0xC,
ASSET_TYPE_COMWORLD = 0xD,
ASSET_TYPE_GAMEWORLD_SP = 0xE,
ASSET_TYPE_GAMEWORLD_MP = 0xF,
ASSET_TYPE_MAP_ENTS = 0x10,
ASSET_TYPE_GFXWORLD = 0x11,
ASSET_TYPE_LIGHT_DEF = 0x12,
ASSET_TYPE_UI_MAP = 0x13,
ASSET_TYPE_FONT = 0x14,
ASSET_TYPE_MENULIST = 0x15,
ASSET_TYPE_MENU = 0x16,
ASSET_TYPE_LOCALIZE_ENTRY = 0x17,
ASSET_TYPE_WEAPON = 0x18,
ASSET_TYPE_WEAPONDEF = 0x19,
ASSET_TYPE_WEAPON_VARIANT = 0x1A,
ASSET_TYPE_SNDDRIVER_GLOBALS = 0x1B,
ASSET_TYPE_FX = 0x1C,
ASSET_TYPE_IMPACT_FX = 0x1D,
ASSET_TYPE_AITYPE = 0x1E,
ASSET_TYPE_MPTYPE = 0x1F,
ASSET_TYPE_MPBODY = 0x20,
ASSET_TYPE_MPHEAD = 0x21,
ASSET_TYPE_CHARACTER = 0x22,
ASSET_TYPE_XMODELALIAS = 0x23,
ASSET_TYPE_RAWFILE = 0x24,
ASSET_TYPE_STRINGTABLE = 0x25,
ASSET_TYPE_PACK_INDEX = 0x26,
ASSET_TYPE_XGLOBALS = 0x27,
ASSET_TYPE_DDL = 0x28,
ASSET_TYPE_GLASSES = 0x29,
ASSET_TYPE_EMBLEMSET = 0x2A,
ASSET_TYPE_COUNT = 0x2B,
ASSET_TYPE_STRING = 0x2B,
ASSET_TYPE_ASSETLIST = 0x2C,
ASSET_TYPE_FULL_COUNT
};
enum XFileBlock
{
XFILE_BLOCK_TEMP,
XFILE_BLOCK_RUNTIME,
XFILE_BLOCK_LARGE_RUNTIME,
XFILE_BLOCK_PHYSICAL_RUNTIME,
XFILE_BLOCK_VIRTUAL,
XFILE_BLOCK_LARGE,
XFILE_BLOCK_PHYSICAL,
MAX_XFILE_COUNT
};
typedef float vec2_t[2];
typedef float vec3_t[3];
typedef float vec4_t[4];
union XAssetHeader
{
//XModelPieces *xmodelPieces; // Not an asset
PhysPreset *physPreset;
PhysConstraints *physConstraints;
DestructibleDef *destructibleDef;
XAnimParts *parts;
XModel *model;
Material *material;
//MaterialPixelShader *pixelShader; // Not an asset
//MaterialVertexShader *vertexShader; // Not an asset
MaterialTechniqueSet *techniqueSet;
GfxImage *image;
SndBank *sound;
SndPatch *soundPatch;
clipMap_t *clipMap;
ComWorld *comWorld;
GameWorldSp *gameWorldSp;
GameWorldMp *gameWorldMp;
MapEnts *mapEnts;
GfxWorld *gfxWorld;
GfxLightDef *lightDef;
Font_s *font;
MenuList *menuList;
menuDef_t *menu;
LocalizeEntry *localize;
WeaponVariantDef *weapon;
SndDriverGlobals *sndDriverGlobals;
FxEffectDef *fx;
FxImpactTable *impactFx;
RawFile *rawfile;
StringTable *stringTable;
PackIndex *packIndex;
XGlobals *xGlobals;
ddlRoot_t *ddlRoot;
Glasses *glasses;
//TextureList *textureList; // Not an asset
EmblemSet *emblemSet;
void *data;
};
typedef tdef_align(16) char char16;
typedef tdef_align(32) char byte32;
typedef tdef_align(128) char byte128;
typedef tdef_align(4) char char_align4;
typedef tdef_align(128) char char_align128;
typedef tdef_align(16) char raw_byte16;
typedef tdef_align(128) char raw_byte128;
typedef tdef_align(128) float float_align128;
typedef char cbrushedge_t;
typedef float vec2_t[2];
typedef float vec3_t[3];
typedef tdef_align(128) unsigned int raw_uint128;
struct PhysPreset
{
const char* name;
int flags;
float mass;
float bounce;
float friction;
float bulletForceScale;
float explosiveForceScale;
const char* sndAliasPrefix;
float piecesSpreadFraction;
float piecesUpwardVelocity;
int canFloat;
float gravityScale;
vec3_t centerOfMassOffset;
vec3_t buoyancyBoxMin;
vec3_t buoyancyBoxMax;
};
enum ConstraintType
{
CONSTRAINT_NONE = 0x0,
CONSTRAINT_POINT = 0x1,
CONSTRAINT_DISTANCE = 0x2,
CONSTRAINT_HINGE = 0x3,
CONSTRAINT_JOINT = 0x4,
CONSTRAINT_ACTUATOR = 0x5,
CONSTRAINT_FAKE_SHAKE = 0x6,
CONSTRAINT_LAUNCH = 0x7,
CONSTRAINT_ROPE = 0x8,
CONSTRAINT_LIGHT = 0x9,
NUM_CONSTRAINT_TYPES
};
enum AttachPointType
{
ATTACH_POINT_WORLD = 0x0,
ATTACH_POINT_DYNENT = 0x1,
ATTACH_POINT_ENT = 0x2,
ATTACH_POINT_BONE = 0x3,
};
struct PhysConstraint
{
uint16_t targetname;
ConstraintType type;
AttachPointType attach_point_type1;
int target_index1;
uint16_t target_ent1;
const char* target_bone1;
AttachPointType attach_point_type2;
int target_index2;
uint16_t target_ent2;
const char* target_bone2;
vec3_t offset;
vec3_t pos;
vec3_t pos2;
vec3_t dir;
int flags;
int timeout;
int min_health;
int max_health;
float distance;
float damp;
float power;
vec3_t scale;
float spin_scale;
float minAngle;
float maxAngle;
Material* material;
int constraintHandle;
int rope_index;
int centity_num[4];
};
struct PhysConstraints
{
const char* name;
unsigned int count;
PhysConstraint data[16];
};
struct DestructibleStage
{
uint16_t showBone;
float breakHealth;
float maxTime;
unsigned int flags;
FxEffectDef* breakEffect;
const char* breakSound;
const char* breakNotify;
const char* loopSound;
XModel* spawnModel[3];
PhysPreset* physPreset;
};
struct DestructiblePiece
{
DestructibleStage stages[5];
char parentPiece;
float parentDamagePercent;
float bulletDamageScale;
float explosiveDamageScale;
float meleeDamageScale;
float impactDamageScale;
float entityDamageTransfer;
PhysConstraints* physConstraints;
int health;
const char* damageSound;
FxEffectDef* burnEffect;
const char* burnSound;
uint16_t enableLabel;
int hideBones[5];
};
struct DestructibleDef
{
const char* name;
XModel* model;
XModel* pristineModel;
int numPieces;
DestructiblePiece* pieces;
int clientOnly;
};
union XAnimIndices
{
char* _1;
uint16_t* _2;
void* data;
};
struct XAnimNotifyInfo
{
uint16_t name;
float time;
};
typedef unsigned char ByteVec[3];
typedef tdef_align(4) unsigned short UShortVec[3];
union XAnimDynamicFrames
{
ByteVec* _1;
UShortVec* _2;
};
union XAnimDynamicIndicesTrans
{
char _1[1];
uint16_t _2[1];
};
struct XAnimPartTransFrames
{
float mins[3];
float size[3];
XAnimDynamicFrames frames;
XAnimDynamicIndicesTrans indices;
};
union XAnimPartTransData
{
XAnimPartTransFrames frames;
vec3_t frame0;
};
struct XAnimPartTrans
{
uint16_t size;
char smallTrans;
XAnimPartTransData u;
};
typedef tdef_align(4) short XQuat[2];
union XAnimDynamicIndicesQuat
{
char _1[1];
uint16_t _2[1];
};
struct XAnimDeltaPartQuatDataFrames
{
XQuat* frames;
XAnimDynamicIndicesQuat indices;
};
union XAnimDeltaPartQuatData
{
XAnimDeltaPartQuatDataFrames frames;
int16_t frame0[2];
};
struct XAnimDeltaPartQuat
{
uint16_t size;
XAnimDeltaPartQuatData u;
};
struct XAnimDeltaPart
{
XAnimPartTrans* trans;
XAnimDeltaPartQuat* quat;
};
struct XAnimParts
{
const char* name;
uint16_t dataByteCount;
uint16_t dataShortCount;
uint16_t dataIntCount;
uint16_t randomDataByteCount;
uint16_t randomDataIntCount;
uint16_t numframes;
bool bLoop;
bool bDelta;
bool bLeftHandGripIK;
bool bStreamable;
unsigned int streamedFileSize;
unsigned char boneCount[10];
unsigned char notifyCount;
char assetType;
bool isDefault;
unsigned int randomDataShortCount;
unsigned int indexCount;
float framerate;
float frequency;
float primedLength;
float loopEntryTime;
uint16_t* names;
char* dataByte;
int16_t* dataShort;
int* dataInt;
int16_t* randomDataShort;
char* randomDataByte;
int* randomDataInt;
XAnimIndices indices;
XAnimNotifyInfo* notify;
XAnimDeltaPart* deltaPart;
};
struct DObjSkelMat
{
float axis[3][4];
float origin[4];
};
struct DObjAnimMat
{
float quat[4];
float trans[3];
float transWeight;
};
struct XSurfaceVertexInfo
{
int16_t vertCount[4];
uint16_t* vertsBlend;
float* tensionData;
};
union GfxColor
{
unsigned int packed;
char array[4];
};
union PackedTexCoords
{
unsigned int packed;
};
union PackedUnitVec
{
unsigned int packed;
char array[4];
};
struct type_align(16) GfxPackedVertex
{
float xyz[3];
float binormalSign;
GfxColor color;
PackedTexCoords texCoord;
PackedUnitVec normal;
PackedUnitVec tangent;
};
struct XSurfaceCollisionLeaf
{
uint16_t triangleBeginIndex;
};
struct XSurfaceCollisionAabb
{
uint16_t mins[3];
uint16_t maxs[3];
};
struct type_align(16) XSurfaceCollisionNode
{
XSurfaceCollisionAabb aabb;
uint16_t childBeginIndex;
uint16_t childCount;
};
struct XSurfaceCollisionTree
{
float trans[3];
float scale[3];
unsigned int nodeCount;
XSurfaceCollisionNode* nodes;
unsigned int leafCount;
XSurfaceCollisionLeaf* leafs;
};
struct XRigidVertList
{
uint16_t boneOffset;
uint16_t vertCount;
uint16_t triOffset;
uint16_t triCount;
XSurfaceCollisionTree* collisionTree;
};
typedef tdef_align(16) uint16_t r_index16_t;
struct XSurface
{
char tileMode;
unsigned char vertListCount;
uint16_t flags;
uint16_t vertCount;
uint16_t triCount;
uint16_t baseTriIndex;
uint16_t baseVertIndex;
r_index16_t(*triIndices)[3];
XSurfaceVertexInfo vertInfo;
GfxPackedVertex* verts0;
void/*IDirect3DVertexBuffer9*/* vb0;
XRigidVertList* vertList;
void/*IDirect3DIndexBuffer9*/* indexBuffer;
int partBits[5];
};
struct XModelLodInfo
{
float dist;
uint16_t numsurfs;
uint16_t surfIndex;
int partBits[5];
char lod;
char smcIndexPlusOne;
char smcAllocBits;
char unused;
};
struct XModelCollTri_s
{
float plane[4];
float svec[4];
float tvec[4];
};
struct XModelCollSurf_s
{
XModelCollTri_s* collTris;
int numCollTris;
float mins[3];
float maxs[3];
int boneIdx;
int contents;
int surfFlags;
};
struct XBoneInfo
{
float bounds[2][3];
float offset[3];
float radiusSquared;
char collmap;
};
struct XModelHighMipBounds
{
float center[3];
float himipRadiusSq;
};
struct XModelStreamInfo
{
XModelHighMipBounds* highMipBounds;
};
struct cplane_s
{
vec3_t normal;
float dist;
char type;
char signbits;
char pad[2];
};
struct cbrushside_t
{
cplane_s* plane;
int cflags;
int sflags;
};
struct type_align(16) BrushWrapper
{
vec3_t mins;
int contents;
vec3_t maxs;
unsigned int numsides;
cbrushside_t* sides;
int axial_cflags[2][3];
int axial_sflags[2][3];
unsigned int numverts;
vec3_t* verts;
cplane_s* planes;
};
struct PhysGeomInfo
{
BrushWrapper* brush;
int type;
vec3_t orientation[3];
vec3_t offset;
vec3_t halfLengths;
};
typedef tdef_align(16) PhysGeomInfo PhysGeomInfo16;
struct PhysGeomList
{
unsigned int count;
PhysGeomInfo16* geoms;
int contents;
};
struct Collmap
{
PhysGeomList* geomList;
};
struct XModel
{
const char* name;
unsigned char numBones;
unsigned char numRootBones;
unsigned char numsurfs;
char lodRampType;
uint16_t* boneNames;
char* parentList;
int16_t(*quats)[4];
float(*trans)[4];
char* partClassification;
DObjAnimMat* baseMat;
XSurface* surfs;
Material** materialHandles;
XModelLodInfo lodInfo[4];
char lodDistAutoGenerated;
XModelCollSurf_s* collSurfs;
int numCollSurfs;
int contents;
XBoneInfo* boneInfo;
float radius;
float mins[3];
float maxs[3];
uint16_t numLods;
uint16_t collLod;
XModelStreamInfo streamInfo;
int memUsage;
int flags;
bool bad;
PhysPreset* physPreset;
unsigned char numCollmaps;
Collmap* collmaps;
PhysConstraints* physConstraints;
};
struct gcc_align(8) GfxDrawSurfFields
{
uint64_t objectId : 16;
uint64_t fade : 4;
uint64_t customIndex : 5;
uint64_t reflectionProbeIndex : 3;
uint64_t hdrBits : 1;
uint64_t glightRender : 1;
uint64_t dlightRender : 1;
uint64_t materialSortedIndex : 12;
uint64_t primaryLightIndex : 8;
uint64_t surfType : 4;
uint64_t prepass : 2;
uint64_t noDynamicShadow : 1;
uint64_t primarySortKey : 6;
};
union GfxDrawSurf
{
gcc_align(8) GfxDrawSurfFields fields;
gcc_align(8) uint64_t packed;
};
struct MaterialInfo
{
const char* name;
unsigned int gameFlags;
char pad;
char sortKey;
char textureAtlasRowCount;
char textureAtlasColumnCount;
GfxDrawSurf drawSurf;
unsigned int surfaceTypeBits;
unsigned int layeredSurfaceTypes;
uint16_t hashIndex;
};
struct WaterWritable
{
float floatTime;
};
struct complex_s
{
float real;
float imag;
};
struct water_t
{
WaterWritable writable;
complex_s* H0;
float* wTerm;
int M;
int N;
float Lx;
float Lz;
float gravity;
float windvel;
float winddir[2];
float amplitude;
float codeConstant[4];
GfxImage* image;
};
union MaterialTextureDefInfo
{
GfxImage* image;
water_t* water;
};
struct MaterialTextureDef
{
unsigned int nameHash;
char nameStart;
char nameEnd;
char samplerState;
char semantic;
char isMatureContent;
char pad[3];
MaterialTextureDefInfo u;
};
struct type_align(16) MaterialConstantDef
{
unsigned int nameHash;
char name[12];
float literal[4];
};
enum GfxStateBitsEnum : unsigned int
{
GFXS0_SRCBLEND_RGB_SHIFT = 0x0,
GFXS0_SRCBLEND_RGB_MASK = 0xF,
GFXS0_DSTBLEND_RGB_SHIFT = 0x4,
GFXS0_DSTBLEND_RGB_MASK = 0xF0,
GFXS0_BLENDOP_RGB_SHIFT = 0x8,
GFXS0_BLENDOP_RGB_MASK = 0x700,
GFXS0_BLEND_RGB_MASK = 0x7FF,
GFXS0_ATEST_DISABLE = 0x800,
GFXS0_ATEST_GT_0 = 0x1000,
GFXS0_ATEST_GE_255 = 0x2000,
GFXS0_ATEST_GE_128 = 0x3000,
GFXS0_ATEST_MASK = 0x3000,
GFXS0_CULL_SHIFT = 0xE,
GFXS0_CULL_NONE = 0x4000,
GFXS0_CULL_BACK = 0x8000,
GFXS0_CULL_FRONT = 0xC000,
GFXS0_CULL_MASK = 0xC000,
GFXS0_SRCBLEND_ALPHA_SHIFT = 0x10,
GFXS0_SRCBLEND_ALPHA_MASK = 0xF0000,
GFXS0_DSTBLEND_ALPHA_SHIFT = 0x14,
GFXS0_DSTBLEND_ALPHA_MASK = 0xF00000,
GFXS0_BLENDOP_ALPHA_SHIFT = 0x18,
GFXS0_BLENDOP_ALPHA_MASK = 0x7000000,
GFXS0_BLEND_ALPHA_MASK = 0x7FF0000,
GFXS0_COLORWRITE_RGB = 0x8000000,
GFXS0_COLORWRITE_ALPHA = 0x10000000,
GFXS0_COLORWRITE_MASK = 0x18000000,
GFXS0_POLYMODE_LINE = 0x80000000,
GFXS1_DEPTHWRITE = 0x1,
GFXS1_DEPTHTEST_DISABLE = 0x2,
GFXS1_DEPTHTEST_SHIFT = 0x2,
GFXS1_DEPTHTEST_ALWAYS = 0x0,
GFXS1_DEPTHTEST_LESS = 0x4,
GFXS1_DEPTHTEST_EQUAL = 0x8,
GFXS1_DEPTHTEST_LESSEQUAL = 0xC,
GFXS1_DEPTHTEST_MASK = 0xC,
GFXS1_DEPTHFUNC_MASK = 0xF,
GFXS1_POLYGON_OFFSET_SHIFT = 0x4,
GFXS1_POLYGON_OFFSET_0 = 0x0,
GFXS1_POLYGON_OFFSET_1 = 0x10,
GFXS1_POLYGON_OFFSET_2 = 0x20,
GFXS1_POLYGON_OFFSET_SHADOWMAP = 0x30,
GFXS1_POLYGON_OFFSET_MASK = 0x30,
GFXS1_STENCIL_FRONT_ENABLE = 0x40,
GFXS1_STENCIL_BACK_ENABLE = 0x80,
GFXS1_STENCIL_MASK = 0xC0,
GFXS1_STENCIL_FRONT_PASS_SHIFT = 0x8,
GFXS1_STENCIL_FRONT_FAIL_SHIFT = 0xB,
GFXS1_STENCIL_FRONT_ZFAIL_SHIFT = 0xE,
GFXS1_STENCIL_FRONT_FUNC_SHIFT = 0x11,
GFXS1_STENCIL_FRONT_MASK = 0xFFF00,
GFXS1_STENCIL_BACK_PASS_SHIFT = 0x14,
GFXS1_STENCIL_BACK_FAIL_SHIFT = 0x17,
GFXS1_STENCIL_BACK_ZFAIL_SHIFT = 0x1A,
GFXS1_STENCIL_BACK_FUNC_SHIFT = 0x1D,
GFXS1_STENCIL_BACK_MASK = 0xFFF00000,
GFXS1_STENCILFUNC_FRONTBACK_MASK = 0xE00E0000,
GFXS1_STENCILOP_FRONTBACK_MASK = 0x1FF1FF00,
};
struct GfxStateBits
{
unsigned int loadBits[2];
};
struct Material
{
MaterialInfo info;
char stateBitsEntry[130];
unsigned char textureCount;
unsigned char constantCount;
unsigned char stateBitsCount;
char stateFlags;
char cameraRegion;
unsigned char maxStreamedMips;
MaterialTechniqueSet* techniqueSet;
MaterialTextureDef* textureTable;
MaterialConstantDef* constantTable;
GfxStateBits* stateBitsTable;
};
struct MaterialStreamRouting
{
char source;
char dest;
};
struct MaterialVertexStreamRouting
{
MaterialStreamRouting data[16];
void/*IDirect3DVertexDeclaration9*/* decl[18];
};
struct MaterialVertexDeclaration
{
char streamCount;
bool hasOptionalSource;
bool isLoaded;
MaterialVertexStreamRouting routing;
};
struct GfxVertexShaderLoadDef
{
unsigned int* program;
uint16_t programSize;
};
struct MaterialVertexShaderProgram
{
void/*IDirect3DVertexShader9*/* vs;
GfxVertexShaderLoadDef loadDef;
};
struct MaterialVertexShader
{
const char* name;
MaterialVertexShaderProgram prog;
};
struct GfxPixelShaderLoadDef
{
unsigned int* program;
uint16_t programSize;
};
struct MaterialPixelShaderProgram
{
void/*IDirect3DPixelShader9*/* ps;
GfxPixelShaderLoadDef loadDef;
};
struct MaterialPixelShader
{
const char* name;
MaterialPixelShaderProgram prog;
};
struct MaterialArgumentCodeConst
{
uint16_t index;
char firstRow;
char rowCount;
};
union MaterialArgumentDef
{
const float(*literalConst)[4];
MaterialArgumentCodeConst codeConst;
unsigned int codeSampler;
unsigned int nameHash;
};
enum MaterialShaderArgumentType
{
MTL_ARG_MATERIAL_VERTEX_CONST = 0x0,
MTL_ARG_LITERAL_VERTEX_CONST = 0x1,
MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2,
MTL_ARG_CODE_PRIM_BEGIN = 0x3,
MTL_ARG_CODE_VERTEX_CONST = 0x3,
MTL_ARG_CODE_PIXEL_SAMPLER = 0x4,
MTL_ARG_CODE_PIXEL_CONST = 0x5,
MTL_ARG_CODE_PRIM_END = 0x6,
MTL_ARG_MATERIAL_PIXEL_CONST = 0x6,
MTL_ARG_LITERAL_PIXEL_CONST = 0x7,
MLT_ARG_COUNT
};
struct MaterialShaderArgument
{
uint16_t type;
uint16_t dest;
MaterialArgumentDef u;
};
struct MaterialPass
{
MaterialVertexDeclaration* vertexDecl;
MaterialVertexShader* vertexShader;
MaterialPixelShader* pixelShader;
char perPrimArgCount;
char perObjArgCount;
char stableArgCount;
char customSamplerFlags;
MaterialShaderArgument* args;
};
struct MaterialTechnique
{
const char* name;
uint16_t flags;
uint16_t passCount;
MaterialPass passArray[1];
};
struct MaterialTechniqueSet
{
const char* name;
char worldVertFormat;
char unused[1];
uint16_t techsetFlags;
MaterialTechnique* techniques[130];
};
struct GfxImageLoadDef
{
char levelCount;
char flags;
int format;
int resourceSize;
char data[1];
};
union GfxTexture
{
// IDirect3DBaseTexture9* basemap;
// IDirect3DTexture9* map;
// IDirect3DVolumeTexture9* volmap;
// IDirect3DCubeTexture9* cubemap;
Texture* texture;
GfxImageLoadDef* loadDef;
};
struct Picmip
{
char platform[2];
};
struct CardMemory
{
int platform[2];
};
enum TextureSemantic
{
TS_2D = 0x0,
TS_FUNCTION = 0x1,
TS_COLOR_MAP = 0x2,
TS_UNUSED_1 = 0x3,
TS_UNUSED_2 = 0x4,
TS_NORMAL_MAP = 0x5,
TS_UNUSED_3 = 0x6,
TS_UNUSED_4 = 0x7,
TS_SPECULAR_MAP = 0x8,
TS_UNUSED_5 = 0x9,
TS_UNUSED_6 = 0xA,
TS_WATER_MAP = 0xB,
TS_COLOR0_MAP = 0xC,
TS_COLOR1_MAP = 0xD,
TS_COLOR2_MAP = 0xE,
TS_COLOR3_MAP = 0xF,
TS_COLOR4_MAP = 0x10,
TS_COLOR5_MAP = 0x11,
TS_COLOR6_MAP = 0x12,
TS_COLOR7_MAP = 0x13,
TS_COLOR8_MAP = 0x14,
TS_COLOR9_MAP = 0x15,
TS_COLOR10_MAP = 0x16,
TS_COLOR11_MAP = 0x17,
TS_COLOR12_MAP = 0x18,
TS_COLOR13_MAP = 0x19,
TS_COLOR14_MAP = 0x1A,
TS_COLOR15_MAP = 0x1B,
TS_THROW_MAP = 0x1C,
};
enum ImageCategory
{
IMG_CATEGORY_UNKNOWN = 0x0,
IMG_CATEGORY_AUTO_GENERATED = 0x1,
IMG_CATEGORY_LIGHTMAP = 0x2,
IMG_CATEGORY_LOAD_FROM_FILE = 0x3,
IMG_CATEGORY_RAW = 0x4,
IMG_CATEGORY_FIRST_UNMANAGED = 0x5,
IMG_CATEGORY_WATER = 0x5,
IMG_CATEGORY_RENDERTARGET = 0x6,
IMG_CATEGORY_TEMP = 0x7,
};
struct GfxImage
{
GfxTexture texture;
char mapType;
char semantic;
char category;
bool delayLoadPixels;
Picmip picmip;
bool noPicmip;
char track;
CardMemory cardMemory;
uint16_t width;
uint16_t height;
uint16_t depth;
char levelCount;
char streaming;
unsigned int baseSize;
char* pixels;
unsigned int loadedSize;
char skippedMipLevels;
const char* name;
unsigned int hash;
};
enum snd_asset_format
{
SND_ASSET_FORMAT_PCMS16 = 0x0,
SND_ASSET_FORMAT_PCMS24 = 0x1,
SND_ASSET_FORMAT_PCMS32 = 0x2,
SND_ASSET_FORMAT_IEEE = 0x3,
SND_ASSET_FORMAT_XMA4 = 0x4,
SND_ASSET_FORMAT_MP3 = 0x5,
SND_ASSET_FORMAT_MSADPCM = 0x6,
SND_ASSET_FORMAT_WMA = 0x7,
};
enum snd_asset_channel
{
SND_ASSET_CHANNEL_L = 0x1,
SND_ASSET_CHANNEL_R = 0x2,
SND_ASSET_CHANNEL_C = 0x4,
SND_ASSET_CHANNEL_LFE = 0x8,
SND_ASSET_CHANNEL_LS = 0x10,
SND_ASSET_CHANNEL_RS = 0x20,
SND_ASSET_CHANNEL_LB = 0x40,
SND_ASSET_CHANNEL_RB = 0x80,
};
enum snd_asset_flags
{
SND_ASSET_FLAG_DEFAULT = 0x0,
SND_ASSET_FLAG_LOOPING = 0x1,
SND_ASSET_FLAG_PAD_LOOP_BUFFER = 0x2,
};
typedef tdef_align(2048) char snd_align_char;
struct snd_asset
{
unsigned int version;
unsigned int frame_count;
unsigned int frame_rate;
unsigned int channel_count;
unsigned int header_size;
unsigned int block_size;
unsigned int buffer_size;
snd_asset_format format;
snd_asset_channel channel_flags;
snd_asset_flags flags;
unsigned int seek_table_count;
unsigned int* seek_table;
unsigned int data_size;
snd_align_char* data;
};
struct LoadedSound
{
const char* name;
snd_asset sound;
};
typedef tdef_align(2048) char char_align_2048;
struct PrimedSound
{
const char* name;
char_align_2048* buffer;
unsigned int size;
};
struct StreamedSound
{
char* filename;
PrimedSound* primeSnd;
};
union SoundFileRef
{
LoadedSound* loadSnd;
StreamedSound* streamSnd;
};
enum snd_alias_type_t
{
SAT_UNKNOWN = 0x0,
SAT_LOADED = 0x1,
SAT_STREAMED = 0x2,
SAT_PRIMED = 0x3,
SAT_COUNT = 0x4,
};
struct SoundFile
{
SoundFileRef u;
char type;
char exists;
};
struct snd_alias_t
{
const char* name;
unsigned int id;
const char* subtitle;
const char* secondaryname;
SoundFile* soundFile;
unsigned int flags;
unsigned int duck;
unsigned int contextType;
unsigned int contextValue;
uint16_t fluxTime;
uint16_t startDelay;
uint16_t reverbSend;
uint16_t centerSend;
uint16_t volMin;
uint16_t volMax;
uint16_t teamVolMod;
uint16_t pitchMin;
uint16_t pitchMax;
uint16_t teamPitchMod;
uint16_t distMin;
uint16_t distMax;
uint16_t distReverbMax;
uint16_t envelopMin;
uint16_t envelopMax;
uint16_t envelopPercentage;
char minPriorityThreshold;
char maxPriorityThreshold;
char probability;
char occlusionLevel;
char occlusionWetDry;
char minPriority;
char maxPriority;
char pan;
char dryCurve;
char wetCurve;
char dryMinCurve;
char wetMinCurve;
char limitCount;
char entityLimitCount;
char snapshotGroup;
};
struct snd_alias_list_t
{
const char* name;
unsigned int id;
snd_alias_t* head;
int count;
int sequence;
};
struct type_align(4) SndIndexEntry
{
uint16_t value;
uint16_t next;
};
struct snd_radverb
{
char name[32];
unsigned int id;
float smoothing;
float earlyTime;
float lateTime;
float earlyGain;
float lateGain;
float returnGain;
float earlyLpf;
float lateLpf;
float inputLpf;
float dampLpf;
float wallReflect;
float dryGain;
float earlySize;
float lateSize;
float diffusion;
};
struct snd_snapshot
{
char name[32];
unsigned int id;
char occlusionName[32];
unsigned int occlusionId;
float fadeIn;
float fadeOut;
float distance;
unsigned int fadeInCurve;
unsigned int fadeOutCurve;
float attenuation[64];
};
struct SndBank
{
const char* name;
unsigned int aliasCount;
snd_alias_list_t* alias;
SndIndexEntry* aliasIndex;
unsigned int packHash;
unsigned int packLocation;
unsigned int radverbCount;
snd_radverb* radverbs;
unsigned int snapshotCount;
snd_snapshot* snapshots;
};
struct SndPatch
{
char* name;
unsigned int elementCount;
unsigned int* elements;
unsigned int fileCount;
SoundFile* files;
};
struct cStaticModelWritable
{
uint16_t nextModelInWorldSector;
};
struct cStaticModel_s
{
cStaticModelWritable writable;
XModel* xmodel;
float origin[3];
float invScaledAxis[3][3];
float absmin[3];
float absmax[3];
};
struct dmaterial_t
{
char material[64];
int surfaceFlags;
int contentFlags;
};
struct cNode_t
{
cplane_s* plane;
int16_t children[2];
};
struct cLeaf_s
{
uint16_t firstCollAabbIndex;
uint16_t collAabbCount;
int brushContents;
int terrainContents;
float mins[3];
float maxs[3];
int leafBrushNode;
int16_t cluster;
};
struct cLeafBrushNodeChildren_t
{
float dist;
float range;
uint16_t childOffset[2];
};
struct cLeafBrushNodeLeaf_t
{
uint16_t* brushes;
};
union cLeafBrushNodeData_t
{
cLeafBrushNodeLeaf_t leaf;
cLeafBrushNodeChildren_t children;
};
struct cLeafBrushNode_s
{
char axis;
int16_t leafBrushCount;
int contents;
cLeafBrushNodeData_t data;
};
struct CollisionBorder
{
float distEq[3];
float zBase;
float zSlope;
float start;
float length;
};
struct CollisionPartition
{
char triCount;
char borderCount;
int firstTri;
int nuinds;
int fuind;
CollisionBorder* borders;
};
union CollisionAabbTreeIndex
{
int firstChildIndex;
int partitionIndex;
};
struct type_align(16) CollisionAabbTree
{
float origin[3];
uint16_t materialIndex;
uint16_t childCount;
float halfSize[3];
CollisionAabbTreeIndex u;
};
struct cmodel_t
{
float mins[3];
float maxs[3];
float radius;
cLeaf_s leaf;
};
struct type_align(16) cbrush_t
{
float mins[3];
int contents;
float maxs[3];
unsigned int numsides;
cbrushside_t* sides;
int axial_cflags[2][3];
int axial_sflags[2][3];
unsigned int numverts;
vec3_t* verts;
};
enum DynEntityType
{
DYNENT_TYPE_INVALID = 0x0,
DYNENT_TYPE_CLUTTER = 0x1,
DYNENT_TYPE_DESTRUCT = 0x2,
DYNENT_TYPE_COUNT = 0x3,
};
struct GfxPlacement
{
float quat[4];
float origin[3];
};
struct XModelPiece
{
XModel* model;
float offset[3];
};
struct XModelPieces
{
const char* name;
int numpieces;
XModelPiece* pieces;
};
struct DynEntityDef
{
DynEntityType type;
GfxPlacement pose;
XModel* xModel;
XModel* destroyedxModel;
uint16_t brushModel;
uint16_t physicsBrushModel;
FxEffectDef* destroyFx;
unsigned int destroySound;
XModelPieces* destroyPieces;
PhysPreset* physPreset;
int16_t physConstraints[4];
int health;
int flags;
int contents;
uint16_t targetname;
uint16_t target;
};
struct DynEntityPose
{
GfxPlacement pose;
float radius;
};
struct DynEntityClient
{
int physObjId;
uint16_t flags;
uint16_t lightingHandle;
int health;
uint16_t burnTime;
uint16_t fadeTime;
int physicsStartTime;
};
struct DynEntityServer
{
uint16_t flags;
int health;
};
struct DynEntityColl
{
uint16_t sector;
uint16_t nextEntInSector;
float linkMins[3];
float linkMaxs[3];
int contents;
};
struct par_t
{
float p[3];
float p0[3];
float p_prev[3];
int flags;
};
enum rope_constraint_e
{
ROPE_PAIR_CONSTRAINT = 0x0,
ROPE_WORLD_CONSTRAINT = 0x1,
ROPE_DENTITY_CONSTRAINT = 0x2,
ROPE_CENTITY_CONSTRAINT = 0x3,
};
struct constraint_t
{
float p[3];
rope_constraint_e type;
int entity_index;
int bone_name_hash;
char pi1;
char pi2;
};
struct rope_frame_verts_t
{
int num_verts;
float v[50][3];
};
struct rope_client_verts_t
{
rope_frame_verts_t frame_verts[2];
unsigned int frame_index;
};
struct rope_t
{
par_t m_particles[25];
constraint_t m_constraints[30];
int m_entity_anchors[3];
int m_num_particles;
int m_num_constraints;
int m_num_entity_anchors;
int m_num_draw_verts;
rope_client_verts_t m_client_verts;
float m_min[3];
float m_max[3];
float m_start[3];
float m_end[3];
int m_in_use;
int m_visible;
int m_dist_constraint;
int m_flags;
Material* m_material;
float m_seglen;
float m_length;
float m_width;
float m_scale;
float m_force_scale;
int m_health;
int m_frame;
int m_stable_count;
int m_static_rope;
uint16_t m_lightingHandle;
};
struct clipMap_t
{
const char* name;
int isInUse;
int planeCount;
cplane_s* planes;
unsigned int numStaticModels;
cStaticModel_s* staticModelList;
unsigned int numMaterials;
dmaterial_t* materials;
unsigned int numBrushSides;
cbrushside_t* brushsides;
unsigned int numNodes;
cNode_t* nodes;
unsigned int numLeafs;
cLeaf_s* leafs;
unsigned int leafbrushNodesCount;
cLeafBrushNode_s* leafbrushNodes;
unsigned int numLeafBrushes;
uint16_t* leafbrushes;
unsigned int numLeafSurfaces;
unsigned int* leafsurfaces;
unsigned int vertCount;
vec3_t* verts;
unsigned int numBrushVerts;
vec3_t* brushVerts;
unsigned int nuinds;
uint16_t* uinds;
int triCount;
uint16_t* triIndices;
char* triEdgeIsWalkable;
int borderCount;
CollisionBorder* borders;
int partitionCount;
CollisionPartition* partitions;
int aabbTreeCount;
CollisionAabbTree* aabbTrees;
unsigned int numSubModels;
cmodel_t* cmodels;
uint16_t numBrushes;
cbrush_t* brushes;
int numClusters;
int clusterBytes;
char* visibility;
int vised;
MapEnts* mapEnts;
cbrush_t* box_brush;
cmodel_t box_model;
uint16_t originalDynEntCount;
uint16_t dynEntCount[4];
DynEntityDef* dynEntDefList[2];
DynEntityPose* dynEntPoseList[2];
DynEntityClient* dynEntClientList[2];
DynEntityServer* dynEntServerList[2];
DynEntityColl* dynEntCollList[4];
int num_constraints;
PhysConstraint* constraints;
int max_ropes;
rope_t* ropes;
unsigned int checksum;
};
struct ComPrimaryLight
{
char type;
char canUseShadowMap;
char exponent;
char priority;
int16_t cullDist;
char _pad[2];
float color[3];
float dir[3];
float origin[3];
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
float cosHalfFovExpanded;
float rotationLimit;
float translationLimit;
float mipDistance;
float diffuseColor[4];
float specularColor[4];
float attenuation[4];
float falloff[4];
float angle[4];
float aAbB[4];
float cookieControl0[4];
float cookieControl1[4];
float cookieControl2[4];
const char* defName;
};
struct ComWaterHeader
{
int minx;
int miny;
int maxx;
int maxy;
};
struct type_align(4) ComWaterCell
{
int16_t waterheight;
char flooroffset;
char shoredist;
char color[4];
};
struct ComBurnableHeader
{
int minx;
int miny;
int maxx;
int maxy;
};
struct ComBurnableSample
{
char state;
};
struct ComBurnableCell
{
int x;
int y;
ComBurnableSample* data;
};
struct ComWorld
{
const char* name;
int isInUse;
unsigned int primaryLightCount;
ComPrimaryLight* primaryLights;
ComWaterHeader waterHeader;
unsigned int numWaterCells;
ComWaterCell* waterCells;
ComBurnableHeader burnableHeader;
unsigned int numBurnableCells;
ComBurnableCell* burnableCells;
};
struct pathnode_t;
enum nodeType
{
NODE_BADNODE = 0x0,
NODE_PATHNODE = 0x1,
NODE_COVER_STAND = 0x2,
NODE_COVER_CROUCH = 0x3,
NODE_COVER_CROUCH_WINDOW = 0x4,
NODE_COVER_PRONE = 0x5,
NODE_COVER_RIGHT = 0x6,
NODE_COVER_LEFT = 0x7,
NODE_COVER_WIDE_RIGHT = 0x8,
NODE_COVER_WIDE_LEFT = 0x9,
NODE_COVER_PILLAR = 0xA,
NODE_CONCEALMENT_STAND = 0xB,
NODE_CONCEALMENT_CROUCH = 0xC,
NODE_CONCEALMENT_PRONE = 0xD,
NODE_REACQUIRE = 0xE,
NODE_BALCONY = 0xF,
NODE_SCRIPTED = 0x10,
NODE_NEGOTIATION_BEGIN = 0x11,
NODE_NEGOTIATION_END = 0x12,
NODE_TURRET = 0x13,
NODE_GUARD = 0x14,
NODE_NUMTYPES = 0x15,
NODE_DONTLINK = 0x15,
};
struct pathlink_s
{
float fDist;
uint16_t nodeNum;
char disconnectCount;
char negotiationLink;
char ubBadPlaceCount[4];
};
struct pathnode_constant_t
{
nodeType type;
uint16_t spawnflags;
uint16_t targetname;
uint16_t script_linkName;
uint16_t script_noteworthy;
uint16_t target;
uint16_t animscript;
int animscriptfunc;
float vOrigin[3];
float fAngle;
float forward[2];
float fRadius;
float minUseDistSq;
int16_t wOverlapNode[2];
int16_t wChainId;
int16_t wChainDepth;
int16_t wChainParent;
uint16_t totalLinkCount;
pathlink_s* Links;
};
struct SentientHandle
{
uint16_t number;
uint16_t infoIndex;
};
struct pathnode_dynamic_t
{
SentientHandle pOwner;
int iFreeTime;
int iValidTime[3];
int inPlayerLOSTime;
int16_t wLinkCount;
int16_t wOverlapCount;
int16_t turretEntNumber;
int16_t userCount;
};
struct pathnode_transient_t
{
int iSearchFrame;
pathnode_t* pNextOpen;
pathnode_t* pPrevOpen;
pathnode_t* pParent;
float fCost;
float fHeuristic;
float costFactor;
};
struct pathnode_t
{
pathnode_constant_t constant;
pathnode_dynamic_t dynamic;
pathnode_transient_t transient;
};
struct type_align(16) pathbasenode_t
{
float vOrigin[3];
unsigned int type;
};
struct pathnode_tree_t;
struct pathnode_tree_nodes_t
{
int nodeCount;
uint16_t* nodes;
};
union pathnode_tree_info_t
{
pathnode_tree_t* child[2];
pathnode_tree_nodes_t s;
};
struct pathnode_tree_t
{
int axis;
float dist;
pathnode_tree_info_t u;
};
struct PathData
{
unsigned int nodeCount;
pathnode_t* nodes;
pathbasenode_t* basenodes;
unsigned int chainNodeCount;
uint16_t* chainNodeForNode;
uint16_t* nodeForChainNode;
int visBytes;
char* pathVis;
int nodeTreeCount;
pathnode_tree_t* nodeTree;
};
struct GameWorldSp
{
const char* name;
PathData path;
};
struct GameWorldMp
{
const char* name;
PathData path;
};
struct MapEnts
{
const char* name;
char* entityString;
int numEntityChars;
};
struct GfxStreamingAabbTree
{
uint16_t firstItem;
uint16_t itemCount;
uint16_t firstChild;
uint16_t childCount;
float mins[3];
float maxs[3];
};
struct GfxWorldStreamInfo
{
int aabbTreeCount;
GfxStreamingAabbTree* aabbTrees;
int leafRefCount;
int* leafRefs;
};
struct GfxWorldSunColor
{
unsigned int control;
float angles[3];
float ambientColor[4];
float sunDiffuseColor[4];
float sunSpecularColor[4];
float skyColor[4];
float groundColor[4];
float exposure;
float sunShadowSampleSizeNear;
float skyboxHDRScale;
};
struct SunLightParseParams
{
char name[64];
float treeScatterIntensity;
float treeScatterAmount;
GfxWorldSunColor sunSettings[1];
};
struct type_align(16) float44
{
union
{
vec4_t m[4];
float member[16];
};
};
struct type_align(16) GfxLight
{
char type;
char canUseShadowMap;
int16_t cullDist;
float color[3];
float dir[3];
float origin[3];
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
int exponent;
unsigned int spotShadowIndex;
float angles[3];
float spotShadowHiDistance;
float diffuseColor[4];
float specularColor[4];
float shadowColor[4];
float falloff[4];
float attenuation[4];
float aAbB[4];
float cookieControl0[4];
float cookieControl1[4];
float cookieControl2[4];
float44 viewMatrix;
float44 projMatrix;
GfxLightDef* def;
};
struct GfxLightCorona
{
float origin[3];
float radius;
float color[3];
float intensity;
};
struct GfxShadowMapVolume
{
unsigned int control;
unsigned int padding1;
unsigned int padding2;
unsigned int padding3;
};
struct GfxVolumePlane
{
float plane[4];
};
struct GfxExposureVolume
{
unsigned int control;
float exposure;
float luminanceIncreaseScale;
float luminanceDecreaseScale;
float featherRange;
float featherAdjust;
};
struct GfxSkyDynamicIntensity
{
float angle0;
float angle1;
float factor0;
float factor1;
};
struct GfxWorldDpvsPlanes
{
int cellCount;
cplane_s* planes;
uint16_t* nodes;
unsigned int* sceneEntCellBits;
};
struct GfxCell;
struct GfxPortal;
struct GfxPortalWritable
{
bool isQueued;
bool isAncestor;
char recursionDepth;
char hullPointCount;
float(*hullPoints)[2];
GfxPortal* queuedParent;
};
struct DpvsPlane
{
float coeffs[4];
char side[3];
char pad;
};
struct GfxPortal
{
GfxPortalWritable writable;
DpvsPlane plane;
GfxCell* cell;
vec3_t* vertices;
char vertexCount;
float hullAxis[2][3];
};
struct GfxAabbTree
{
float mins[3];
float maxs[3];
uint16_t childCount;
uint16_t surfaceCount;
uint16_t startSurfIndex;
uint16_t smodelIndexCount;
uint16_t* smodelIndexes;
int childrenOffset;
};
struct GfxCell
{
float mins[3];
float maxs[3];
int aabbTreeCount;
GfxAabbTree* aabbTree;
int portalCount;
GfxPortal* portals;
int cullGroupCount;
int* cullGroups;
char reflectionProbeCount;
char* reflectionProbes;
};
struct GfxReflectionProbeVolumeData
{
float volumePlanes[6][4];
};
struct GfxReflectionProbe
{
float origin[3];
GfxImage* reflectionImage;
GfxReflectionProbeVolumeData* probeVolumes;
unsigned int probeVolumeCount;
};
struct GfxLightmapArray
{
GfxImage* primary;
GfxImage* secondary;
GfxImage* secondaryB;
};
struct GfxWorldVertex
{
float xyz[3];
float binormalSign;
GfxColor color;
float texCoord[2];
float lmapCoord[2];
PackedUnitVec normal;
PackedUnitVec tangent;
};
struct GfxWorldVertexData
{
GfxWorldVertex* vertices;
void/*IDirect3DVertexBuffer9*/* worldVb;
};
struct GfxWorldVertexLayerData
{
char* data;
void/*IDirect3DVertexBuffer9*/* layerVb;
};
struct GfxWorldDraw
{
unsigned int reflectionProbeCount;
GfxReflectionProbe* reflectionProbes;
GfxTexture* reflectionProbeTextures;
int lightmapCount;
GfxLightmapArray* lightmaps;
GfxTexture* lightmapPrimaryTextures;
GfxTexture* lightmapSecondaryTextures;
GfxTexture* lightmapSecondaryTexturesB;
GfxImage* terrainScorchImages[31];
unsigned int vertexCount;
GfxWorldVertexData vd;
unsigned int vertexLayerDataSize;
GfxWorldVertexLayerData vld;
unsigned int vertexStream2DataSize;
int indexCount;
uint16_t* indices;
};
struct type_align(4) GfxLightGridEntry
{
uint16_t colorsIndex;
char primaryLightIndex;
char needsTrace;
};
struct type_align(4) GfxCompressedLightGridColors
{
char rgb[56][3];
};
typedef tdef_align(4) char aligned_byte_pointer;
struct GfxLightGrid
{
bool hasLightRegions;
unsigned int sunPrimaryLightIndex;
uint16_t mins[3];
uint16_t maxs[3];
unsigned int rowAxis;
unsigned int colAxis;
uint16_t* rowDataStart;
unsigned int rawRowDataSize;
aligned_byte_pointer* rawRowData;
unsigned int entryCount;
GfxLightGridEntry* entries;
unsigned int colorCount;
GfxCompressedLightGridColors* colors;
};
struct GfxBrushModelWritable
{
float mins[3];
float maxs[3];
float mip1radiusSq;
};
struct GfxBrushModel
{
GfxBrushModelWritable writable;
float bounds[2][3];
unsigned int surfaceCount;
unsigned int startSurfIndex;
};
struct MaterialMemory
{
Material* material;
int memory;
};
struct sunflare_t
{
bool hasValidData;
Material* spriteMaterial;
Material* flareMaterial;
float spriteSize;
float flareMinSize;
float flareMinDot;
float flareMaxSize;
float flareMaxDot;
float flareMaxAlpha;
int flareFadeInTime;
int flareFadeOutTime;
float blindMinDot;
float blindMaxDot;
float blindMaxDarken;
int blindFadeInTime;
int blindFadeOutTime;
float glareMinDot;
float glareMaxDot;
float glareMaxLighten;
int glareFadeInTime;
int glareFadeOutTime;
float sunFxPosition[3];
};
struct XModelDrawInfo
{
uint16_t lod;
uint16_t surfId;
};
struct GfxSceneDynModel
{
XModelDrawInfo info;
uint16_t dynEntId;
};
typedef tdef_align(4) GfxSceneDynModel GfxSceneDynModel4;
struct BModelDrawInfo
{
uint16_t surfId;
};
struct type_align(4) GfxSceneDynBrush
{
BModelDrawInfo info;
uint16_t dynEntId;
};
struct GfxShadowGeometry
{
uint16_t surfaceCount;
uint16_t smodelCount;
uint16_t* sortedSurfIndex;
uint16_t* smodelIndex;
};
struct GfxLightRegionAxis
{
float dir[3];
float midPoint;
float halfSize;
};
struct GfxLightRegionHull
{
float kdopMidPoint[9];
float kdopHalfSize[9];
unsigned int axisCount;
GfxLightRegionAxis* axis;
};
struct GfxLightRegion
{
unsigned int hullCount;
GfxLightRegionHull* hulls;
};
struct GfxStaticModelInst
{
float mins[3];
float maxs[3];
float lightingOrigin[3];
GfxColor groundLighting;
};
struct srfTriangles_t
{
float mins[3];
int vertexLayerData;
float maxs[3];
int firstVertex;
uint16_t vertexCount;
uint16_t triCount;
int baseIndex;
float himipRadiusSq;
int stream2ByteOffset;
};
struct type_align(16) GfxSurface
{
srfTriangles_t tris;
Material* material;
char lightmapIndex;
char reflectionProbeIndex;
char primaryLightIndex;
char flags;
float bounds[2][3];
};
struct GfxCullGroup
{
float mins[3];
float maxs[3];
int surfaceCount;
int startSurfIndex;
};
struct GfxPackedPlacement
{
float origin[3];
float axis[3][3];
float scale;
};
struct GfxStaticModelDrawInst
{
float cullDist;
GfxPackedPlacement placement;
XModel* model;
int flags;
uint16_t smodelCacheIndex[4];
uint16_t lightingHandle;
char reflectionProbeIndex;
char primaryLightIndex;
};
struct GfxWorldDpvsStatic
{
unsigned int smodelCount;
unsigned int dynamicSModelCount;
unsigned int staticSurfaceCount;
unsigned int litSurfsBegin;
unsigned int litSurfsEnd;
unsigned int decalSurfsBegin;
unsigned int decalSurfsEnd;
unsigned int emissiveSurfsBegin;
unsigned int emissiveSurfsEnd;
unsigned int smodelVisDataCount;
unsigned int surfaceVisDataCount;
char* smodelVisData[3];
char* surfaceVisData[3];
char* smodelVisDataCameraSaved;
char* surfaceVisDataCameraSaved;
raw_uint128* lodData;
uint16_t* sortedSurfIndex;
GfxStaticModelInst* smodelInsts;
GfxSurface* surfaces;
GfxCullGroup* cullGroups;
GfxStaticModelDrawInst* smodelDrawInsts;
GfxDrawSurf* surfaceMaterials;
raw_uint128* surfaceCastsSunShadow;
volatile int usageCount;
};
struct GfxWorldDpvsDynamic
{
unsigned int dynEntClientWordCount[2];
unsigned int dynEntClientCount[2];
unsigned int* dynEntCellBits[2];
char* dynEntVisData[2][3];
};
struct GfxWorldLodChain
{
float origin[3];
float lastDist;
unsigned int firstLodInfo;
uint16_t lodInfoCount;
};
struct GfxWorldLodInfo
{
float dist;
unsigned int firstSurf;
uint16_t surfCount;
};
struct GfxWaterBuffer
{
unsigned int bufferSize;
vec4_t* buffer;
};
struct Occluder
{
unsigned int flags;
char name[16];
float points[4][3];
};
struct GfxOutdoorBounds
{
float bounds[2][3];
};
struct GfxHeroLight
{
char type;
char unused[3];
float color[3];
float dir[3];
float origin[3];
float radius;
float cosHalfFovOuter;
float cosHalfFovInner;
int exponent;
};
struct GfxHeroLightTree
{
float mins[3];
float maxs[3];
};
struct GfxWorld
{
const char* name;
const char* baseName;
int planeCount;
int nodeCount;
int surfaceCount;
GfxWorldStreamInfo streamInfo;
int skySurfCount;
int* skyStartSurfs;
GfxImage* skyImage;
char skySamplerState;
const char* skyBoxModel;
SunLightParseParams sunParse;
GfxLight* sunLight;
float sunColorFromBsp[3];
unsigned int sunPrimaryLightIndex;
unsigned int primaryLightCount;
int cullGroupCount;
unsigned int coronaCount;
GfxLightCorona* coronas;
unsigned int shadowMapVolumeCount;
GfxShadowMapVolume* shadowMapVolumes;
unsigned int shadowMapVolumePlaneCount;
GfxVolumePlane* shadowMapVolumePlanes;
unsigned int exposureVolumeCount;
GfxExposureVolume* exposureVolumes;
unsigned int exposureVolumePlaneCount;
GfxVolumePlane* exposureVolumePlanes;
GfxSkyDynamicIntensity skyDynIntensity;
GfxWorldDpvsPlanes dpvsPlanes;
int cellBitsCount;
GfxCell* cells;
GfxWorldDraw draw;
GfxLightGrid lightGrid;
int modelCount;
GfxBrushModel* models;
float mins[3];
float maxs[3];
unsigned int checksum;
int materialMemoryCount;
MaterialMemory* materialMemory;
sunflare_t sun;
float outdoorLookupMatrix[4][4];
GfxImage* outdoorImage;
unsigned int* cellCasterBits;
GfxSceneDynModel4* sceneDynModel;
GfxSceneDynBrush* sceneDynBrush;
unsigned int* primaryLightEntityShadowVis;
unsigned int* primaryLightDynEntShadowVis[2];
char* nonSunPrimaryLightForModelDynEnt;
GfxShadowGeometry* shadowGeom;
GfxLightRegion* lightRegion;
GfxWorldDpvsStatic dpvs;
GfxWorldDpvsDynamic dpvsDyn;
unsigned int worldLodChainCount;
GfxWorldLodChain* worldLodChains;
unsigned int worldLodInfoCount;
GfxWorldLodInfo* worldLodInfos;
unsigned int worldLodSurfaceCount;
unsigned int* worldLodSurfaces;
float waterDirection;
GfxWaterBuffer waterBuffers[2];
Material* waterMaterial;
Material* coronaMaterial;
Material* ropeMaterial;
unsigned int numOccluders;
Occluder* occluders;
unsigned int numOutdoorBounds;
GfxOutdoorBounds* outdoorBounds;
unsigned int heroLightCount;
unsigned int heroLightTreeCount;
GfxHeroLight* heroLights;
GfxHeroLightTree* heroLightTree;
};
enum SamplerStateBits_e
{
SAMPLER_FILTER_SHIFT = 0x0,
SAMPLER_FILTER_NEAREST = 0x1,
SAMPLER_FILTER_LINEAR = 0x2,
SAMPLER_FILTER_ANISO2X = 0x3,
SAMPLER_FILTER_ANISO4X = 0x4,
SAMPLER_FILTER_MASK = 0x7,
SAMPLER_MIPMAP_SHIFT = 0x3,
SAMPLER_MIPMAP_DISABLED = 0x0,
SAMPLER_MIPMAP_NEAREST = 0x8,
SAMPLER_MIPMAP_LINEAR = 0x10,
SAMPLER_MIPMAP_COUNT = 0x3,
SAMPLER_MIPMAP_MASK = 0x18,
SAMPLER_CLAMP_U_SHIFT = 0x5,
SAMPLER_CLAMP_V_SHIFT = 0x6,
SAMPLER_CLAMP_W_SHIFT = 0x7,
SAMPLER_CLAMP_U = 0x20,
SAMPLER_CLAMP_V = 0x40,
SAMPLER_CLAMP_W = 0x80,
SAMPLER_CLAMP_MASK = 0xE0,
SAMPLER_ANISO_SHIFT = 0x8,
SAMPLER_ANISO_1X = 0x0,
SAMPLER_ANISO_2X = 0x100,
SAMPLER_ANISO_4X = 0x200,
SAMPLER_ANISO_6X = 0x300,
SAMPLER_ANISO_8X = 0x400,
SAMPLER_ANISO_10X = 0x500,
SAMPLER_ANISO_12X = 0x600,
SAMPLER_ANISO_16X = 0x700,
SAMPLER_ANISO_MASK = 0x700,
SAMPLER_CONVOLUTION = 0x20000,
SAMPLER_GAMMA = 0x40000,
SAMPLER_UNNORMALIZED_UV = 0x80000,
SAMPLER_DIRECT_FILTER_UNNORMALIZED = 0x80000,
};
struct GfxLightImage
{
GfxImage* image;
char samplerState;
};
struct GfxLightDef
{
const char* name;
GfxLightImage attenuation;
int lmapLookupStart;
};
struct Glyph
{
uint16_t letter;
char x0;
char y0;
char dx;
char pixelWidth;
char pixelHeight;
float s0;
float t0;
float s1;
float t1;
};
struct Font_s
{
const char* fontName;
int pixelHeight;
int glyphCount;
Material* material;
Material* glowMaterial;
Glyph* glyphs;
};
struct MenuList
{
const char* name;
int menuCount;
menuDef_t** menus;
};
struct rectDef_s
{
float x;
float y;
float w;
float h;
int horzAlign;
int vertAlign;
};
struct windowDef_t
{
const char* name;
rectDef_s rect;
rectDef_s rectClient;
const char* group;
char style;
char border;
char modal;
char frameSides;
float frameTexSize;
float frameSize;
int ownerDraw;
int ownerDrawFlags;
float borderSize;
int staticFlags;
int dynamicFlags[1];
int nextTime;
float foreColor[4];
float backColor[4];
float borderColor[4];
float outlineColor[4];
float rotation;
Material* background;
};
struct ScriptCondition
{
bool fireOnTrue;
int constructID;
int blockID;
ScriptCondition* next;
};
enum expDataType
{
VAL_INT = 0x0,
VAL_FLOAT = 0x1,
VAL_STRING = 0x2,
};
union operandInternalDataUnion
{
int intVal;
float floatVal;
const char* string;
};
struct Operand
{
expDataType dataType;
operandInternalDataUnion internals;
};
enum expressionRpnEnum
{
RPN_CONSTANT = 0x0,
RPN_CMD_IDX = 0x1,
RPN_CMD = 0x2,
RPN_END = 0x3,
};
enum expressionOperatorType_e
{
OP_NOOP = 0x0,
OP_RIGHTPAREN = 0x1,
OP_MUL = 0x2,
OP_DIV = 0x3,
OP_MOD = 0x4,
OP_PLUS = 0x5,
OP_MINUS = 0x6,
OP_MINUS_2 = 0x7,
OP_NEG = 0x8,
OP_SMALLER = 0x9,
OP_SMALLEREQ = 0xA,
OP_GREATER = 0xB,
OP_GREATEREQ = 0xC,
OP_EQ = 0xD,
OP_NOTEQ = 0xE,
OP_LOGAND = 0xF,
OP_LOGOR = 0x10,
OP_LEFTPAREN = 0x11,
OP_COMMA = 0x12,
OP_BITAND = 0x13,
OP_BITOR = 0x14,
OP_BITNEG = 0x15,
OP_SHIFTLEFT = 0x16,
OP_SHIFTRIGHT = 0x17,
OP_COUNT
};
union expressionRpnDataUnion
{
Operand constant;
void* cmd;
int cmdIdx;
};
struct expressionRpn
{
int type;
expressionRpnDataUnion data;
};
struct ExpressionStatement
{
char* filename;
int line;
int numRpn;
expressionRpn* rpn;
};
struct GenericEventScript
{
ScriptCondition* prerequisites;
ExpressionStatement condition;
int type;
bool fireOnTrue;
const char* action;
int blockID;
int constructID;
GenericEventScript* next;
};
struct GenericEventHandler
{
const char* name;
GenericEventScript* eventScript;
GenericEventHandler* next;
};
struct ItemKeyHandler
{
int key;
GenericEventScript* keyScript;
ItemKeyHandler* next;
};
struct textExp_s
{
ExpressionStatement textExp;
};
struct enumDvarDef_s
{
const char* enumDvarName;
};
struct editFieldDef_s
{
int cursorPos[1];
float minVal;
float maxVal;
float defVal;
float range;
int maxChars;
int maxCharsGotoNext;
int maxPaintChars;
int paintOffset;
};
struct columnInfo_s
{
int elementStyle;
int maxChars;
rectDef_s rect;
};
struct MenuCell
{
int type;
int maxChars;
char* stringValue;
};
struct MenuRow
{
MenuCell* cells;
char* eventName;
char* onFocusEventName;
bool disableArg;
int status;
int name;
};
struct listBoxDef_s
{
int mousePos;
int cursorPos[1];
int startPos[1];
int endPos[1];
int drawPadding;
float elementWidth;
float elementHeight;
int numColumns;
float special;
columnInfo_s columnInfo[16];
int notselectable;
int noScrollBars;
int usePaging;
float selectBorder[4];
float disableColor[4];
float focusColor[4];
float elementHighlightColor[4];
float elementBackgroundColor[4];
Material* selectIcon;
Material* backgroundItemListbox;
Material* highlightTexture;
int noBlinkingHighlight;
MenuRow* rows;
int maxRows;
int rowCount;
};
struct multiDef_s
{
const char* dvarList[32];
const char* dvarStr[32];
float dvarValue[32];
int count;
int actionOnEnterPressOnly;
int strDef;
};
union focusDefData_t
{
listBoxDef_s* listBox;
multiDef_s* multi;
editFieldDef_s* editField;
enumDvarDef_s* enumDvar;
void* data;
};
struct focusItemDef_s
{
const char* mouseEnterText;
const char* mouseExitText;
const char* mouseEnter;
const char* mouseExit;
ItemKeyHandler* onKey;
focusDefData_t focusTypeData;
};
struct gameMsgDef_s
{
int gameMsgWindowIndex;
int gameMsgWindowMode;
};
union textDefData_t
{
focusItemDef_s* focusItemDef;
gameMsgDef_s* gameMsgDef;
void* data;
};
struct textDef_s
{
rectDef_s textRect[1];
int alignment;
int fontEnum;
int itemFlags;
int textAlignMode;
float textalignx;
float textaligny;
float textscale;
int textStyle;
const char* text;
textExp_s* textExpData;
textDefData_t textTypeData;
};
struct imageDef_s
{
ExpressionStatement materialExp;
};
struct ownerDrawDef_s
{
ExpressionStatement dataExp;
};
union itemDefData_t
{
textDef_s* textDef;
imageDef_s* imageDef;
focusItemDef_s* blankButtonDef;
ownerDrawDef_s* ownerDrawDef;
void* data;
};
struct rectData_s
{
ExpressionStatement rectXExp;
ExpressionStatement rectYExp;
ExpressionStatement rectWExp;
ExpressionStatement rectHExp;
};
struct animParamsDef_t
{
const char* name;
rectDef_s rectClient;
float borderSize;
float foreColor[4];
float backColor[4];
float borderColor[4];
float outlineColor[4];
float textScale;
float rotation;
GenericEventHandler* onEvent;
};
struct UIAnimInfo
{
int animStateCount;
animParamsDef_t** animStates;
animParamsDef_t currentAnimState;
animParamsDef_t nextAnimState;
int animating;
int animStartTime;
int animDuration;
};
enum ItemDefType
{
ITEM_TYPE_DEFAULT = 0x0,
ITEM_TYPE_TEXT = 0x1,
ITEM_TYPE_IMAGE = 0x2,
ITEM_TYPE_BUTTON = 0x3,
ITEM_TYPE_LISTBOX = 0x4,
ITEM_TYPE_EDITFIELD = 0x5,
ITEM_TYPE_OWNERDRAW = 0x6,
ITEM_TYPE_NUMERICFIELD = 0x7,
ITEM_TYPE_SLIDER = 0x8,
ITEM_TYPE_YESNO = 0x9,
ITEM_TYPE_MULTI = 0xA,
ITEM_TYPE_DVARENUM = 0xB,
ITEM_TYPE_BIND = 0xC,
ITEM_TYPE_VALIDFILEFIELD = 0xD,
ITEM_TYPE_UPREDITFIELD = 0xE,
ITEM_TYPE_GAME_MESSAGE_WINDOW = 0xF,
ITEM_TYPE_BIND2 = 0x10,
ITEM_TYPE_HIGHLIGHT = 0x11,
ITEM_TYPE_OWNERDRAW_TEXT = 0x12,
ITEM_TYPE_OD_BUTTON = 0x13,
ITEM_TYPE_OD_TEXT_BUTTON = 0x14,
ITEM_TYPE_BUTTON_NO_TEXT = 0x15,
ITEM_TYPE_ALPHANUMERICFIELD = 0x16,
ITEM_TYPE_RADIOBUTTON = 0x19,
ITEM_TYPE_MODEL = 0x1A,
ITEM_TYPE_CHECKBOX = 0x1B,
ITEM_TYPE_COMBO = 0x1C,
ITEM_TYPE_DECIMALFIELD = 0x1E,
ITEM_TYPE_CONFEDITFIELD = 0x1F,
ITEM_TYPE_MENUMODEL = 0x27
};
struct type_align(8) itemDef_s
{
windowDef_t window;
int type;
int dataType;
int imageTrack;
const char* dvar;
const char* dvarTest;
const char* enableDvar;
int dvarFlags;
itemDefData_t typeData;
menuDef_t* parent;
rectData_s* rectExpData;
ExpressionStatement visibleExp;
gcc_align(8) uint64_t showBits;
gcc_align(8) uint64_t hideBits;
ExpressionStatement forecolorAExp;
int ui3dWindowId;
GenericEventHandler* onEvent;
UIAnimInfo* animInfo;
};
struct type_align(8) menuDef_t
{
windowDef_t window;
const char* font;
int fullScreen;
int ui3dWindowId;
int itemCount;
int fontIndex;
int cursorItem[1];
int fadeCycle;
int priority;
float fadeClamp;
float fadeAmount;
float fadeInAmount;
float blurRadius;
int openSlideSpeed;
int closeSlideSpeed;
int openSlideDirection;
int closeSlideDirection;
rectDef_s initialRectInfo;
int openFadingTime;
int closeFadingTime;
int fadeTimeCounter;
int slideTimeCounter;
GenericEventHandler* onEvent;
ItemKeyHandler* onKey;
ExpressionStatement visibleExp;
gcc_align(8) uint64_t showBits;
gcc_align(8) uint64_t hideBits;
const char* allowedBinding;
const char* soundName;
int imageTrack;
int control;
float focusColor[4];
float disableColor[4];
ExpressionStatement rectXExp;
ExpressionStatement rectYExp;
itemDef_s** items;
};
struct LocalizeEntry
{
const char* value;
const char* name;
};
enum weaponIconRatioType_t
{
WEAPON_ICON_RATIO_1TO1 = 0x0,
WEAPON_ICON_RATIO_2TO1 = 0x1,
WEAPON_ICON_RATIO_4TO1 = 0x2,
WEAPON_ICON_RATIO_COUNT = 0x3,
};
enum weapType_t
{
WEAPTYPE_BULLET = 0x0,
WEAPTYPE_GRENADE = 0x1,
WEAPTYPE_PROJECTILE = 0x2,
WEAPTYPE_BINOCULARS = 0x3,
WEAPTYPE_GAS = 0x4,
WEAPTYPE_BOMB = 0x5,
WEAPTYPE_MINE = 0x6,
WEAPTYPE_MELEE = 0x7,
WEAPTYPE_NUM = 0x8,
};
enum weapClass_t
{
WEAPCLASS_RIFLE = 0x0,
WEAPCLASS_MG = 0x1,
WEAPCLASS_SMG = 0x2,
WEAPCLASS_SPREAD = 0x3,
WEAPCLASS_PISTOL = 0x4,
WEAPCLASS_GRENADE = 0x5,
WEAPCLASS_ROCKETLAUNCHER = 0x6,
WEAPCLASS_TURRET = 0x7,
WEAPCLASS_NON_PLAYER = 0x8,
WEAPCLASS_GAS = 0x9,
WEAPCLASS_ITEM = 0xA,
WEAPCLASS_MELEE = 0xB,
WEAPCLASS_KILLSTREAK_ALT_STORED_WEAPON = 0xC,
WEAPCLASS_NUM = 0xD,
};
enum PenetrateType
{
PENETRATE_TYPE_NONE = 0x0,
PENETRATE_TYPE_SMALL = 0x1,
PENETRATE_TYPE_MEDIUM = 0x2,
PENETRATE_TYPE_LARGE = 0x3,
PENETRATE_TYPE_COUNT = 0x4,
};
enum ImpactType
{
IMPACT_TYPE_NONE = 0x0,
IMPACT_TYPE_BULLET_SMALL = 0x1,
IMPACT_TYPE_BULLET_LARGE = 0x2,
IMPACT_TYPE_BULLET_AP = 0x3,
IMPACT_TYPE_BULLET_XTREME = 0x4,
IMPACT_TYPE_SHOTGUN = 0x5,
IMPACT_TYPE_GRENADE_BOUNCE = 0x6,
IMPACT_TYPE_GRENADE_EXPLODE = 0x7,
IMPACT_TYPE_RIFLE_GRENADE = 0x8,
IMPACT_TYPE_ROCKET_EXPLODE = 0x9,
IMPACT_TYPE_ROCKET_EXPLODE_XTREME = 0xA,
IMPACT_TYPE_PROJECTILE_DUD = 0xB,
IMPACT_TYPE_MORTAR_SHELL = 0xC,
IMPACT_TYPE_TANK_SHELL = 0xD,
IMPACT_TYPE_BOLT = 0xE,
IMPACT_TYPE_BLADE = 0xF,
IMPACT_TYPE_COUNT = 0x10,
};
enum weapInventoryType_t
{
WEAPINVENTORY_PRIMARY = 0x0,
WEAPINVENTORY_OFFHAND = 0x1,
WEAPINVENTORY_ITEM = 0x2,
WEAPINVENTORY_ALTMODE = 0x3,
WEAPINVENTORY_MELEE = 0x4,
WEAPINVENTORYCOUNT = 0x5,
};
enum weapFireType_t
{
WEAPON_FIRETYPE_FULLAUTO = 0x0,
WEAPON_FIRETYPE_SINGLESHOT = 0x1,
WEAPON_FIRETYPE_BURSTFIRE2 = 0x2,
WEAPON_FIRETYPE_BURSTFIRE3 = 0x3,
WEAPON_FIRETYPE_BURSTFIRE4 = 0x4,
WEAPON_FIRETYPE_STACKED = 0x5,
WEAPON_FIRETYPE_MINIGUN = 0x6,
WEAPON_FIRETYPECOUNT = 0x7,
};
enum weapClipType_t
{
WEAPON_CLIPTYPE_BOTTOM = 0x0,
WEAPON_CLIPTYPE_TOP = 0x1,
WEAPON_CLIPTYPE_LEFT = 0x2,
WEAPON_CLIPTYPE_DP28 = 0x3,
WEAPON_CLIPTYPE_PTRS = 0x4,
WEAPON_CLIPTYPE_LMG = 0x5,
WEAPON_CLIPTYPECOUNT = 0x6,
};
enum OffhandClass
{
OFFHAND_CLASS_NONE = 0x0,
OFFHAND_CLASS_FRAG_GRENADE = 0x1,
OFFHAND_CLASS_SMOKE_GRENADE = 0x2,
OFFHAND_CLASS_FLASH_GRENADE = 0x3,
OFFHAND_CLASS_GEAR = 0x4,
OFFHAND_CLASS_COUNT = 0x5,
};
enum OffhandSlot
{
OFFHAND_SLOT_NONE = 0x0,
OFFHAND_SLOT_LETHAL_GRENADE = 0x1,
OFFHAND_SLOT_TACTICAL_GRENADE = 0x2,
OFFHAND_SLOT_EQUIPMENT = 0x3,
OFFHAND_SLOT_SPECIFIC_USE = 0x4,
OFFHAND_SLOT_COUNT = 0x5,
};
enum weapStance_t
{
WEAPSTANCE_STAND = 0x0,
WEAPSTANCE_DUCK = 0x1,
WEAPSTANCE_PRONE = 0x2,
WEAPSTANCE_NUM = 0x3,
};
enum activeReticleType_t
{
VEH_ACTIVE_RETICLE_NONE = 0x0,
VEH_ACTIVE_RETICLE_PIP_ON_A_STICK = 0x1,
VEH_ACTIVE_RETICLE_BOUNCING_DIAMOND = 0x2,
VEH_ACTIVE_RETICLE_COUNT = 0x3,
};
enum ammoCounterClipType_t
{
AMMO_COUNTER_CLIP_NONE = 0x0,
AMMO_COUNTER_CLIP_MAGAZINE = 0x1,
AMMO_COUNTER_CLIP_SHORTMAGAZINE = 0x2,
AMMO_COUNTER_CLIP_SHOTGUN = 0x3,
AMMO_COUNTER_CLIP_ROCKET = 0x4,
AMMO_COUNTER_CLIP_BELTFED = 0x5,
AMMO_COUNTER_CLIP_ALTWEAPON = 0x6,
AMMO_COUNTER_CLIP_COUNT = 0x7,
};
enum weapOverlayReticle_t
{
WEAPOVERLAYRETICLE_NONE = 0x0,
WEAPOVERLAYRETICLE_CROSSHAIR = 0x1,
WEAPOVERLAYRETICLE_NUM = 0x2,
};
enum WeapOverlayInteface_t
{
WEAPOVERLAYINTERFACE_NONE = 0x0,
WEAPOVERLAYINTERFACE_JAVELIN = 0x1,
WEAPOVERLAYINTERFACE_TURRETSCOPE = 0x2,
WEAPOVERLAYINTERFACECOUNT = 0x3,
};
enum weapProjExposion_t
{
WEAPPROJEXP_GRENADE = 0x0,
WEAPPROJEXP_ROCKET = 0x1,
WEAPPROJEXP_FLASHBANG = 0x2,
WEAPPROJEXP_NONE = 0x3,
WEAPPROJEXP_DUD = 0x4,
WEAPPROJEXP_SMOKE = 0x5,
WEAPPROJEXP_HEAVY = 0x6,
WEAPPROJEXP_FIRE = 0x7,
WEAPPROJEXP_NAPALMBLOB = 0x8,
WEAPPROJEXP_BOLT = 0x9,
WEAPPROJEXP_NUM = 0xA,
};
enum WeapStickinessType
{
WEAPSTICKINESS_NONE = 0x0,
WEAPSTICKINESS_ALL = 0x1,
WEAPSTICKINESS_ALL_NO_SENTIENTS = 0x2,
WEAPSTICKINESS_GROUND = 0x3,
WEAPSTICKINESS_GROUND_WITH_YAW = 0x4,
WEAPSTICKINESS_FLESH = 0x5,
WEAPSTICKINESS_COUNT = 0x6,
};
enum WeapRotateType
{
WEAPROTATE_GRENADE_ROTATE = 0x0,
WEAPROTATE_BLADE_ROTATE = 0x1,
WEAPROTATE_CYLINDER_ROTATE = 0x2,
WEAPROTATE_COUNT = 0x3,
};
enum guidedMissileType_t
{
MISSILE_GUIDANCE_NONE = 0x0,
MISSILE_GUIDANCE_SIDEWINDER = 0x1,
MISSILE_GUIDANCE_HELLFIRE = 0x2,
MISSILE_GUIDANCE_JAVELIN = 0x3,
MISSILE_GUIDANCE_BALLISTIC = 0x4,
MISSILE_GUIDANCE_WIREGUIDED = 0x5,
MISSILE_GUIDANCE_TVGUIDED = 0x6,
MISSILE_GUIDANCE_COUNT = 0x7,
};
enum weapAnimFiles_t
{
WEAP_ANIM_ROOT = 0x0,
WEAP_ANIM_IDLE = 0x1,
WEAP_ANIM_EMPTY_IDLE = 0x2,
WEAP_ANIM_FIRE = 0x3,
WEAP_ANIM_HOLD_FIRE = 0x4,
WEAP_ANIM_LASTSHOT = 0x5,
WEAP_ANIM_RECHAMBER = 0x6,
WEAP_ANIM_MELEE = 0x7,
WEAP_ANIM_MELEE_CHARGE = 0x8,
WEAP_ANIM_RELOAD = 0x9,
WEAP_ANIM_RELOAD_RIGHT = 0xA,
WEAP_ANIM_RELOAD_EMPTY = 0xB,
WEAP_ANIM_RELOAD_START = 0xC,
WEAP_ANIM_RELOAD_END = 0xD,
WEAP_ANIM_RELOAD_QUICK = 0xE,
WEAP_ANIM_RELOAD_QUICK_EMPTY = 0xF,
WEAP_ANIM_RAISE = 0x10,
WEAP_ANIM_FIRST_RAISE = 0x11,
WEAP_ANIM_DROP = 0x12,
WEAP_ANIM_ALT_RAISE = 0x13,
WEAP_ANIM_ALT_DROP = 0x14,
WEAP_ANIM_QUICK_RAISE = 0x15,
WEAP_ANIM_QUICK_DROP = 0x16,
WEAP_ANIM_EMPTY_RAISE = 0x17,
WEAP_ANIM_EMPTY_DROP = 0x18,
WEAP_ANIM_SPRINT_IN = 0x19,
WEAP_ANIM_SPRINT_LOOP = 0x1A,
WEAP_ANIM_SPRINT_OUT = 0x1B,
WEAP_ANIM_SPRINT_EMPTY_IN = 0x1C,
WEAP_ANIM_SPRINT_EMPTY_LOOP = 0x1D,
WEAP_ANIM_SPRINT_EMPTY_OUT = 0x1E,
WEAP_ANIM_LOWREADY_IN = 0x1F,
WEAP_ANIM_LOWREADY_LOOP = 0x20,
WEAP_ANIM_LOWREADY_OUT = 0x21,
WEAP_ANIM_CONT_FIRE_IN = 0x22,
WEAP_ANIM_CONT_FIRE_LOOP = 0x23,
WEAP_ANIM_CONT_FIRE_OUT = 0x24,
WEAP_ANIM_DEPLOY = 0x25,
WEAP_ANIM_BREAKDOWN = 0x26,
WEAP_ANIM_DETONATE = 0x27,
WEAP_ANIM_NIGHTVISION_WEAR = 0x28,
WEAP_ANIM_NIGHTVISION_REMOVE = 0x29,
WEAP_ANIM_ADS_FIRE = 0x2A,
WEAP_ANIM_ADS_LASTSHOT = 0x2B,
WEAP_ANIM_ADS_RECHAMBER = 0x2C,
WEAP_ANIM_DTP_IN = 0x2D,
WEAP_ANIM_DTP_LOOP = 0x2E,
WEAP_ANIM_DTP_OUT = 0x2F,
WEAP_ANIM_DTP_EMPTY_IN = 0x30,
WEAP_ANIM_DTP_EMPTY_LOOP = 0x31,
WEAP_ANIM_DTP_EMPTY_OUT = 0x32,
WEAP_ANIM_SLIDE_IN = 0x33,
WEAP_ANIM_MANTLE = 0x34,
WEAP_ANIM_CAMERA_SPRINT_LOOP = 0x35,
WEAP_ANIM_CAMERA_DTP_IN = 0x36,
WEAP_ANIM_CAMERA_DTP_LOOP = 0x37,
WEAP_ANIM_CAMERA_DTP_OUT = 0x38,
WEAP_ANIM_CAMERA_MANTLE = 0x39,
WEAP_ANIM_FIRE_LEFT = 0x3A,
WEAP_ANIM_LASTSHOT_LEFT = 0x3B,
WEAP_ANIM_IDLE_LEFT = 0x3C,
WEAP_ANIM_EMPTY_IDLE_LEFT = 0x3D,
WEAP_ANIM_RELOAD_EMPTY_LEFT = 0x3E,
WEAP_ANIM_RELOAD_LEFT = 0x3F,
WEAP_ANIM_ADS_UP = 0x40,
WEAP_ANIM_ADS_DOWN = 0x41,
NUM_WEAP_ANIMS
};
enum materialSurfType_t
{
SURF_TYPE_DEFAULT,
SURF_TYPE_BARK,
SURF_TYPE_BRICK,
SURF_TYPE_CARPET,
SURF_TYPE_CLOTH,
SURF_TYPE_CONCRETE,
SURF_TYPE_DIRT,
SURF_TYPE_FLESH,
SURF_TYPE_FOLIAGE,
SURF_TYPE_GLASS,
SURF_TYPE_GRASS,
SURF_TYPE_GRAVEL,
SURF_TYPE_ICE,
SURF_TYPE_METAL,
SURF_TYPE_MUD,
SURF_TYPE_PAPER,
SURF_TYPE_PLASTER,
SURF_TYPE_ROCK,
SURF_TYPE_SAND,
SURF_TYPE_SNOW,
SURF_TYPE_WATER,
SURF_TYPE_WOOD,
SURF_TYPE_ASPHALT,
SURF_TYPE_CERAMIC,
SURF_TYPE_PLASTIC,
SURF_TYPE_RUBBER,
SURF_TYPE_CUSHION,
SURF_TYPE_FRUIT,
SURF_TYPE_PAINTED_METAL,
SURF_TYPE_PLAYER,
SURF_TYPE_TALL_GRASS,
SURF_TYPE_NUM
};
enum hitLocation_t
{
HITLOC_NONE = 0x0,
HITLOC_HELMET = 0x1,
HITLOC_HEAD = 0x2,
HITLOC_NECK = 0x3,
HITLOC_TORSO_UPR = 0x4,
HITLOC_TORSO_LWR = 0x5,
HITLOC_R_ARM_UPR = 0x6,
HITLOC_L_ARM_UPR = 0x7,
HITLOC_R_ARM_LWR = 0x8,
HITLOC_L_ARM_LWR = 0x9,
HITLOC_R_HAND = 0xA,
HITLOC_L_HAND = 0xB,
HITLOC_R_LEG_UPR = 0xC,
HITLOC_L_LEG_UPR = 0xD,
HITLOC_R_LEG_LWR = 0xE,
HITLOC_L_LEG_LWR = 0xF,
HITLOC_R_FOOT = 0x10,
HITLOC_L_FOOT = 0x11,
HITLOC_GUN = 0x12,
HITLOC_NUM
};
struct flameTable
{
float flameVar_streamChunkGravityStart;
float flameVar_streamChunkGravityEnd;
float flameVar_streamChunkMaxSize;
float flameVar_streamChunkStartSize;
float flameVar_streamChunkEndSize;
float flameVar_streamChunkStartSizeRand;
float flameVar_streamChunkEndSizeRand;
float flameVar_streamChunkDistScalar;
float flameVar_streamChunkDistSwayScale;
float flameVar_streamChunkDistSwayVelMax;
float flameVar_streamChunkSpeed;
float flameVar_streamChunkDecel;
float flameVar_streamChunkVelocityAddScale;
float flameVar_streamChunkDuration;
float flameVar_streamChunkDurationScaleMaxVel;
float flameVar_streamChunkDurationVelScalar;
float flameVar_streamChunkSizeSpeedScale;
float flameVar_streamChunkSizeAgeScale;
float flameVar_streamChunkSpawnFireIntervalStart;
float flameVar_streamChunkSpawnFireIntervalEnd;
float flameVar_streamChunkSpawnFireMinLifeFrac;
float flameVar_streamChunkSpawnFireMaxLifeFrac;
float flameVar_streamChunkFireMinLifeFrac;
float flameVar_streamChunkFireMinLifeFracStart;
float flameVar_streamChunkFireMinLifeFracEnd;
float flameVar_streamChunkDripsMinLifeFrac;
float flameVar_streamChunkDripsMinLifeFracStart;
float flameVar_streamChunkDripsMinLifeFracEnd;
float flameVar_streamChunkRotationRange;
float flameVar_streamSizeRandSinWave;
float flameVar_streamSizeRandCosWave;
float flameVar_streamDripsChunkInterval;
float flameVar_streamDripsChunkMinFrac;
float flameVar_streamDripsChunkRandFrac;
float flameVar_streamSmokeChunkInterval;
float flameVar_streamSmokeChunkMinFrac;
float flameVar_streamSmokeChunkRandFrac;
float flameVar_streamChunkCullDistSizeFrac;
float flameVar_streamChunkCullMinLife;
float flameVar_streamChunkCullMaxLife;
float flameVar_streamFuelSizeStart;
float flameVar_streamFuelSizeEnd;
float flameVar_streamFuelLength;
float flameVar_streamFuelNumSegments;
float flameVar_streamFuelAnimLoopTime;
float flameVar_streamFlameSizeStart;
float flameVar_streamFlameSizeEnd;
float flameVar_streamFlameLength;
float flameVar_streamFlameNumSegments;
float flameVar_streamFlameAnimLoopTime;
float flameVar_streamPrimaryLightRadius;
float flameVar_streamPrimaryLightRadiusFlutter;
float flameVar_streamPrimaryLightR;
float flameVar_streamPrimaryLightG;
float flameVar_streamPrimaryLightB;
float flameVar_streamPrimaryLightFlutterR;
float flameVar_streamPrimaryLightFlutterG;
float flameVar_streamPrimaryLightFlutterB;
float flameVar_fireLife;
float flameVar_fireLifeRand;
float flameVar_fireSpeedScale;
float flameVar_fireSpeedScaleRand;
float flameVar_fireVelocityAddZ;
float flameVar_fireVelocityAddZRand;
float flameVar_fireVelocityAddSideways;
float flameVar_fireGravity;
float flameVar_fireGravityEnd;
float flameVar_fireMaxRotVel;
float flameVar_fireFriction;
float flameVar_fireEndSizeAdd;
float flameVar_fireStartSizeScale;
float flameVar_fireEndSizeScale;
float flameVar_dripsLife;
float flameVar_dripsLifeRand;
float flameVar_dripsSpeedScale;
float flameVar_dripsSpeedScaleRand;
float flameVar_dripsVelocityAddZ;
float flameVar_dripsVelocityAddZRand;
float flameVar_dripsVelocityAddSideways;
float flameVar_dripsGravity;
float flameVar_dripsGravityEnd;
float flameVar_dripsMaxRotVel;
float flameVar_dripsFriction;
float flameVar_dripsEndSizeAdd;
float flameVar_dripsStartSizeScale;
float flameVar_dripsEndSizeScale;
float flameVar_smokeLife;
float flameVar_smokeLifeRand;
float flameVar_smokeSpeedScale;
float flameVar_smokeVelocityAddZ;
float flameVar_smokeGravity;
float flameVar_smokeGravityEnd;
float flameVar_smokeMaxRotation;
float flameVar_smokeMaxRotVel;
float flameVar_smokeFriction;
float flameVar_smokeEndSizeAdd;
float flameVar_smokeStartSizeAdd;
float flameVar_smokeOriginSizeOfsZScale;
float flameVar_smokeOriginOfsZ;
float flameVar_smokeFadein;
float flameVar_smokeFadeout;
float flameVar_smokeMaxAlpha;
float flameVar_smokeBrightness;
float flameVar_smokeOriginOffset;
float flameVar_collisionSpeedScale;
float flameVar_collisionVolumeScale;
const char* name;
Material* fire;
Material* smoke;
Material* heat;
Material* drips;
Material* streamFuel;
Material* streamFuel2;
Material* streamFlame;
Material* streamFlame2;
const char* flameOffLoopSound;
const char* flameIgniteSound;
const char* flameOnLoopSound;
const char* flameCooldownSound;
};
struct WeaponDef
{
const char* szOverlayName;
XModel** gunXModel;
XModel* handXModel;
const char* szModeName;
uint16_t* notetrackSoundMapKeys;
uint16_t* notetrackSoundMapValues;
int playerAnimType;
weapType_t weapType;
weapClass_t weapClass;
PenetrateType penetrateType;
ImpactType impactType;
weapInventoryType_t inventoryType;
weapFireType_t fireType;
weapClipType_t clipType;
int itemIndex;
const char* parentWeaponName;
int iJamFireTime;
int tracerFrequency;
float tracerWidth;
float tracerLength;
int overheatWeapon;
float overheatRate;
float cooldownRate;
float overheatEndVal;
bool coolWhileFiring;
bool fuelTankWeapon;
int iTankLifeTime;
OffhandClass offhandClass;
OffhandSlot offhandSlot;
weapStance_t stance;
FxEffectDef* viewFlashEffect;
FxEffectDef* worldFlashEffect;
const char* pickupSound;
const char* pickupSoundPlayer;
const char* ammoPickupSound;
const char* ammoPickupSoundPlayer;
const char* projectileSound;
const char* pullbackSound;
const char* pullbackSoundPlayer;
const char* fireSound;
const char* fireSoundPlayer;
const char* fireLoopSound;
const char* fireLoopSoundPlayer;
const char* fireLoopEndSound;
const char* fireLoopEndSoundPlayer;
const char* fireStopSound;
const char* fireStopSoundPlayer;
const char* fireLastSound;
const char* fireLastSoundPlayer;
const char* emptyFireSound;
const char* emptyFireSoundPlayer;
const char* crackSound;
const char* whizbySound;
const char* meleeSwipeSound;
const char* meleeSwipeSoundPlayer;
const char* meleeHitSound;
const char* meleeMissSound;
const char* rechamberSound;
const char* rechamberSoundPlayer;
const char* reloadSound;
const char* reloadSoundPlayer;
const char* reloadEmptySound;
const char* reloadEmptySoundPlayer;
const char* reloadStartSound;
const char* reloadStartSoundPlayer;
const char* reloadEndSound;
const char* reloadEndSoundPlayer;
const char* rotateLoopSound;
const char* rotateLoopSoundPlayer;
const char* deploySound;
const char* deploySoundPlayer;
const char* finishDeploySound;
const char* finishDeploySoundPlayer;
const char* breakdownSound;
const char* breakdownSoundPlayer;
const char* finishBreakdownSound;
const char* finishBreakdownSoundPlayer;
const char* detonateSound;
const char* detonateSoundPlayer;
const char* nightVisionWearSound;
const char* nightVisionWearSoundPlayer;
const char* nightVisionRemoveSound;
const char* nightVisionRemoveSoundPlayer;
const char* altSwitchSound;
const char* altSwitchSoundPlayer;
const char* raiseSound;
const char* raiseSoundPlayer;
const char* firstRaiseSound;
const char* firstRaiseSoundPlayer;
const char* putawaySound;
const char* putawaySoundPlayer;
const char* overheatSound;
const char* overheatSoundPlayer;
const char* adsZoomSound;
const char** bounceSound;
const char* standMountedWeapdef;
const char* crouchMountedWeapdef;
const char* proneMountedWeapdef;
int standMountedIndex;
int crouchMountedIndex;
int proneMountedIndex;
FxEffectDef* viewShellEjectEffect;
FxEffectDef* worldShellEjectEffect;
FxEffectDef* viewLastShotEjectEffect;
FxEffectDef* worldLastShotEjectEffect;
Material* reticleCenter;
Material* reticleSide;
int iReticleCenterSize;
int iReticleSideSize;
int iReticleMinOfs;
activeReticleType_t activeReticleType;
float vStandMove[3];
float vStandRot[3];
float vDuckedOfs[3];
float vDuckedMove[3];
float vDuckedSprintOfs[3];
float vDuckedSprintRot[3];
float vDuckedSprintBob[2];
float fDuckedSprintCycleScale;
float vSprintOfs[3];
float vSprintRot[3];
float vSprintBob[2];
float fSprintCycleScale;
float vLowReadyOfs[3];
float vLowReadyRot[3];
float vDtpOfs[3];
float vDtpRot[3];
float vDtpBob[2];
float fDtpCycleScale;
float vMantleOfs[3];
float vMantleRot[3];
float vSlideOfs[3];
float vSlideRot[3];
float vDuckedRot[3];
float vProneOfs[3];
float vProneMove[3];
float vProneRot[3];
float vStrafeMove[3];
float vStrafeRot[3];
float fPosMoveRate;
float fPosProneMoveRate;
float fStandMoveMinSpeed;
float fDuckedMoveMinSpeed;
float fProneMoveMinSpeed;
float fPosRotRate;
float fPosProneRotRate;
float fStandRotMinSpeed;
float fDuckedRotMinSpeed;
float fProneRotMinSpeed;
XModel** worldModel;
XModel* worldClipModel;
XModel* rocketModel;
XModel* mountedModel;
XModel* additionalMeleeModel;
Material* hudIcon;
weaponIconRatioType_t hudIconRatio;
Material* indicatorIcon;
weaponIconRatioType_t indicatorIconRatio;
Material* ammoCounterIcon;
weaponIconRatioType_t ammoCounterIconRatio;
ammoCounterClipType_t ammoCounterClip;
int iStartAmmo;
int iHeatIndex;
int iMaxAmmo;
int shotCount;
const char* szSharedAmmoCapName;
int iSharedAmmoCapIndex;
int iSharedAmmoCap;
bool unlimitedAmmo;
bool ammoCountClipRelative;
int damage;
float damageDuration;
float damageInterval;
int playerDamage;
int iMeleeDamage;
int iDamageType;
uint16_t explosionTag;
int iFireDelay;
int iMeleeDelay;
int meleeChargeDelay;
int iDetonateDelay;
int iSpinUpTime;
int iSpinDownTime;
float spinRate;
const char* spinLoopSound;
const char* spinLoopSoundPlayer;
const char* startSpinSound;
const char* startSpinSoundPlayer;
const char* stopSpinSound;
const char* stopSpinSoundPlayer;
int iFireTime;
int iLastFireTime;
int iRechamberTime;
int iRechamberBoltTime;
int iHoldFireTime;
int iDetonateTime;
int iMeleeTime;
int meleeChargeTime;
int iReloadTimeRight;
int iReloadTimeLeft;
int reloadShowRocketTime;
int iReloadEmptyTimeLeft;
int iReloadAddTime;
int iReloadEmptyAddTime;
int iReloadQuickAddTime;
int iReloadQuickEmptyAddTime;
int iReloadStartTime;
int iReloadStartAddTime;
int iReloadEndTime;
int iDropTime;
int iRaiseTime;
int iAltDropTime;
int quickDropTime;
int quickRaiseTime;
int iFirstRaiseTime;
int iEmptyRaiseTime;
int iEmptyDropTime;
int sprintInTime;
int sprintLoopTime;
int sprintOutTime;
int lowReadyInTime;
int lowReadyLoopTime;
int lowReadyOutTime;
int contFireInTime;
int contFireLoopTime;
int contFireOutTime;
int dtpInTime;
int dtpLoopTime;
int dtpOutTime;
int slideInTime;
int deployTime;
int breakdownTime;
int nightVisionWearTime;
int nightVisionWearTimeFadeOutEnd;
int nightVisionWearTimePowerUp;
int nightVisionRemoveTime;
int nightVisionRemoveTimePowerDown;
int nightVisionRemoveTimeFadeInStart;
int fuseTime;
int aiFuseTime;
int lockOnRadius;
int lockOnSpeed;
bool requireLockonToFire;
bool noAdsWhenMagEmpty;
bool avoidDropCleanup;
unsigned int stackFire;
float stackFireSpread;
float stackFireAccuracyDecay;
const char* stackSound;
float autoAimRange;
float aimAssistRange;
bool mountableWeapon;
float aimPadding;
float enemyCrosshairRange;
bool crosshairColorChange;
float moveSpeedScale;
float adsMoveSpeedScale;
float sprintDurationScale;
weapOverlayReticle_t overlayReticle;
WeapOverlayInteface_t overlayInterface;
float overlayWidth;
float overlayHeight;
float fAdsBobFactor;
float fAdsViewBobMult;
float fHipSpreadStandMin;
float fHipSpreadDuckedMin;
float fHipSpreadProneMin;
float hipSpreadStandMax;
float hipSpreadDuckedMax;
float hipSpreadProneMax;
float fHipSpreadDecayRate;
float fHipSpreadFireAdd;
float fHipSpreadTurnAdd;
float fHipSpreadMoveAdd;
float fHipSpreadDuckedDecay;
float fHipSpreadProneDecay;
float fHipReticleSidePos;
float fAdsIdleAmount;
float fHipIdleAmount;
float adsIdleSpeed;
float hipIdleSpeed;
float fIdleCrouchFactor;
float fIdleProneFactor;
float fGunMaxPitch;
float fGunMaxYaw;
float swayMaxAngle;
float swayLerpSpeed;
float swayPitchScale;
float swayYawScale;
float swayHorizScale;
float swayVertScale;
float swayShellShockScale;
float adsSwayMaxAngle;
float adsSwayLerpSpeed;
float adsSwayPitchScale;
float adsSwayYawScale;
bool sharedAmmo;
bool bRifleBullet;
bool armorPiercing;
bool bBoltAction;
bool bUseAltTagFlash;
bool bUseAntiLagRewind;
bool bIsCarriedKillstreakWeapon;
bool aimDownSight;
bool bRechamberWhileAds;
bool bReloadWhileAds;
float adsViewErrorMin;
float adsViewErrorMax;
bool bCookOffHold;
bool bClipOnly;
bool bCanUseInVehicle;
bool bNoDropsOrRaises;
bool adsFireOnly;
bool cancelAutoHolsterWhenEmpty;
bool suppressAmmoReserveDisplay;
bool laserSightDuringNightvision;
bool bHideThirdPerson;
bool bHasBayonet;
bool bDualWield;
bool bExplodeOnGround;
bool bThrowBack;
bool bRetrievable;
bool bDieOnRespawn;
bool bNoThirdPersonDropsOrRaises;
bool bContinuousFire;
bool bNoPing;
bool bForceBounce;
bool bUseDroppedModelAsStowed;
bool bNoQuickDropWhenEmpty;
bool bKeepCrosshairWhenADS;
bool bUseOnlyAltWeaoponHideTagsInAltMode;
Material* killIcon;
weaponIconRatioType_t killIconRatio;
bool flipKillIcon;
bool bNoPartialReload;
bool bSegmentedReload;
bool bNoADSAutoReload;
int iReloadAmmoAdd;
int iReloadStartAdd;
const char* szSpawnedGrenadeWeaponName;
const char* szDualWieldWeaponName;
unsigned int dualWieldWeaponIndex;
int iDropAmmoMin;
int iDropAmmoMax;
int iDropClipAmmoMin;
int iDropClipAmmoMax;
bool blocksProne;
bool bShowIndicator;
int isRollingGrenade;
int iExplosionRadius;
int iExplosionRadiusMin;
int iIndicatorRadius;
int iExplosionInnerDamage;
int iExplosionOuterDamage;
float damageConeAngle;
int iProjectileSpeed;
int iProjectileSpeedUp;
int iProjectileSpeedRelativeUp;
int iProjectileSpeedForward;
int iProjectileActivateDist;
float projLifetime;
float timeToAccelerate;
float projectileCurvature;
XModel* projectileModel;
weapProjExposion_t projExplosion;
FxEffectDef* projExplosionEffect;
bool projExplosionEffectForceNormalUp;
FxEffectDef* projExplosionEffect2;
bool projExplosionEffect2ForceNormalUp;
FxEffectDef* projExplosionEffect3;
bool projExplosionEffect3ForceNormalUp;
FxEffectDef* projExplosionEffect4;
bool projExplosionEffect4ForceNormalUp;
FxEffectDef* projExplosionEffect5;
bool projExplosionEffect5ForceNormalUp;
FxEffectDef* projDudEffect;
const char* projExplosionSound;
const char* projDudSound;
const char* mortarShellSound;
const char* tankShellSound;
bool bProjImpactExplode;
bool bBulletImpactExplode;
WeapStickinessType stickiness;
WeapRotateType rotateType;
bool plantable;
bool hasDetonator;
bool timedDetonation;
bool bNoCrumpleMissile;
bool rotate;
bool bKeepRolling;
bool holdButtonToThrow;
bool offhandHoldIsCancelable;
bool freezeMovementWhenFiring;
float lowAmmoWarningThreshold;
float meleeChargeRange;
bool bUseAsMelee;
bool isCameraSensor;
bool isAcousticSensor;
float* parallelBounce;
float* perpendicularBounce;
FxEffectDef* projTrailEffect;
float vProjectileColor[3];
guidedMissileType_t guidedMissileType;
float maxSteeringAccel;
int projIgnitionDelay;
FxEffectDef* projIgnitionEffect;
const char* projIgnitionSound;
float fAdsAimPitch;
float fAdsCrosshairInFrac;
float fAdsCrosshairOutFrac;
int adsGunKickReducedKickBullets;
float adsGunKickReducedKickPercent;
float fAdsGunKickPitchMin;
float fAdsGunKickPitchMax;
float fAdsGunKickYawMin;
float fAdsGunKickYawMax;
float fAdsGunKickAccel;
float fAdsGunKickSpeedMax;
float fAdsGunKickSpeedDecay;
float fAdsGunKickStaticDecay;
float fAdsViewKickPitchMin;
float fAdsViewKickPitchMax;
float fAdsViewKickYawMin;
float fAdsViewKickYawMax;
float fAdsViewScatterMin;
float fAdsViewScatterMax;
float fAdsSpread;
int hipGunKickReducedKickBullets;
float hipGunKickReducedKickPercent;
float fHipGunKickPitchMin;
float fHipGunKickPitchMax;
float fHipGunKickYawMin;
float fHipGunKickYawMax;
float fHipGunKickAccel;
float fHipGunKickSpeedMax;
float fHipGunKickSpeedDecay;
float fHipGunKickStaticDecay;
float fHipViewKickPitchMin;
float fHipViewKickPitchMax;
float fHipViewKickYawMin;
float fHipViewKickYawMax;
float fHipViewScatterMin;
float fHipViewScatterMax;
float fightDist;
float maxDist;
//const char *accuracyGraphName[2]; // TODO: Order is accuracyGraphName[0] -> accuracyGraphKnots[0] -> originalAccuracyGraphKnots[0] -> accuracyGraphName[1] -> ...
// Which is currently not possible to do in code generation. Afaik this is the only place where this is the case.
// So might be something to fix but on the other hand it might be too much work for this little inconvenience.
const char* accuracyGraphName0;
const char* accuracyGraphName1;
//vec2_t *accuracyGraphKnots[2];
vec2_t* accuracyGraphKnots0;
vec2_t* accuracyGraphKnots1;
//vec2_t *originalAccuracyGraphKnots[2];
vec2_t* originalAccuracyGraphKnots0;
vec2_t* originalAccuracyGraphKnots1;
int accuracyGraphKnotCount[2];
int originalAccuracyGraphKnotCount[2];
int iPositionReloadTransTime;
float leftArc;
float rightArc;
float topArc;
float bottomArc;
float accuracy;
float aiSpread;
float playerSpread;
float minTurnSpeed[2];
float maxTurnSpeed[2];
float pitchConvergenceTime;
float yawConvergenceTime;
float suppressTime;
float maxRange;
float fAnimHorRotateInc;
float fPlayerPositionDist;
const char* szUseHintString;
const char* dropHintString;
int iUseHintStringIndex;
int dropHintStringIndex;
float horizViewJitter;
float vertViewJitter;
const char* szScript;
int minDamage;
int minPlayerDamage;
float fMaxDamageRange;
float fMinDamageRange;
float destabilizationRateTime;
float destabilizationCurvatureMax;
int destabilizeDistance;
float* locationDamageMultipliers;
const char* fireRumble;
const char* meleeImpactRumble;
const char* reloadRumble;
float adsDofStart;
float adsDofEnd;
float hipDofStart;
float hipDofEnd;
float scanSpeed;
float scanAccel;
int scanPauseTime;
const char* flameTableFirstPerson;
const char* flameTableThirdPerson;
flameTable* flameTableFirstPersonPtr;
flameTable* flameTableThirdPersonPtr;
FxEffectDef* tagFx_preparationEffect;
FxEffectDef* tagFlash_preparationEffect;
bool doGibbing;
float maxGibDistance;
};
struct WeaponVariantDef
{
const char* szInternalName;
int iVariantCount;
WeaponDef* weapDef;
const char* szDisplayName;
const char** szXAnims;
const char* szAltWeaponName;
uint16_t* hideTags;
unsigned int altWeaponIndex;
int iClipSize;
int iReloadTime;
int iReloadEmptyTime;
int iReloadQuickTime;
int iReloadQuickEmptyTime;
int iAdsTransInTime;
int iAdsTransOutTime;
int iAltRaiseTime;
const char* szAmmoName;
int iAmmoIndex;
const char* szClipName;
int iClipIndex;
float fAimAssistRangeAds;
float fAdsSwayHorizScale;
float fAdsSwayVertScale;
float fAdsViewKickCenterSpeed;
float fHipViewKickCenterSpeed;
float fAdsZoomFov1;
float fAdsZoomFov2;
float fAdsZoomFov3;
float fAdsZoomInFrac;
float fAdsZoomOutFrac;
float fOverlayAlphaScale;
float fOOPosAnimLength[2];
bool bSilenced;
bool bDualMag;
bool bFullMetalJacket;
bool bHollowPoint;
bool bRapidFire;
Material* overlayMaterial;
Material* overlayMaterialLowRes;
Material* dpadIcon;
weaponIconRatioType_t dpadIconRatio;
float ikLeftHandOffset[3];
float ikLeftHandRotation[3];
float ikLeftHandProneOffset[3];
float ikLeftHandProneRotation[3];
float ikLeftHandUiViewerOffset[3];
float ikLeftHandUiViewerRotation[3];
};
struct WeaponFullDef
{
WeaponVariantDef weapVariantDef;
WeaponDef weapDef;
XModel* gunXModel[16];
const char* szXAnims[66];
uint16_t hideTags[32];
uint16_t notetrackSoundMapKeys[20];
uint16_t notetrackSoundMapValues[20];
XModel* worldModel[16];
float parallelBounce[31];
float perpendicularBounce[31];
float locationDamageMultipliers[19];
};
enum snd_category_t
{
SND_CATEGORY_SFX = 0x0,
SND_CATEGORY_MUSIC = 0x1,
SND_CATEGORY_VOICE = 0x2,
SND_CATEGORY_UI = 0x3,
SND_CATEGORY_COUNT = 0x4,
};
struct snd_group
{
char name[32];
char parentName[32];
unsigned int id;
int parentIndex;
snd_category_t category;
uint16_t attenuationSp;
uint16_t attenuationMp;
};
struct snd_curve
{
char name[32];
unsigned int id;
float points[8][2];
};
struct snd_pan
{
char name[32];
unsigned int id;
float front;
float back;
float center;
float lfe;
float left;
float right;
};
struct snd_snapshot_group
{
char name[32];
};
struct snd_context
{
unsigned int type;
unsigned int valueCount;
unsigned int values[8];
};
struct snd_master
{
char name[32];
unsigned int id;
float notchE;
float notchG;
float notchF;
float notchQ;
float lowE;
float lowG;
float lowF;
float lowQ;
float peak1E;
float peak1G;
float peak1F;
float peak1Q;
float peak2E;
float peak2G;
float peak2F;
float peak2Q;
float hiE;
float hiG;
float hiF;
float hiQ;
float eqG;
float compE;
float compPG;
float compMG;
float compT;
float compR;
float compTA;
float compTR;
float limitE;
float limitPG;
float limitMG;
float limitT;
float limitR;
float limitTA;
float limitTR;
};
struct SndDriverGlobals
{
const char* name;
unsigned int groupCount;
snd_group* groups;
unsigned int curveCount;
snd_curve* curves;
unsigned int panCount;
snd_pan* pans;
unsigned int snapshotGroupCount;
snd_snapshot_group* snapshotGroups;
unsigned int contextCount;
snd_context* contexts;
unsigned int masterCount;
snd_master* masters;
};
struct FxIntRange
{
int base;
int amplitude;
};
struct FxFloatRange
{
float base;
float amplitude;
};
struct FxElemVec3Range
{
float base[3];
float amplitude[3];
};
struct FxSpawnDefLooping
{
int intervalMsec;
int count;
};
struct FxSpawnDefOneShot
{
FxIntRange count;
};
union FxSpawnDef
{
FxSpawnDefLooping looping;
FxSpawnDefOneShot oneShot;
};
struct FxElemAtlas
{
char behavior;
char index;
char fps;
char loopCount;
char colIndexBits;
char rowIndexBits;
uint16_t entryCountAndIndexRange;
};
struct FxElemVelStateInFrame
{
FxElemVec3Range velocity;
FxElemVec3Range totalDelta;
};
struct FxElemVelStateSample
{
FxElemVelStateInFrame local;
FxElemVelStateInFrame world;
};
struct FxElemVisualState
{
char color[4];
float rotationDelta;
float rotationTotal;
float size[2];
float scale;
};
struct FxElemVisStateSample
{
FxElemVisualState base;
FxElemVisualState amplitude;
};
struct FxElemMarkVisuals
{
Material* materials[2];
};
union FxEffectDefRef
{
FxEffectDef* handle;
const char* name;
};
union FxElemVisuals
{
void* anonymous;
Material* material;
XModel* model;
FxEffectDefRef effectDef;
const char* soundName;
};
union FxElemDefVisuals
{
FxElemMarkVisuals* markArray;
FxElemVisuals* array;
FxElemVisuals instance;
};
struct FxTrailVertex
{
float pos[2];
float normal[2];
float texCoord;
};
struct FxTrailDef
{
int scrollTimeMsec;
int repeatDist;
int splitDist;
int vertCount;
FxTrailVertex* verts;
int indCount;
uint16_t* inds;
};
struct FxBillboardTrim
{
float topWidth;
float bottomWidth;
};
union FxElemDefUnion
{
FxBillboardTrim billboard;
FxIntRange cloudDensityRange;
};
struct FxElemSpawnSound
{
const char* spawnSound;
};
enum FxElemType : char
{
FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0,
FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1,
FX_ELEM_TYPE_SPRITE_ROTATED = 0x2,
FX_ELEM_TYPE_TAIL = 0x3,
FX_ELEM_TYPE_LINE = 0x4,
FX_ELEM_TYPE_TRAIL = 0x5,
FX_ELEM_TYPE_CLOUD = 0x6,
FX_ELEM_TYPE_MODEL = 0x7,
FX_ELEM_TYPE_OMNI_LIGHT = 0x8,
FX_ELEM_TYPE_SPOT_LIGHT = 0x9,
FX_ELEM_TYPE_SOUND = 0xA,
FX_ELEM_TYPE_DECAL = 0xB,
FX_ELEM_TYPE_RUNNER = 0xC,
FX_ELEM_TYPE_COUNT = 0xD,
FX_ELEM_TYPE_LAST_SPRITE = 0x5,
FX_ELEM_TYPE_LAST_DRAWN = 0x9,
};
struct FxElemDef
{
int flags;
FxSpawnDef spawn;
FxFloatRange spawnRange;
FxFloatRange fadeInRange;
FxFloatRange fadeOutRange;
float spawnFrustumCullRadius;
FxIntRange spawnDelayMsec;
FxIntRange lifeSpanMsec;
FxFloatRange spawnOrigin[3];
FxFloatRange spawnOffsetRadius;
FxFloatRange spawnOffsetHeight;
FxFloatRange spawnAngles[3];
FxFloatRange angularVelocity[3];
FxFloatRange initialRotation;
unsigned int rotationAxis;
FxFloatRange gravity;
FxFloatRange reflectionFactor;
FxElemAtlas atlas;
float windInfluence;
char elemType;
char visualCount;
char velIntervalCount;
char visStateIntervalCount;
FxElemVelStateSample* velSamples;
FxElemVisStateSample* visSamples;
FxElemDefVisuals visuals;
float collMins[3];
float collMaxs[3];
FxEffectDefRef effectOnImpact;
FxEffectDefRef effectOnDeath;
FxEffectDefRef effectEmitted;
FxFloatRange emitDist;
FxFloatRange emitDistVariance;
FxEffectDefRef effectAttached;
FxTrailDef* trailDef;
char sortOrder;
char lightingFrac;
char unused[2];
uint16_t alphaFadeTimeMsec;
uint16_t maxWindStrength;
uint16_t spawnIntervalAtMaxWind;
uint16_t lifespanAtMaxWind;
FxElemDefUnion u;
FxElemSpawnSound spawnSound;
float billboardPivot[2];
};
struct FxEffectDef
{
const char* name;
char flags;
char efPriority;
char reserved[2];
int totalSize;
int msecLoopingLife;
int elemDefCountLooping;
int elemDefCountOneShot;
int elemDefCountEmission;
FxElemDef* elemDefs;
float boundingBoxDim[3];
float boundingSphere[4];
};
struct FxImpactEntry
{
FxEffectDef* nonflesh[31];
FxEffectDef* flesh[4];
};
struct FxImpactTable
{
const char* name;
FxImpactEntry* table;
};
struct RawFile
{
const char* name;
int len;
const char* buffer;
};
struct StringTableCell
{
const char* string;
int hash;
};
struct StringTable
{
const char* name;
int columnCount;
int rowCount;
StringTableCell* values;
int16_t* cellIndex;
};
struct PackIndexHeader
{
unsigned int magic;
unsigned int timestamp;
unsigned int count;
unsigned int alignment;
unsigned int data_start;
};
struct PackIndexEntry
{
unsigned int hash;
unsigned int offset;
unsigned int size;
};
struct PackIndex
{
const char* name;
PackIndexHeader header;
PackIndexEntry* entries;
};
struct XGlobals
{
const char* name;
int xanimStreamBufferSize;
int cinematicMaxWidth;
int cinematicMaxHeight;
int extracamResolution;
int gumpReserve;
float screenClearColor[4];
};
struct ddlMemberDef_t
{
const char* name;
int size;
int offset;
int type;
int externalIndex;
unsigned int min;
unsigned int max;
unsigned int serverDelta;
unsigned int clientDelta;
int arraySize;
int enumIndex;
int permission;
};
struct ddlStructDef_t
{
const char* name;
int size;
int memberCount;
ddlMemberDef_t* members;
};
struct ddlEnumDef_t
{
const char* name;
int memberCount;
const char** members;
};
struct ddlDef_t
{
int version;
int size;
ddlStructDef_t* structList;
int structCount;
ddlEnumDef_t* enumList;
int enumCount;
ddlDef_t* next;
};
struct ddlRoot_t
{
const char* name;
ddlDef_t* ddlDef;
};
struct GlassDef
{
const char* name;
int maxHealth;
float thickness;
float minShardSize;
float maxShardSize;
float shardLifeProbablility;
int maxShards;
Material* pristineMaterial;
Material* crackedMaterial;
Material* shardMaterial;
const char* crackSound;
const char* shatterShound;
const char* autoShatterShound;
FxEffectDef* crackEffect;
FxEffectDef* shatterEffect;
};
struct Glass
{
GlassDef* glassDef;
unsigned int index;
unsigned int brushModel;
vec3_t origin;
vec3_t angles;
vec3_t absmin;
vec3_t absmax;
bool isPlanar;
char numOutlineVerts;
vec2_t* outline;
vec3_t outlineAxis[3];
vec3_t outlineOrigin;
float uvScale;
float thickness;
};
struct Glasses
{
const char* name;
unsigned int numGlasses;
Glass* glasses;
char* workMemory;
unsigned int workMemorySize;
unsigned int smallAllocatorBlocks;
unsigned int maxGroups;
unsigned int maxShards;
unsigned int maxPhysics;
unsigned int shardMemorySize;
unsigned int maxFreeCmd;
unsigned int numSlots;
unsigned int numVerts;
unsigned int numIndices;
};
struct EmblemLayer
{
int cost;
int unlockLevel;
int unlockPLevel;
};
struct EmblemCategory
{
const char* name;
const char* description;
};
struct EmblemIcon
{
GfxImage* image;
const char* description;
float outlineSize;
int defaultColor;
int cost;
int unlockLevel;
int unlockPLevel;
int unclassifyAt;
int sortKey;
unsigned int category;
};
struct EmblemBackground
{
Material* material;
const char* description;
int cost;
int unlockLevel;
int unlockPLevel;
int unclassifyAt;
};
struct EmblemSet
{
int colorCount;
int layerCount;
EmblemLayer* layers;
int categoryCount;
EmblemCategory* categories;
int iconCount;
EmblemIcon* icons;
int backgroundCount;
EmblemBackground* backgrounds;
int backgroundLookupCount;
int16_t* backgroundLookup;
};
#ifndef __zonecodegenerator
} // namespace T5
#endif
#endif
// EOF