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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 16:15:43 +00:00
Add base for physcollmap dumper
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parent
daa7008038
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@ -237,6 +237,20 @@ namespace IW4
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cplane_s* planes;
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};
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enum PhysicsGeomType
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{
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PHYS_GEOM_NONE = 0x0,
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PHYS_GEOM_BOX = 0x1,
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PHYS_GEOM_BRUSHMODEL = 0x2,
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PHYS_GEOM_BRUSH = 0x3,
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PHYS_GEOM_COLLMAP = 0x4,
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PHYS_GEOM_CYLINDER = 0x5,
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PHYS_GEOM_CAPSULE = 0x6,
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PHYS_GEOM_GLASS = 0x7,
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PHYS_GEOM_COUNT,
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};
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struct PhysGeomInfo
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{
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BrushWrapper* brushWrapper;
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175
src/ObjWriting/Dumping/MapFile/MapFileDumper.cpp
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175
src/ObjWriting/Dumping/MapFile/MapFileDumper.cpp
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@ -0,0 +1,175 @@
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#include "MapFileDumper.h"
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#include <cassert>
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#include <iomanip>
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MapFileDumper::Vec3::Vec3(const float x, const float y, const float z)
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: v{}
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{
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m_x = x;
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m_y = y;
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m_z = z;
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}
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MapFileDumper::Vec3::Vec3(float v[3])
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: v{v[0], v[1], v[2]}
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{
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}
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MapFileDumper::PhysicsBox::PhysicsBox(const Vec3 middlePoint, const Vec3 halfSize, const Vec3 orientationX, const Vec3 orientationY, const Vec3 orientationZ)
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: m_middle_point(middlePoint),
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m_half_size(halfSize),
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m_orientation{orientationX, orientationY, orientationZ}
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{
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}
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MapFileDumper::PhysicsCylinder::PhysicsCylinder(const Vec3 middlePoint, const float radius, const float height, const Vec3 orientation)
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: m_middle_point(middlePoint),
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m_radius(radius),
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m_height(height),
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m_orientation(orientation)
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{
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}
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MapFileDumper::MapFileDumper(std::ostream& stream)
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: m_stream(stream),
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m_flags{},
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m_indent(0u),
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m_entity_index(0u),
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m_brush_index(0u)
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{
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}
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void MapFileDumper::Indent() const
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{
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for (auto i = 0u; i < m_indent; i++)
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m_stream << " ";
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}
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void MapFileDumper::IncIndent()
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{
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++m_indent;
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}
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void MapFileDumper::DecIndent()
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{
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assert(m_indent > 0);
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if (m_indent > 0)
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m_indent--;
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}
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void MapFileDumper::Init() const
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{
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m_stream << "iwmap 4\n";
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m_stream << "\"000_Global\" flags active\n";
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m_stream << "\"The Map\" flags\n";
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}
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void MapFileDumper::BeginEntity()
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{
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assert(!m_flags.m_in_entity);
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if (m_flags.m_in_entity)
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return;
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Indent();
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m_stream << "// entity " << m_entity_index << "\n";
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Indent();
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m_stream << "{\n";
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IncIndent();
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m_entity_index++;
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m_brush_index = 0;
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m_flags.m_in_entity = true;
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}
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void MapFileDumper::EndEntity()
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{
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assert(m_flags.m_in_entity);
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if (!m_flags.m_in_entity)
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return;
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DecIndent();
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Indent();
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m_stream << "}\n";
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m_flags.m_in_entity = false;
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}
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void MapFileDumper::BeginBrush()
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{
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assert(m_flags.m_in_entity && !m_flags.m_in_brush);
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if (m_flags.m_in_brush)
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return;
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Indent();
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m_stream << "// brush " << m_brush_index << "\n";
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Indent();
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m_stream << "{\n";
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IncIndent();
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m_brush_index++;
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m_flags.m_in_brush = true;
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}
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void MapFileDumper::EndBrush()
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{
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assert(m_flags.m_in_entity && m_flags.m_in_brush);
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if (!m_flags.m_in_brush)
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return;
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DecIndent();
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Indent();
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m_stream << "}\n";
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m_flags.m_in_brush = false;
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}
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void MapFileDumper::WriteKeyValue(const std::string& key, const std::string& value) const
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{
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assert(m_flags.m_in_brush || m_flags.m_in_entity);
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Indent();
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m_stream << "\"" << key << "\" \"" << value << "\"\n";
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}
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void MapFileDumper::WritePhysicsBox(const PhysicsBox box)
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{
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Indent();
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m_stream << "physics_box\n";
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Indent();
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m_stream << "{\n";
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IncIndent();
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Indent();
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m_stream << std::fixed << std::setprecision(6)
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<< box.m_orientation[0].m_x << " " << box.m_orientation[0].m_y << " " << box.m_orientation[0].m_z
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<< " " << box.m_orientation[1].m_x << " " << box.m_orientation[1].m_y << " " << box.m_orientation[1].m_z
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<< " " << box.m_orientation[2].m_x << " " << box.m_orientation[2].m_y << " " << box.m_orientation[2].m_z
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<< " " << box.m_middle_point.m_x << " " << box.m_middle_point.m_y << " " << box.m_middle_point.m_z
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<< " " << box.m_half_size.m_x << " " << box.m_half_size.m_y << " " << box.m_half_size.m_z
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<< "\n";
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DecIndent();
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Indent();
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m_stream << "}\n";
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}
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void MapFileDumper::WritePhysicsCylinder(PhysicsCylinder cylinder)
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{
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Indent();
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m_stream << "physics_cylinder\n";
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Indent();
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m_stream << "{\n";
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IncIndent();
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Indent();
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m_stream << std::fixed << std::setprecision(6)
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<< cylinder.m_orientation.m_x << " " << cylinder.m_orientation.m_y << " " << cylinder.m_orientation.m_z
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<< " " << cylinder.m_middle_point.m_x << " " << cylinder.m_middle_point.m_y << " " << cylinder.m_middle_point.m_z
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<< " " << cylinder.m_height << " " << cylinder.m_radius
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<< "\n";
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DecIndent();
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Indent();
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m_stream << "}\n";
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}
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71
src/ObjWriting/Dumping/MapFile/MapFileDumper.h
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71
src/ObjWriting/Dumping/MapFile/MapFileDumper.h
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@ -0,0 +1,71 @@
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#pragma once
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#include <ostream>
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class MapFileDumper
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{
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public:
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union Vec3
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{
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struct
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{
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float m_x;
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float m_y;
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float m_z;
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};
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float v[3];
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Vec3(float x, float y, float z);
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explicit Vec3(float v[3]);
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};
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struct PhysicsBox
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{
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Vec3 m_middle_point;
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Vec3 m_half_size;
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Vec3 m_orientation[3];
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PhysicsBox(Vec3 middlePoint, Vec3 halfSize, Vec3 orientationX, Vec3 orientationY, Vec3 orientationZ);
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};
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struct PhysicsCylinder
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{
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Vec3 m_middle_point;
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float m_radius;
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float m_height;
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Vec3 m_orientation;
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PhysicsCylinder(Vec3 middlePoint, float radius, float height, Vec3 orientation);
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};
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private:
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std::ostream& m_stream;
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struct
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{
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bool m_in_entity : 1;
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bool m_in_brush : 1;
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} m_flags;
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size_t m_indent;
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size_t m_entity_index;
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size_t m_brush_index;
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void Indent() const;
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void IncIndent();
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void DecIndent();
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public:
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explicit MapFileDumper(std::ostream& stream);
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void Init() const;
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void BeginEntity();
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void EndEntity();
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void BeginBrush();
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void EndBrush();
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void WriteKeyValue(const std::string& key, const std::string& value) const;
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void WritePhysicsBox(PhysicsBox box);
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void WritePhysicsCylinder(PhysicsCylinder cylinder);
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};
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@ -0,0 +1,84 @@
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#include "AssetDumperPhysCollmap.h"
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#include <cassert>
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#include <sstream>
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#include "Dumping/MapFile/MapFileDumper.h"
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using namespace IW4;
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std::string AssetDumperPhysCollmap::GetAssetFilename(const std::string& assetName)
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{
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std::ostringstream ss;
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ss << "phys_collmaps/" << assetName << ".map";
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return ss.str();
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}
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bool AssetDumperPhysCollmap::ShouldDump(XAssetInfo<PhysCollmap>* asset)
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{
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return true;
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}
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void AssetDumperPhysCollmap::DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset)
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{
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const auto* physCollmap = asset->Asset();
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const auto assetFile = context.OpenAssetFile(GetAssetFilename(asset->m_name));
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if (!assetFile)
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return;
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MapFileDumper mapFileDumper(*assetFile);
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mapFileDumper.Init();
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if (physCollmap->count <= 0 || physCollmap->geoms == nullptr)
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return;
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mapFileDumper.BeginEntity();
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mapFileDumper.WriteKeyValue("classname", "worldspawn");
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for (auto i = 0u; i < physCollmap->count; i++)
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{
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const auto& geom = physCollmap->geoms[i];
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mapFileDumper.BeginBrush();
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switch (geom.type)
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{
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case PHYS_GEOM_NONE:
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break;
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case PHYS_GEOM_BOX:
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mapFileDumper.WritePhysicsBox({
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{geom.bounds.midPoint[0], geom.bounds.midPoint[1], geom.bounds.midPoint[2]},
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{geom.bounds.halfSize[0], geom.bounds.halfSize[1], geom.bounds.halfSize[2]},
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{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2]},
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{geom.orientation[1][0], geom.orientation[1][1], geom.orientation[1][2]},
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{geom.orientation[2][0], geom.orientation[2][1], geom.orientation[2][2]}
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});
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break;
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case PHYS_GEOM_CYLINDER:
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mapFileDumper.WritePhysicsCylinder({
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{geom.bounds.midPoint[0], geom.bounds.midPoint[1], geom.bounds.midPoint[2]},
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geom.bounds.halfSize[0],
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geom.bounds.halfSize[2] * 2,
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{geom.orientation[0][0], geom.orientation[0][1], geom.orientation[0][2]}
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});
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break;
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case PHYS_GEOM_BRUSHMODEL:
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case PHYS_GEOM_BRUSH:
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case PHYS_GEOM_COLLMAP:
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case PHYS_GEOM_CAPSULE:
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case PHYS_GEOM_GLASS:
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default:
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assert(false);
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break;
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}
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mapFileDumper.EndBrush();
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}
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mapFileDumper.EndEntity();
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}
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@ -0,0 +1,16 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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class AssetDumperPhysCollmap final : public AbstractAssetDumper<PhysCollmap>
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{
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static std::string GetAssetFilename(const std::string& assetName);
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protected:
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bool ShouldDump(XAssetInfo<PhysCollmap>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<PhysCollmap>* asset) override;
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};
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}
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@ -11,6 +11,7 @@
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#include "AssetDumpers/AssetDumperLocalizeEntry.h"
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#include "AssetDumpers/AssetDumperMenuDef.h"
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#include "AssetDumpers/AssetDumperMenuList.h"
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#include "AssetDumpers/AssetDumperPhysCollmap.h"
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#include "AssetDumpers/AssetDumperPhysPreset.h"
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#include "AssetDumpers/AssetDumperRawFile.h"
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#include "AssetDumpers/AssetDumperSndCurve.h"
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@ -38,7 +39,7 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
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const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone->m_pools.get());
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DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET)
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// DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
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DUMP_ASSET_POOL(AssetDumperPhysCollmap, m_phys_collmap, ASSET_TYPE_PHYSCOLLMAP)
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// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS)
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DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL)
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// DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)
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