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Enable of usage of functions that were defined in the same menu file
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3bbe5a4835
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@ -48,15 +48,6 @@ void AssetLoaderMenuList::AddMenuFilesToLoadToQueue(std::deque<std::string>& que
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}
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}
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void AssetLoaderMenuList::AddResultsToZoneState(menu::ParsingResult* parsingResult, menu::MenuAssetZoneState* zoneState)
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{
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for (auto& function : parsingResult->m_functions)
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zoneState->AddFunction(std::move(function));
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for (auto& menu : parsingResult->m_menus)
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zoneState->AddMenu(std::move(menu));
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}
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bool AssetLoaderMenuList::ProcessParsedResults(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, menu::ParsingResult* parsingResult,
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menu::MenuAssetZoneState* zoneState, std::vector<menuDef_t*>& menus, std::vector<XAssetInfoGeneric*>& menuListDependencies)
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{
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@ -69,7 +60,10 @@ bool AssetLoaderMenuList::ProcessParsedResults(const std::string& assetName, ISe
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std::cout << "Successfully read menu file \"" << assetName << "\" (" << menuLoadCount << " loads, " << menuCount << " menus, " << functionCount << " functions, " << totalItemCount << " items)\n";
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for (const auto& menu : parsingResult->m_menus)
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for (auto& function : parsingResult->m_functions)
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zoneState->AddFunction(std::move(function));
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for (auto& menu : parsingResult->m_menus)
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{
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MenuConverter converter(ObjLoading::Configuration.MenuNoOptimization, searchPath, memory, manager);
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auto* menuAsset = converter.ConvertMenu(*menu);
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@ -84,9 +78,9 @@ bool AssetLoaderMenuList::ProcessParsedResults(const std::string& assetName, ISe
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if (menuAssetInfo)
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menuListDependencies.push_back(menuAssetInfo);
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}
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AddResultsToZoneState(parsingResult, zoneState);
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zoneState->AddMenu(std::move(menu));
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}
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return true;
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}
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@ -15,7 +15,6 @@ namespace IW4
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{
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static bool ShouldLoadMenuFile(const std::string& menuFilePath, menu::MenuAssetZoneState* zoneState);
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static void AddMenuFilesToLoadToQueue(std::deque<std::string>& queue, const menu::ParsingResult* parsingResult, menu::MenuAssetZoneState* zoneState);
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static void AddResultsToZoneState(menu::ParsingResult* parsingResult, menu::MenuAssetZoneState* zoneState);
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static bool ProcessParsedResults(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, menu::ParsingResult* parsingResult, menu::MenuAssetZoneState* zoneState, std::vector<menuDef_t*>& menus, std::vector<XAssetInfoGeneric*>& menuListDependencies);
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static MenuList* CreateMenuListAsset(const std::string& assetName, MemoryManager* memory, const std::vector<menuDef_t*>& menus);
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