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chore: remove unnecessary weapon defaults
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1601c87481
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@ -332,17 +332,6 @@ namespace
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if (!weaponDef.worldLastShotEjectEffect)
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weaponDef.worldLastShotEjectEffect = weaponDef.worldShellEjectEffect;
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if (!weaponDef.raiseSound.name)
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weaponDef.raiseSound.name = CreateSoundAliasListName("weap_raise", memory);
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if (!weaponDef.putawaySound.name)
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weaponDef.putawaySound.name = CreateSoundAliasListName("weap_putaway", memory);
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if (!weaponDef.pickupSound.name)
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weaponDef.pickupSound.name = CreateSoundAliasListName("weap_pickup", memory);
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if (!weaponDef.ammoPickupSound.name)
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weaponDef.ammoPickupSound.name = CreateSoundAliasListName("weap_ammo_pickup", memory);
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if (!weaponDef.emptyFireSound.name)
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weaponDef.emptyFireSound.name = CreateSoundAliasListName("weap_dryfire_smg_npc", memory);
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if (weaponCompleteDef.iAdsTransInTime <= 0)
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weaponDef.fOOPosAnimLength[0] = 0.0033333334f;
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else
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@ -353,9 +342,9 @@ namespace
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else
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weaponDef.fOOPosAnimLength[1] = 1.0f / static_cast<float>(weaponCompleteDef.iAdsTransOutTime);
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if (weaponDef.fMaxDamageRange <= 0.0f)
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if (weaponDef.fMaxDamageRange < 0.0f)
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weaponDef.fMaxDamageRange = 999999.0f;
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if (weaponDef.fMinDamageRange <= 0.0f)
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if (weaponDef.fMinDamageRange < 0.0f)
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weaponDef.fMinDamageRange = 999999.12f;
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if (weaponDef.enemyCrosshairRange > 15000.0f)
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@ -757,17 +757,6 @@ namespace
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if (!weaponDef.worldLastShotEjectEffect)
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weaponDef.worldLastShotEjectEffect = weaponDef.worldShellEjectEffect;
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if (!weaponDef.raiseSound.name)
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weaponDef.raiseSound.name = CreateSoundAliasListName("weap_raise", memory);
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if (!weaponDef.putawaySound.name)
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weaponDef.putawaySound.name = CreateSoundAliasListName("weap_putaway", memory);
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if (!weaponDef.pickupSound.name)
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weaponDef.pickupSound.name = CreateSoundAliasListName("weap_pickup", memory);
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if (!weaponDef.ammoPickupSound.name)
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weaponDef.ammoPickupSound.name = CreateSoundAliasListName("weap_ammo_pickup", memory);
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if (!weaponDef.emptyFireSound.name)
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weaponDef.emptyFireSound.name = CreateSoundAliasListName("weap_dryfire_smg_npc", memory);
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if (weaponCompleteDef.iAdsTransInTime <= 0)
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weaponDef.fOOPosAnimLength[0] = 0.0033333334f;
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else
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@ -778,9 +767,9 @@ namespace
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else
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weaponDef.fOOPosAnimLength[1] = 1.0f / static_cast<float>(weaponCompleteDef.iAdsTransOutTime);
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if (weaponDef.fMaxDamageRange <= 0.0f)
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if (weaponDef.fMaxDamageRange < 0.0f)
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weaponDef.fMaxDamageRange = 999999.0f;
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if (weaponDef.fMinDamageRange <= 0.0f)
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if (weaponDef.fMinDamageRange < 0.0f)
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weaponDef.fMinDamageRange = 999999.12f;
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if (weaponDef.enemyCrosshairRange > 15000.0f)
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