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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-18 03:02:07 +00:00

fix: add platform to test code

This commit is contained in:
Jan Laupetin
2025-10-21 23:45:19 +01:00
parent c9e6a1fc64
commit 94cc12f4af
23 changed files with 23 additions and 23 deletions

View File

@@ -20,7 +20,7 @@ namespace
public: public:
TestContext() TestContext()
: m_memory(), : m_memory(),
m_zone("test", 0, GameId::T6), m_zone("test", 0, GameId::T6, GamePlatform::PC),
m_zone_definition(), m_zone_definition(),
m_zone_states(m_zone), m_zone_states(m_zone),
m_creators(m_zone), m_creators(m_zone),

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@@ -20,7 +20,7 @@ namespace
{ {
public: public:
TestContext() TestContext()
: m_zone("test", 0, GameId::T6), : m_zone("test", 0, GameId::T6, GamePlatform::PC),
m_zone_states(m_zone), m_zone_states(m_zone),
m_out_dir() m_out_dir()
{ {

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@@ -20,7 +20,7 @@ namespace
{ {
public: public:
TestContext() TestContext()
: m_zone("test", 0, GameId::T6), : m_zone("test", 0, GameId::T6, GamePlatform::PC),
m_zone_definition(), m_zone_definition(),
m_zone_definition_context(m_zone_definition), m_zone_definition_context(m_zone_definition),
m_zone_states(m_zone), m_zone_states(m_zone),

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@@ -19,7 +19,7 @@ namespace
{ {
public: public:
TestContext() TestContext()
: m_zone("test", 0, GameId::T6), : m_zone("test", 0, GameId::T6, GamePlatform::PC),
m_zone_definition(), m_zone_definition(),
m_zone_definition_context(m_zone_definition), m_zone_definition_context(m_zone_definition),
m_zone_states(m_zone), m_zone_states(m_zone),

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@@ -23,7 +23,7 @@ namespace
{ {
public: public:
TestContext() TestContext()
: m_zone("test", 0, GameId::T6), : m_zone("test", 0, GameId::T6, GamePlatform::PC),
m_zone_states(m_zone), m_zone_states(m_zone),
m_out_dir() m_out_dir()
{ {

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@@ -274,7 +274,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, GameId::IW3); Zone zone("MockZone", 0, GameId::IW3, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

View File

@@ -20,7 +20,7 @@ namespace
"test,data,lol\n" "test,data,lol\n"
"lorem,ipsum"); "lorem,ipsum");
Zone zone("MockZone", 0, GameId::IW3); Zone zone("MockZone", 0, GameId::IW3, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

View File

@@ -20,7 +20,7 @@ namespace
"test,data,lol\n" "test,data,lol\n"
"lorem,ipsum"); "lorem,ipsum");
Zone zone("MockZone", 0, GameId::IW4); Zone zone("MockZone", 0, GameId::IW4, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

View File

@@ -277,7 +277,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, GameId::IW4); Zone zone("MockZone", 0, GameId::IW4, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

View File

@@ -30,7 +30,7 @@ namespace test::game::iw4::menu::parsing::it
public: public:
MenuParsingItHelper() MenuParsingItHelper()
: m_zone("MockZone", 0, GameId::IW4), : m_zone("MockZone", 0, GameId::IW4, GamePlatform::PC),
m_creator_collection(m_zone), m_creator_collection(m_zone),
m_ignored_asset_lookup(), m_ignored_asset_lookup(),
m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup) m_context(m_zone, &m_creator_collection, &m_ignored_asset_lookup)

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@@ -19,7 +19,7 @@ namespace
"test,data,lol\n" "test,data,lol\n"
"lorem,ipsum"); "lorem,ipsum");
Zone zone("MockZone", 0, GameId::IW5); Zone zone("MockZone", 0, GameId::IW5, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

View File

@@ -301,7 +301,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, GameId::IW5); Zone zone("MockZone", 0, GameId::IW5, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

View File

@@ -19,7 +19,7 @@ namespace
"test,data,lol\n" "test,data,lol\n"
"lorem,ipsum"); "lorem,ipsum");
Zone zone("MockZone", 0, GameId::T5); Zone zone("MockZone", 0, GameId::T5, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

View File

@@ -358,7 +358,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, GameId::T5); Zone zone("MockZone", 0, GameId::T5, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

View File

@@ -19,7 +19,7 @@ namespace
"test,data,lol\n" "test,data,lol\n"
"lorem,ipsum"); "lorem,ipsum");
Zone zone("MockZone", 0, GameId::T6); Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -79,7 +79,7 @@ namespace
] ]
})FONT_ICON"); })FONT_ICON");
Zone zone("MockZone", 0, GameId::T6); Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

View File

@@ -241,7 +241,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, GameId::T6); Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
AssetCreatorCollection creatorCollection(zone); AssetCreatorCollection creatorCollection(zone);

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@@ -551,7 +551,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, GameId::IW3); Zone zone("MockZone", 0, GameId::IW3, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;

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@@ -532,7 +532,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, GameId::IW4); Zone zone("MockZone", 0, GameId::IW4, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;

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@@ -585,7 +585,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, GameId::IW5); Zone zone("MockZone", 0, GameId::IW5, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;

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@@ -614,7 +614,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, GameId::T5); Zone zone("MockZone", 0, GameId::T5, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;

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@@ -141,7 +141,7 @@ namespace
] ]
})FONT_ICON"); })FONT_ICON");
Zone zone("MockZone", 0, GameId::T6); Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;

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@@ -462,7 +462,7 @@ namespace
] ]
})MATERIAL"); })MATERIAL");
Zone zone("MockZone", 0, GameId::T6); Zone zone("MockZone", 0, GameId::T6, GamePlatform::PC);
MemoryManager memory; MemoryManager memory;
MockSearchPath mockObjPath; MockSearchPath mockObjPath;