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	Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS.
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		| @@ -404,7 +404,6 @@ namespace T6 | ||||
|             collection.AddAssetCreator(CreateImageLoader(memory, searchPath)); | ||||
|             collection.AddAssetCreator(CreateSoundBankLoader(memory, searchPath)); | ||||
|             // collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory)); | ||||
|             // collection.AddAssetCreator(std::make_unique<AssetLoaderClipMap>(memory)); | ||||
|             // collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory)); | ||||
|             // collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory)); | ||||
|             // collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldSp>(memory)); | ||||
|   | ||||
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