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Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS.
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@ -404,7 +404,6 @@ namespace T6
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collection.AddAssetCreator(CreateImageLoader(memory, searchPath));
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collection.AddAssetCreator(CreateSoundBankLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMap>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldSp>(memory));
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@ -49,7 +49,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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DUMP_ASSET_POOL(AssetDumperGfxImage, m_image, ASSET_TYPE_IMAGE)
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DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND)
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// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
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// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP)
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// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
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// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
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// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
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// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)
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@ -21,7 +21,7 @@ namespace
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"image",
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"soundbank",
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"soundpatch",
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"clipmap",
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"clipmap_unused",
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"clipmap",
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"comworld",
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"gameworldsp",
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