Updated zone loading code to only use ASSET_TYPE_CLIPMAP_PVS.

This commit is contained in:
LJW-Dev 2025-03-27 12:32:43 +08:00
parent 4ac38bfc66
commit 95f5dca5e0
3 changed files with 2 additions and 3 deletions

View File

@ -404,7 +404,6 @@ namespace T6
collection.AddAssetCreator(CreateImageLoader(memory, searchPath));
collection.AddAssetCreator(CreateSoundBankLoader(memory, searchPath));
// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundPatch>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMap>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderClipMapPvs>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderComWorld>(memory));
// collection.AddAssetCreator(std::make_unique<AssetLoaderGameWorldSp>(memory));

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@ -49,7 +49,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
DUMP_ASSET_POOL(AssetDumperGfxImage, m_image, ASSET_TYPE_IMAGE)
DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND)
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH)
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP)
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS)
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD)
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP)
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP)

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@ -21,7 +21,7 @@ namespace
"image",
"soundbank",
"soundpatch",
"clipmap",
"clipmap_unused",
"clipmap",
"comworld",
"gameworldsp",