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Use clang-format.
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@ -3,9 +3,9 @@
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#include "Game/T6/T6.h"
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#include "Pool/GlobalAssetPool.h"
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#include <iostream>
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#include <filesystem>
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#include <cstring>
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#include <filesystem>
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#include <iostream>
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#include <zlib.h>
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#include <zutil.h>
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@ -14,6 +14,7 @@ namespace T6
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const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
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static bool LoadDefault(
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const SearchPathOpenFile& file, const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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@ -10,6 +10,7 @@ namespace T6
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constexpr static size_t ANIMTREE_MAX_SIZE = 0xC000000;
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void DumpAnimtree(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream);
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
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