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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-09-06 00:37:26 +00:00

refactor: restructure light def dumper

This commit is contained in:
Jan Laupetin
2025-07-28 21:51:12 +01:00
parent 5fefdef0a6
commit 9a6f0c8919
9 changed files with 62 additions and 50 deletions

View File

@@ -1,12 +1,15 @@
#include "LoaderLightDefIW4.h"
#include "LightDefLoaderIW4.h"
#include "Game/IW4/IW4.h"
#include "LightDef/LightDefCommon.h"
#include <cstring>
#include <format>
#include <iostream>
using namespace IW4;
using namespace ::light_def;
namespace
{
@@ -23,7 +26,7 @@ namespace
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto filename = GetAssetFilename(assetName);
const auto filename = GetFileNameForAsset(assetName);
const auto file = m_search_path.Open(filename);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -61,11 +64,6 @@ namespace
}
private:
std::string GetAssetFilename(const std::string& assetName)
{
return std::format("lights/{}", assetName);
}
MemoryManager& m_memory;
ISearchPath& m_search_path;
};

View File

@@ -5,7 +5,7 @@
#include "Game/IW4/IW4.h"
#include "Game/IW4/XModel/LoaderXModelIW4.h"
#include "Leaderboard/LoaderLeaderboardIW4.h"
#include "LightDef/LoaderLightDefIW4.h"
#include "LightDef/LightDefLoaderIW4.h"
#include "Localize/LoaderLocalizeIW4.h"
#include "Material/LoaderMaterialIW4.h"
#include "Menu/LoaderMenuListIW4.h"