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refactor: restructure light def dumper
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@@ -4,7 +4,7 @@
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#include "Game/IW4/XModel/XModelDumperIW4.h"
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#include "Image/AssetDumperGfxImage.h"
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#include "Leaderboard/LeaderboardJsonDumperIW4.h"
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#include "LightDef/AssetDumperGfxLightDef.h"
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#include "LightDef/LightDefDumperIW4.h"
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#include "Localize/AssetDumperLocalizeEntry.h"
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#include "Maps/AssetDumperAddonMapEnts.h"
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#include "Material/DumperMaterialIW4.h"
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@@ -57,7 +57,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS)
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// DUMP_ASSET_POOL(AssetDumperFxWorld, m_fx_world, ASSET_TYPE_FXWORLD)
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
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DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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DUMP_ASSET_POOL(light_def::Dumper, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)
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DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
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DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
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