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refactor: use zone reference in AssetLoader
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@@ -1,6 +1,6 @@
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#include "AssetLoadingActions.h"
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AssetLoadingActions::AssetLoadingActions(Zone* zone)
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AssetLoadingActions::AssetLoadingActions(Zone& zone)
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: m_zone(zone)
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{
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m_zone = zone;
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}
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