mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-05-06 20:44:57 +00:00
refactor: use zone reference in AssetLoader
This commit is contained in:
parent
50612d117e
commit
9e940a6f53
@ -240,7 +240,7 @@ namespace
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void PrintHeaderConstructor() const
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{
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LINEF("{0}(Zone* zone, IZoneInputStream* stream);", LoaderClassName(m_env.m_asset))
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LINEF("{0}(Zone& zone, IZoneInputStream* stream);", LoaderClassName(m_env.m_asset))
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}
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void PrintVariableInitialization(const DataDefinition* def) const
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@ -255,7 +255,7 @@ namespace
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void PrintConstructorMethod()
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{
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LINEF("{0}::{0}(Zone* zone, IZoneInputStream* stream)", LoaderClassName(m_env.m_asset))
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LINEF("{0}::{0}(Zone& zone, IZoneInputStream* stream)", LoaderClassName(m_env.m_asset))
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m_intendation++;
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LINE_STARTF(": AssetLoader({0}::EnumEntry, zone, stream)", m_env.m_asset->m_asset_name)
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@ -1269,7 +1269,7 @@ namespace
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LINEF("{0} marker(m_zone);", MarkerClassName(m_env.m_asset))
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LINE("marker.Mark(*pAsset);")
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LINE("")
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LINEF("auto* reallocatedAsset = m_zone->GetMemory()->Alloc<{0}>();", info->m_definition->GetFullName())
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LINEF("auto* reallocatedAsset = m_zone.GetMemory()->Alloc<{0}>();", info->m_definition->GetFullName())
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LINEF("std::memcpy(reallocatedAsset, *pAsset, sizeof({0}));", info->m_definition->GetFullName())
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LINE("")
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LINEF("m_asset_info = reinterpret_cast<XAssetInfo<{0}>*>(LinkAsset(AssetNameAccessor<{1}>()(**pAsset), reallocatedAsset, marker.GetDependencies(), "
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@ -215,7 +215,7 @@ namespace
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void PrintHeaderConstructor() const
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{
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LINEF("{0}(Zone* zone);", MarkerClassName(m_env.m_asset))
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LINEF("{0}(Zone& zone);", MarkerClassName(m_env.m_asset))
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}
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void PrintHeaderMainMarkMethodDeclaration(const StructureInformation* info) const
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@ -235,7 +235,7 @@ namespace
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void PrintConstructorMethod()
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{
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LINEF("{0}::{0}(Zone* zone)", MarkerClassName(m_env.m_asset))
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LINEF("{0}::{0}(Zone& zone)", MarkerClassName(m_env.m_asset))
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m_intendation++;
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LINEF(": AssetMarker({0}::EnumEntry, zone)", m_env.m_asset->m_asset_name)
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@ -32,8 +32,9 @@
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using namespace IW3;
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ContentLoader::ContentLoader()
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: varXAsset(nullptr),
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ContentLoader::ContentLoader(Zone& zone)
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: ContentLoaderBase(zone),
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varXAsset(nullptr),
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varScriptStringList(nullptr)
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{
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}
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@ -54,12 +55,12 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
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LoadXStringArray(true, varScriptStringList->count);
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if (varScriptStringList->strings && varScriptStringList->count > 0)
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m_zone->m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
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m_zone.m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
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}
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m_stream->PopBlock();
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assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
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assert(m_zone.m_script_strings.Count() <= SCR_STRING_MAX + 1);
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}
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void ContentLoader::LoadXAsset(const bool atStreamStart) const
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@ -133,9 +134,8 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
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}
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}
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void ContentLoader::Load(Zone* zone, IZoneInputStream* stream)
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void ContentLoader::Load(IZoneInputStream* stream)
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{
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m_zone = zone;
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m_stream = stream;
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
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@ -1,4 +1,5 @@
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#pragma once
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#include "Game/IW3/IW3.h"
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#include "Loading/ContentLoaderBase.h"
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#include "Loading/IContentLoadingEntryPoint.h"
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@ -7,17 +8,18 @@ namespace IW3
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{
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class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
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{
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XAsset* varXAsset;
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ScriptStringList* varScriptStringList;
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public:
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explicit ContentLoader(Zone& zone);
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void Load(IZoneInputStream* stream) override;
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private:
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void LoadScriptStringList(bool atStreamStart);
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void LoadXAsset(bool atStreamStart) const;
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void LoadXAssetArray(bool atStreamStart, size_t count);
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public:
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ContentLoader();
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void Load(Zone* zone, IZoneInputStream* stream) override;
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XAsset* varXAsset;
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ScriptStringList* varScriptStringList;
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};
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} // namespace IW3
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@ -5,7 +5,7 @@
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using namespace IW3;
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Actions_GfxImage::Actions_GfxImage(Zone* zone)
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Actions_GfxImage::Actions_GfxImage(Zone& zone)
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: AssetLoadingActions(zone)
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{
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}
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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
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{
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const size_t loadDefSize = offsetof(IW3::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->AllocRaw(loadDefSize));
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -8,7 +8,7 @@ namespace IW3
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class Actions_GfxImage final : public AssetLoadingActions
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{
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public:
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explicit Actions_GfxImage(Zone* zone);
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explicit Actions_GfxImage(Zone& zone);
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void OnImageLoaded(GfxImage* image) const;
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void LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const;
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@ -4,7 +4,7 @@
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using namespace IW3;
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Actions_LoadedSound::Actions_LoadedSound(Zone* zone)
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Actions_LoadedSound::Actions_LoadedSound(Zone& zone)
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: AssetLoadingActions(zone)
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{
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}
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@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
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if (sound->info.data_len > 0)
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{
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const auto* tempData = sound->data;
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sound->data = m_zone->GetMemory()->Alloc<char>(sound->info.data_len);
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sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
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memcpy(sound->data, tempData, sound->info.data_len);
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}
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else
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@ -8,7 +8,7 @@ namespace IW3
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class Actions_LoadedSound final : public AssetLoadingActions
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{
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public:
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explicit Actions_LoadedSound(Zone* zone);
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explicit Actions_LoadedSound(Zone& zone);
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void SetSoundData(MssSound* sound) const;
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};
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@ -85,8 +85,8 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
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zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
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// Start of the zone content
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zoneLoader->AddLoadingStep(
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std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
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zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
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std::make_unique<ContentLoader>(*zonePtr), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
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return zoneLoader;
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}
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@ -42,8 +42,9 @@
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using namespace IW4;
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ContentLoader::ContentLoader()
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: varXAsset(nullptr),
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ContentLoader::ContentLoader(Zone& zone)
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: ContentLoaderBase(zone),
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varXAsset(nullptr),
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varScriptStringList(nullptr)
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{
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}
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@ -64,12 +65,12 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
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LoadXStringArray(true, varScriptStringList->count);
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if (varScriptStringList->strings && varScriptStringList->count > 0)
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m_zone->m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
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m_zone.m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
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}
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m_stream->PopBlock();
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assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
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assert(m_zone.m_script_strings.Count() <= SCR_STRING_MAX + 1);
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}
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void ContentLoader::LoadXAsset(const bool atStreamStart) const
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@ -153,9 +154,8 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
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}
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}
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void ContentLoader::Load(Zone* zone, IZoneInputStream* stream)
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void ContentLoader::Load(IZoneInputStream* stream)
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{
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m_zone = zone;
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m_stream = stream;
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
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@ -9,9 +9,9 @@ namespace IW4
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class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
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{
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public:
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ContentLoader();
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explicit ContentLoader(Zone& zone);
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void Load(Zone* zone, IZoneInputStream* stream) override;
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void Load(IZoneInputStream* stream) override;
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private:
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void LoadScriptStringList(bool atStreamStart);
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@ -5,7 +5,7 @@
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using namespace IW4;
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Actions_GfxImage::Actions_GfxImage(Zone* zone)
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Actions_GfxImage::Actions_GfxImage(Zone& zone)
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: AssetLoadingActions(zone)
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{
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}
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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
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{
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const size_t loadDefSize = offsetof(IW4::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->AllocRaw(loadDefSize));
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -8,7 +8,7 @@ namespace IW4
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class Actions_GfxImage final : public AssetLoadingActions
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{
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public:
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explicit Actions_GfxImage(Zone* zone);
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explicit Actions_GfxImage(Zone& zone);
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void OnImageLoaded(GfxImage* image) const;
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void LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const;
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@ -4,7 +4,7 @@
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using namespace IW4;
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Actions_LoadedSound::Actions_LoadedSound(Zone* zone)
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Actions_LoadedSound::Actions_LoadedSound(Zone& zone)
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: AssetLoadingActions(zone)
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{
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}
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@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
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if (sound->info.data_len > 0)
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{
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const auto* tempData = sound->data;
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sound->data = m_zone->GetMemory()->Alloc<char>(sound->info.data_len);
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sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
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memcpy(sound->data, tempData, sound->info.data_len);
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}
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else
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@ -8,7 +8,7 @@ namespace IW4
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class Actions_LoadedSound final : public AssetLoadingActions
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{
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public:
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explicit Actions_LoadedSound(Zone* zone);
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explicit Actions_LoadedSound(Zone& zone);
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void SetSoundData(MssSound* sound) const;
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};
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@ -4,7 +4,7 @@
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using namespace IW4;
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Actions_XModel::Actions_XModel(Zone* zone)
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Actions_XModel::Actions_XModel(Zone& zone)
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: AssetLoadingActions(zone)
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{
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}
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@ -13,7 +13,7 @@ void Actions_XModel::SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSur
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{
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if (modelSurfs)
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{
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lodInfo->modelSurfs = m_zone->GetMemory()->Alloc<XModelSurfs>();
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lodInfo->modelSurfs = m_zone.GetMemory()->Alloc<XModelSurfs>();
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memcpy(lodInfo->modelSurfs, modelSurfs, sizeof(XModelSurfs));
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}
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}
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@ -8,7 +8,7 @@ namespace IW4
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class Actions_XModel final : public AssetLoadingActions
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{
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public:
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explicit Actions_XModel(Zone* zone);
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explicit Actions_XModel(Zone& zone);
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void SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSurfs) const;
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};
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@ -207,8 +207,8 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
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zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
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// Start of the zone content
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zoneLoader->AddLoadingStep(
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std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
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zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
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std::make_unique<ContentLoader>(*zonePtr), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
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return zoneLoader;
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}
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@ -47,8 +47,9 @@
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using namespace IW5;
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ContentLoader::ContentLoader()
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: varXAsset(nullptr),
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ContentLoader::ContentLoader(Zone& zone)
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: ContentLoaderBase(zone),
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varXAsset(nullptr),
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varScriptStringList(nullptr)
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{
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}
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@ -69,12 +70,12 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
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LoadXStringArray(true, varScriptStringList->count);
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if (varScriptStringList->strings && varScriptStringList->count > 0)
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m_zone->m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
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m_zone.m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
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}
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m_stream->PopBlock();
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assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
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assert(m_zone.m_script_strings.Count() <= SCR_STRING_MAX + 1);
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}
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void ContentLoader::LoadXAsset(const bool atStreamStart) const
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@ -162,9 +163,8 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
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}
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}
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void ContentLoader::Load(Zone* zone, IZoneInputStream* stream)
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void ContentLoader::Load(IZoneInputStream* stream)
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{
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m_zone = zone;
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m_stream = stream;
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
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@ -1,4 +1,5 @@
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#pragma once
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#include "Game/IW5/IW5.h"
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#include "Loading/ContentLoaderBase.h"
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#include "Loading/IContentLoadingEntryPoint.h"
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@ -7,17 +8,18 @@ namespace IW5
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{
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class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
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{
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XAsset* varXAsset;
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ScriptStringList* varScriptStringList;
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public:
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explicit ContentLoader(Zone& zone);
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void Load(IZoneInputStream* stream) override;
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private:
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void LoadScriptStringList(bool atStreamStart);
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void LoadXAsset(bool atStreamStart) const;
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void LoadXAssetArray(bool atStreamStart, size_t count);
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public:
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ContentLoader();
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void Load(Zone* zone, IZoneInputStream* stream) override;
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XAsset* varXAsset;
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ScriptStringList* varScriptStringList;
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};
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} // namespace IW5
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@ -5,13 +5,13 @@
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using namespace IW5;
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Actions_clipMap_t::Actions_clipMap_t(Zone* zone)
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Actions_clipMap_t::Actions_clipMap_t(Zone& zone)
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: AssetLoadingActions(zone)
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{
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}
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void Actions_clipMap_t::ReallocClipInfo(const ClipInfo* clipInfo, clipMap_t* clipMap) const
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{
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clipMap->pInfo = m_zone->GetMemory()->Alloc<ClipInfo>();
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clipMap->pInfo = m_zone.GetMemory()->Alloc<ClipInfo>();
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memcpy(clipMap->pInfo, clipInfo, sizeof(ClipInfo));
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}
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@ -8,7 +8,7 @@ namespace IW5
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class Actions_clipMap_t final : public AssetLoadingActions
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{
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public:
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explicit Actions_clipMap_t(Zone* zone);
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explicit Actions_clipMap_t(Zone& zone);
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void ReallocClipInfo(const ClipInfo* clipInfo, clipMap_t* clipMap) const;
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};
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@ -5,7 +5,7 @@
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using namespace IW5;
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Actions_GfxImage::Actions_GfxImage(Zone* zone)
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Actions_GfxImage::Actions_GfxImage(Zone& zone)
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: AssetLoadingActions(zone)
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{
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}
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@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
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{
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const size_t loadDefSize = offsetof(IW5::GfxImageLoadDef, data) + loadDef->resourceSize;
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->AllocRaw(loadDefSize));
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image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
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memcpy(image->texture.loadDef, loadDef, loadDefSize);
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}
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@ -8,7 +8,7 @@ namespace IW5
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class Actions_GfxImage final : public AssetLoadingActions
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{
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public:
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explicit Actions_GfxImage(Zone* zone);
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explicit Actions_GfxImage(Zone& zone);
|
||||
|
||||
void OnImageLoaded(GfxImage* image) const;
|
||||
void LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const;
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
Actions_LoadedSound::Actions_LoadedSound(Zone* zone)
|
||||
Actions_LoadedSound::Actions_LoadedSound(Zone& zone)
|
||||
: AssetLoadingActions(zone)
|
||||
{
|
||||
}
|
||||
@ -14,7 +14,7 @@ void Actions_LoadedSound::SetSoundData(MssSound* sound) const
|
||||
if (sound->info.data_len > 0)
|
||||
{
|
||||
char* tempData = sound->data;
|
||||
sound->data = m_zone->GetMemory()->Alloc<char>(sound->info.data_len);
|
||||
sound->data = m_zone.GetMemory()->Alloc<char>(sound->info.data_len);
|
||||
memcpy(sound->data, tempData, sound->info.data_len);
|
||||
}
|
||||
else
|
||||
|
@ -8,7 +8,7 @@ namespace IW5
|
||||
class Actions_LoadedSound final : public AssetLoadingActions
|
||||
{
|
||||
public:
|
||||
explicit Actions_LoadedSound(Zone* zone);
|
||||
explicit Actions_LoadedSound(Zone& zone);
|
||||
|
||||
void SetSoundData(MssSound* sound) const;
|
||||
};
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
Actions_XModel::Actions_XModel(Zone* zone)
|
||||
Actions_XModel::Actions_XModel(Zone& zone)
|
||||
: AssetLoadingActions(zone)
|
||||
{
|
||||
}
|
||||
@ -13,7 +13,7 @@ void Actions_XModel::SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSur
|
||||
{
|
||||
if (modelSurfs)
|
||||
{
|
||||
lodInfo->modelSurfs = m_zone->GetMemory()->Alloc<XModelSurfs>();
|
||||
lodInfo->modelSurfs = m_zone.GetMemory()->Alloc<XModelSurfs>();
|
||||
memcpy(lodInfo->modelSurfs, modelSurfs, sizeof(XModelSurfs));
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace IW5
|
||||
class Actions_XModel final : public AssetLoadingActions
|
||||
{
|
||||
public:
|
||||
explicit Actions_XModel(Zone* zone);
|
||||
explicit Actions_XModel(Zone& zone);
|
||||
|
||||
void SetModelSurfs(XModelLodInfo* lodInfo, XModelSurfs* modelSurfs) const;
|
||||
};
|
||||
|
@ -184,8 +184,8 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
|
||||
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
||||
|
||||
// Start of the zone content
|
||||
zoneLoader->AddLoadingStep(
|
||||
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
|
||||
std::make_unique<ContentLoader>(*zonePtr), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||
|
||||
return zoneLoader;
|
||||
}
|
||||
|
@ -39,8 +39,9 @@
|
||||
|
||||
using namespace T5;
|
||||
|
||||
ContentLoader::ContentLoader()
|
||||
: varXAsset(nullptr),
|
||||
ContentLoader::ContentLoader(Zone& zone)
|
||||
: ContentLoaderBase(zone),
|
||||
varXAsset(nullptr),
|
||||
varScriptStringList(nullptr)
|
||||
{
|
||||
}
|
||||
@ -61,12 +62,12 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
|
||||
LoadXStringArray(true, varScriptStringList->count);
|
||||
|
||||
if (varScriptStringList->strings && varScriptStringList->count > 0)
|
||||
m_zone->m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
|
||||
m_zone.m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
|
||||
}
|
||||
|
||||
m_stream->PopBlock();
|
||||
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
assert(m_zone.m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
}
|
||||
|
||||
void ContentLoader::LoadXAsset(const bool atStreamStart) const
|
||||
@ -146,9 +147,8 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
|
||||
}
|
||||
}
|
||||
|
||||
void ContentLoader::Load(Zone* zone, IZoneInputStream* stream)
|
||||
void ContentLoader::Load(IZoneInputStream* stream)
|
||||
{
|
||||
m_zone = zone;
|
||||
m_stream = stream;
|
||||
|
||||
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/T5/T5.h"
|
||||
#include "Loading/ContentLoaderBase.h"
|
||||
#include "Loading/IContentLoadingEntryPoint.h"
|
||||
@ -7,17 +8,18 @@ namespace T5
|
||||
{
|
||||
class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
|
||||
{
|
||||
XAsset* varXAsset;
|
||||
ScriptStringList* varScriptStringList;
|
||||
public:
|
||||
explicit ContentLoader(Zone& zone);
|
||||
|
||||
void Load(IZoneInputStream* stream) override;
|
||||
|
||||
private:
|
||||
void LoadScriptStringList(bool atStreamStart);
|
||||
|
||||
void LoadXAsset(bool atStreamStart) const;
|
||||
void LoadXAssetArray(bool atStreamStart, size_t count);
|
||||
|
||||
public:
|
||||
ContentLoader();
|
||||
|
||||
void Load(Zone* zone, IZoneInputStream* stream) override;
|
||||
XAsset* varXAsset;
|
||||
ScriptStringList* varScriptStringList;
|
||||
};
|
||||
} // namespace T5
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
using namespace T5;
|
||||
|
||||
Actions_GfxImage::Actions_GfxImage(Zone* zone)
|
||||
Actions_GfxImage::Actions_GfxImage(Zone& zone)
|
||||
: AssetLoadingActions(zone)
|
||||
{
|
||||
}
|
||||
@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
|
||||
{
|
||||
const size_t loadDefSize = offsetof(GfxImageLoadDef, data) + loadDef->resourceSize;
|
||||
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->AllocRaw(loadDefSize));
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
|
||||
memcpy(image->texture.loadDef, loadDef, loadDefSize);
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace T5
|
||||
class Actions_GfxImage final : public AssetLoadingActions
|
||||
{
|
||||
public:
|
||||
explicit Actions_GfxImage(Zone* zone);
|
||||
explicit Actions_GfxImage(Zone& zone);
|
||||
|
||||
void OnImageLoaded(GfxImage* image) const;
|
||||
void LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const;
|
||||
|
@ -85,8 +85,8 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
|
||||
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
||||
|
||||
// Start of the zone content
|
||||
zoneLoader->AddLoadingStep(
|
||||
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
|
||||
std::make_unique<ContentLoader>(*zonePtr), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||
|
||||
return zoneLoader;
|
||||
}
|
||||
|
@ -55,8 +55,9 @@
|
||||
|
||||
using namespace T6;
|
||||
|
||||
ContentLoader::ContentLoader()
|
||||
: varXAsset(nullptr),
|
||||
ContentLoader::ContentLoader(Zone& zone)
|
||||
: ContentLoaderBase(zone),
|
||||
varXAsset(nullptr),
|
||||
varScriptStringList(nullptr)
|
||||
{
|
||||
}
|
||||
@ -77,12 +78,12 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
|
||||
LoadXStringArray(true, varScriptStringList->count);
|
||||
|
||||
if (varScriptStringList->strings && varScriptStringList->count > 0)
|
||||
m_zone->m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
|
||||
m_zone.m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
|
||||
}
|
||||
|
||||
m_stream->PopBlock();
|
||||
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
assert(m_zone.m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
}
|
||||
|
||||
void ContentLoader::LoadXAsset(const bool atStreamStart) const
|
||||
@ -175,9 +176,8 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
|
||||
}
|
||||
}
|
||||
|
||||
void ContentLoader::Load(Zone* zone, IZoneInputStream* stream)
|
||||
void ContentLoader::Load(IZoneInputStream* stream)
|
||||
{
|
||||
m_zone = zone;
|
||||
m_stream = stream;
|
||||
|
||||
m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
@ -1,4 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/T6/T6.h"
|
||||
#include "Loading/ContentLoaderBase.h"
|
||||
#include "Loading/IContentLoadingEntryPoint.h"
|
||||
@ -7,17 +8,18 @@ namespace T6
|
||||
{
|
||||
class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
|
||||
{
|
||||
XAsset* varXAsset;
|
||||
ScriptStringList* varScriptStringList;
|
||||
public:
|
||||
explicit ContentLoader(Zone& zone);
|
||||
|
||||
void Load(IZoneInputStream* stream) override;
|
||||
|
||||
private:
|
||||
void LoadScriptStringList(bool atStreamStart);
|
||||
|
||||
void LoadXAsset(bool atStreamStart) const;
|
||||
void LoadXAssetArray(bool atStreamStart, size_t count);
|
||||
|
||||
public:
|
||||
ContentLoader();
|
||||
|
||||
void Load(Zone* zone, IZoneInputStream* stream) override;
|
||||
XAsset* varXAsset;
|
||||
ScriptStringList* varScriptStringList;
|
||||
};
|
||||
} // namespace T6
|
||||
|
@ -5,7 +5,7 @@
|
||||
|
||||
using namespace T6;
|
||||
|
||||
Actions_GfxImage::Actions_GfxImage(Zone* zone)
|
||||
Actions_GfxImage::Actions_GfxImage(Zone& zone)
|
||||
: AssetLoadingActions(zone)
|
||||
{
|
||||
}
|
||||
@ -19,6 +19,6 @@ void Actions_GfxImage::LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image)
|
||||
{
|
||||
const size_t loadDefSize = offsetof(T6::GfxImageLoadDef, data) + loadDef->resourceSize;
|
||||
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone->GetMemory()->AllocRaw(loadDefSize));
|
||||
image->texture.loadDef = static_cast<GfxImageLoadDef*>(m_zone.GetMemory()->AllocRaw(loadDefSize));
|
||||
memcpy(image->texture.loadDef, loadDef, loadDefSize);
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace T6
|
||||
class Actions_GfxImage final : public AssetLoadingActions
|
||||
{
|
||||
public:
|
||||
explicit Actions_GfxImage(Zone* zone);
|
||||
explicit Actions_GfxImage(Zone& zone);
|
||||
|
||||
void OnImageLoaded(GfxImage* image) const;
|
||||
void LoadImageData(GfxImageLoadDef* loadDef, GfxImage* image) const;
|
||||
|
@ -203,8 +203,8 @@ std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader&
|
||||
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
|
||||
|
||||
// Start of the zone content
|
||||
zoneLoader->AddLoadingStep(
|
||||
std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>(
|
||||
std::make_unique<ContentLoader>(*zonePtr), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
|
||||
|
||||
if (isSecure)
|
||||
{
|
||||
|
@ -3,10 +3,10 @@
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
AssetLoader::AssetLoader(const asset_type_t assetType, Zone* zone, IZoneInputStream* stream)
|
||||
AssetLoader::AssetLoader(const asset_type_t assetType, Zone& zone, IZoneInputStream* stream)
|
||||
: ContentLoaderBase(zone, stream),
|
||||
m_asset_type(assetType),
|
||||
varScriptString(nullptr)
|
||||
varScriptString(nullptr),
|
||||
m_asset_type(assetType)
|
||||
{
|
||||
}
|
||||
|
||||
@ -16,11 +16,11 @@ XAssetInfoGeneric* AssetLoader::LinkAsset(std::string name,
|
||||
std::vector<scr_string_t> scriptStrings,
|
||||
std::vector<IndirectAssetReference> indirectAssetReferences) const
|
||||
{
|
||||
return m_zone->m_pools->AddAsset(
|
||||
return m_zone.m_pools->AddAsset(
|
||||
m_asset_type, std::move(name), asset, std::move(dependencies), std::move(scriptStrings), std::move(indirectAssetReferences));
|
||||
}
|
||||
|
||||
XAssetInfoGeneric* AssetLoader::GetAssetInfo(const std::string& name) const
|
||||
{
|
||||
return m_zone->m_pools->GetAsset(m_asset_type, name);
|
||||
return m_zone.m_pools->GetAsset(m_asset_type, name);
|
||||
}
|
||||
|
@ -4,17 +4,12 @@
|
||||
#include "Pool/XAssetInfo.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
class AssetLoader : public ContentLoaderBase
|
||||
{
|
||||
asset_type_t m_asset_type;
|
||||
|
||||
protected:
|
||||
scr_string_t* varScriptString;
|
||||
|
||||
AssetLoader(asset_type_t assetType, Zone* zone, IZoneInputStream* stream);
|
||||
AssetLoader(asset_type_t assetType, Zone& zone, IZoneInputStream* stream);
|
||||
|
||||
XAssetInfoGeneric* LinkAsset(std::string name,
|
||||
void* asset,
|
||||
@ -22,5 +17,10 @@ protected:
|
||||
std::vector<scr_string_t> scriptStrings,
|
||||
std::vector<IndirectAssetReference> indirectAssetReferences) const;
|
||||
|
||||
_NODISCARD XAssetInfoGeneric* GetAssetInfo(const std::string& name) const;
|
||||
[[nodiscard]] XAssetInfoGeneric* GetAssetInfo(const std::string& name) const;
|
||||
|
||||
scr_string_t* varScriptString;
|
||||
|
||||
private:
|
||||
asset_type_t m_asset_type;
|
||||
};
|
||||
|
@ -1,6 +1,6 @@
|
||||
#include "AssetLoadingActions.h"
|
||||
|
||||
AssetLoadingActions::AssetLoadingActions(Zone* zone)
|
||||
AssetLoadingActions::AssetLoadingActions(Zone& zone)
|
||||
: m_zone(zone)
|
||||
{
|
||||
m_zone = zone;
|
||||
}
|
||||
|
@ -4,9 +4,9 @@
|
||||
|
||||
class AssetLoadingActions
|
||||
{
|
||||
protected:
|
||||
Zone* m_zone;
|
||||
|
||||
public:
|
||||
explicit AssetLoadingActions(Zone* zone);
|
||||
explicit AssetLoadingActions(Zone& zone);
|
||||
|
||||
protected:
|
||||
Zone& m_zone;
|
||||
};
|
||||
|
@ -3,9 +3,9 @@
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
|
||||
AssetMarker::AssetMarker(const asset_type_t assetType, Zone* zone)
|
||||
: m_asset_type(assetType),
|
||||
m_zone(zone)
|
||||
AssetMarker::AssetMarker(const asset_type_t assetType, Zone& zone)
|
||||
: m_zone(zone),
|
||||
m_asset_type(assetType)
|
||||
{
|
||||
}
|
||||
|
||||
@ -23,9 +23,9 @@ void AssetMarker::AddDependency(XAssetInfoGeneric* assetInfo)
|
||||
|
||||
void AssetMarker::Mark_ScriptString(const scr_string_t scrString)
|
||||
{
|
||||
assert(scrString < m_zone->m_script_strings.Count());
|
||||
assert(scrString < m_zone.m_script_strings.Count());
|
||||
|
||||
if (scrString >= m_zone->m_script_strings.Count())
|
||||
if (scrString >= m_zone.m_script_strings.Count())
|
||||
return;
|
||||
|
||||
m_used_script_strings.emplace(scrString);
|
||||
@ -57,7 +57,7 @@ void AssetMarker::MarkArray_IndirectAssetRef(const asset_type_t type, const char
|
||||
|
||||
XAssetInfoGeneric* AssetMarker::GetAssetInfoByName(const std::string& name) const
|
||||
{
|
||||
return m_zone->m_pools->GetAsset(m_asset_type, name);
|
||||
return m_zone.m_pools->GetAsset(m_asset_type, name);
|
||||
}
|
||||
|
||||
std::vector<XAssetInfoGeneric*> AssetMarker::GetDependencies() const
|
||||
|
@ -2,21 +2,19 @@
|
||||
|
||||
#include "ContentLoaderBase.h"
|
||||
#include "Pool/XAssetInfo.h"
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "Zone/ZoneTypes.h"
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
class AssetMarker
|
||||
{
|
||||
asset_type_t m_asset_type;
|
||||
|
||||
std::unordered_set<XAssetInfoGeneric*> m_dependencies;
|
||||
std::unordered_set<scr_string_t> m_used_script_strings;
|
||||
std::unordered_set<IndirectAssetReference> m_indirect_asset_references;
|
||||
public:
|
||||
[[nodiscard]] std::vector<XAssetInfoGeneric*> GetDependencies() const;
|
||||
[[nodiscard]] std::vector<scr_string_t> GetUsedScriptStrings() const;
|
||||
[[nodiscard]] std::vector<IndirectAssetReference> GetIndirectAssetReferences() const;
|
||||
|
||||
protected:
|
||||
AssetMarker(asset_type_t assetType, Zone* zone);
|
||||
AssetMarker(asset_type_t assetType, Zone& zone);
|
||||
|
||||
void AddDependency(XAssetInfoGeneric* assetInfo);
|
||||
|
||||
@ -26,12 +24,14 @@ protected:
|
||||
void Mark_IndirectAssetRef(asset_type_t type, const char* assetRefName);
|
||||
void MarkArray_IndirectAssetRef(asset_type_t type, const char** assetRefNames, size_t count);
|
||||
|
||||
_NODISCARD XAssetInfoGeneric* GetAssetInfoByName(const std::string& name) const;
|
||||
[[nodiscard]] XAssetInfoGeneric* GetAssetInfoByName(const std::string& name) const;
|
||||
|
||||
Zone* m_zone;
|
||||
Zone& m_zone;
|
||||
|
||||
public:
|
||||
_NODISCARD std::vector<XAssetInfoGeneric*> GetDependencies() const;
|
||||
_NODISCARD std::vector<scr_string_t> GetUsedScriptStrings() const;
|
||||
_NODISCARD std::vector<IndirectAssetReference> GetIndirectAssetReferences() const;
|
||||
private:
|
||||
asset_type_t m_asset_type;
|
||||
|
||||
std::unordered_set<XAssetInfoGeneric*> m_dependencies;
|
||||
std::unordered_set<scr_string_t> m_used_script_strings;
|
||||
std::unordered_set<IndirectAssetReference> m_indirect_asset_references;
|
||||
};
|
||||
|
@ -2,19 +2,18 @@
|
||||
|
||||
#include <cassert>
|
||||
|
||||
const void* ContentLoaderBase::PTR_FOLLOWING = reinterpret_cast<void*>(-1);
|
||||
const void* ContentLoaderBase::PTR_INSERT = reinterpret_cast<void*>(-2);
|
||||
|
||||
ContentLoaderBase::ContentLoaderBase()
|
||||
ContentLoaderBase::ContentLoaderBase(Zone& zone)
|
||||
: varXString(nullptr),
|
||||
m_zone(nullptr),
|
||||
m_zone(zone),
|
||||
m_memory(*zone.GetMemory()),
|
||||
m_stream(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
ContentLoaderBase::ContentLoaderBase(Zone* zone, IZoneInputStream* stream)
|
||||
ContentLoaderBase::ContentLoaderBase(Zone& zone, IZoneInputStream* stream)
|
||||
: varXString(nullptr),
|
||||
m_zone(zone),
|
||||
m_memory(*zone.GetMemory()),
|
||||
m_stream(stream)
|
||||
{
|
||||
}
|
||||
|
@ -6,20 +6,22 @@
|
||||
class ContentLoaderBase
|
||||
{
|
||||
protected:
|
||||
static const void* PTR_FOLLOWING;
|
||||
static const void* PTR_INSERT;
|
||||
static constexpr auto PTR_FOLLOWING = reinterpret_cast<void*>(-1);
|
||||
static constexpr auto PTR_INSERT = reinterpret_cast<void*>(-2);
|
||||
|
||||
const char** varXString;
|
||||
public:
|
||||
virtual ~ContentLoaderBase() = default;
|
||||
|
||||
Zone* m_zone;
|
||||
IZoneInputStream* m_stream;
|
||||
|
||||
ContentLoaderBase();
|
||||
ContentLoaderBase(Zone* zone, IZoneInputStream* stream);
|
||||
protected:
|
||||
explicit ContentLoaderBase(Zone& zone);
|
||||
ContentLoaderBase(Zone& zone, IZoneInputStream* stream);
|
||||
|
||||
void LoadXString(bool atStreamStart) const;
|
||||
void LoadXStringArray(bool atStreamStart, size_t count);
|
||||
|
||||
public:
|
||||
virtual ~ContentLoaderBase() = default;
|
||||
const char** varXString;
|
||||
|
||||
Zone& m_zone;
|
||||
MemoryManager& m_memory;
|
||||
IZoneInputStream* m_stream;
|
||||
};
|
||||
|
@ -1,12 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include "Zone/Stream/IZoneInputStream.h"
|
||||
#include "Zone/Zone.h"
|
||||
|
||||
class IContentLoadingEntryPoint
|
||||
{
|
||||
public:
|
||||
IContentLoadingEntryPoint() = default;
|
||||
virtual ~IContentLoadingEntryPoint() = default;
|
||||
IContentLoadingEntryPoint(const IContentLoadingEntryPoint& other) = default;
|
||||
IContentLoadingEntryPoint(IContentLoadingEntryPoint&& other) noexcept = default;
|
||||
IContentLoadingEntryPoint& operator=(const IContentLoadingEntryPoint& other) = default;
|
||||
IContentLoadingEntryPoint& operator=(IContentLoadingEntryPoint&& other) noexcept = default;
|
||||
|
||||
virtual void Load(Zone* zone, IZoneInputStream* stream) = 0;
|
||||
virtual void Load(IZoneInputStream* stream) = 0;
|
||||
};
|
||||
|
@ -19,7 +19,7 @@ void StepLoadZoneContent::PerformStep(ZoneLoader* zoneLoader, ILoadingStream* st
|
||||
{
|
||||
auto* inputStream = new XBlockInputStream(zoneLoader->m_blocks, stream, m_offset_block_bit_count, m_insert_block);
|
||||
|
||||
m_content_loader->Load(m_zone, inputStream);
|
||||
m_content_loader->Load(inputStream);
|
||||
|
||||
delete inputStream;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user