103 lines
2.7 KiB
C++

#include "AssetMarker.h"
#include <algorithm>
#include <cassert>
AssetMarker::AssetMarker(const asset_type_t assetType, Zone& zone)
: m_zone(zone),
m_asset_type(assetType)
{
}
void AssetMarker::AddDependency(XAssetInfoGeneric* assetInfo)
{
if (assetInfo == nullptr)
return;
const auto existingEntry = m_dependencies.find(assetInfo);
if (existingEntry != m_dependencies.end())
return;
m_dependencies.emplace(assetInfo);
}
void AssetMarker::Mark_ScriptString(const scr_string_t scrString)
{
assert(scrString < m_zone.m_script_strings.Count());
if (scrString >= m_zone.m_script_strings.Count())
return;
m_used_script_strings.emplace(scrString);
}
void AssetMarker::MarkArray_ScriptString(const scr_string_t* scrStringArray, const size_t count)
{
assert(scrStringArray != nullptr);
for (size_t index = 0; index < count; index++)
Mark_ScriptString(scrStringArray[index]);
}
void AssetMarker::Mark_IndirectAssetRef(asset_type_t type, const char* assetRefName)
{
if (!assetRefName || !assetRefName[0])
return;
m_indirect_asset_references.emplace(type, assetRefName);
}
void AssetMarker::MarkArray_IndirectAssetRef(const asset_type_t type, const char** assetRefNames, const size_t count)
{
assert(assetRefNames != nullptr);
for (size_t index = 0; index < count; index++)
Mark_IndirectAssetRef(type, assetRefNames[index]);
}
XAssetInfoGeneric* AssetMarker::GetAssetInfoByName(const std::string& name) const
{
return m_zone.m_pools->GetAsset(m_asset_type, name);
}
std::vector<XAssetInfoGeneric*> AssetMarker::GetDependencies() const
{
std::vector<XAssetInfoGeneric*> dependencies;
if (!m_dependencies.empty())
{
dependencies.reserve(m_dependencies.size());
for (auto dependency : m_dependencies)
dependencies.push_back(dependency);
}
return dependencies;
}
std::vector<scr_string_t> AssetMarker::GetUsedScriptStrings() const
{
std::vector<scr_string_t> usedScriptStrings;
if (!m_used_script_strings.empty())
{
usedScriptStrings.reserve(m_used_script_strings.size());
for (auto scrString : m_used_script_strings)
usedScriptStrings.push_back(scrString);
std::ranges::sort(usedScriptStrings);
}
return usedScriptStrings;
}
std::vector<IndirectAssetReference> AssetMarker::GetIndirectAssetReferences() const
{
std::vector<IndirectAssetReference> assetReferences;
if (!m_indirect_asset_references.empty())
{
assetReferences.reserve(m_indirect_asset_references.size());
for (const auto& assetReference : m_indirect_asset_references)
assetReferences.emplace_back(assetReference);
}
return assetReferences;
}