OpenAssetTools/src/ZoneLoading/Game/IW3/ContentLoaderIW3.h

26 lines
637 B
C++

#pragma once
#include "Game/IW3/IW3.h"
#include "Loading/ContentLoaderBase.h"
#include "Loading/IContentLoadingEntryPoint.h"
namespace IW3
{
class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
{
public:
explicit ContentLoader(Zone& zone);
void Load(IZoneInputStream* stream) override;
private:
void LoadScriptStringList(bool atStreamStart);
void LoadXAsset(bool atStreamStart) const;
void LoadXAssetArray(bool atStreamStart, size_t count);
XAsset* varXAsset;
ScriptStringList* varScriptStringList;
};
} // namespace IW3