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feat: QOS (007: Quantum of Solace) support (#894)
* feat: QOS (007: Quantum of Solace) support * feat: add qos localize loader * feat: add qos stringtable loader * chore: comment about official zones * fix: add qos gfximage runtime fields * chore: remove useless dev time comments * fix: remove all `static_asserts`s from asset headers causing build fail on x64 * chore: change union ordering of qos `entryInternalData` * chore: move qos asset type enum to qos.h * fix: qos and t4 xsurface index buffer * chore: implement qos MaterialInfo struct * chore: adjust some gfxworld struct members * chore: implement qos PhysPreset and PhysConstraints * chore: fix and adjust slight inconsistencies with qos zone code * chore: reorder qos ZoneCode.lua entries in order of asset type enum * chore: remove asset types that are not actual asset types in zones * chore: check common asset arrays with static_assert * chore: rename qos assets * chore: reorder qos in templates to be in alphabetical order * chore: use function for CopyMipLevel in Dx9TextureLoader * chore: use templates for qos MapEntsDumper * chore: add missing braces in XModelToCommonConverter * chore: add generic way to peek at zone data * Qos does not use a classic ZoneHeader so code needs to be more generic * fix: do not use raw_byte and raw_uint typedefs for qos * fix: not being able to write clipmapmp * chore: additional research on qos vertex property and stuff --------- Co-authored-by: Jan Laupetin <[email protected]>
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@@ -3,6 +3,7 @@
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#include "IW5.h"
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#include <cassert>
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#include <type_traits>
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namespace IW5
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{
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@@ -10,7 +11,7 @@ namespace IW5
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CommonAssetType CommonAssetTypeMapper::GameToCommonAssetType(const asset_type_t gameAssetType) const
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{
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static CommonAssetType lookupTable[static_cast<unsigned>(ASSET_TYPE_COUNT)]{
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static CommonAssetType lookupTable[]{
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CommonAssetType::PHYS_PRESET, // ASSET_TYPE_PHYSPRESET
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CommonAssetType::PHYS_COLL_MAP, // ASSET_TYPE_PHYSCOLLMAP
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CommonAssetType::XANIM, // ASSET_TYPE_XANIMPARTS
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@@ -58,6 +59,7 @@ namespace IW5
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CommonAssetType::VEHICLE, // ASSET_TYPE_VEHICLE
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CommonAssetType::ADDON_MAP_ENTS, // ASSET_TYPE_ADDON_MAP_ENTS
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};
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static_assert(std::extent_v<decltype(lookupTable)> == static_cast<unsigned>(ASSET_TYPE_COUNT));
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assert(gameAssetType < ASSET_TYPE_COUNT);
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return lookupTable[gameAssetType];
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