mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-08-20 22:14:29 +00:00
* feat: QOS (007: Quantum of Solace) support * feat: add qos localize loader * feat: add qos stringtable loader * chore: comment about official zones * fix: add qos gfximage runtime fields * chore: remove useless dev time comments * fix: remove all `static_asserts`s from asset headers causing build fail on x64 * chore: change union ordering of qos `entryInternalData` * chore: move qos asset type enum to qos.h * fix: qos and t4 xsurface index buffer * chore: implement qos MaterialInfo struct * chore: adjust some gfxworld struct members * chore: implement qos PhysPreset and PhysConstraints * chore: fix and adjust slight inconsistencies with qos zone code * chore: reorder qos ZoneCode.lua entries in order of asset type enum * chore: remove asset types that are not actual asset types in zones * chore: check common asset arrays with static_assert * chore: rename qos assets * chore: reorder qos in templates to be in alphabetical order * chore: use function for CopyMipLevel in Dx9TextureLoader * chore: use templates for qos MapEntsDumper * chore: add missing braces in XModelToCommonConverter * chore: add generic way to peek at zone data * Qos does not use a classic ZoneHeader so code needs to be more generic * fix: do not use raw_byte and raw_uint typedefs for qos * fix: not being able to write clipmapmp * chore: additional research on qos vertex property and stuff --------- Co-authored-by: Jan Laupetin <[email protected]>
130 lines
7.8 KiB
C++
130 lines
7.8 KiB
C++
#include "CommonAssetIW5.h"
|
|
|
|
#include "IW5.h"
|
|
|
|
#include <cassert>
|
|
#include <type_traits>
|
|
|
|
namespace IW5
|
|
{
|
|
CommonAssetTypeMapper::CommonAssetTypeMapper() = default;
|
|
|
|
CommonAssetType CommonAssetTypeMapper::GameToCommonAssetType(const asset_type_t gameAssetType) const
|
|
{
|
|
static CommonAssetType lookupTable[]{
|
|
CommonAssetType::PHYS_PRESET, // ASSET_TYPE_PHYSPRESET
|
|
CommonAssetType::PHYS_COLL_MAP, // ASSET_TYPE_PHYSCOLLMAP
|
|
CommonAssetType::XANIM, // ASSET_TYPE_XANIMPARTS
|
|
CommonAssetType::XMODEL_SURFS, // ASSET_TYPE_XMODEL_SURFS
|
|
CommonAssetType::XMODEL, // ASSET_TYPE_XMODEL
|
|
CommonAssetType::MATERIAL, // ASSET_TYPE_MATERIAL
|
|
CommonAssetType::PIXEL_SHADER, // ASSET_TYPE_PIXELSHADER
|
|
CommonAssetType::VERTEX_SHADER, // ASSET_TYPE_VERTEXSHADER
|
|
CommonAssetType::VERTEX_DECL, // ASSET_TYPE_VERTEXDECL
|
|
CommonAssetType::TECHNIQUE_SET, // ASSET_TYPE_TECHNIQUE_SET
|
|
CommonAssetType::IMAGE, // ASSET_TYPE_IMAGE
|
|
CommonAssetType::SOUND, // ASSET_TYPE_SOUND
|
|
CommonAssetType::SOUND_CURVE, // ASSET_TYPE_SOUND_CURVE
|
|
CommonAssetType::LOADED_SOUND, // ASSET_TYPE_LOADED_SOUND
|
|
CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP
|
|
CommonAssetType::COM_WORLD, // ASSET_TYPE_COMWORLD
|
|
CommonAssetType::GLASS_WORLD, // ASSET_TYPE_GLASSWORLD
|
|
CommonAssetType::PATH_DATA, // ASSET_TYPE_PATHDATA
|
|
CommonAssetType::VEHICLE_TRACK, // ASSET_TYPE_VEHICLE_TRACK
|
|
CommonAssetType::MAP_ENTS, // ASSET_TYPE_MAP_ENTS
|
|
CommonAssetType::FX_WORLD, // ASSET_TYPE_FXWORLD
|
|
CommonAssetType::GFX_WORLD, // ASSET_TYPE_GFXWORLD
|
|
CommonAssetType::LIGHT_DEF, // ASSET_TYPE_LIGHT_DEF
|
|
CommonAssetType::UI_MAP, // ASSET_TYPE_UI_MAP
|
|
CommonAssetType::FONT, // ASSET_TYPE_FONT
|
|
CommonAssetType::MENU_LIST, // ASSET_TYPE_MENULIST
|
|
CommonAssetType::MENU, // ASSET_TYPE_MENU
|
|
CommonAssetType::LOCALIZE_ENTRY, // ASSET_TYPE_LOCALIZE_ENTRY
|
|
CommonAssetType::ATTACHMENT, // ASSET_TYPE_ATTACHMENT
|
|
CommonAssetType::WEAPON, // ASSET_TYPE_WEAPON
|
|
CommonAssetType::SOUND_DRIVER_GLOBALS, // ASSET_TYPE_SNDDRIVER_GLOBALS
|
|
CommonAssetType::FX, // ASSET_TYPE_FX
|
|
CommonAssetType::IMPACT_FX, // ASSET_TYPE_IMPACT_FX
|
|
CommonAssetType::SURFACE_FX, // ASSET_TYPE_SURFACE_FX
|
|
CommonAssetType::AI_TYPE, // ASSET_TYPE_AITYPE
|
|
CommonAssetType::MP_TYPE, // ASSET_TYPE_MPTYPE
|
|
CommonAssetType::CHARACTER, // ASSET_TYPE_CHARACTER
|
|
CommonAssetType::XMODEL_ALIAS, // ASSET_TYPE_XMODELALIAS
|
|
CommonAssetType::RAW_FILE, // ASSET_TYPE_RAWFILE
|
|
CommonAssetType::SCRIPT, // ASSET_TYPE_SCRIPTFILE
|
|
CommonAssetType::STRING_TABLE, // ASSET_TYPE_STRINGTABLE
|
|
CommonAssetType::LEADERBOARD, // ASSET_TYPE_LEADERBOARD
|
|
CommonAssetType::STRUCTURED_DATA_DEF, // ASSET_TYPE_STRUCTURED_DATA_DEF
|
|
CommonAssetType::TRACER, // ASSET_TYPE_TRACER
|
|
CommonAssetType::VEHICLE, // ASSET_TYPE_VEHICLE
|
|
CommonAssetType::ADDON_MAP_ENTS, // ASSET_TYPE_ADDON_MAP_ENTS
|
|
};
|
|
static_assert(std::extent_v<decltype(lookupTable)> == static_cast<unsigned>(ASSET_TYPE_COUNT));
|
|
|
|
assert(gameAssetType < ASSET_TYPE_COUNT);
|
|
return lookupTable[gameAssetType];
|
|
}
|
|
|
|
std::optional<asset_type_t> CommonAssetTypeMapper::CommonToGameAssetType(const CommonAssetType commonAssetType) const
|
|
{
|
|
#define MAP_COMMON(common, game) \
|
|
case common: \
|
|
return game;
|
|
|
|
switch (commonAssetType)
|
|
{
|
|
MAP_COMMON(CommonAssetType::PHYS_PRESET, ASSET_TYPE_PHYSPRESET)
|
|
MAP_COMMON(CommonAssetType::PHYS_COLL_MAP, ASSET_TYPE_PHYSCOLLMAP)
|
|
MAP_COMMON(CommonAssetType::XANIM, ASSET_TYPE_XANIMPARTS)
|
|
MAP_COMMON(CommonAssetType::XMODEL_SURFS, ASSET_TYPE_XMODEL_SURFS)
|
|
MAP_COMMON(CommonAssetType::XMODEL, ASSET_TYPE_XMODEL)
|
|
MAP_COMMON(CommonAssetType::MATERIAL, ASSET_TYPE_MATERIAL)
|
|
MAP_COMMON(CommonAssetType::PIXEL_SHADER, ASSET_TYPE_PIXELSHADER)
|
|
MAP_COMMON(CommonAssetType::VERTEX_SHADER, ASSET_TYPE_VERTEXSHADER)
|
|
MAP_COMMON(CommonAssetType::VERTEX_DECL, ASSET_TYPE_VERTEXDECL)
|
|
MAP_COMMON(CommonAssetType::TECHNIQUE_SET, ASSET_TYPE_TECHNIQUE_SET)
|
|
MAP_COMMON(CommonAssetType::IMAGE, ASSET_TYPE_IMAGE)
|
|
MAP_COMMON(CommonAssetType::SOUND, ASSET_TYPE_SOUND)
|
|
MAP_COMMON(CommonAssetType::SOUND_CURVE, ASSET_TYPE_SOUND_CURVE)
|
|
MAP_COMMON(CommonAssetType::LOADED_SOUND, ASSET_TYPE_LOADED_SOUND)
|
|
MAP_COMMON(CommonAssetType::CLIP_MAP, ASSET_TYPE_CLIPMAP)
|
|
MAP_COMMON(CommonAssetType::COM_WORLD, ASSET_TYPE_COMWORLD)
|
|
MAP_COMMON(CommonAssetType::GLASS_WORLD, ASSET_TYPE_GLASSWORLD)
|
|
MAP_COMMON(CommonAssetType::PATH_DATA, ASSET_TYPE_PATHDATA)
|
|
MAP_COMMON(CommonAssetType::VEHICLE_TRACK, ASSET_TYPE_VEHICLE_TRACK)
|
|
MAP_COMMON(CommonAssetType::MAP_ENTS, ASSET_TYPE_MAP_ENTS)
|
|
MAP_COMMON(CommonAssetType::FX_WORLD, ASSET_TYPE_FXWORLD)
|
|
MAP_COMMON(CommonAssetType::GFX_WORLD, ASSET_TYPE_GFXWORLD)
|
|
MAP_COMMON(CommonAssetType::LIGHT_DEF, ASSET_TYPE_LIGHT_DEF)
|
|
MAP_COMMON(CommonAssetType::UI_MAP, ASSET_TYPE_UI_MAP)
|
|
MAP_COMMON(CommonAssetType::FONT, ASSET_TYPE_FONT)
|
|
MAP_COMMON(CommonAssetType::MENU_LIST, ASSET_TYPE_MENULIST)
|
|
MAP_COMMON(CommonAssetType::MENU, ASSET_TYPE_MENU)
|
|
MAP_COMMON(CommonAssetType::LOCALIZE_ENTRY, ASSET_TYPE_LOCALIZE_ENTRY)
|
|
MAP_COMMON(CommonAssetType::ATTACHMENT, ASSET_TYPE_ATTACHMENT)
|
|
MAP_COMMON(CommonAssetType::WEAPON, ASSET_TYPE_WEAPON)
|
|
MAP_COMMON(CommonAssetType::SOUND_DRIVER_GLOBALS, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
|
MAP_COMMON(CommonAssetType::FX, ASSET_TYPE_FX)
|
|
MAP_COMMON(CommonAssetType::IMPACT_FX, ASSET_TYPE_IMPACT_FX)
|
|
MAP_COMMON(CommonAssetType::SURFACE_FX, ASSET_TYPE_SURFACE_FX)
|
|
MAP_COMMON(CommonAssetType::AI_TYPE, ASSET_TYPE_AITYPE)
|
|
MAP_COMMON(CommonAssetType::MP_TYPE, ASSET_TYPE_MPTYPE)
|
|
MAP_COMMON(CommonAssetType::CHARACTER, ASSET_TYPE_CHARACTER)
|
|
MAP_COMMON(CommonAssetType::XMODEL_ALIAS, ASSET_TYPE_XMODELALIAS)
|
|
MAP_COMMON(CommonAssetType::RAW_FILE, ASSET_TYPE_RAWFILE)
|
|
MAP_COMMON(CommonAssetType::SCRIPT, ASSET_TYPE_SCRIPTFILE)
|
|
MAP_COMMON(CommonAssetType::STRING_TABLE, ASSET_TYPE_STRINGTABLE)
|
|
MAP_COMMON(CommonAssetType::LEADERBOARD, ASSET_TYPE_LEADERBOARD)
|
|
MAP_COMMON(CommonAssetType::STRUCTURED_DATA_DEF, ASSET_TYPE_STRUCTURED_DATA_DEF)
|
|
MAP_COMMON(CommonAssetType::TRACER, ASSET_TYPE_TRACER)
|
|
MAP_COMMON(CommonAssetType::VEHICLE, ASSET_TYPE_VEHICLE)
|
|
MAP_COMMON(CommonAssetType::ADDON_MAP_ENTS, ASSET_TYPE_ADDON_MAP_ENTS)
|
|
|
|
default:
|
|
return std::nullopt;
|
|
}
|
|
|
|
#undef MAP_COMMON
|
|
}
|
|
} // namespace IW5
|