Files
OpenAssetTools/src/Common/Game/IW5/CommonAssetIW5.cpp
T
moandJan Laupetin 9f49e0e31c feat: QOS (007: Quantum of Solace) support (#894)
* feat: QOS (007: Quantum of Solace) support

* feat: add qos localize loader

* feat: add qos stringtable loader

* chore: comment about official zones

* fix: add qos gfximage runtime fields

* chore: remove useless dev time comments

* fix: remove all `static_asserts`s from asset headers causing build fail on x64

* chore: change union ordering of qos `entryInternalData`

* chore: move qos asset type enum to qos.h

* fix: qos and t4 xsurface index buffer

* chore: implement qos MaterialInfo struct

* chore: adjust some gfxworld struct members

* chore: implement qos PhysPreset and PhysConstraints

* chore: fix and adjust slight inconsistencies with qos zone code

* chore: reorder qos ZoneCode.lua entries in order of asset type enum

* chore: remove asset types that are not actual asset types in zones

* chore: check common asset arrays with static_assert

* chore: rename qos assets

* chore: reorder qos in templates to be in alphabetical order

* chore: use function for CopyMipLevel in Dx9TextureLoader

* chore: use templates for qos MapEntsDumper

* chore: add missing braces in XModelToCommonConverter

* chore: add generic way to peek at zone data

* Qos does not use a classic ZoneHeader so code needs to be more generic

* fix: do not use raw_byte and raw_uint typedefs for qos

* fix: not being able to write clipmapmp

* chore: additional research on qos vertex property and stuff

---------

Co-authored-by: Jan Laupetin <[email protected]>
2026-08-05 00:32:23 +02:00

130 lines
7.8 KiB
C++

#include "CommonAssetIW5.h"
#include "IW5.h"
#include <cassert>
#include <type_traits>
namespace IW5
{
CommonAssetTypeMapper::CommonAssetTypeMapper() = default;
CommonAssetType CommonAssetTypeMapper::GameToCommonAssetType(const asset_type_t gameAssetType) const
{
static CommonAssetType lookupTable[]{
CommonAssetType::PHYS_PRESET, // ASSET_TYPE_PHYSPRESET
CommonAssetType::PHYS_COLL_MAP, // ASSET_TYPE_PHYSCOLLMAP
CommonAssetType::XANIM, // ASSET_TYPE_XANIMPARTS
CommonAssetType::XMODEL_SURFS, // ASSET_TYPE_XMODEL_SURFS
CommonAssetType::XMODEL, // ASSET_TYPE_XMODEL
CommonAssetType::MATERIAL, // ASSET_TYPE_MATERIAL
CommonAssetType::PIXEL_SHADER, // ASSET_TYPE_PIXELSHADER
CommonAssetType::VERTEX_SHADER, // ASSET_TYPE_VERTEXSHADER
CommonAssetType::VERTEX_DECL, // ASSET_TYPE_VERTEXDECL
CommonAssetType::TECHNIQUE_SET, // ASSET_TYPE_TECHNIQUE_SET
CommonAssetType::IMAGE, // ASSET_TYPE_IMAGE
CommonAssetType::SOUND, // ASSET_TYPE_SOUND
CommonAssetType::SOUND_CURVE, // ASSET_TYPE_SOUND_CURVE
CommonAssetType::LOADED_SOUND, // ASSET_TYPE_LOADED_SOUND
CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP
CommonAssetType::COM_WORLD, // ASSET_TYPE_COMWORLD
CommonAssetType::GLASS_WORLD, // ASSET_TYPE_GLASSWORLD
CommonAssetType::PATH_DATA, // ASSET_TYPE_PATHDATA
CommonAssetType::VEHICLE_TRACK, // ASSET_TYPE_VEHICLE_TRACK
CommonAssetType::MAP_ENTS, // ASSET_TYPE_MAP_ENTS
CommonAssetType::FX_WORLD, // ASSET_TYPE_FXWORLD
CommonAssetType::GFX_WORLD, // ASSET_TYPE_GFXWORLD
CommonAssetType::LIGHT_DEF, // ASSET_TYPE_LIGHT_DEF
CommonAssetType::UI_MAP, // ASSET_TYPE_UI_MAP
CommonAssetType::FONT, // ASSET_TYPE_FONT
CommonAssetType::MENU_LIST, // ASSET_TYPE_MENULIST
CommonAssetType::MENU, // ASSET_TYPE_MENU
CommonAssetType::LOCALIZE_ENTRY, // ASSET_TYPE_LOCALIZE_ENTRY
CommonAssetType::ATTACHMENT, // ASSET_TYPE_ATTACHMENT
CommonAssetType::WEAPON, // ASSET_TYPE_WEAPON
CommonAssetType::SOUND_DRIVER_GLOBALS, // ASSET_TYPE_SNDDRIVER_GLOBALS
CommonAssetType::FX, // ASSET_TYPE_FX
CommonAssetType::IMPACT_FX, // ASSET_TYPE_IMPACT_FX
CommonAssetType::SURFACE_FX, // ASSET_TYPE_SURFACE_FX
CommonAssetType::AI_TYPE, // ASSET_TYPE_AITYPE
CommonAssetType::MP_TYPE, // ASSET_TYPE_MPTYPE
CommonAssetType::CHARACTER, // ASSET_TYPE_CHARACTER
CommonAssetType::XMODEL_ALIAS, // ASSET_TYPE_XMODELALIAS
CommonAssetType::RAW_FILE, // ASSET_TYPE_RAWFILE
CommonAssetType::SCRIPT, // ASSET_TYPE_SCRIPTFILE
CommonAssetType::STRING_TABLE, // ASSET_TYPE_STRINGTABLE
CommonAssetType::LEADERBOARD, // ASSET_TYPE_LEADERBOARD
CommonAssetType::STRUCTURED_DATA_DEF, // ASSET_TYPE_STRUCTURED_DATA_DEF
CommonAssetType::TRACER, // ASSET_TYPE_TRACER
CommonAssetType::VEHICLE, // ASSET_TYPE_VEHICLE
CommonAssetType::ADDON_MAP_ENTS, // ASSET_TYPE_ADDON_MAP_ENTS
};
static_assert(std::extent_v<decltype(lookupTable)> == static_cast<unsigned>(ASSET_TYPE_COUNT));
assert(gameAssetType < ASSET_TYPE_COUNT);
return lookupTable[gameAssetType];
}
std::optional<asset_type_t> CommonAssetTypeMapper::CommonToGameAssetType(const CommonAssetType commonAssetType) const
{
#define MAP_COMMON(common, game) \
case common: \
return game;
switch (commonAssetType)
{
MAP_COMMON(CommonAssetType::PHYS_PRESET, ASSET_TYPE_PHYSPRESET)
MAP_COMMON(CommonAssetType::PHYS_COLL_MAP, ASSET_TYPE_PHYSCOLLMAP)
MAP_COMMON(CommonAssetType::XANIM, ASSET_TYPE_XANIMPARTS)
MAP_COMMON(CommonAssetType::XMODEL_SURFS, ASSET_TYPE_XMODEL_SURFS)
MAP_COMMON(CommonAssetType::XMODEL, ASSET_TYPE_XMODEL)
MAP_COMMON(CommonAssetType::MATERIAL, ASSET_TYPE_MATERIAL)
MAP_COMMON(CommonAssetType::PIXEL_SHADER, ASSET_TYPE_PIXELSHADER)
MAP_COMMON(CommonAssetType::VERTEX_SHADER, ASSET_TYPE_VERTEXSHADER)
MAP_COMMON(CommonAssetType::VERTEX_DECL, ASSET_TYPE_VERTEXDECL)
MAP_COMMON(CommonAssetType::TECHNIQUE_SET, ASSET_TYPE_TECHNIQUE_SET)
MAP_COMMON(CommonAssetType::IMAGE, ASSET_TYPE_IMAGE)
MAP_COMMON(CommonAssetType::SOUND, ASSET_TYPE_SOUND)
MAP_COMMON(CommonAssetType::SOUND_CURVE, ASSET_TYPE_SOUND_CURVE)
MAP_COMMON(CommonAssetType::LOADED_SOUND, ASSET_TYPE_LOADED_SOUND)
MAP_COMMON(CommonAssetType::CLIP_MAP, ASSET_TYPE_CLIPMAP)
MAP_COMMON(CommonAssetType::COM_WORLD, ASSET_TYPE_COMWORLD)
MAP_COMMON(CommonAssetType::GLASS_WORLD, ASSET_TYPE_GLASSWORLD)
MAP_COMMON(CommonAssetType::PATH_DATA, ASSET_TYPE_PATHDATA)
MAP_COMMON(CommonAssetType::VEHICLE_TRACK, ASSET_TYPE_VEHICLE_TRACK)
MAP_COMMON(CommonAssetType::MAP_ENTS, ASSET_TYPE_MAP_ENTS)
MAP_COMMON(CommonAssetType::FX_WORLD, ASSET_TYPE_FXWORLD)
MAP_COMMON(CommonAssetType::GFX_WORLD, ASSET_TYPE_GFXWORLD)
MAP_COMMON(CommonAssetType::LIGHT_DEF, ASSET_TYPE_LIGHT_DEF)
MAP_COMMON(CommonAssetType::UI_MAP, ASSET_TYPE_UI_MAP)
MAP_COMMON(CommonAssetType::FONT, ASSET_TYPE_FONT)
MAP_COMMON(CommonAssetType::MENU_LIST, ASSET_TYPE_MENULIST)
MAP_COMMON(CommonAssetType::MENU, ASSET_TYPE_MENU)
MAP_COMMON(CommonAssetType::LOCALIZE_ENTRY, ASSET_TYPE_LOCALIZE_ENTRY)
MAP_COMMON(CommonAssetType::ATTACHMENT, ASSET_TYPE_ATTACHMENT)
MAP_COMMON(CommonAssetType::WEAPON, ASSET_TYPE_WEAPON)
MAP_COMMON(CommonAssetType::SOUND_DRIVER_GLOBALS, ASSET_TYPE_SNDDRIVER_GLOBALS)
MAP_COMMON(CommonAssetType::FX, ASSET_TYPE_FX)
MAP_COMMON(CommonAssetType::IMPACT_FX, ASSET_TYPE_IMPACT_FX)
MAP_COMMON(CommonAssetType::SURFACE_FX, ASSET_TYPE_SURFACE_FX)
MAP_COMMON(CommonAssetType::AI_TYPE, ASSET_TYPE_AITYPE)
MAP_COMMON(CommonAssetType::MP_TYPE, ASSET_TYPE_MPTYPE)
MAP_COMMON(CommonAssetType::CHARACTER, ASSET_TYPE_CHARACTER)
MAP_COMMON(CommonAssetType::XMODEL_ALIAS, ASSET_TYPE_XMODELALIAS)
MAP_COMMON(CommonAssetType::RAW_FILE, ASSET_TYPE_RAWFILE)
MAP_COMMON(CommonAssetType::SCRIPT, ASSET_TYPE_SCRIPTFILE)
MAP_COMMON(CommonAssetType::STRING_TABLE, ASSET_TYPE_STRINGTABLE)
MAP_COMMON(CommonAssetType::LEADERBOARD, ASSET_TYPE_LEADERBOARD)
MAP_COMMON(CommonAssetType::STRUCTURED_DATA_DEF, ASSET_TYPE_STRUCTURED_DATA_DEF)
MAP_COMMON(CommonAssetType::TRACER, ASSET_TYPE_TRACER)
MAP_COMMON(CommonAssetType::VEHICLE, ASSET_TYPE_VEHICLE)
MAP_COMMON(CommonAssetType::ADDON_MAP_ENTS, ASSET_TYPE_ADDON_MAP_ENTS)
default:
return std::nullopt;
}
#undef MAP_COMMON
}
} // namespace IW5