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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-02-11 10:03:02 +00:00

chore: update ZoneCodeGenerator code style

This commit is contained in:
Jan
2025-04-19 23:01:22 +02:00
parent 9f738da517
commit 9f8a933277
135 changed files with 4406 additions and 4299 deletions

View File

@@ -6,19 +6,6 @@
class InMemoryRepository final : public IDataRepository
{
std::vector<EnumDefinition*> m_enums;
std::vector<StructDefinition*> m_structs;
std::vector<UnionDefinition*> m_unions;
std::vector<TypedefDefinition*> m_typedefs;
std::vector<StructureInformation*> m_structures_information;
std::vector<const FastFileBlock*> m_fast_file_blocks;
std::map<std::string, DataDefinition*> m_data_definitions_by_name;
std::map<std::string, EnumMember*> m_enum_members_by_name;
std::map<std::string, const FastFileBlock*> m_fast_file_blocks_by_name;
std::map<const DefinitionWithMembers*, StructureInformation*> m_structure_information_by_definition;
std::string m_game_name;
Architecture m_architecture;
public:
InMemoryRepository();
~InMemoryRepository() override;
@@ -34,20 +21,34 @@ public:
void Add(std::unique_ptr<StructureInformation> structureInformation) override;
void Add(std::unique_ptr<FastFileBlock> fastFileBlock) override;
_NODISCARD const std::string& GetGameName() const override;
[[nodiscard]] const std::string& GetGameName() const override;
void SetGame(std::string gameName) override;
_NODISCARD Architecture GetArchitecture() const override;
[[nodiscard]] Architecture GetArchitecture() const override;
void SetArchitecture(Architecture architecture) override;
_NODISCARD const std::vector<EnumDefinition*>& GetAllEnums() const override;
_NODISCARD const std::vector<StructDefinition*>& GetAllStructs() const override;
_NODISCARD const std::vector<UnionDefinition*>& GetAllUnions() const override;
_NODISCARD const std::vector<TypedefDefinition*>& GetAllTypedefs() const override;
_NODISCARD const std::vector<StructureInformation*>& GetAllStructureInformation() const override;
_NODISCARD const std::vector<const FastFileBlock*>& GetAllFastFileBlocks() const override;
[[nodiscard]] const std::vector<EnumDefinition*>& GetAllEnums() const override;
[[nodiscard]] const std::vector<StructDefinition*>& GetAllStructs() const override;
[[nodiscard]] const std::vector<UnionDefinition*>& GetAllUnions() const override;
[[nodiscard]] const std::vector<TypedefDefinition*>& GetAllTypedefs() const override;
[[nodiscard]] const std::vector<StructureInformation*>& GetAllStructureInformation() const override;
[[nodiscard]] const std::vector<const FastFileBlock*>& GetAllFastFileBlocks() const override;
_NODISCARD DataDefinition* GetDataDefinitionByName(const std::string& name) const override;
_NODISCARD StructureInformation* GetInformationFor(const DefinitionWithMembers* definitionWithMembers) const override;
_NODISCARD EnumMember* GetEnumMemberByName(const std::string& name) const override;
_NODISCARD const FastFileBlock* GetFastFileBlockByName(const std::string& name) const override;
[[nodiscard]] DataDefinition* GetDataDefinitionByName(const std::string& name) const override;
[[nodiscard]] StructureInformation* GetInformationFor(const DefinitionWithMembers* definitionWithMembers) const override;
[[nodiscard]] EnumMember* GetEnumMemberByName(const std::string& name) const override;
[[nodiscard]] const FastFileBlock* GetFastFileBlockByName(const std::string& name) const override;
private:
std::vector<EnumDefinition*> m_enums;
std::vector<StructDefinition*> m_structs;
std::vector<UnionDefinition*> m_unions;
std::vector<TypedefDefinition*> m_typedefs;
std::vector<StructureInformation*> m_structures_information;
std::vector<const FastFileBlock*> m_fast_file_blocks;
std::map<std::string, DataDefinition*> m_data_definitions_by_name;
std::map<std::string, EnumMember*> m_enum_members_by_name;
std::map<std::string, const FastFileBlock*> m_fast_file_blocks_by_name;
std::map<const DefinitionWithMembers*, StructureInformation*> m_structure_information_by_definition;
std::string m_game_name;
Architecture m_architecture;
};