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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-23 05:12:05 +00:00

chore: move ShaderDumpingZoneState to non-game specific code

This commit is contained in:
Jan Laupetin
2025-11-15 19:21:43 +00:00
parent b8c37e413d
commit a064b5fd71
4 changed files with 55 additions and 47 deletions

View File

@@ -4,6 +4,7 @@
#include "Shader/ShaderCommon.h"
#include "Techset/CommonTechniqueDumper.h"
#include "Techset/CommonTechsetDumper.h"
#include "Techset/ShaderDumpingZoneState.h"
#include "Techset/TechniqueDumpingZoneState.h"
#include <unordered_set>
@@ -12,51 +13,6 @@ using namespace T6;
namespace
{
class ShaderZoneState final : public IZoneAssetDumperState
{
public:
bool ShouldDumpTechnique(const MaterialTechnique* technique)
{
const auto existingTechnique = m_dumped_techniques.find(technique);
if (existingTechnique == m_dumped_techniques.end())
{
m_dumped_techniques.emplace(technique);
return true;
}
return false;
}
bool ShouldDumpPixelShader(const MaterialPixelShader* pixelShader)
{
const auto existingPixelShader = m_dumped_pixel_shaders.find(pixelShader);
if (existingPixelShader == m_dumped_pixel_shaders.end())
{
m_dumped_pixel_shaders.emplace(pixelShader);
return true;
}
return false;
}
bool ShouldDumpVertexShader(const MaterialVertexShader* vertexShader)
{
const auto existingVertexShader = m_dumped_vertex_shaders.find(vertexShader);
if (existingVertexShader == m_dumped_vertex_shaders.end())
{
m_dumped_vertex_shaders.emplace(vertexShader);
return true;
}
return false;
}
private:
std::unordered_set<const MaterialTechnique*> m_dumped_techniques;
std::unordered_set<const MaterialPixelShader*> m_dumped_pixel_shaders;
std::unordered_set<const MaterialVertexShader*> m_dumped_vertex_shaders;
};
void DumpPixelShader(const AssetDumpingContext& context, const MaterialPixelShader& pixelShader)
{
const auto shaderFile = context.OpenAssetFile(shader::GetFileNameForPixelShaderAssetName(pixelShader.name));
@@ -79,7 +35,7 @@ namespace
void DumpShaders(AssetDumpingContext& context, const MaterialTechniqueSet& techset)
{
auto* shaderState = context.GetZoneAssetDumperState<ShaderZoneState>();
auto* shaderState = context.GetZoneAssetDumperState<techset::ShaderDumpingZoneState>();
for (const auto* technique : techset.techniques)
{

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@@ -0,0 +1,31 @@
#include "ShaderDumpingZoneState.h"
namespace techset
{
bool ShaderDumpingZoneState::ShouldDumpTechnique(const void* technique)
{
if (m_dumped_techniques.contains(technique))
return false;
m_dumped_techniques.emplace(technique);
return true;
}
bool ShaderDumpingZoneState::ShouldDumpVertexShader(const void* vertexShader)
{
if (m_dumped_vertex_shaders.contains(vertexShader))
return false;
m_dumped_vertex_shaders.emplace(vertexShader);
return true;
}
bool ShaderDumpingZoneState::ShouldDumpPixelShader(const void* pixelShader)
{
if (m_dumped_pixel_shaders.contains(pixelShader))
return false;
m_dumped_pixel_shaders.emplace(pixelShader);
return true;
}
} // namespace techset

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@@ -0,0 +1,21 @@
#pragma once
#include "Dumping/IZoneAssetDumperState.h"
#include <unordered_set>
namespace techset
{
class ShaderDumpingZoneState final : public IZoneAssetDumperState
{
public:
bool ShouldDumpTechnique(const void* technique);
bool ShouldDumpVertexShader(const void* vertexShader);
bool ShouldDumpPixelShader(const void* pixelShader);
private:
std::unordered_set<const void*> m_dumped_techniques;
std::unordered_set<const void*> m_dumped_vertex_shaders;
std::unordered_set<const void*> m_dumped_pixel_shaders;
};
} // namespace techset

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@@ -4,7 +4,7 @@ namespace techset
{
bool TechniqueDumpingZoneState::ShouldDumpTechnique(const void* technique)
{
if (m_dumped_techniques.find(technique) != m_dumped_techniques.end())
if (m_dumped_techniques.contains(technique))
return false;
m_dumped_techniques.emplace(technique);