mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-12-27 04:21:50 +00:00
chore: restructure Linker and Unlinker for system testing
This commit is contained in:
12
premake5.lua
12
premake5.lua
@@ -129,11 +129,13 @@ group ""
|
||||
include "src/Common.lua"
|
||||
include "src/Cryptography.lua"
|
||||
include "src/ImageConverter.lua"
|
||||
include "src/Linker.lua"
|
||||
include "src/LinkerCli.lua"
|
||||
include "src/Linking.lua"
|
||||
include "src/ModMan.lua"
|
||||
include "src/Parser.lua"
|
||||
include "src/RawTemplater.lua"
|
||||
include "src/Unlinker.lua"
|
||||
include "src/UnlinkerCli.lua"
|
||||
include "src/Unlinking.lua"
|
||||
include "src/Utils.lua"
|
||||
include "src/ZoneCode.lua"
|
||||
include "src/ZoneCodeGeneratorLib.lua"
|
||||
@@ -165,6 +167,8 @@ group "Components"
|
||||
ObjImage:project()
|
||||
ObjLoading:project()
|
||||
ObjWriting:project()
|
||||
Linking:project()
|
||||
Unlinking:project()
|
||||
group ""
|
||||
|
||||
-- Tools group: All projects that compile into the final tools
|
||||
@@ -175,8 +179,8 @@ group ""
|
||||
|
||||
-- Tools group: All projects that compile into the final tools
|
||||
group "Tools"
|
||||
Linker:project()
|
||||
Unlinker:project()
|
||||
LinkerCli:project()
|
||||
UnlinkerCli:project()
|
||||
ImageConverter:project()
|
||||
|
||||
if _OPTIONS["modman"] then
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
Linker = {}
|
||||
|
||||
function Linker:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "Linker")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Linker:link(links)
|
||||
|
||||
end
|
||||
|
||||
function Linker:use()
|
||||
dependson(self:name())
|
||||
end
|
||||
|
||||
function Linker:name()
|
||||
return "Linker"
|
||||
end
|
||||
|
||||
function Linker:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
local links = Links:create()
|
||||
|
||||
project(self:name())
|
||||
targetdir(TargetDirectoryBin)
|
||||
location "%{wks.location}/src/%{prj.name}"
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "Linker/**.h"),
|
||||
path.join(folder, "Linker/**.cpp")
|
||||
}
|
||||
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
ZoneLoading:include(includes)
|
||||
ObjCompiling:include(includes)
|
||||
ObjLoading:include(includes)
|
||||
ObjWriting:include(includes)
|
||||
ZoneWriting:include(includes)
|
||||
|
||||
Raw:use()
|
||||
|
||||
links:linkto(Utils)
|
||||
links:linkto(ObjCompiling)
|
||||
links:linkto(ZoneLoading)
|
||||
links:linkto(ZoneWriting)
|
||||
links:linkto(ObjLoading)
|
||||
links:linkto(ObjWriting)
|
||||
links:linkall()
|
||||
end
|
||||
@@ -1,480 +0,0 @@
|
||||
#include "Linker.h"
|
||||
|
||||
#include "LinkerArgs.h"
|
||||
#include "LinkerPaths.h"
|
||||
#include "ObjContainer/SoundBank/SoundBankWriter.h"
|
||||
#include "ObjWriting.h"
|
||||
#include "SearchPath/OutputPathFilesystem.h"
|
||||
#include "SearchPath/SearchPaths.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
#include "Utils/ObjFileStream.h"
|
||||
#include "Zone/AssetList/AssetList.h"
|
||||
#include "Zone/AssetList/AssetListReader.h"
|
||||
#include "Zone/Definition/ZoneDefinitionStream.h"
|
||||
#include "ZoneCreation/ZoneCreationContext.h"
|
||||
#include "ZoneCreation/ZoneCreator.h"
|
||||
#include "ZoneLoading.h"
|
||||
#include "ZoneWriting.h"
|
||||
|
||||
#include <deque>
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <fstream>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace
|
||||
{
|
||||
class LinkerSearchPathContext
|
||||
{
|
||||
public:
|
||||
explicit LinkerSearchPathContext(const ILinkerSearchPathBuilder& searchPathBuilder)
|
||||
: m_search_path_builder(searchPathBuilder)
|
||||
{
|
||||
m_independent_search_paths = m_search_path_builder.BuildIndependentSearchPaths();
|
||||
if (m_independent_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_independent_search_paths.get());
|
||||
}
|
||||
|
||||
[[nodiscard]] ISearchPath& GetSearchPaths()
|
||||
{
|
||||
return m_search_paths;
|
||||
}
|
||||
|
||||
void LoadProjectSpecific(const std::string& projectName)
|
||||
{
|
||||
m_project_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProject(projectName);
|
||||
if (m_project_specific_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_project_specific_search_paths.get());
|
||||
}
|
||||
|
||||
void UnloadProjectSpecific()
|
||||
{
|
||||
if (!m_project_specific_search_paths)
|
||||
return;
|
||||
|
||||
m_search_paths.RemoveSearchPath(m_project_specific_search_paths.get());
|
||||
m_project_specific_search_paths.reset();
|
||||
}
|
||||
|
||||
void LoadGameSpecific(const std::string& projectName, const GameId game)
|
||||
{
|
||||
m_game_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProjectAndGame(projectName, game);
|
||||
if (m_game_specific_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_game_specific_search_paths.get());
|
||||
}
|
||||
|
||||
void UnloadGameSpecific()
|
||||
{
|
||||
if (!m_game_specific_search_paths)
|
||||
return;
|
||||
|
||||
m_search_paths.RemoveSearchPath(m_game_specific_search_paths.get());
|
||||
m_game_specific_search_paths.reset();
|
||||
}
|
||||
|
||||
private:
|
||||
const ILinkerSearchPathBuilder& m_search_path_builder;
|
||||
std::unique_ptr<ISearchPath> m_independent_search_paths;
|
||||
std::unique_ptr<ISearchPath> m_project_specific_search_paths;
|
||||
std::unique_ptr<ISearchPath> m_game_specific_search_paths;
|
||||
SearchPaths m_search_paths;
|
||||
};
|
||||
|
||||
class LinkerPathManager
|
||||
{
|
||||
public:
|
||||
explicit LinkerPathManager(const LinkerArgs& args)
|
||||
: m_linker_paths(ILinkerPaths::FromArgs(args)),
|
||||
m_asset_paths(m_linker_paths->AssetSearchPaths()),
|
||||
m_gdt_paths(m_linker_paths->GdtSearchPaths()),
|
||||
m_source_paths(m_linker_paths->SourceSearchPaths())
|
||||
{
|
||||
}
|
||||
|
||||
std::unique_ptr<ILinkerPaths> m_linker_paths;
|
||||
LinkerSearchPathContext m_asset_paths;
|
||||
LinkerSearchPathContext m_gdt_paths;
|
||||
LinkerSearchPathContext m_source_paths;
|
||||
};
|
||||
|
||||
class PathProjectContext
|
||||
{
|
||||
public:
|
||||
PathProjectContext(LinkerPathManager& paths, const std::string& projectName)
|
||||
: m_paths(paths)
|
||||
{
|
||||
m_paths.m_asset_paths.LoadProjectSpecific(projectName);
|
||||
m_paths.m_gdt_paths.LoadProjectSpecific(projectName);
|
||||
m_paths.m_source_paths.LoadProjectSpecific(projectName);
|
||||
}
|
||||
|
||||
~PathProjectContext()
|
||||
{
|
||||
m_paths.m_asset_paths.UnloadProjectSpecific();
|
||||
m_paths.m_gdt_paths.UnloadProjectSpecific();
|
||||
m_paths.m_source_paths.UnloadProjectSpecific();
|
||||
}
|
||||
|
||||
PathProjectContext(const PathProjectContext& other) = delete;
|
||||
PathProjectContext(PathProjectContext&& other) noexcept = delete;
|
||||
PathProjectContext& operator=(const PathProjectContext& other) = delete;
|
||||
PathProjectContext& operator=(PathProjectContext&& other) noexcept = delete;
|
||||
|
||||
private:
|
||||
LinkerPathManager& m_paths;
|
||||
};
|
||||
|
||||
class PathGameContext
|
||||
{
|
||||
public:
|
||||
PathGameContext(LinkerPathManager& paths, const std::string& projectName, const GameId game)
|
||||
: m_paths(paths)
|
||||
{
|
||||
m_paths.m_asset_paths.LoadGameSpecific(projectName, game);
|
||||
m_paths.m_gdt_paths.LoadGameSpecific(projectName, game);
|
||||
m_paths.m_source_paths.LoadGameSpecific(projectName, game);
|
||||
}
|
||||
|
||||
~PathGameContext()
|
||||
{
|
||||
m_paths.m_asset_paths.UnloadGameSpecific();
|
||||
m_paths.m_gdt_paths.UnloadGameSpecific();
|
||||
m_paths.m_source_paths.UnloadGameSpecific();
|
||||
}
|
||||
|
||||
PathGameContext(const PathGameContext& other) = delete;
|
||||
PathGameContext(PathGameContext&& other) noexcept = delete;
|
||||
PathGameContext& operator=(const PathGameContext& other) = delete;
|
||||
PathGameContext& operator=(PathGameContext&& other) noexcept = delete;
|
||||
|
||||
private:
|
||||
LinkerPathManager& m_paths;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
class LinkerImpl final : public Linker
|
||||
{
|
||||
std::unique_ptr<ZoneDefinition> ReadZoneDefinition(LinkerPathManager& paths, const std::string& targetName, bool logMissing = true) const
|
||||
{
|
||||
auto& sourceSearchPath = paths.m_source_paths.GetSearchPaths();
|
||||
std::unique_ptr<ZoneDefinition> zoneDefinition;
|
||||
{
|
||||
const auto definitionFileName = std::format("{}.zone", targetName);
|
||||
const auto definitionStream = sourceSearchPath.Open(definitionFileName);
|
||||
if (!definitionStream.IsOpen())
|
||||
{
|
||||
if (logMissing)
|
||||
con::error("Could not find zone definition file for target \"{}\".", targetName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, targetName, definitionFileName, sourceSearchPath);
|
||||
zoneDefinition = zoneDefinitionInputStream.ReadDefinition();
|
||||
}
|
||||
|
||||
if (!zoneDefinition)
|
||||
{
|
||||
con::error("Failed to read zone definition file for target \"{}\".", targetName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return zoneDefinition;
|
||||
}
|
||||
|
||||
bool ReadIgnoreEntries(LinkerPathManager& paths, const std::string& zoneName, const GameId game, AssetList& assetList) const
|
||||
{
|
||||
{
|
||||
AssetListReader assetListReader(paths.m_source_paths.GetSearchPaths(), game);
|
||||
const auto maybeReadAssetList = assetListReader.ReadAssetList(zoneName, false);
|
||||
if (maybeReadAssetList)
|
||||
{
|
||||
assetList.m_entries.reserve(assetList.m_entries.size() + maybeReadAssetList->m_entries.size());
|
||||
for (auto& entry : maybeReadAssetList->m_entries)
|
||||
assetList.m_entries.emplace_back(std::move(entry));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
const auto zoneDefinition = ReadZoneDefinition(paths, zoneName, false);
|
||||
|
||||
if (zoneDefinition)
|
||||
{
|
||||
assetList.m_entries.reserve(assetList.m_entries.size() + zoneDefinition->m_assets.size());
|
||||
for (const auto& entry : zoneDefinition->m_assets)
|
||||
assetList.m_entries.emplace_back(entry.m_asset_type, entry.m_asset_name, entry.m_is_reference);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ProcessZoneDefinitionIgnores(LinkerPathManager& paths, const std::string& targetName, ZoneCreationContext& context) const
|
||||
{
|
||||
if (context.m_definition->m_ignores.empty())
|
||||
return true;
|
||||
|
||||
for (const auto& ignore : context.m_definition->m_ignores)
|
||||
{
|
||||
if (ignore == targetName)
|
||||
continue;
|
||||
|
||||
if (!ReadIgnoreEntries(paths, ignore, context.m_definition->m_game, context.m_ignored_assets))
|
||||
{
|
||||
con::error("Failed to read asset listing for ignoring assets of project \"{}\".", ignore);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool LoadGdtFilesFromZoneDefinition(std::vector<std::unique_ptr<Gdt>>& gdtList, const ZoneDefinition& zoneDefinition, ISearchPath* gdtSearchPath)
|
||||
{
|
||||
for (const auto& gdtName : zoneDefinition.m_gdts)
|
||||
{
|
||||
const auto gdtFile = gdtSearchPath->Open(std::format("{}.gdt", gdtName));
|
||||
if (!gdtFile.IsOpen())
|
||||
{
|
||||
con::error("Failed to open file for gdt \"{}\"", gdtName);
|
||||
return false;
|
||||
}
|
||||
|
||||
GdtReader gdtReader(*gdtFile.m_stream);
|
||||
auto gdt = std::make_unique<Gdt>();
|
||||
if (!gdtReader.Read(*gdt))
|
||||
{
|
||||
con::error("Failed to read gdt file \"{}\"", gdtName);
|
||||
return false;
|
||||
}
|
||||
|
||||
gdtList.emplace_back(std::move(gdt));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<Zone> CreateZoneForDefinition(
|
||||
LinkerPathManager& paths, const fs::path& outDir, const fs::path& cacheDir, const std::string& targetName, ZoneDefinition& zoneDefinition) const
|
||||
{
|
||||
ZoneCreationContext context(&zoneDefinition, &paths.m_asset_paths.GetSearchPaths(), outDir, cacheDir);
|
||||
if (!ProcessZoneDefinitionIgnores(paths, targetName, context))
|
||||
return nullptr;
|
||||
if (!LoadGdtFilesFromZoneDefinition(context.m_gdt_files, zoneDefinition, &paths.m_gdt_paths.GetSearchPaths()))
|
||||
return nullptr;
|
||||
|
||||
return zone_creator::CreateZoneForDefinition(zoneDefinition.m_game, context);
|
||||
}
|
||||
|
||||
static bool WriteZoneToFile(IOutputPath& outPath, const Zone& zone)
|
||||
{
|
||||
const auto stream = outPath.Open(std::format("{}.ff", zone.m_name));
|
||||
if (!stream)
|
||||
{
|
||||
con::error("Failed to open file for zone: {}", zone.m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
con::info("Building zone \"{}\"", zone.m_name);
|
||||
|
||||
if (!ZoneWriting::WriteZone(*stream, zone))
|
||||
{
|
||||
con::error("Writing zone failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
con::info("Created zone \"{}\"", zone.m_name);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuildFastFile(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName, ZoneDefinition& zoneDefinition) const
|
||||
{
|
||||
const fs::path outDir(paths.m_linker_paths->BuildOutputFolderPath(projectName, zoneDefinition.m_game));
|
||||
|
||||
OutputPathFilesystem outputPath(outDir);
|
||||
|
||||
const fs::path cacheDir(paths.m_linker_paths->BuildCacheFolderPath(projectName, zoneDefinition.m_game));
|
||||
SoundBankWriter::OutputPath = outDir;
|
||||
|
||||
const auto zone = CreateZoneForDefinition(paths, outDir, cacheDir, targetName, zoneDefinition);
|
||||
auto result = zone != nullptr;
|
||||
if (zone)
|
||||
result = WriteZoneToFile(outputPath, *zone);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool BuildProject(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName) const
|
||||
{
|
||||
std::deque<std::string> targetsToBuild;
|
||||
std::unordered_set<std::string> alreadyBuiltTargets;
|
||||
|
||||
targetsToBuild.emplace_back(targetName);
|
||||
|
||||
while (!targetsToBuild.empty())
|
||||
{
|
||||
const auto currentTarget = std::move(targetsToBuild.front());
|
||||
targetsToBuild.pop_front();
|
||||
alreadyBuiltTargets.emplace(currentTarget);
|
||||
|
||||
PathProjectContext projectContext(paths, projectName);
|
||||
|
||||
const auto zoneDefinition = ReadZoneDefinition(paths, targetName);
|
||||
if (!zoneDefinition)
|
||||
return false;
|
||||
|
||||
PathGameContext gameContext(paths, projectName, zoneDefinition->m_game);
|
||||
|
||||
if (!zoneDefinition->m_assets.empty())
|
||||
{
|
||||
if (!BuildFastFile(paths, projectName, targetName, *zoneDefinition))
|
||||
return false;
|
||||
|
||||
for (const auto& referencedTarget : zoneDefinition->m_targets_to_build)
|
||||
{
|
||||
if (alreadyBuiltTargets.find(referencedTarget) == alreadyBuiltTargets.end())
|
||||
{
|
||||
targetsToBuild.emplace_back(referencedTarget);
|
||||
con::info("Building referenced target \"{}\"", referencedTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadZones()
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_load)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
{
|
||||
con::error("Could not find zone file to load \"{}\".", zonePath);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zoneDirectory = fs::path(zonePath).remove_filename();
|
||||
if (zoneDirectory.empty())
|
||||
zoneDirectory = fs::current_path();
|
||||
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
|
||||
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
m_loaded_zones.emplace_back(std::move(zone));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadZones()
|
||||
{
|
||||
for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
|
||||
{
|
||||
auto& loadedZone = *i;
|
||||
std::string zoneName = loadedZone->m_name;
|
||||
|
||||
loadedZone.reset();
|
||||
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
m_loaded_zones.clear();
|
||||
}
|
||||
|
||||
static bool GetProjectAndTargetFromProjectSpecifier(const std::string& projectSpecifier, std::string& projectName, std::string& targetName)
|
||||
{
|
||||
const auto targetNameSeparatorIndex = projectSpecifier.find_first_of('/');
|
||||
if (targetNameSeparatorIndex == std::string::npos)
|
||||
{
|
||||
projectName = projectSpecifier;
|
||||
targetName = projectSpecifier;
|
||||
}
|
||||
else if (projectSpecifier.find_first_of('/', targetNameSeparatorIndex + 1) != std::string::npos)
|
||||
{
|
||||
con::error("Project specifier cannot have more than one target name: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
projectName = projectSpecifier.substr(0, targetNameSeparatorIndex);
|
||||
targetName = projectSpecifier.substr(targetNameSeparatorIndex + 1);
|
||||
}
|
||||
|
||||
if (projectName.empty())
|
||||
{
|
||||
con::error("Project name cannot be empty: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (targetName.empty())
|
||||
{
|
||||
con::error("Target name cannot be empty: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public:
|
||||
bool Start(const int argc, const char** argv) override
|
||||
{
|
||||
con::init();
|
||||
|
||||
auto shouldContinue = true;
|
||||
if (!m_args.ParseArgs(argc, argv, shouldContinue))
|
||||
return false;
|
||||
|
||||
if (!shouldContinue)
|
||||
return true;
|
||||
|
||||
LinkerPathManager paths(m_args);
|
||||
|
||||
if (!LoadZones())
|
||||
return false;
|
||||
|
||||
auto result = true;
|
||||
for (const auto& projectSpecifier : m_args.m_project_specifiers_to_build)
|
||||
{
|
||||
std::string projectName;
|
||||
std::string targetName;
|
||||
if (!GetProjectAndTargetFromProjectSpecifier(projectSpecifier, projectName, targetName))
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!BuildProject(paths, projectName, targetName))
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UnloadZones();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
LinkerArgs m_args;
|
||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||
};
|
||||
|
||||
std::unique_ptr<Linker> Linker::Create()
|
||||
{
|
||||
return std::make_unique<LinkerImpl>();
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
#include "Linker.h"
|
||||
|
||||
int main(const int argc, const char** argv)
|
||||
{
|
||||
const auto linker = Linker::Create();
|
||||
|
||||
return linker->Start(argc, argv) ? 0 : 1;
|
||||
}
|
||||
49
src/LinkerCli.lua
Normal file
49
src/LinkerCli.lua
Normal file
@@ -0,0 +1,49 @@
|
||||
LinkerCli = {}
|
||||
|
||||
function LinkerCli:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "LinkerCli")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function LinkerCli:link(links)
|
||||
|
||||
end
|
||||
|
||||
function LinkerCli:use()
|
||||
dependson(self:name())
|
||||
end
|
||||
|
||||
function LinkerCli:name()
|
||||
return "LinkerCli"
|
||||
end
|
||||
|
||||
function LinkerCli:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
local links = Links:create()
|
||||
|
||||
project(self:name())
|
||||
targetdir(TargetDirectoryBin)
|
||||
targetname "Linker"
|
||||
location "%{wks.location}/src/%{prj.name}"
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "LinkerCli/**.h"),
|
||||
path.join(folder, "LinkerCli/**.cpp")
|
||||
}
|
||||
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
Linking:include(includes)
|
||||
|
||||
Raw:use()
|
||||
|
||||
links:linkto(Utils)
|
||||
links:linkto(Linking)
|
||||
links:linkall()
|
||||
end
|
||||
19
src/LinkerCli/main.cpp
Normal file
19
src/LinkerCli/main.cpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include "Linker.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
|
||||
int main(const int argc, const char** argv)
|
||||
{
|
||||
con::init();
|
||||
|
||||
LinkerArgs args;
|
||||
auto shouldContinue = true;
|
||||
if (!args.ParseArgs(argc, argv, shouldContinue))
|
||||
return 1;
|
||||
|
||||
if (!shouldContinue)
|
||||
return 0;
|
||||
|
||||
const auto linker = Linker::Create(std::move(args));
|
||||
|
||||
return linker->Start() ? 0 : 1;
|
||||
}
|
||||
61
src/Linking.lua
Normal file
61
src/Linking.lua
Normal file
@@ -0,0 +1,61 @@
|
||||
Linking = {}
|
||||
|
||||
function Linking:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
ZoneCommon:include(includes)
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "Linking")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Linking:link(links)
|
||||
links:add(self:name())
|
||||
links:linkto(Utils)
|
||||
links:linkto(ObjCompiling)
|
||||
links:linkto(ZoneLoading)
|
||||
links:linkto(ZoneWriting)
|
||||
links:linkto(ObjLoading)
|
||||
links:linkto(ObjWriting)
|
||||
end
|
||||
|
||||
function Linking:use()
|
||||
|
||||
end
|
||||
|
||||
function Linking:name()
|
||||
return "Linking"
|
||||
end
|
||||
|
||||
function Linking:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
|
||||
project(self:name())
|
||||
targetdir(TargetDirectoryLib)
|
||||
location "%{wks.location}/src/%{prj.name}"
|
||||
kind "StaticLib"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "Linking/**.h"),
|
||||
path.join(folder, "Linking/**.cpp")
|
||||
}
|
||||
|
||||
vpaths {
|
||||
["*"] = {
|
||||
path.join(folder, "Linking")
|
||||
}
|
||||
}
|
||||
|
||||
ObjCommon:use()
|
||||
useSourceTemplating("Linking")
|
||||
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
ZoneLoading:include(includes)
|
||||
ObjCompiling:include(includes)
|
||||
ObjLoading:include(includes)
|
||||
ObjWriting:include(includes)
|
||||
ZoneWriting:include(includes)
|
||||
end
|
||||
476
src/Linking/Linker.cpp
Normal file
476
src/Linking/Linker.cpp
Normal file
@@ -0,0 +1,476 @@
|
||||
#include "Linker.h"
|
||||
|
||||
#include "LinkerArgs.h"
|
||||
#include "LinkerPaths.h"
|
||||
#include "ObjContainer/SoundBank/SoundBankWriter.h"
|
||||
#include "ObjWriting.h"
|
||||
#include "SearchPath/OutputPathFilesystem.h"
|
||||
#include "SearchPath/SearchPaths.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
#include "Utils/ObjFileStream.h"
|
||||
#include "Zone/AssetList/AssetList.h"
|
||||
#include "Zone/AssetList/AssetListReader.h"
|
||||
#include "Zone/Definition/ZoneDefinitionStream.h"
|
||||
#include "ZoneCreation/ZoneCreationContext.h"
|
||||
#include "ZoneCreation/ZoneCreator.h"
|
||||
#include "ZoneLoading.h"
|
||||
#include "ZoneWriting.h"
|
||||
|
||||
#include <deque>
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <fstream>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace
|
||||
{
|
||||
class LinkerSearchPathContext
|
||||
{
|
||||
public:
|
||||
explicit LinkerSearchPathContext(const ILinkerSearchPathBuilder& searchPathBuilder)
|
||||
: m_search_path_builder(searchPathBuilder)
|
||||
{
|
||||
m_independent_search_paths = m_search_path_builder.BuildIndependentSearchPaths();
|
||||
if (m_independent_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_independent_search_paths.get());
|
||||
}
|
||||
|
||||
[[nodiscard]] ISearchPath& GetSearchPaths()
|
||||
{
|
||||
return m_search_paths;
|
||||
}
|
||||
|
||||
void LoadProjectSpecific(const std::string& projectName)
|
||||
{
|
||||
m_project_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProject(projectName);
|
||||
if (m_project_specific_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_project_specific_search_paths.get());
|
||||
}
|
||||
|
||||
void UnloadProjectSpecific()
|
||||
{
|
||||
if (!m_project_specific_search_paths)
|
||||
return;
|
||||
|
||||
m_search_paths.RemoveSearchPath(m_project_specific_search_paths.get());
|
||||
m_project_specific_search_paths.reset();
|
||||
}
|
||||
|
||||
void LoadGameSpecific(const std::string& projectName, const GameId game)
|
||||
{
|
||||
m_game_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProjectAndGame(projectName, game);
|
||||
if (m_game_specific_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_game_specific_search_paths.get());
|
||||
}
|
||||
|
||||
void UnloadGameSpecific()
|
||||
{
|
||||
if (!m_game_specific_search_paths)
|
||||
return;
|
||||
|
||||
m_search_paths.RemoveSearchPath(m_game_specific_search_paths.get());
|
||||
m_game_specific_search_paths.reset();
|
||||
}
|
||||
|
||||
private:
|
||||
const ILinkerSearchPathBuilder& m_search_path_builder;
|
||||
std::unique_ptr<ISearchPath> m_independent_search_paths;
|
||||
std::unique_ptr<ISearchPath> m_project_specific_search_paths;
|
||||
std::unique_ptr<ISearchPath> m_game_specific_search_paths;
|
||||
SearchPaths m_search_paths;
|
||||
};
|
||||
|
||||
class LinkerPathManager
|
||||
{
|
||||
public:
|
||||
explicit LinkerPathManager(const LinkerArgs& args)
|
||||
: m_linker_paths(ILinkerPaths::FromArgs(args)),
|
||||
m_asset_paths(m_linker_paths->AssetSearchPaths()),
|
||||
m_gdt_paths(m_linker_paths->GdtSearchPaths()),
|
||||
m_source_paths(m_linker_paths->SourceSearchPaths())
|
||||
{
|
||||
}
|
||||
|
||||
std::unique_ptr<ILinkerPaths> m_linker_paths;
|
||||
LinkerSearchPathContext m_asset_paths;
|
||||
LinkerSearchPathContext m_gdt_paths;
|
||||
LinkerSearchPathContext m_source_paths;
|
||||
};
|
||||
|
||||
class PathProjectContext
|
||||
{
|
||||
public:
|
||||
PathProjectContext(LinkerPathManager& paths, const std::string& projectName)
|
||||
: m_paths(paths)
|
||||
{
|
||||
m_paths.m_asset_paths.LoadProjectSpecific(projectName);
|
||||
m_paths.m_gdt_paths.LoadProjectSpecific(projectName);
|
||||
m_paths.m_source_paths.LoadProjectSpecific(projectName);
|
||||
}
|
||||
|
||||
~PathProjectContext()
|
||||
{
|
||||
m_paths.m_asset_paths.UnloadProjectSpecific();
|
||||
m_paths.m_gdt_paths.UnloadProjectSpecific();
|
||||
m_paths.m_source_paths.UnloadProjectSpecific();
|
||||
}
|
||||
|
||||
PathProjectContext(const PathProjectContext& other) = delete;
|
||||
PathProjectContext(PathProjectContext&& other) noexcept = delete;
|
||||
PathProjectContext& operator=(const PathProjectContext& other) = delete;
|
||||
PathProjectContext& operator=(PathProjectContext&& other) noexcept = delete;
|
||||
|
||||
private:
|
||||
LinkerPathManager& m_paths;
|
||||
};
|
||||
|
||||
class PathGameContext
|
||||
{
|
||||
public:
|
||||
PathGameContext(LinkerPathManager& paths, const std::string& projectName, const GameId game)
|
||||
: m_paths(paths)
|
||||
{
|
||||
m_paths.m_asset_paths.LoadGameSpecific(projectName, game);
|
||||
m_paths.m_gdt_paths.LoadGameSpecific(projectName, game);
|
||||
m_paths.m_source_paths.LoadGameSpecific(projectName, game);
|
||||
}
|
||||
|
||||
~PathGameContext()
|
||||
{
|
||||
m_paths.m_asset_paths.UnloadGameSpecific();
|
||||
m_paths.m_gdt_paths.UnloadGameSpecific();
|
||||
m_paths.m_source_paths.UnloadGameSpecific();
|
||||
}
|
||||
|
||||
PathGameContext(const PathGameContext& other) = delete;
|
||||
PathGameContext(PathGameContext&& other) noexcept = delete;
|
||||
PathGameContext& operator=(const PathGameContext& other) = delete;
|
||||
PathGameContext& operator=(PathGameContext&& other) noexcept = delete;
|
||||
|
||||
private:
|
||||
LinkerPathManager& m_paths;
|
||||
};
|
||||
|
||||
class LinkerImpl final : public Linker
|
||||
{
|
||||
public:
|
||||
LinkerImpl(LinkerArgs args)
|
||||
: m_args(std::move(args))
|
||||
{
|
||||
}
|
||||
|
||||
bool Start() override
|
||||
{
|
||||
LinkerPathManager paths(m_args);
|
||||
|
||||
if (!LoadZones())
|
||||
return false;
|
||||
|
||||
auto result = true;
|
||||
for (const auto& projectSpecifier : m_args.m_project_specifiers_to_build)
|
||||
{
|
||||
std::string projectName;
|
||||
std::string targetName;
|
||||
if (!GetProjectAndTargetFromProjectSpecifier(projectSpecifier, projectName, targetName))
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!BuildProject(paths, projectName, targetName))
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UnloadZones();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<ZoneDefinition> ReadZoneDefinition(LinkerPathManager& paths, const std::string& targetName, bool logMissing = true) const
|
||||
{
|
||||
auto& sourceSearchPath = paths.m_source_paths.GetSearchPaths();
|
||||
std::unique_ptr<ZoneDefinition> zoneDefinition;
|
||||
{
|
||||
const auto definitionFileName = std::format("{}.zone", targetName);
|
||||
const auto definitionStream = sourceSearchPath.Open(definitionFileName);
|
||||
if (!definitionStream.IsOpen())
|
||||
{
|
||||
if (logMissing)
|
||||
con::error("Could not find zone definition file for target \"{}\".", targetName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, targetName, definitionFileName, sourceSearchPath);
|
||||
zoneDefinition = zoneDefinitionInputStream.ReadDefinition();
|
||||
}
|
||||
|
||||
if (!zoneDefinition)
|
||||
{
|
||||
con::error("Failed to read zone definition file for target \"{}\".", targetName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return zoneDefinition;
|
||||
}
|
||||
|
||||
bool ReadIgnoreEntries(LinkerPathManager& paths, const std::string& zoneName, const GameId game, AssetList& assetList) const
|
||||
{
|
||||
{
|
||||
AssetListReader assetListReader(paths.m_source_paths.GetSearchPaths(), game);
|
||||
const auto maybeReadAssetList = assetListReader.ReadAssetList(zoneName, false);
|
||||
if (maybeReadAssetList)
|
||||
{
|
||||
assetList.m_entries.reserve(assetList.m_entries.size() + maybeReadAssetList->m_entries.size());
|
||||
for (auto& entry : maybeReadAssetList->m_entries)
|
||||
assetList.m_entries.emplace_back(std::move(entry));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
const auto zoneDefinition = ReadZoneDefinition(paths, zoneName, false);
|
||||
|
||||
if (zoneDefinition)
|
||||
{
|
||||
assetList.m_entries.reserve(assetList.m_entries.size() + zoneDefinition->m_assets.size());
|
||||
for (const auto& entry : zoneDefinition->m_assets)
|
||||
assetList.m_entries.emplace_back(entry.m_asset_type, entry.m_asset_name, entry.m_is_reference);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ProcessZoneDefinitionIgnores(LinkerPathManager& paths, const std::string& targetName, ZoneCreationContext& context) const
|
||||
{
|
||||
if (context.m_definition->m_ignores.empty())
|
||||
return true;
|
||||
|
||||
for (const auto& ignore : context.m_definition->m_ignores)
|
||||
{
|
||||
if (ignore == targetName)
|
||||
continue;
|
||||
|
||||
if (!ReadIgnoreEntries(paths, ignore, context.m_definition->m_game, context.m_ignored_assets))
|
||||
{
|
||||
con::error("Failed to read asset listing for ignoring assets of project \"{}\".", ignore);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool LoadGdtFilesFromZoneDefinition(std::vector<std::unique_ptr<Gdt>>& gdtList, const ZoneDefinition& zoneDefinition, ISearchPath* gdtSearchPath)
|
||||
{
|
||||
for (const auto& gdtName : zoneDefinition.m_gdts)
|
||||
{
|
||||
const auto gdtFile = gdtSearchPath->Open(std::format("{}.gdt", gdtName));
|
||||
if (!gdtFile.IsOpen())
|
||||
{
|
||||
con::error("Failed to open file for gdt \"{}\"", gdtName);
|
||||
return false;
|
||||
}
|
||||
|
||||
GdtReader gdtReader(*gdtFile.m_stream);
|
||||
auto gdt = std::make_unique<Gdt>();
|
||||
if (!gdtReader.Read(*gdt))
|
||||
{
|
||||
con::error("Failed to read gdt file \"{}\"", gdtName);
|
||||
return false;
|
||||
}
|
||||
|
||||
gdtList.emplace_back(std::move(gdt));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<Zone> CreateZoneForDefinition(
|
||||
LinkerPathManager& paths, const fs::path& outDir, const fs::path& cacheDir, const std::string& targetName, ZoneDefinition& zoneDefinition) const
|
||||
{
|
||||
ZoneCreationContext context(&zoneDefinition, &paths.m_asset_paths.GetSearchPaths(), outDir, cacheDir);
|
||||
if (!ProcessZoneDefinitionIgnores(paths, targetName, context))
|
||||
return nullptr;
|
||||
if (!LoadGdtFilesFromZoneDefinition(context.m_gdt_files, zoneDefinition, &paths.m_gdt_paths.GetSearchPaths()))
|
||||
return nullptr;
|
||||
|
||||
return zone_creator::CreateZoneForDefinition(zoneDefinition.m_game, context);
|
||||
}
|
||||
|
||||
static bool WriteZoneToFile(IOutputPath& outPath, const Zone& zone)
|
||||
{
|
||||
const auto stream = outPath.Open(std::format("{}.ff", zone.m_name));
|
||||
if (!stream)
|
||||
{
|
||||
con::error("Failed to open file for zone: {}", zone.m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
con::info("Building zone \"{}\"", zone.m_name);
|
||||
|
||||
if (!ZoneWriting::WriteZone(*stream, zone))
|
||||
{
|
||||
con::error("Writing zone failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
con::info("Created zone \"{}\"", zone.m_name);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuildFastFile(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName, ZoneDefinition& zoneDefinition) const
|
||||
{
|
||||
const fs::path outDir(paths.m_linker_paths->BuildOutputFolderPath(projectName, zoneDefinition.m_game));
|
||||
|
||||
OutputPathFilesystem outputPath(outDir);
|
||||
|
||||
const fs::path cacheDir(paths.m_linker_paths->BuildCacheFolderPath(projectName, zoneDefinition.m_game));
|
||||
SoundBankWriter::OutputPath = outDir;
|
||||
|
||||
const auto zone = CreateZoneForDefinition(paths, outDir, cacheDir, targetName, zoneDefinition);
|
||||
auto result = zone != nullptr;
|
||||
if (zone)
|
||||
result = WriteZoneToFile(outputPath, *zone);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool BuildProject(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName) const
|
||||
{
|
||||
std::deque<std::string> targetsToBuild;
|
||||
std::unordered_set<std::string> alreadyBuiltTargets;
|
||||
|
||||
targetsToBuild.emplace_back(targetName);
|
||||
|
||||
while (!targetsToBuild.empty())
|
||||
{
|
||||
const auto currentTarget = std::move(targetsToBuild.front());
|
||||
targetsToBuild.pop_front();
|
||||
alreadyBuiltTargets.emplace(currentTarget);
|
||||
|
||||
PathProjectContext projectContext(paths, projectName);
|
||||
|
||||
const auto zoneDefinition = ReadZoneDefinition(paths, targetName);
|
||||
if (!zoneDefinition)
|
||||
return false;
|
||||
|
||||
PathGameContext gameContext(paths, projectName, zoneDefinition->m_game);
|
||||
|
||||
if (!zoneDefinition->m_assets.empty())
|
||||
{
|
||||
if (!BuildFastFile(paths, projectName, targetName, *zoneDefinition))
|
||||
return false;
|
||||
|
||||
for (const auto& referencedTarget : zoneDefinition->m_targets_to_build)
|
||||
{
|
||||
if (alreadyBuiltTargets.find(referencedTarget) == alreadyBuiltTargets.end())
|
||||
{
|
||||
targetsToBuild.emplace_back(referencedTarget);
|
||||
con::info("Building referenced target \"{}\"", referencedTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadZones()
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_load)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
{
|
||||
con::error("Could not find zone file to load \"{}\".", zonePath);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zoneDirectory = fs::path(zonePath).remove_filename();
|
||||
if (zoneDirectory.empty())
|
||||
zoneDirectory = fs::current_path();
|
||||
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
|
||||
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
m_loaded_zones.emplace_back(std::move(zone));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadZones()
|
||||
{
|
||||
for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
|
||||
{
|
||||
auto& loadedZone = *i;
|
||||
std::string zoneName = loadedZone->m_name;
|
||||
|
||||
loadedZone.reset();
|
||||
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
m_loaded_zones.clear();
|
||||
}
|
||||
|
||||
static bool GetProjectAndTargetFromProjectSpecifier(const std::string& projectSpecifier, std::string& projectName, std::string& targetName)
|
||||
{
|
||||
const auto targetNameSeparatorIndex = projectSpecifier.find_first_of('/');
|
||||
if (targetNameSeparatorIndex == std::string::npos)
|
||||
{
|
||||
projectName = projectSpecifier;
|
||||
targetName = projectSpecifier;
|
||||
}
|
||||
else if (projectSpecifier.find_first_of('/', targetNameSeparatorIndex + 1) != std::string::npos)
|
||||
{
|
||||
con::error("Project specifier cannot have more than one target name: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
projectName = projectSpecifier.substr(0, targetNameSeparatorIndex);
|
||||
targetName = projectSpecifier.substr(targetNameSeparatorIndex + 1);
|
||||
}
|
||||
|
||||
if (projectName.empty())
|
||||
{
|
||||
con::error("Project name cannot be empty: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (targetName.empty())
|
||||
{
|
||||
con::error("Target name cannot be empty: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LinkerArgs m_args;
|
||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
std::unique_ptr<Linker> Linker::Create(LinkerArgs args)
|
||||
{
|
||||
return std::make_unique<LinkerImpl>(std::move(args));
|
||||
}
|
||||
@@ -1,16 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "LinkerArgs.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class Linker
|
||||
{
|
||||
public:
|
||||
Linker() = default;
|
||||
virtual ~Linker() = default;
|
||||
|
||||
Linker(const Linker& other) = delete;
|
||||
Linker(Linker&& other) noexcept = delete;
|
||||
Linker& operator=(const Linker& other) = delete;
|
||||
Linker& operator=(Linker&& other) noexcept = delete;
|
||||
static std::unique_ptr<Linker> Create(LinkerArgs args);
|
||||
|
||||
/**
|
||||
* \brief Starts the Linker application logic.
|
||||
@@ -18,7 +17,5 @@ public:
|
||||
* \param argv The command line arguments.
|
||||
* \return \c true if the application was successful or \c false if an error occurred.
|
||||
*/
|
||||
virtual bool Start(int argc, const char** argv) = 0;
|
||||
|
||||
static std::unique_ptr<Linker> Create();
|
||||
virtual bool Start() = 0;
|
||||
};
|
||||
@@ -1,52 +0,0 @@
|
||||
Unlinker = {}
|
||||
|
||||
function Unlinker:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "Unlinker")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Unlinker:link(links)
|
||||
|
||||
end
|
||||
|
||||
function Unlinker:use()
|
||||
dependson(self:name())
|
||||
end
|
||||
|
||||
function Unlinker:name()
|
||||
return "Unlinker"
|
||||
end
|
||||
|
||||
function Unlinker:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
local links = Links:create()
|
||||
|
||||
project(self:name())
|
||||
targetdir(TargetDirectoryBin)
|
||||
location "%{wks.location}/src/%{prj.name}"
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "Unlinker/**.h"),
|
||||
path.join(folder, "Unlinker/**.cpp")
|
||||
}
|
||||
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
ZoneLoading:include(includes)
|
||||
ObjLoading:include(includes)
|
||||
ObjWriting:include(includes)
|
||||
|
||||
Raw:use()
|
||||
|
||||
links:linkto(Utils)
|
||||
links:linkto(ZoneLoading)
|
||||
links:linkto(ObjLoading)
|
||||
links:linkto(ObjWriting)
|
||||
links:linkall()
|
||||
end
|
||||
@@ -1,342 +0,0 @@
|
||||
#include "Unlinker.h"
|
||||
|
||||
#include "ContentLister/ContentPrinter.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "IObjWriter.h"
|
||||
#include "ObjWriting.h"
|
||||
#include "SearchPath/IWD.h"
|
||||
#include "SearchPath/OutputPathFilesystem.h"
|
||||
#include "UnlinkerArgs.h"
|
||||
#include "UnlinkerPaths.h"
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
#include "Utils/ObjFileStream.h"
|
||||
#include "Zone/Definition/ZoneDefWriter.h"
|
||||
#include "ZoneLoading.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <fstream>
|
||||
#include <regex>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
class Unlinker::Impl
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \copydoc Unlinker::Start
|
||||
*/
|
||||
bool Start(const int argc, const char** argv)
|
||||
{
|
||||
con::init();
|
||||
|
||||
auto shouldContinue = true;
|
||||
if (!m_args.ParseArgs(argc, argv, shouldContinue))
|
||||
return false;
|
||||
|
||||
if (!shouldContinue)
|
||||
return true;
|
||||
|
||||
UnlinkerPaths paths;
|
||||
if (!paths.LoadUserPaths(m_args))
|
||||
return false;
|
||||
|
||||
if (!LoadZones(paths))
|
||||
return false;
|
||||
|
||||
const auto result = UnlinkZones(paths);
|
||||
|
||||
UnloadZones();
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]] bool ShouldLoadObj() const
|
||||
{
|
||||
return m_args.m_task != UnlinkerArgs::ProcessingTask::LIST && !m_args.m_skip_obj;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool WriteZoneDefinitionFile(const Zone& zone, const fs::path& zoneDefinitionFileFolder) const
|
||||
{
|
||||
auto zoneDefinitionFilePath(zoneDefinitionFileFolder);
|
||||
zoneDefinitionFilePath.append(zone.m_name);
|
||||
zoneDefinitionFilePath.replace_extension(".zone");
|
||||
|
||||
std::ofstream zoneDefinitionFile(zoneDefinitionFilePath, std::fstream::out | std::fstream::binary);
|
||||
if (!zoneDefinitionFile.is_open())
|
||||
{
|
||||
con::error("Failed to open file for zone definition file of zone \"{}\".", zone.m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto* zoneDefWriter = IZoneDefWriter::GetZoneDefWriterForGame(zone.m_game_id);
|
||||
zoneDefWriter->WriteZoneDef(zoneDefinitionFile, zone, m_args.m_use_gdt);
|
||||
|
||||
zoneDefinitionFile.close();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool OpenGdtFile(const Zone& zone, const fs::path& outputFolder, std::ofstream& stream)
|
||||
{
|
||||
auto gdtFilePath(outputFolder);
|
||||
gdtFilePath.append("source_data");
|
||||
|
||||
fs::create_directories(gdtFilePath);
|
||||
|
||||
gdtFilePath.append(zone.m_name);
|
||||
gdtFilePath.replace_extension(".gdt");
|
||||
|
||||
stream = std::ofstream(gdtFilePath, std::fstream::out | std::fstream::binary);
|
||||
if (!stream.is_open())
|
||||
{
|
||||
con::error("Failed to open file for zone definition file of zone \"{}\".", zone.m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UpdateAssetIncludesAndExcludes(const AssetDumpingContext& context) const
|
||||
{
|
||||
const auto assetTypeCount = context.m_zone.m_pools->GetAssetTypeCount();
|
||||
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield = std::vector<bool>(assetTypeCount);
|
||||
|
||||
std::vector<bool> handledSpecifiedAssets(m_args.m_specified_asset_types.size());
|
||||
for (auto i = 0u; i < assetTypeCount; i++)
|
||||
{
|
||||
const auto assetTypeName = std::string(*context.m_zone.m_pools->GetAssetTypeName(i));
|
||||
|
||||
const auto foundSpecifiedEntry = m_args.m_specified_asset_type_map.find(assetTypeName);
|
||||
if (foundSpecifiedEntry != m_args.m_specified_asset_type_map.end())
|
||||
{
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield[i] = m_args.m_asset_type_handling == UnlinkerArgs::AssetTypeHandling::INCLUDE;
|
||||
assert(foundSpecifiedEntry->second < handledSpecifiedAssets.size());
|
||||
handledSpecifiedAssets[foundSpecifiedEntry->second] = true;
|
||||
}
|
||||
else
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield[i] = m_args.m_asset_type_handling == UnlinkerArgs::AssetTypeHandling::EXCLUDE;
|
||||
}
|
||||
|
||||
auto anySpecifiedValueInvalid = false;
|
||||
for (auto i = 0u; i < handledSpecifiedAssets.size(); i++)
|
||||
{
|
||||
if (!handledSpecifiedAssets[i])
|
||||
{
|
||||
con::error("Unknown asset type \"{}\"", m_args.m_specified_asset_types[i]);
|
||||
anySpecifiedValueInvalid = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (anySpecifiedValueInvalid)
|
||||
{
|
||||
con::error("Valid asset types are:");
|
||||
|
||||
auto first = true;
|
||||
std::ostringstream ss;
|
||||
for (auto i = 0u; i < assetTypeCount; i++)
|
||||
{
|
||||
const auto assetTypeName = std::string(*context.m_zone.m_pools->GetAssetTypeName(i));
|
||||
|
||||
if (first)
|
||||
first = false;
|
||||
else
|
||||
ss << ", ";
|
||||
ss << assetTypeName;
|
||||
}
|
||||
con::error(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Performs the tasks specified by the command line arguments on the specified zone.
|
||||
* \param searchPath The search path for obj data.
|
||||
* \param zone The zone to handle.
|
||||
* \return \c true if handling the zone was successful, otherwise \c false
|
||||
*/
|
||||
bool HandleZone(ISearchPath& searchPath, Zone& zone) const
|
||||
{
|
||||
if (m_args.m_task == UnlinkerArgs::ProcessingTask::LIST)
|
||||
{
|
||||
const ContentPrinter printer(zone);
|
||||
printer.PrintContent();
|
||||
}
|
||||
else if (m_args.m_task == UnlinkerArgs::ProcessingTask::DUMP)
|
||||
{
|
||||
const auto outputFolderPathStr = m_args.GetOutputFolderPathForZone(zone);
|
||||
const fs::path outputFolderPath(outputFolderPathStr);
|
||||
fs::create_directories(outputFolderPath);
|
||||
|
||||
fs::path zoneDefinitionFileFolder(outputFolderPath);
|
||||
zoneDefinitionFileFolder.append("zone_source");
|
||||
fs::create_directories(zoneDefinitionFileFolder);
|
||||
|
||||
if (!WriteZoneDefinitionFile(zone, zoneDefinitionFileFolder))
|
||||
return false;
|
||||
|
||||
OutputPathFilesystem outputFolderOutputPath(outputFolderPath);
|
||||
AssetDumpingContext context(zone, outputFolderPathStr, outputFolderOutputPath, searchPath, std::nullopt);
|
||||
|
||||
std::ofstream gdtStream;
|
||||
if (m_args.m_use_gdt)
|
||||
{
|
||||
if (!OpenGdtFile(zone, outputFolderPath, gdtStream))
|
||||
return false;
|
||||
auto gdt = std::make_unique<GdtOutputStream>(gdtStream);
|
||||
gdt->BeginStream();
|
||||
|
||||
const auto* game = IGame::GetGameById(zone.m_game_id);
|
||||
gdt->WriteVersion(GdtVersion(game->GetShortName(), 1));
|
||||
|
||||
context.m_gdt = std::move(gdt);
|
||||
}
|
||||
|
||||
UpdateAssetIncludesAndExcludes(context);
|
||||
|
||||
const auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game_id);
|
||||
|
||||
auto result = objWriter->DumpZone(context);
|
||||
|
||||
if (m_args.m_use_gdt)
|
||||
{
|
||||
context.m_gdt->EndStream();
|
||||
gdtStream.close();
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
con::error("Dumping zone failed!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadZones(UnlinkerPaths& paths)
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_load)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
{
|
||||
con::error("Could not find file \"{}\".", zonePath);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto absoluteZoneDirectory = absolute(std::filesystem::path(zonePath).remove_filename()).string();
|
||||
|
||||
auto searchPathsForZone = paths.GetSearchPathsForZone(absoluteZoneDirectory);
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
if (ShouldLoadObj())
|
||||
{
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
|
||||
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
|
||||
}
|
||||
|
||||
m_loaded_zones.emplace_back(std::move(zone));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadZones()
|
||||
{
|
||||
for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
|
||||
{
|
||||
auto& loadedZone = *i;
|
||||
|
||||
// Copy zone name since we deallocate before logging
|
||||
const auto zoneName = loadedZone->m_name;
|
||||
|
||||
if (ShouldLoadObj())
|
||||
{
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZone->m_game_id);
|
||||
objLoader->UnloadContainersOfZone(*loadedZone);
|
||||
}
|
||||
|
||||
loadedZone.reset();
|
||||
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
m_loaded_zones.clear();
|
||||
}
|
||||
|
||||
bool UnlinkZones(UnlinkerPaths& paths) const
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_unlink)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
{
|
||||
con::error("Could not find file \"{}\".", zonePath);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto zoneDirectory = fs::path(zonePath).remove_filename();
|
||||
if (zoneDirectory.empty())
|
||||
zoneDirectory = fs::current_path();
|
||||
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
|
||||
|
||||
auto searchPathsForZone = paths.GetSearchPathsForZone(absoluteZoneDirectory);
|
||||
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
|
||||
if (ShouldLoadObj())
|
||||
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
|
||||
|
||||
if (!HandleZone(*searchPathsForZone, *zone))
|
||||
return false;
|
||||
|
||||
if (ShouldLoadObj())
|
||||
objLoader->UnloadContainersOfZone(*zone);
|
||||
|
||||
// Copy zone name for using it after freeing the zone
|
||||
std::string zoneName = zone->m_name;
|
||||
zone.reset();
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
UnlinkerArgs m_args;
|
||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||
};
|
||||
|
||||
Unlinker::Unlinker()
|
||||
{
|
||||
m_impl = new Impl();
|
||||
}
|
||||
|
||||
Unlinker::~Unlinker()
|
||||
{
|
||||
delete m_impl;
|
||||
m_impl = nullptr;
|
||||
}
|
||||
|
||||
bool Unlinker::Start(const int argc, const char** argv) const
|
||||
{
|
||||
return m_impl->Start(argc, argv);
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class Unlinker
|
||||
{
|
||||
class Impl;
|
||||
Impl* m_impl;
|
||||
|
||||
public:
|
||||
Unlinker();
|
||||
~Unlinker();
|
||||
|
||||
Unlinker(const Unlinker& other) = delete;
|
||||
Unlinker(Unlinker&& other) noexcept = delete;
|
||||
Unlinker& operator=(const Unlinker& other) = delete;
|
||||
Unlinker& operator=(Unlinker&& other) noexcept = delete;
|
||||
|
||||
/**
|
||||
* \brief Starts the Unlinker application logic.
|
||||
* \param argc The amount of command line arguments specified.
|
||||
* \param argv The command line arguments.
|
||||
* \return \c true if the application was successful or \c false if an error occurred.
|
||||
*/
|
||||
bool Start(int argc, const char** argv) const;
|
||||
};
|
||||
@@ -1,8 +0,0 @@
|
||||
#include "Unlinker.h"
|
||||
|
||||
int main(const int argc, const char** argv)
|
||||
{
|
||||
Unlinker unlinker;
|
||||
|
||||
return unlinker.Start(argc, argv) ? 0 : 1;
|
||||
}
|
||||
49
src/UnlinkerCli.lua
Normal file
49
src/UnlinkerCli.lua
Normal file
@@ -0,0 +1,49 @@
|
||||
UnlinkerCli = {}
|
||||
|
||||
function UnlinkerCli:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "UnlinkerCli")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function UnlinkerCli:link(links)
|
||||
|
||||
end
|
||||
|
||||
function UnlinkerCli:use()
|
||||
dependson(self:name())
|
||||
end
|
||||
|
||||
function UnlinkerCli:name()
|
||||
return "UnlinkerCli"
|
||||
end
|
||||
|
||||
function UnlinkerCli:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
local links = Links:create()
|
||||
|
||||
project(self:name())
|
||||
targetdir(TargetDirectoryBin)
|
||||
targetname "Unlinker"
|
||||
location "%{wks.location}/src/%{prj.name}"
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "UnlinkerCli/**.h"),
|
||||
path.join(folder, "UnlinkerCli/**.cpp")
|
||||
}
|
||||
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
Unlinking:include(includes)
|
||||
|
||||
Raw:use()
|
||||
|
||||
links:linkto(Utils)
|
||||
links:linkto(Unlinking)
|
||||
links:linkall()
|
||||
end
|
||||
19
src/UnlinkerCli/main.cpp
Normal file
19
src/UnlinkerCli/main.cpp
Normal file
@@ -0,0 +1,19 @@
|
||||
#include "Unlinker.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
|
||||
int main(const int argc, const char** argv)
|
||||
{
|
||||
con::init();
|
||||
|
||||
UnlinkerArgs args;
|
||||
auto shouldContinue = true;
|
||||
if (!args.ParseArgs(argc, argv, shouldContinue))
|
||||
return 1;
|
||||
|
||||
if (!shouldContinue)
|
||||
return 0;
|
||||
|
||||
const auto unlinker = Unlinker::Create(std::move(args));
|
||||
|
||||
return unlinker->Start() ? 0 : 1;
|
||||
}
|
||||
57
src/Unlinking.lua
Normal file
57
src/Unlinking.lua
Normal file
@@ -0,0 +1,57 @@
|
||||
Unlinking = {}
|
||||
|
||||
function Unlinking:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
ZoneCommon:include(includes)
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "Unlinking"),
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Unlinking:link(links)
|
||||
links:add(self:name())
|
||||
links:linkto(Utils)
|
||||
links:linkto(ZoneLoading)
|
||||
links:linkto(ObjLoading)
|
||||
links:linkto(ObjWriting)
|
||||
end
|
||||
|
||||
function Unlinking:use()
|
||||
|
||||
end
|
||||
|
||||
function Unlinking:name()
|
||||
return "Unlinking"
|
||||
end
|
||||
|
||||
function Unlinking:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
|
||||
project(self:name())
|
||||
targetdir(TargetDirectoryLib)
|
||||
location "%{wks.location}/src/%{prj.name}"
|
||||
kind "StaticLib"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "Unlinking/**.h"),
|
||||
path.join(folder, "Unlinking/**.cpp")
|
||||
}
|
||||
|
||||
vpaths {
|
||||
["*"] = {
|
||||
path.join(folder, "Unlinking")
|
||||
}
|
||||
}
|
||||
|
||||
ObjCommon:use()
|
||||
useSourceTemplating("Unlinking")
|
||||
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
ZoneLoading:include(includes)
|
||||
ObjLoading:include(includes)
|
||||
ObjWriting:include(includes)
|
||||
end
|
||||
327
src/Unlinking/Unlinker.cpp
Normal file
327
src/Unlinking/Unlinker.cpp
Normal file
@@ -0,0 +1,327 @@
|
||||
#include "Unlinker.h"
|
||||
|
||||
#include "ContentLister/ContentPrinter.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "IObjWriter.h"
|
||||
#include "ObjWriting.h"
|
||||
#include "SearchPath/IWD.h"
|
||||
#include "SearchPath/OutputPathFilesystem.h"
|
||||
#include "UnlinkerArgs.h"
|
||||
#include "UnlinkerPaths.h"
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
#include "Utils/ObjFileStream.h"
|
||||
#include "Zone/Definition/ZoneDefWriter.h"
|
||||
#include "ZoneLoading.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <fstream>
|
||||
#include <regex>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace
|
||||
{
|
||||
class UnlinkerImpl : public Unlinker
|
||||
{
|
||||
public:
|
||||
UnlinkerImpl(UnlinkerArgs args)
|
||||
: m_args(std::move(args))
|
||||
{
|
||||
}
|
||||
|
||||
bool Start() override
|
||||
{
|
||||
UnlinkerPaths paths;
|
||||
if (!paths.LoadUserPaths(m_args))
|
||||
return false;
|
||||
|
||||
if (!LoadZones(paths))
|
||||
return false;
|
||||
|
||||
const auto result = UnlinkZones(paths);
|
||||
|
||||
UnloadZones();
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]] bool ShouldLoadObj() const
|
||||
{
|
||||
return m_args.m_task != UnlinkerArgs::ProcessingTask::LIST && !m_args.m_skip_obj;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool WriteZoneDefinitionFile(const Zone& zone, const fs::path& zoneDefinitionFileFolder) const
|
||||
{
|
||||
auto zoneDefinitionFilePath(zoneDefinitionFileFolder);
|
||||
zoneDefinitionFilePath.append(zone.m_name);
|
||||
zoneDefinitionFilePath.replace_extension(".zone");
|
||||
|
||||
std::ofstream zoneDefinitionFile(zoneDefinitionFilePath, std::fstream::out | std::fstream::binary);
|
||||
if (!zoneDefinitionFile.is_open())
|
||||
{
|
||||
con::error("Failed to open file for zone definition file of zone \"{}\".", zone.m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto* zoneDefWriter = IZoneDefWriter::GetZoneDefWriterForGame(zone.m_game_id);
|
||||
zoneDefWriter->WriteZoneDef(zoneDefinitionFile, zone, m_args.m_use_gdt);
|
||||
|
||||
zoneDefinitionFile.close();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool OpenGdtFile(const Zone& zone, const fs::path& outputFolder, std::ofstream& stream)
|
||||
{
|
||||
auto gdtFilePath(outputFolder);
|
||||
gdtFilePath.append("source_data");
|
||||
|
||||
fs::create_directories(gdtFilePath);
|
||||
|
||||
gdtFilePath.append(zone.m_name);
|
||||
gdtFilePath.replace_extension(".gdt");
|
||||
|
||||
stream = std::ofstream(gdtFilePath, std::fstream::out | std::fstream::binary);
|
||||
if (!stream.is_open())
|
||||
{
|
||||
con::error("Failed to open file for zone definition file of zone \"{}\".", zone.m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UpdateAssetIncludesAndExcludes(const AssetDumpingContext& context) const
|
||||
{
|
||||
const auto assetTypeCount = context.m_zone.m_pools->GetAssetTypeCount();
|
||||
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield = std::vector<bool>(assetTypeCount);
|
||||
|
||||
std::vector<bool> handledSpecifiedAssets(m_args.m_specified_asset_types.size());
|
||||
for (auto i = 0u; i < assetTypeCount; i++)
|
||||
{
|
||||
const auto assetTypeName = std::string(*context.m_zone.m_pools->GetAssetTypeName(i));
|
||||
|
||||
const auto foundSpecifiedEntry = m_args.m_specified_asset_type_map.find(assetTypeName);
|
||||
if (foundSpecifiedEntry != m_args.m_specified_asset_type_map.end())
|
||||
{
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield[i] = m_args.m_asset_type_handling == UnlinkerArgs::AssetTypeHandling::INCLUDE;
|
||||
assert(foundSpecifiedEntry->second < handledSpecifiedAssets.size());
|
||||
handledSpecifiedAssets[foundSpecifiedEntry->second] = true;
|
||||
}
|
||||
else
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield[i] = m_args.m_asset_type_handling == UnlinkerArgs::AssetTypeHandling::EXCLUDE;
|
||||
}
|
||||
|
||||
auto anySpecifiedValueInvalid = false;
|
||||
for (auto i = 0u; i < handledSpecifiedAssets.size(); i++)
|
||||
{
|
||||
if (!handledSpecifiedAssets[i])
|
||||
{
|
||||
con::error("Unknown asset type \"{}\"", m_args.m_specified_asset_types[i]);
|
||||
anySpecifiedValueInvalid = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (anySpecifiedValueInvalid)
|
||||
{
|
||||
con::error("Valid asset types are:");
|
||||
|
||||
auto first = true;
|
||||
std::ostringstream ss;
|
||||
for (auto i = 0u; i < assetTypeCount; i++)
|
||||
{
|
||||
const auto assetTypeName = std::string(*context.m_zone.m_pools->GetAssetTypeName(i));
|
||||
|
||||
if (first)
|
||||
first = false;
|
||||
else
|
||||
ss << ", ";
|
||||
ss << assetTypeName;
|
||||
}
|
||||
con::error(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Performs the tasks specified by the command line arguments on the specified zone.
|
||||
* \param searchPath The search path for obj data.
|
||||
* \param zone The zone to handle.
|
||||
* \return \c true if handling the zone was successful, otherwise \c false
|
||||
*/
|
||||
bool HandleZone(ISearchPath& searchPath, Zone& zone) const
|
||||
{
|
||||
if (m_args.m_task == UnlinkerArgs::ProcessingTask::LIST)
|
||||
{
|
||||
const ContentPrinter printer(zone);
|
||||
printer.PrintContent();
|
||||
}
|
||||
else if (m_args.m_task == UnlinkerArgs::ProcessingTask::DUMP)
|
||||
{
|
||||
const auto outputFolderPathStr = m_args.GetOutputFolderPathForZone(zone);
|
||||
const fs::path outputFolderPath(outputFolderPathStr);
|
||||
fs::create_directories(outputFolderPath);
|
||||
|
||||
fs::path zoneDefinitionFileFolder(outputFolderPath);
|
||||
zoneDefinitionFileFolder.append("zone_source");
|
||||
fs::create_directories(zoneDefinitionFileFolder);
|
||||
|
||||
if (!WriteZoneDefinitionFile(zone, zoneDefinitionFileFolder))
|
||||
return false;
|
||||
|
||||
OutputPathFilesystem outputFolderOutputPath(outputFolderPath);
|
||||
AssetDumpingContext context(zone, outputFolderPathStr, outputFolderOutputPath, searchPath, std::nullopt);
|
||||
|
||||
std::ofstream gdtStream;
|
||||
if (m_args.m_use_gdt)
|
||||
{
|
||||
if (!OpenGdtFile(zone, outputFolderPath, gdtStream))
|
||||
return false;
|
||||
auto gdt = std::make_unique<GdtOutputStream>(gdtStream);
|
||||
gdt->BeginStream();
|
||||
|
||||
const auto* game = IGame::GetGameById(zone.m_game_id);
|
||||
gdt->WriteVersion(GdtVersion(game->GetShortName(), 1));
|
||||
|
||||
context.m_gdt = std::move(gdt);
|
||||
}
|
||||
|
||||
UpdateAssetIncludesAndExcludes(context);
|
||||
|
||||
const auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game_id);
|
||||
|
||||
auto result = objWriter->DumpZone(context);
|
||||
|
||||
if (m_args.m_use_gdt)
|
||||
{
|
||||
context.m_gdt->EndStream();
|
||||
gdtStream.close();
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
con::error("Dumping zone failed!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadZones(UnlinkerPaths& paths)
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_load)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
{
|
||||
con::error("Could not find file \"{}\".", zonePath);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto absoluteZoneDirectory = absolute(std::filesystem::path(zonePath).remove_filename()).string();
|
||||
|
||||
auto searchPathsForZone = paths.GetSearchPathsForZone(absoluteZoneDirectory);
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
if (ShouldLoadObj())
|
||||
{
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
|
||||
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
|
||||
}
|
||||
|
||||
m_loaded_zones.emplace_back(std::move(zone));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadZones()
|
||||
{
|
||||
for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
|
||||
{
|
||||
auto& loadedZone = *i;
|
||||
|
||||
// Copy zone name since we deallocate before logging
|
||||
const auto zoneName = loadedZone->m_name;
|
||||
|
||||
if (ShouldLoadObj())
|
||||
{
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZone->m_game_id);
|
||||
objLoader->UnloadContainersOfZone(*loadedZone);
|
||||
}
|
||||
|
||||
loadedZone.reset();
|
||||
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
m_loaded_zones.clear();
|
||||
}
|
||||
|
||||
bool UnlinkZones(UnlinkerPaths& paths) const
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_unlink)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
{
|
||||
con::error("Could not find file \"{}\".", zonePath);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto zoneDirectory = fs::path(zonePath).remove_filename();
|
||||
if (zoneDirectory.empty())
|
||||
zoneDirectory = fs::current_path();
|
||||
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
|
||||
|
||||
auto searchPathsForZone = paths.GetSearchPathsForZone(absoluteZoneDirectory);
|
||||
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
|
||||
if (ShouldLoadObj())
|
||||
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
|
||||
|
||||
if (!HandleZone(*searchPathsForZone, *zone))
|
||||
return false;
|
||||
|
||||
if (ShouldLoadObj())
|
||||
objLoader->UnloadContainersOfZone(*zone);
|
||||
|
||||
// Copy zone name for using it after freeing the zone
|
||||
std::string zoneName = zone->m_name;
|
||||
zone.reset();
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
UnlinkerArgs m_args;
|
||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
std::unique_ptr<Unlinker> Unlinker::Create(UnlinkerArgs args)
|
||||
{
|
||||
return std::make_unique<UnlinkerImpl>(std::move(args));
|
||||
}
|
||||
19
src/Unlinking/Unlinker.h
Normal file
19
src/Unlinking/Unlinker.h
Normal file
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "UnlinkerArgs.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class Unlinker
|
||||
{
|
||||
public:
|
||||
virtual ~Unlinker() = default;
|
||||
|
||||
static std::unique_ptr<Unlinker> Create(UnlinkerArgs args);
|
||||
|
||||
/**
|
||||
* \brief Starts the Unlinker application logic.
|
||||
* \return \c true if the application was successful or \c false if an error occurred.
|
||||
*/
|
||||
virtual bool Start() = 0;
|
||||
};
|
||||
Reference in New Issue
Block a user