mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-10-04 11:25:34 +00:00
chore: restructure Linker and Unlinker for system testing
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32 files changed
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+8
-4
@@ -129,11 +129,13 @@ group ""
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include "src/Common.lua"
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include "src/Cryptography.lua"
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include "src/ImageConverter.lua"
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include "src/Linker.lua"
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include "src/LinkerCli.lua"
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include "src/Linking.lua"
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include "src/ModMan.lua"
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include "src/Parser.lua"
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include "src/RawTemplater.lua"
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include "src/Unlinker.lua"
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include "src/UnlinkerCli.lua"
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include "src/Unlinking.lua"
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include "src/Utils.lua"
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include "src/ZoneCode.lua"
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include "src/ZoneCodeGeneratorLib.lua"
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@@ -165,6 +167,8 @@ group "Components"
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ObjImage:project()
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ObjLoading:project()
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ObjWriting:project()
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Linking:project()
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Unlinking:project()
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group ""
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-- Tools group: All projects that compile into the final tools
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@@ -175,8 +179,8 @@ group ""
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-- Tools group: All projects that compile into the final tools
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group "Tools"
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Linker:project()
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Unlinker:project()
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LinkerCli:project()
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UnlinkerCli:project()
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ImageConverter:project()
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if _OPTIONS["modman"] then
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@@ -1,56 +0,0 @@
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Linker = {}
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function Linker:include(includes)
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if includes:handle(self:name()) then
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includedirs {
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path.join(ProjectFolder(), "Linker")
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}
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end
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end
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function Linker:link(links)
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end
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function Linker:use()
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dependson(self:name())
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end
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function Linker:name()
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return "Linker"
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end
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function Linker:project()
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local folder = ProjectFolder()
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local includes = Includes:create()
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local links = Links:create()
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project(self:name())
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targetdir(TargetDirectoryBin)
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location "%{wks.location}/src/%{prj.name}"
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kind "ConsoleApp"
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language "C++"
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files {
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path.join(folder, "Linker/**.h"),
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path.join(folder, "Linker/**.cpp")
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}
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self:include(includes)
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Utils:include(includes)
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ZoneLoading:include(includes)
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ObjCompiling:include(includes)
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ObjLoading:include(includes)
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ObjWriting:include(includes)
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ZoneWriting:include(includes)
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Raw:use()
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links:linkto(Utils)
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links:linkto(ObjCompiling)
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links:linkto(ZoneLoading)
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links:linkto(ZoneWriting)
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links:linkto(ObjLoading)
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links:linkto(ObjWriting)
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links:linkall()
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end
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@@ -1,480 +0,0 @@
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#include "Linker.h"
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#include "LinkerArgs.h"
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#include "LinkerPaths.h"
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#include "ObjContainer/SoundBank/SoundBankWriter.h"
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#include "ObjWriting.h"
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#include "SearchPath/OutputPathFilesystem.h"
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#include "SearchPath/SearchPaths.h"
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#include "Utils/Logging/Log.h"
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#include "Utils/ObjFileStream.h"
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#include "Zone/AssetList/AssetList.h"
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#include "Zone/AssetList/AssetListReader.h"
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#include "Zone/Definition/ZoneDefinitionStream.h"
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#include "ZoneCreation/ZoneCreationContext.h"
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#include "ZoneCreation/ZoneCreator.h"
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#include "ZoneLoading.h"
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#include "ZoneWriting.h"
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#include <deque>
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#include <filesystem>
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#include <format>
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#include <fstream>
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#include <unordered_set>
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namespace fs = std::filesystem;
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namespace
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{
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class LinkerSearchPathContext
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{
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public:
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explicit LinkerSearchPathContext(const ILinkerSearchPathBuilder& searchPathBuilder)
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: m_search_path_builder(searchPathBuilder)
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{
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m_independent_search_paths = m_search_path_builder.BuildIndependentSearchPaths();
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if (m_independent_search_paths)
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m_search_paths.IncludeSearchPath(m_independent_search_paths.get());
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}
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[[nodiscard]] ISearchPath& GetSearchPaths()
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{
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return m_search_paths;
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}
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void LoadProjectSpecific(const std::string& projectName)
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{
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m_project_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProject(projectName);
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if (m_project_specific_search_paths)
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m_search_paths.IncludeSearchPath(m_project_specific_search_paths.get());
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}
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void UnloadProjectSpecific()
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{
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if (!m_project_specific_search_paths)
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return;
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m_search_paths.RemoveSearchPath(m_project_specific_search_paths.get());
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m_project_specific_search_paths.reset();
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}
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void LoadGameSpecific(const std::string& projectName, const GameId game)
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{
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m_game_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProjectAndGame(projectName, game);
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if (m_game_specific_search_paths)
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m_search_paths.IncludeSearchPath(m_game_specific_search_paths.get());
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}
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void UnloadGameSpecific()
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{
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if (!m_game_specific_search_paths)
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return;
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m_search_paths.RemoveSearchPath(m_game_specific_search_paths.get());
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m_game_specific_search_paths.reset();
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}
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private:
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const ILinkerSearchPathBuilder& m_search_path_builder;
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std::unique_ptr<ISearchPath> m_independent_search_paths;
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std::unique_ptr<ISearchPath> m_project_specific_search_paths;
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std::unique_ptr<ISearchPath> m_game_specific_search_paths;
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SearchPaths m_search_paths;
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};
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class LinkerPathManager
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{
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public:
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explicit LinkerPathManager(const LinkerArgs& args)
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: m_linker_paths(ILinkerPaths::FromArgs(args)),
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m_asset_paths(m_linker_paths->AssetSearchPaths()),
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m_gdt_paths(m_linker_paths->GdtSearchPaths()),
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m_source_paths(m_linker_paths->SourceSearchPaths())
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{
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}
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std::unique_ptr<ILinkerPaths> m_linker_paths;
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LinkerSearchPathContext m_asset_paths;
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LinkerSearchPathContext m_gdt_paths;
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LinkerSearchPathContext m_source_paths;
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};
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class PathProjectContext
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{
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public:
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PathProjectContext(LinkerPathManager& paths, const std::string& projectName)
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: m_paths(paths)
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{
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m_paths.m_asset_paths.LoadProjectSpecific(projectName);
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m_paths.m_gdt_paths.LoadProjectSpecific(projectName);
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m_paths.m_source_paths.LoadProjectSpecific(projectName);
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}
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~PathProjectContext()
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{
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m_paths.m_asset_paths.UnloadProjectSpecific();
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m_paths.m_gdt_paths.UnloadProjectSpecific();
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m_paths.m_source_paths.UnloadProjectSpecific();
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}
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PathProjectContext(const PathProjectContext& other) = delete;
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PathProjectContext(PathProjectContext&& other) noexcept = delete;
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PathProjectContext& operator=(const PathProjectContext& other) = delete;
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PathProjectContext& operator=(PathProjectContext&& other) noexcept = delete;
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private:
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LinkerPathManager& m_paths;
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};
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class PathGameContext
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{
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public:
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PathGameContext(LinkerPathManager& paths, const std::string& projectName, const GameId game)
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: m_paths(paths)
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{
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m_paths.m_asset_paths.LoadGameSpecific(projectName, game);
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m_paths.m_gdt_paths.LoadGameSpecific(projectName, game);
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m_paths.m_source_paths.LoadGameSpecific(projectName, game);
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}
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~PathGameContext()
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{
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m_paths.m_asset_paths.UnloadGameSpecific();
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m_paths.m_gdt_paths.UnloadGameSpecific();
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m_paths.m_source_paths.UnloadGameSpecific();
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}
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PathGameContext(const PathGameContext& other) = delete;
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PathGameContext(PathGameContext&& other) noexcept = delete;
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PathGameContext& operator=(const PathGameContext& other) = delete;
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PathGameContext& operator=(PathGameContext&& other) noexcept = delete;
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private:
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LinkerPathManager& m_paths;
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};
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} // namespace
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class LinkerImpl final : public Linker
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{
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std::unique_ptr<ZoneDefinition> ReadZoneDefinition(LinkerPathManager& paths, const std::string& targetName, bool logMissing = true) const
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{
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auto& sourceSearchPath = paths.m_source_paths.GetSearchPaths();
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std::unique_ptr<ZoneDefinition> zoneDefinition;
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{
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const auto definitionFileName = std::format("{}.zone", targetName);
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const auto definitionStream = sourceSearchPath.Open(definitionFileName);
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if (!definitionStream.IsOpen())
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{
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if (logMissing)
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con::error("Could not find zone definition file for target \"{}\".", targetName);
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return nullptr;
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}
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ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, targetName, definitionFileName, sourceSearchPath);
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zoneDefinition = zoneDefinitionInputStream.ReadDefinition();
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}
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if (!zoneDefinition)
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{
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con::error("Failed to read zone definition file for target \"{}\".", targetName);
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return nullptr;
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}
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return zoneDefinition;
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}
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bool ReadIgnoreEntries(LinkerPathManager& paths, const std::string& zoneName, const GameId game, AssetList& assetList) const
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{
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{
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AssetListReader assetListReader(paths.m_source_paths.GetSearchPaths(), game);
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const auto maybeReadAssetList = assetListReader.ReadAssetList(zoneName, false);
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if (maybeReadAssetList)
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{
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assetList.m_entries.reserve(assetList.m_entries.size() + maybeReadAssetList->m_entries.size());
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for (auto& entry : maybeReadAssetList->m_entries)
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assetList.m_entries.emplace_back(std::move(entry));
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return true;
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}
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}
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{
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const auto zoneDefinition = ReadZoneDefinition(paths, zoneName, false);
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if (zoneDefinition)
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{
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assetList.m_entries.reserve(assetList.m_entries.size() + zoneDefinition->m_assets.size());
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for (const auto& entry : zoneDefinition->m_assets)
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assetList.m_entries.emplace_back(entry.m_asset_type, entry.m_asset_name, entry.m_is_reference);
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return true;
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}
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}
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return false;
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}
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bool ProcessZoneDefinitionIgnores(LinkerPathManager& paths, const std::string& targetName, ZoneCreationContext& context) const
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{
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if (context.m_definition->m_ignores.empty())
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return true;
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for (const auto& ignore : context.m_definition->m_ignores)
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{
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if (ignore == targetName)
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continue;
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if (!ReadIgnoreEntries(paths, ignore, context.m_definition->m_game, context.m_ignored_assets))
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{
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con::error("Failed to read asset listing for ignoring assets of project \"{}\".", ignore);
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return false;
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}
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}
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return true;
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}
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static bool LoadGdtFilesFromZoneDefinition(std::vector<std::unique_ptr<Gdt>>& gdtList, const ZoneDefinition& zoneDefinition, ISearchPath* gdtSearchPath)
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{
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for (const auto& gdtName : zoneDefinition.m_gdts)
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{
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const auto gdtFile = gdtSearchPath->Open(std::format("{}.gdt", gdtName));
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if (!gdtFile.IsOpen())
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{
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con::error("Failed to open file for gdt \"{}\"", gdtName);
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return false;
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}
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GdtReader gdtReader(*gdtFile.m_stream);
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auto gdt = std::make_unique<Gdt>();
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if (!gdtReader.Read(*gdt))
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{
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con::error("Failed to read gdt file \"{}\"", gdtName);
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return false;
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}
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gdtList.emplace_back(std::move(gdt));
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}
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return true;
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}
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std::unique_ptr<Zone> CreateZoneForDefinition(
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LinkerPathManager& paths, const fs::path& outDir, const fs::path& cacheDir, const std::string& targetName, ZoneDefinition& zoneDefinition) const
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{
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ZoneCreationContext context(&zoneDefinition, &paths.m_asset_paths.GetSearchPaths(), outDir, cacheDir);
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if (!ProcessZoneDefinitionIgnores(paths, targetName, context))
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return nullptr;
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if (!LoadGdtFilesFromZoneDefinition(context.m_gdt_files, zoneDefinition, &paths.m_gdt_paths.GetSearchPaths()))
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return nullptr;
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return zone_creator::CreateZoneForDefinition(zoneDefinition.m_game, context);
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}
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static bool WriteZoneToFile(IOutputPath& outPath, const Zone& zone)
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{
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const auto stream = outPath.Open(std::format("{}.ff", zone.m_name));
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if (!stream)
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{
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con::error("Failed to open file for zone: {}", zone.m_name);
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return false;
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}
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con::info("Building zone \"{}\"", zone.m_name);
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if (!ZoneWriting::WriteZone(*stream, zone))
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{
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con::error("Writing zone failed.");
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return false;
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}
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con::info("Created zone \"{}\"", zone.m_name);
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return true;
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}
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bool BuildFastFile(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName, ZoneDefinition& zoneDefinition) const
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{
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const fs::path outDir(paths.m_linker_paths->BuildOutputFolderPath(projectName, zoneDefinition.m_game));
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OutputPathFilesystem outputPath(outDir);
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const fs::path cacheDir(paths.m_linker_paths->BuildCacheFolderPath(projectName, zoneDefinition.m_game));
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SoundBankWriter::OutputPath = outDir;
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const auto zone = CreateZoneForDefinition(paths, outDir, cacheDir, targetName, zoneDefinition);
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auto result = zone != nullptr;
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if (zone)
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result = WriteZoneToFile(outputPath, *zone);
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return result;
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}
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bool BuildProject(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName) const
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{
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std::deque<std::string> targetsToBuild;
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std::unordered_set<std::string> alreadyBuiltTargets;
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targetsToBuild.emplace_back(targetName);
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while (!targetsToBuild.empty())
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{
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const auto currentTarget = std::move(targetsToBuild.front());
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targetsToBuild.pop_front();
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alreadyBuiltTargets.emplace(currentTarget);
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PathProjectContext projectContext(paths, projectName);
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const auto zoneDefinition = ReadZoneDefinition(paths, targetName);
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if (!zoneDefinition)
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return false;
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PathGameContext gameContext(paths, projectName, zoneDefinition->m_game);
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|
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if (!zoneDefinition->m_assets.empty())
|
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{
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if (!BuildFastFile(paths, projectName, targetName, *zoneDefinition))
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return false;
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for (const auto& referencedTarget : zoneDefinition->m_targets_to_build)
|
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{
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if (alreadyBuiltTargets.find(referencedTarget) == alreadyBuiltTargets.end())
|
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{
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targetsToBuild.emplace_back(referencedTarget);
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con::info("Building referenced target \"{}\"", referencedTarget);
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}
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}
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}
|
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}
|
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|
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return true;
|
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}
|
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bool LoadZones()
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{
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for (const auto& zonePath : m_args.m_zones_to_load)
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{
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if (!fs::is_regular_file(zonePath))
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{
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con::error("Could not find zone file to load \"{}\".", zonePath);
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return false;
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}
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auto zoneDirectory = fs::path(zonePath).remove_filename();
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if (zoneDirectory.empty())
|
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zoneDirectory = fs::current_path();
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auto absoluteZoneDirectory = absolute(zoneDirectory).string();
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auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
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if (!maybeZone)
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{
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con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
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return false;
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}
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auto zone = std::move(*maybeZone);
|
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con::debug("Loaded zone \"{}\"", zone->m_name);
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m_loaded_zones.emplace_back(std::move(zone));
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}
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return true;
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}
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void UnloadZones()
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||||
{
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for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
|
||||
{
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auto& loadedZone = *i;
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std::string zoneName = loadedZone->m_name;
|
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|
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loadedZone.reset();
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con::debug("Unloaded zone \"{}\"", zoneName);
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}
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m_loaded_zones.clear();
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}
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|
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static bool GetProjectAndTargetFromProjectSpecifier(const std::string& projectSpecifier, std::string& projectName, std::string& targetName)
|
||||
{
|
||||
const auto targetNameSeparatorIndex = projectSpecifier.find_first_of('/');
|
||||
if (targetNameSeparatorIndex == std::string::npos)
|
||||
{
|
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projectName = projectSpecifier;
|
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targetName = projectSpecifier;
|
||||
}
|
||||
else if (projectSpecifier.find_first_of('/', targetNameSeparatorIndex + 1) != std::string::npos)
|
||||
{
|
||||
con::error("Project specifier cannot have more than one target name: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
projectName = projectSpecifier.substr(0, targetNameSeparatorIndex);
|
||||
targetName = projectSpecifier.substr(targetNameSeparatorIndex + 1);
|
||||
}
|
||||
|
||||
if (projectName.empty())
|
||||
{
|
||||
con::error("Project name cannot be empty: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (targetName.empty())
|
||||
{
|
||||
con::error("Target name cannot be empty: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public:
|
||||
bool Start(const int argc, const char** argv) override
|
||||
{
|
||||
con::init();
|
||||
|
||||
auto shouldContinue = true;
|
||||
if (!m_args.ParseArgs(argc, argv, shouldContinue))
|
||||
return false;
|
||||
|
||||
if (!shouldContinue)
|
||||
return true;
|
||||
|
||||
LinkerPathManager paths(m_args);
|
||||
|
||||
if (!LoadZones())
|
||||
return false;
|
||||
|
||||
auto result = true;
|
||||
for (const auto& projectSpecifier : m_args.m_project_specifiers_to_build)
|
||||
{
|
||||
std::string projectName;
|
||||
std::string targetName;
|
||||
if (!GetProjectAndTargetFromProjectSpecifier(projectSpecifier, projectName, targetName))
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!BuildProject(paths, projectName, targetName))
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UnloadZones();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
LinkerArgs m_args;
|
||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||
};
|
||||
|
||||
std::unique_ptr<Linker> Linker::Create()
|
||||
{
|
||||
return std::make_unique<LinkerImpl>();
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
#include "Linker.h"
|
||||
|
||||
int main(const int argc, const char** argv)
|
||||
{
|
||||
const auto linker = Linker::Create();
|
||||
|
||||
return linker->Start(argc, argv) ? 0 : 1;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
LinkerCli = {}
|
||||
|
||||
function LinkerCli:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "LinkerCli")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function LinkerCli:link(links)
|
||||
|
||||
end
|
||||
|
||||
function LinkerCli:use()
|
||||
dependson(self:name())
|
||||
end
|
||||
|
||||
function LinkerCli:name()
|
||||
return "LinkerCli"
|
||||
end
|
||||
|
||||
function LinkerCli:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
local links = Links:create()
|
||||
|
||||
project(self:name())
|
||||
targetdir(TargetDirectoryBin)
|
||||
targetname "Linker"
|
||||
location "%{wks.location}/src/%{prj.name}"
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "LinkerCli/**.h"),
|
||||
path.join(folder, "LinkerCli/**.cpp")
|
||||
}
|
||||
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
Linking:include(includes)
|
||||
|
||||
Raw:use()
|
||||
|
||||
links:linkto(Utils)
|
||||
links:linkto(Linking)
|
||||
links:linkall()
|
||||
end
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "Linker.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
|
||||
int main(const int argc, const char** argv)
|
||||
{
|
||||
con::init();
|
||||
|
||||
LinkerArgs args;
|
||||
auto shouldContinue = true;
|
||||
if (!args.ParseArgs(argc, argv, shouldContinue))
|
||||
return 1;
|
||||
|
||||
if (!shouldContinue)
|
||||
return 0;
|
||||
|
||||
const auto linker = Linker::Create(std::move(args));
|
||||
|
||||
return linker->Start() ? 0 : 1;
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
Linking = {}
|
||||
|
||||
function Linking:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
ZoneCommon:include(includes)
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "Linking")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Linking:link(links)
|
||||
links:add(self:name())
|
||||
links:linkto(Utils)
|
||||
links:linkto(ObjCompiling)
|
||||
links:linkto(ZoneLoading)
|
||||
links:linkto(ZoneWriting)
|
||||
links:linkto(ObjLoading)
|
||||
links:linkto(ObjWriting)
|
||||
end
|
||||
|
||||
function Linking:use()
|
||||
|
||||
end
|
||||
|
||||
function Linking:name()
|
||||
return "Linking"
|
||||
end
|
||||
|
||||
function Linking:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
|
||||
project(self:name())
|
||||
targetdir(TargetDirectoryLib)
|
||||
location "%{wks.location}/src/%{prj.name}"
|
||||
kind "StaticLib"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "Linking/**.h"),
|
||||
path.join(folder, "Linking/**.cpp")
|
||||
}
|
||||
|
||||
vpaths {
|
||||
["*"] = {
|
||||
path.join(folder, "Linking")
|
||||
}
|
||||
}
|
||||
|
||||
ObjCommon:use()
|
||||
useSourceTemplating("Linking")
|
||||
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
ZoneLoading:include(includes)
|
||||
ObjCompiling:include(includes)
|
||||
ObjLoading:include(includes)
|
||||
ObjWriting:include(includes)
|
||||
ZoneWriting:include(includes)
|
||||
end
|
||||
@@ -0,0 +1,476 @@
|
||||
#include "Linker.h"
|
||||
|
||||
#include "LinkerArgs.h"
|
||||
#include "LinkerPaths.h"
|
||||
#include "ObjContainer/SoundBank/SoundBankWriter.h"
|
||||
#include "ObjWriting.h"
|
||||
#include "SearchPath/OutputPathFilesystem.h"
|
||||
#include "SearchPath/SearchPaths.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
#include "Utils/ObjFileStream.h"
|
||||
#include "Zone/AssetList/AssetList.h"
|
||||
#include "Zone/AssetList/AssetListReader.h"
|
||||
#include "Zone/Definition/ZoneDefinitionStream.h"
|
||||
#include "ZoneCreation/ZoneCreationContext.h"
|
||||
#include "ZoneCreation/ZoneCreator.h"
|
||||
#include "ZoneLoading.h"
|
||||
#include "ZoneWriting.h"
|
||||
|
||||
#include <deque>
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <fstream>
|
||||
#include <unordered_set>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace
|
||||
{
|
||||
class LinkerSearchPathContext
|
||||
{
|
||||
public:
|
||||
explicit LinkerSearchPathContext(const ILinkerSearchPathBuilder& searchPathBuilder)
|
||||
: m_search_path_builder(searchPathBuilder)
|
||||
{
|
||||
m_independent_search_paths = m_search_path_builder.BuildIndependentSearchPaths();
|
||||
if (m_independent_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_independent_search_paths.get());
|
||||
}
|
||||
|
||||
[[nodiscard]] ISearchPath& GetSearchPaths()
|
||||
{
|
||||
return m_search_paths;
|
||||
}
|
||||
|
||||
void LoadProjectSpecific(const std::string& projectName)
|
||||
{
|
||||
m_project_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProject(projectName);
|
||||
if (m_project_specific_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_project_specific_search_paths.get());
|
||||
}
|
||||
|
||||
void UnloadProjectSpecific()
|
||||
{
|
||||
if (!m_project_specific_search_paths)
|
||||
return;
|
||||
|
||||
m_search_paths.RemoveSearchPath(m_project_specific_search_paths.get());
|
||||
m_project_specific_search_paths.reset();
|
||||
}
|
||||
|
||||
void LoadGameSpecific(const std::string& projectName, const GameId game)
|
||||
{
|
||||
m_game_specific_search_paths = m_search_path_builder.BuildSearchPathsSpecificToProjectAndGame(projectName, game);
|
||||
if (m_game_specific_search_paths)
|
||||
m_search_paths.IncludeSearchPath(m_game_specific_search_paths.get());
|
||||
}
|
||||
|
||||
void UnloadGameSpecific()
|
||||
{
|
||||
if (!m_game_specific_search_paths)
|
||||
return;
|
||||
|
||||
m_search_paths.RemoveSearchPath(m_game_specific_search_paths.get());
|
||||
m_game_specific_search_paths.reset();
|
||||
}
|
||||
|
||||
private:
|
||||
const ILinkerSearchPathBuilder& m_search_path_builder;
|
||||
std::unique_ptr<ISearchPath> m_independent_search_paths;
|
||||
std::unique_ptr<ISearchPath> m_project_specific_search_paths;
|
||||
std::unique_ptr<ISearchPath> m_game_specific_search_paths;
|
||||
SearchPaths m_search_paths;
|
||||
};
|
||||
|
||||
class LinkerPathManager
|
||||
{
|
||||
public:
|
||||
explicit LinkerPathManager(const LinkerArgs& args)
|
||||
: m_linker_paths(ILinkerPaths::FromArgs(args)),
|
||||
m_asset_paths(m_linker_paths->AssetSearchPaths()),
|
||||
m_gdt_paths(m_linker_paths->GdtSearchPaths()),
|
||||
m_source_paths(m_linker_paths->SourceSearchPaths())
|
||||
{
|
||||
}
|
||||
|
||||
std::unique_ptr<ILinkerPaths> m_linker_paths;
|
||||
LinkerSearchPathContext m_asset_paths;
|
||||
LinkerSearchPathContext m_gdt_paths;
|
||||
LinkerSearchPathContext m_source_paths;
|
||||
};
|
||||
|
||||
class PathProjectContext
|
||||
{
|
||||
public:
|
||||
PathProjectContext(LinkerPathManager& paths, const std::string& projectName)
|
||||
: m_paths(paths)
|
||||
{
|
||||
m_paths.m_asset_paths.LoadProjectSpecific(projectName);
|
||||
m_paths.m_gdt_paths.LoadProjectSpecific(projectName);
|
||||
m_paths.m_source_paths.LoadProjectSpecific(projectName);
|
||||
}
|
||||
|
||||
~PathProjectContext()
|
||||
{
|
||||
m_paths.m_asset_paths.UnloadProjectSpecific();
|
||||
m_paths.m_gdt_paths.UnloadProjectSpecific();
|
||||
m_paths.m_source_paths.UnloadProjectSpecific();
|
||||
}
|
||||
|
||||
PathProjectContext(const PathProjectContext& other) = delete;
|
||||
PathProjectContext(PathProjectContext&& other) noexcept = delete;
|
||||
PathProjectContext& operator=(const PathProjectContext& other) = delete;
|
||||
PathProjectContext& operator=(PathProjectContext&& other) noexcept = delete;
|
||||
|
||||
private:
|
||||
LinkerPathManager& m_paths;
|
||||
};
|
||||
|
||||
class PathGameContext
|
||||
{
|
||||
public:
|
||||
PathGameContext(LinkerPathManager& paths, const std::string& projectName, const GameId game)
|
||||
: m_paths(paths)
|
||||
{
|
||||
m_paths.m_asset_paths.LoadGameSpecific(projectName, game);
|
||||
m_paths.m_gdt_paths.LoadGameSpecific(projectName, game);
|
||||
m_paths.m_source_paths.LoadGameSpecific(projectName, game);
|
||||
}
|
||||
|
||||
~PathGameContext()
|
||||
{
|
||||
m_paths.m_asset_paths.UnloadGameSpecific();
|
||||
m_paths.m_gdt_paths.UnloadGameSpecific();
|
||||
m_paths.m_source_paths.UnloadGameSpecific();
|
||||
}
|
||||
|
||||
PathGameContext(const PathGameContext& other) = delete;
|
||||
PathGameContext(PathGameContext&& other) noexcept = delete;
|
||||
PathGameContext& operator=(const PathGameContext& other) = delete;
|
||||
PathGameContext& operator=(PathGameContext&& other) noexcept = delete;
|
||||
|
||||
private:
|
||||
LinkerPathManager& m_paths;
|
||||
};
|
||||
|
||||
class LinkerImpl final : public Linker
|
||||
{
|
||||
public:
|
||||
LinkerImpl(LinkerArgs args)
|
||||
: m_args(std::move(args))
|
||||
{
|
||||
}
|
||||
|
||||
bool Start() override
|
||||
{
|
||||
LinkerPathManager paths(m_args);
|
||||
|
||||
if (!LoadZones())
|
||||
return false;
|
||||
|
||||
auto result = true;
|
||||
for (const auto& projectSpecifier : m_args.m_project_specifiers_to_build)
|
||||
{
|
||||
std::string projectName;
|
||||
std::string targetName;
|
||||
if (!GetProjectAndTargetFromProjectSpecifier(projectSpecifier, projectName, targetName))
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!BuildProject(paths, projectName, targetName))
|
||||
{
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UnloadZones();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<ZoneDefinition> ReadZoneDefinition(LinkerPathManager& paths, const std::string& targetName, bool logMissing = true) const
|
||||
{
|
||||
auto& sourceSearchPath = paths.m_source_paths.GetSearchPaths();
|
||||
std::unique_ptr<ZoneDefinition> zoneDefinition;
|
||||
{
|
||||
const auto definitionFileName = std::format("{}.zone", targetName);
|
||||
const auto definitionStream = sourceSearchPath.Open(definitionFileName);
|
||||
if (!definitionStream.IsOpen())
|
||||
{
|
||||
if (logMissing)
|
||||
con::error("Could not find zone definition file for target \"{}\".", targetName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, targetName, definitionFileName, sourceSearchPath);
|
||||
zoneDefinition = zoneDefinitionInputStream.ReadDefinition();
|
||||
}
|
||||
|
||||
if (!zoneDefinition)
|
||||
{
|
||||
con::error("Failed to read zone definition file for target \"{}\".", targetName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return zoneDefinition;
|
||||
}
|
||||
|
||||
bool ReadIgnoreEntries(LinkerPathManager& paths, const std::string& zoneName, const GameId game, AssetList& assetList) const
|
||||
{
|
||||
{
|
||||
AssetListReader assetListReader(paths.m_source_paths.GetSearchPaths(), game);
|
||||
const auto maybeReadAssetList = assetListReader.ReadAssetList(zoneName, false);
|
||||
if (maybeReadAssetList)
|
||||
{
|
||||
assetList.m_entries.reserve(assetList.m_entries.size() + maybeReadAssetList->m_entries.size());
|
||||
for (auto& entry : maybeReadAssetList->m_entries)
|
||||
assetList.m_entries.emplace_back(std::move(entry));
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
const auto zoneDefinition = ReadZoneDefinition(paths, zoneName, false);
|
||||
|
||||
if (zoneDefinition)
|
||||
{
|
||||
assetList.m_entries.reserve(assetList.m_entries.size() + zoneDefinition->m_assets.size());
|
||||
for (const auto& entry : zoneDefinition->m_assets)
|
||||
assetList.m_entries.emplace_back(entry.m_asset_type, entry.m_asset_name, entry.m_is_reference);
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ProcessZoneDefinitionIgnores(LinkerPathManager& paths, const std::string& targetName, ZoneCreationContext& context) const
|
||||
{
|
||||
if (context.m_definition->m_ignores.empty())
|
||||
return true;
|
||||
|
||||
for (const auto& ignore : context.m_definition->m_ignores)
|
||||
{
|
||||
if (ignore == targetName)
|
||||
continue;
|
||||
|
||||
if (!ReadIgnoreEntries(paths, ignore, context.m_definition->m_game, context.m_ignored_assets))
|
||||
{
|
||||
con::error("Failed to read asset listing for ignoring assets of project \"{}\".", ignore);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool LoadGdtFilesFromZoneDefinition(std::vector<std::unique_ptr<Gdt>>& gdtList, const ZoneDefinition& zoneDefinition, ISearchPath* gdtSearchPath)
|
||||
{
|
||||
for (const auto& gdtName : zoneDefinition.m_gdts)
|
||||
{
|
||||
const auto gdtFile = gdtSearchPath->Open(std::format("{}.gdt", gdtName));
|
||||
if (!gdtFile.IsOpen())
|
||||
{
|
||||
con::error("Failed to open file for gdt \"{}\"", gdtName);
|
||||
return false;
|
||||
}
|
||||
|
||||
GdtReader gdtReader(*gdtFile.m_stream);
|
||||
auto gdt = std::make_unique<Gdt>();
|
||||
if (!gdtReader.Read(*gdt))
|
||||
{
|
||||
con::error("Failed to read gdt file \"{}\"", gdtName);
|
||||
return false;
|
||||
}
|
||||
|
||||
gdtList.emplace_back(std::move(gdt));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::unique_ptr<Zone> CreateZoneForDefinition(
|
||||
LinkerPathManager& paths, const fs::path& outDir, const fs::path& cacheDir, const std::string& targetName, ZoneDefinition& zoneDefinition) const
|
||||
{
|
||||
ZoneCreationContext context(&zoneDefinition, &paths.m_asset_paths.GetSearchPaths(), outDir, cacheDir);
|
||||
if (!ProcessZoneDefinitionIgnores(paths, targetName, context))
|
||||
return nullptr;
|
||||
if (!LoadGdtFilesFromZoneDefinition(context.m_gdt_files, zoneDefinition, &paths.m_gdt_paths.GetSearchPaths()))
|
||||
return nullptr;
|
||||
|
||||
return zone_creator::CreateZoneForDefinition(zoneDefinition.m_game, context);
|
||||
}
|
||||
|
||||
static bool WriteZoneToFile(IOutputPath& outPath, const Zone& zone)
|
||||
{
|
||||
const auto stream = outPath.Open(std::format("{}.ff", zone.m_name));
|
||||
if (!stream)
|
||||
{
|
||||
con::error("Failed to open file for zone: {}", zone.m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
con::info("Building zone \"{}\"", zone.m_name);
|
||||
|
||||
if (!ZoneWriting::WriteZone(*stream, zone))
|
||||
{
|
||||
con::error("Writing zone failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
con::info("Created zone \"{}\"", zone.m_name);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BuildFastFile(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName, ZoneDefinition& zoneDefinition) const
|
||||
{
|
||||
const fs::path outDir(paths.m_linker_paths->BuildOutputFolderPath(projectName, zoneDefinition.m_game));
|
||||
|
||||
OutputPathFilesystem outputPath(outDir);
|
||||
|
||||
const fs::path cacheDir(paths.m_linker_paths->BuildCacheFolderPath(projectName, zoneDefinition.m_game));
|
||||
SoundBankWriter::OutputPath = outDir;
|
||||
|
||||
const auto zone = CreateZoneForDefinition(paths, outDir, cacheDir, targetName, zoneDefinition);
|
||||
auto result = zone != nullptr;
|
||||
if (zone)
|
||||
result = WriteZoneToFile(outputPath, *zone);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool BuildProject(LinkerPathManager& paths, const std::string& projectName, const std::string& targetName) const
|
||||
{
|
||||
std::deque<std::string> targetsToBuild;
|
||||
std::unordered_set<std::string> alreadyBuiltTargets;
|
||||
|
||||
targetsToBuild.emplace_back(targetName);
|
||||
|
||||
while (!targetsToBuild.empty())
|
||||
{
|
||||
const auto currentTarget = std::move(targetsToBuild.front());
|
||||
targetsToBuild.pop_front();
|
||||
alreadyBuiltTargets.emplace(currentTarget);
|
||||
|
||||
PathProjectContext projectContext(paths, projectName);
|
||||
|
||||
const auto zoneDefinition = ReadZoneDefinition(paths, targetName);
|
||||
if (!zoneDefinition)
|
||||
return false;
|
||||
|
||||
PathGameContext gameContext(paths, projectName, zoneDefinition->m_game);
|
||||
|
||||
if (!zoneDefinition->m_assets.empty())
|
||||
{
|
||||
if (!BuildFastFile(paths, projectName, targetName, *zoneDefinition))
|
||||
return false;
|
||||
|
||||
for (const auto& referencedTarget : zoneDefinition->m_targets_to_build)
|
||||
{
|
||||
if (alreadyBuiltTargets.find(referencedTarget) == alreadyBuiltTargets.end())
|
||||
{
|
||||
targetsToBuild.emplace_back(referencedTarget);
|
||||
con::info("Building referenced target \"{}\"", referencedTarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadZones()
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_load)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
{
|
||||
con::error("Could not find zone file to load \"{}\".", zonePath);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zoneDirectory = fs::path(zonePath).remove_filename();
|
||||
if (zoneDirectory.empty())
|
||||
zoneDirectory = fs::current_path();
|
||||
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
|
||||
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
m_loaded_zones.emplace_back(std::move(zone));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadZones()
|
||||
{
|
||||
for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
|
||||
{
|
||||
auto& loadedZone = *i;
|
||||
std::string zoneName = loadedZone->m_name;
|
||||
|
||||
loadedZone.reset();
|
||||
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
m_loaded_zones.clear();
|
||||
}
|
||||
|
||||
static bool GetProjectAndTargetFromProjectSpecifier(const std::string& projectSpecifier, std::string& projectName, std::string& targetName)
|
||||
{
|
||||
const auto targetNameSeparatorIndex = projectSpecifier.find_first_of('/');
|
||||
if (targetNameSeparatorIndex == std::string::npos)
|
||||
{
|
||||
projectName = projectSpecifier;
|
||||
targetName = projectSpecifier;
|
||||
}
|
||||
else if (projectSpecifier.find_first_of('/', targetNameSeparatorIndex + 1) != std::string::npos)
|
||||
{
|
||||
con::error("Project specifier cannot have more than one target name: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
projectName = projectSpecifier.substr(0, targetNameSeparatorIndex);
|
||||
targetName = projectSpecifier.substr(targetNameSeparatorIndex + 1);
|
||||
}
|
||||
|
||||
if (projectName.empty())
|
||||
{
|
||||
con::error("Project name cannot be empty: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (targetName.empty())
|
||||
{
|
||||
con::error("Target name cannot be empty: \"{}\"", projectSpecifier);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
LinkerArgs m_args;
|
||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
std::unique_ptr<Linker> Linker::Create(LinkerArgs args)
|
||||
{
|
||||
return std::make_unique<LinkerImpl>(std::move(args));
|
||||
}
|
||||
@@ -1,16 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "LinkerArgs.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class Linker
|
||||
{
|
||||
public:
|
||||
Linker() = default;
|
||||
virtual ~Linker() = default;
|
||||
|
||||
Linker(const Linker& other) = delete;
|
||||
Linker(Linker&& other) noexcept = delete;
|
||||
Linker& operator=(const Linker& other) = delete;
|
||||
Linker& operator=(Linker&& other) noexcept = delete;
|
||||
static std::unique_ptr<Linker> Create(LinkerArgs args);
|
||||
|
||||
/**
|
||||
* \brief Starts the Linker application logic.
|
||||
@@ -18,7 +17,5 @@ public:
|
||||
* \param argv The command line arguments.
|
||||
* \return \c true if the application was successful or \c false if an error occurred.
|
||||
*/
|
||||
virtual bool Start(int argc, const char** argv) = 0;
|
||||
|
||||
static std::unique_ptr<Linker> Create();
|
||||
virtual bool Start() = 0;
|
||||
};
|
||||
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
@@ -1,52 +0,0 @@
|
||||
Unlinker = {}
|
||||
|
||||
function Unlinker:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "Unlinker")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Unlinker:link(links)
|
||||
|
||||
end
|
||||
|
||||
function Unlinker:use()
|
||||
dependson(self:name())
|
||||
end
|
||||
|
||||
function Unlinker:name()
|
||||
return "Unlinker"
|
||||
end
|
||||
|
||||
function Unlinker:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
local links = Links:create()
|
||||
|
||||
project(self:name())
|
||||
targetdir(TargetDirectoryBin)
|
||||
location "%{wks.location}/src/%{prj.name}"
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "Unlinker/**.h"),
|
||||
path.join(folder, "Unlinker/**.cpp")
|
||||
}
|
||||
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
ZoneLoading:include(includes)
|
||||
ObjLoading:include(includes)
|
||||
ObjWriting:include(includes)
|
||||
|
||||
Raw:use()
|
||||
|
||||
links:linkto(Utils)
|
||||
links:linkto(ZoneLoading)
|
||||
links:linkto(ObjLoading)
|
||||
links:linkto(ObjWriting)
|
||||
links:linkall()
|
||||
end
|
||||
@@ -1,342 +0,0 @@
|
||||
#include "Unlinker.h"
|
||||
|
||||
#include "ContentLister/ContentPrinter.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "IObjWriter.h"
|
||||
#include "ObjWriting.h"
|
||||
#include "SearchPath/IWD.h"
|
||||
#include "SearchPath/OutputPathFilesystem.h"
|
||||
#include "UnlinkerArgs.h"
|
||||
#include "UnlinkerPaths.h"
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
#include "Utils/ObjFileStream.h"
|
||||
#include "Zone/Definition/ZoneDefWriter.h"
|
||||
#include "ZoneLoading.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <fstream>
|
||||
#include <regex>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
class Unlinker::Impl
|
||||
{
|
||||
public:
|
||||
/**
|
||||
* \copydoc Unlinker::Start
|
||||
*/
|
||||
bool Start(const int argc, const char** argv)
|
||||
{
|
||||
con::init();
|
||||
|
||||
auto shouldContinue = true;
|
||||
if (!m_args.ParseArgs(argc, argv, shouldContinue))
|
||||
return false;
|
||||
|
||||
if (!shouldContinue)
|
||||
return true;
|
||||
|
||||
UnlinkerPaths paths;
|
||||
if (!paths.LoadUserPaths(m_args))
|
||||
return false;
|
||||
|
||||
if (!LoadZones(paths))
|
||||
return false;
|
||||
|
||||
const auto result = UnlinkZones(paths);
|
||||
|
||||
UnloadZones();
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]] bool ShouldLoadObj() const
|
||||
{
|
||||
return m_args.m_task != UnlinkerArgs::ProcessingTask::LIST && !m_args.m_skip_obj;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool WriteZoneDefinitionFile(const Zone& zone, const fs::path& zoneDefinitionFileFolder) const
|
||||
{
|
||||
auto zoneDefinitionFilePath(zoneDefinitionFileFolder);
|
||||
zoneDefinitionFilePath.append(zone.m_name);
|
||||
zoneDefinitionFilePath.replace_extension(".zone");
|
||||
|
||||
std::ofstream zoneDefinitionFile(zoneDefinitionFilePath, std::fstream::out | std::fstream::binary);
|
||||
if (!zoneDefinitionFile.is_open())
|
||||
{
|
||||
con::error("Failed to open file for zone definition file of zone \"{}\".", zone.m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto* zoneDefWriter = IZoneDefWriter::GetZoneDefWriterForGame(zone.m_game_id);
|
||||
zoneDefWriter->WriteZoneDef(zoneDefinitionFile, zone, m_args.m_use_gdt);
|
||||
|
||||
zoneDefinitionFile.close();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool OpenGdtFile(const Zone& zone, const fs::path& outputFolder, std::ofstream& stream)
|
||||
{
|
||||
auto gdtFilePath(outputFolder);
|
||||
gdtFilePath.append("source_data");
|
||||
|
||||
fs::create_directories(gdtFilePath);
|
||||
|
||||
gdtFilePath.append(zone.m_name);
|
||||
gdtFilePath.replace_extension(".gdt");
|
||||
|
||||
stream = std::ofstream(gdtFilePath, std::fstream::out | std::fstream::binary);
|
||||
if (!stream.is_open())
|
||||
{
|
||||
con::error("Failed to open file for zone definition file of zone \"{}\".", zone.m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UpdateAssetIncludesAndExcludes(const AssetDumpingContext& context) const
|
||||
{
|
||||
const auto assetTypeCount = context.m_zone.m_pools->GetAssetTypeCount();
|
||||
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield = std::vector<bool>(assetTypeCount);
|
||||
|
||||
std::vector<bool> handledSpecifiedAssets(m_args.m_specified_asset_types.size());
|
||||
for (auto i = 0u; i < assetTypeCount; i++)
|
||||
{
|
||||
const auto assetTypeName = std::string(*context.m_zone.m_pools->GetAssetTypeName(i));
|
||||
|
||||
const auto foundSpecifiedEntry = m_args.m_specified_asset_type_map.find(assetTypeName);
|
||||
if (foundSpecifiedEntry != m_args.m_specified_asset_type_map.end())
|
||||
{
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield[i] = m_args.m_asset_type_handling == UnlinkerArgs::AssetTypeHandling::INCLUDE;
|
||||
assert(foundSpecifiedEntry->second < handledSpecifiedAssets.size());
|
||||
handledSpecifiedAssets[foundSpecifiedEntry->second] = true;
|
||||
}
|
||||
else
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield[i] = m_args.m_asset_type_handling == UnlinkerArgs::AssetTypeHandling::EXCLUDE;
|
||||
}
|
||||
|
||||
auto anySpecifiedValueInvalid = false;
|
||||
for (auto i = 0u; i < handledSpecifiedAssets.size(); i++)
|
||||
{
|
||||
if (!handledSpecifiedAssets[i])
|
||||
{
|
||||
con::error("Unknown asset type \"{}\"", m_args.m_specified_asset_types[i]);
|
||||
anySpecifiedValueInvalid = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (anySpecifiedValueInvalid)
|
||||
{
|
||||
con::error("Valid asset types are:");
|
||||
|
||||
auto first = true;
|
||||
std::ostringstream ss;
|
||||
for (auto i = 0u; i < assetTypeCount; i++)
|
||||
{
|
||||
const auto assetTypeName = std::string(*context.m_zone.m_pools->GetAssetTypeName(i));
|
||||
|
||||
if (first)
|
||||
first = false;
|
||||
else
|
||||
ss << ", ";
|
||||
ss << assetTypeName;
|
||||
}
|
||||
con::error(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Performs the tasks specified by the command line arguments on the specified zone.
|
||||
* \param searchPath The search path for obj data.
|
||||
* \param zone The zone to handle.
|
||||
* \return \c true if handling the zone was successful, otherwise \c false
|
||||
*/
|
||||
bool HandleZone(ISearchPath& searchPath, Zone& zone) const
|
||||
{
|
||||
if (m_args.m_task == UnlinkerArgs::ProcessingTask::LIST)
|
||||
{
|
||||
const ContentPrinter printer(zone);
|
||||
printer.PrintContent();
|
||||
}
|
||||
else if (m_args.m_task == UnlinkerArgs::ProcessingTask::DUMP)
|
||||
{
|
||||
const auto outputFolderPathStr = m_args.GetOutputFolderPathForZone(zone);
|
||||
const fs::path outputFolderPath(outputFolderPathStr);
|
||||
fs::create_directories(outputFolderPath);
|
||||
|
||||
fs::path zoneDefinitionFileFolder(outputFolderPath);
|
||||
zoneDefinitionFileFolder.append("zone_source");
|
||||
fs::create_directories(zoneDefinitionFileFolder);
|
||||
|
||||
if (!WriteZoneDefinitionFile(zone, zoneDefinitionFileFolder))
|
||||
return false;
|
||||
|
||||
OutputPathFilesystem outputFolderOutputPath(outputFolderPath);
|
||||
AssetDumpingContext context(zone, outputFolderPathStr, outputFolderOutputPath, searchPath, std::nullopt);
|
||||
|
||||
std::ofstream gdtStream;
|
||||
if (m_args.m_use_gdt)
|
||||
{
|
||||
if (!OpenGdtFile(zone, outputFolderPath, gdtStream))
|
||||
return false;
|
||||
auto gdt = std::make_unique<GdtOutputStream>(gdtStream);
|
||||
gdt->BeginStream();
|
||||
|
||||
const auto* game = IGame::GetGameById(zone.m_game_id);
|
||||
gdt->WriteVersion(GdtVersion(game->GetShortName(), 1));
|
||||
|
||||
context.m_gdt = std::move(gdt);
|
||||
}
|
||||
|
||||
UpdateAssetIncludesAndExcludes(context);
|
||||
|
||||
const auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game_id);
|
||||
|
||||
auto result = objWriter->DumpZone(context);
|
||||
|
||||
if (m_args.m_use_gdt)
|
||||
{
|
||||
context.m_gdt->EndStream();
|
||||
gdtStream.close();
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
con::error("Dumping zone failed!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadZones(UnlinkerPaths& paths)
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_load)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
{
|
||||
con::error("Could not find file \"{}\".", zonePath);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto absoluteZoneDirectory = absolute(std::filesystem::path(zonePath).remove_filename()).string();
|
||||
|
||||
auto searchPathsForZone = paths.GetSearchPathsForZone(absoluteZoneDirectory);
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
if (ShouldLoadObj())
|
||||
{
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
|
||||
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
|
||||
}
|
||||
|
||||
m_loaded_zones.emplace_back(std::move(zone));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadZones()
|
||||
{
|
||||
for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
|
||||
{
|
||||
auto& loadedZone = *i;
|
||||
|
||||
// Copy zone name since we deallocate before logging
|
||||
const auto zoneName = loadedZone->m_name;
|
||||
|
||||
if (ShouldLoadObj())
|
||||
{
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZone->m_game_id);
|
||||
objLoader->UnloadContainersOfZone(*loadedZone);
|
||||
}
|
||||
|
||||
loadedZone.reset();
|
||||
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
m_loaded_zones.clear();
|
||||
}
|
||||
|
||||
bool UnlinkZones(UnlinkerPaths& paths) const
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_unlink)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
{
|
||||
con::error("Could not find file \"{}\".", zonePath);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto zoneDirectory = fs::path(zonePath).remove_filename();
|
||||
if (zoneDirectory.empty())
|
||||
zoneDirectory = fs::current_path();
|
||||
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
|
||||
|
||||
auto searchPathsForZone = paths.GetSearchPathsForZone(absoluteZoneDirectory);
|
||||
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
|
||||
if (ShouldLoadObj())
|
||||
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
|
||||
|
||||
if (!HandleZone(*searchPathsForZone, *zone))
|
||||
return false;
|
||||
|
||||
if (ShouldLoadObj())
|
||||
objLoader->UnloadContainersOfZone(*zone);
|
||||
|
||||
// Copy zone name for using it after freeing the zone
|
||||
std::string zoneName = zone->m_name;
|
||||
zone.reset();
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
UnlinkerArgs m_args;
|
||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||
};
|
||||
|
||||
Unlinker::Unlinker()
|
||||
{
|
||||
m_impl = new Impl();
|
||||
}
|
||||
|
||||
Unlinker::~Unlinker()
|
||||
{
|
||||
delete m_impl;
|
||||
m_impl = nullptr;
|
||||
}
|
||||
|
||||
bool Unlinker::Start(const int argc, const char** argv) const
|
||||
{
|
||||
return m_impl->Start(argc, argv);
|
||||
}
|
||||
@@ -1,24 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
class Unlinker
|
||||
{
|
||||
class Impl;
|
||||
Impl* m_impl;
|
||||
|
||||
public:
|
||||
Unlinker();
|
||||
~Unlinker();
|
||||
|
||||
Unlinker(const Unlinker& other) = delete;
|
||||
Unlinker(Unlinker&& other) noexcept = delete;
|
||||
Unlinker& operator=(const Unlinker& other) = delete;
|
||||
Unlinker& operator=(Unlinker&& other) noexcept = delete;
|
||||
|
||||
/**
|
||||
* \brief Starts the Unlinker application logic.
|
||||
* \param argc The amount of command line arguments specified.
|
||||
* \param argv The command line arguments.
|
||||
* \return \c true if the application was successful or \c false if an error occurred.
|
||||
*/
|
||||
bool Start(int argc, const char** argv) const;
|
||||
};
|
||||
@@ -1,8 +0,0 @@
|
||||
#include "Unlinker.h"
|
||||
|
||||
int main(const int argc, const char** argv)
|
||||
{
|
||||
Unlinker unlinker;
|
||||
|
||||
return unlinker.Start(argc, argv) ? 0 : 1;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
UnlinkerCli = {}
|
||||
|
||||
function UnlinkerCli:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "UnlinkerCli")
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function UnlinkerCli:link(links)
|
||||
|
||||
end
|
||||
|
||||
function UnlinkerCli:use()
|
||||
dependson(self:name())
|
||||
end
|
||||
|
||||
function UnlinkerCli:name()
|
||||
return "UnlinkerCli"
|
||||
end
|
||||
|
||||
function UnlinkerCli:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
local links = Links:create()
|
||||
|
||||
project(self:name())
|
||||
targetdir(TargetDirectoryBin)
|
||||
targetname "Unlinker"
|
||||
location "%{wks.location}/src/%{prj.name}"
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "UnlinkerCli/**.h"),
|
||||
path.join(folder, "UnlinkerCli/**.cpp")
|
||||
}
|
||||
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
Unlinking:include(includes)
|
||||
|
||||
Raw:use()
|
||||
|
||||
links:linkto(Utils)
|
||||
links:linkto(Unlinking)
|
||||
links:linkall()
|
||||
end
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "Unlinker.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
|
||||
int main(const int argc, const char** argv)
|
||||
{
|
||||
con::init();
|
||||
|
||||
UnlinkerArgs args;
|
||||
auto shouldContinue = true;
|
||||
if (!args.ParseArgs(argc, argv, shouldContinue))
|
||||
return 1;
|
||||
|
||||
if (!shouldContinue)
|
||||
return 0;
|
||||
|
||||
const auto unlinker = Unlinker::Create(std::move(args));
|
||||
|
||||
return unlinker->Start() ? 0 : 1;
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
Unlinking = {}
|
||||
|
||||
function Unlinking:include(includes)
|
||||
if includes:handle(self:name()) then
|
||||
ZoneCommon:include(includes)
|
||||
includedirs {
|
||||
path.join(ProjectFolder(), "Unlinking"),
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
function Unlinking:link(links)
|
||||
links:add(self:name())
|
||||
links:linkto(Utils)
|
||||
links:linkto(ZoneLoading)
|
||||
links:linkto(ObjLoading)
|
||||
links:linkto(ObjWriting)
|
||||
end
|
||||
|
||||
function Unlinking:use()
|
||||
|
||||
end
|
||||
|
||||
function Unlinking:name()
|
||||
return "Unlinking"
|
||||
end
|
||||
|
||||
function Unlinking:project()
|
||||
local folder = ProjectFolder()
|
||||
local includes = Includes:create()
|
||||
|
||||
project(self:name())
|
||||
targetdir(TargetDirectoryLib)
|
||||
location "%{wks.location}/src/%{prj.name}"
|
||||
kind "StaticLib"
|
||||
language "C++"
|
||||
|
||||
files {
|
||||
path.join(folder, "Unlinking/**.h"),
|
||||
path.join(folder, "Unlinking/**.cpp")
|
||||
}
|
||||
|
||||
vpaths {
|
||||
["*"] = {
|
||||
path.join(folder, "Unlinking")
|
||||
}
|
||||
}
|
||||
|
||||
ObjCommon:use()
|
||||
useSourceTemplating("Unlinking")
|
||||
|
||||
self:include(includes)
|
||||
Utils:include(includes)
|
||||
ZoneLoading:include(includes)
|
||||
ObjLoading:include(includes)
|
||||
ObjWriting:include(includes)
|
||||
end
|
||||
File renamed without changes.
File renamed without changes.
@@ -0,0 +1,327 @@
|
||||
#include "Unlinker.h"
|
||||
|
||||
#include "ContentLister/ContentPrinter.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "IObjWriter.h"
|
||||
#include "ObjWriting.h"
|
||||
#include "SearchPath/IWD.h"
|
||||
#include "SearchPath/OutputPathFilesystem.h"
|
||||
#include "UnlinkerArgs.h"
|
||||
#include "UnlinkerPaths.h"
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
#include "Utils/ObjFileStream.h"
|
||||
#include "Zone/Definition/ZoneDefWriter.h"
|
||||
#include "ZoneLoading.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <filesystem>
|
||||
#include <format>
|
||||
#include <fstream>
|
||||
#include <regex>
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace
|
||||
{
|
||||
class UnlinkerImpl : public Unlinker
|
||||
{
|
||||
public:
|
||||
UnlinkerImpl(UnlinkerArgs args)
|
||||
: m_args(std::move(args))
|
||||
{
|
||||
}
|
||||
|
||||
bool Start() override
|
||||
{
|
||||
UnlinkerPaths paths;
|
||||
if (!paths.LoadUserPaths(m_args))
|
||||
return false;
|
||||
|
||||
if (!LoadZones(paths))
|
||||
return false;
|
||||
|
||||
const auto result = UnlinkZones(paths);
|
||||
|
||||
UnloadZones();
|
||||
return result;
|
||||
}
|
||||
|
||||
private:
|
||||
[[nodiscard]] bool ShouldLoadObj() const
|
||||
{
|
||||
return m_args.m_task != UnlinkerArgs::ProcessingTask::LIST && !m_args.m_skip_obj;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool WriteZoneDefinitionFile(const Zone& zone, const fs::path& zoneDefinitionFileFolder) const
|
||||
{
|
||||
auto zoneDefinitionFilePath(zoneDefinitionFileFolder);
|
||||
zoneDefinitionFilePath.append(zone.m_name);
|
||||
zoneDefinitionFilePath.replace_extension(".zone");
|
||||
|
||||
std::ofstream zoneDefinitionFile(zoneDefinitionFilePath, std::fstream::out | std::fstream::binary);
|
||||
if (!zoneDefinitionFile.is_open())
|
||||
{
|
||||
con::error("Failed to open file for zone definition file of zone \"{}\".", zone.m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto* zoneDefWriter = IZoneDefWriter::GetZoneDefWriterForGame(zone.m_game_id);
|
||||
zoneDefWriter->WriteZoneDef(zoneDefinitionFile, zone, m_args.m_use_gdt);
|
||||
|
||||
zoneDefinitionFile.close();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool OpenGdtFile(const Zone& zone, const fs::path& outputFolder, std::ofstream& stream)
|
||||
{
|
||||
auto gdtFilePath(outputFolder);
|
||||
gdtFilePath.append("source_data");
|
||||
|
||||
fs::create_directories(gdtFilePath);
|
||||
|
||||
gdtFilePath.append(zone.m_name);
|
||||
gdtFilePath.replace_extension(".gdt");
|
||||
|
||||
stream = std::ofstream(gdtFilePath, std::fstream::out | std::fstream::binary);
|
||||
if (!stream.is_open())
|
||||
{
|
||||
con::error("Failed to open file for zone definition file of zone \"{}\".", zone.m_name);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UpdateAssetIncludesAndExcludes(const AssetDumpingContext& context) const
|
||||
{
|
||||
const auto assetTypeCount = context.m_zone.m_pools->GetAssetTypeCount();
|
||||
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield = std::vector<bool>(assetTypeCount);
|
||||
|
||||
std::vector<bool> handledSpecifiedAssets(m_args.m_specified_asset_types.size());
|
||||
for (auto i = 0u; i < assetTypeCount; i++)
|
||||
{
|
||||
const auto assetTypeName = std::string(*context.m_zone.m_pools->GetAssetTypeName(i));
|
||||
|
||||
const auto foundSpecifiedEntry = m_args.m_specified_asset_type_map.find(assetTypeName);
|
||||
if (foundSpecifiedEntry != m_args.m_specified_asset_type_map.end())
|
||||
{
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield[i] = m_args.m_asset_type_handling == UnlinkerArgs::AssetTypeHandling::INCLUDE;
|
||||
assert(foundSpecifiedEntry->second < handledSpecifiedAssets.size());
|
||||
handledSpecifiedAssets[foundSpecifiedEntry->second] = true;
|
||||
}
|
||||
else
|
||||
ObjWriting::Configuration.AssetTypesToHandleBitfield[i] = m_args.m_asset_type_handling == UnlinkerArgs::AssetTypeHandling::EXCLUDE;
|
||||
}
|
||||
|
||||
auto anySpecifiedValueInvalid = false;
|
||||
for (auto i = 0u; i < handledSpecifiedAssets.size(); i++)
|
||||
{
|
||||
if (!handledSpecifiedAssets[i])
|
||||
{
|
||||
con::error("Unknown asset type \"{}\"", m_args.m_specified_asset_types[i]);
|
||||
anySpecifiedValueInvalid = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (anySpecifiedValueInvalid)
|
||||
{
|
||||
con::error("Valid asset types are:");
|
||||
|
||||
auto first = true;
|
||||
std::ostringstream ss;
|
||||
for (auto i = 0u; i < assetTypeCount; i++)
|
||||
{
|
||||
const auto assetTypeName = std::string(*context.m_zone.m_pools->GetAssetTypeName(i));
|
||||
|
||||
if (first)
|
||||
first = false;
|
||||
else
|
||||
ss << ", ";
|
||||
ss << assetTypeName;
|
||||
}
|
||||
con::error(ss.str());
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Performs the tasks specified by the command line arguments on the specified zone.
|
||||
* \param searchPath The search path for obj data.
|
||||
* \param zone The zone to handle.
|
||||
* \return \c true if handling the zone was successful, otherwise \c false
|
||||
*/
|
||||
bool HandleZone(ISearchPath& searchPath, Zone& zone) const
|
||||
{
|
||||
if (m_args.m_task == UnlinkerArgs::ProcessingTask::LIST)
|
||||
{
|
||||
const ContentPrinter printer(zone);
|
||||
printer.PrintContent();
|
||||
}
|
||||
else if (m_args.m_task == UnlinkerArgs::ProcessingTask::DUMP)
|
||||
{
|
||||
const auto outputFolderPathStr = m_args.GetOutputFolderPathForZone(zone);
|
||||
const fs::path outputFolderPath(outputFolderPathStr);
|
||||
fs::create_directories(outputFolderPath);
|
||||
|
||||
fs::path zoneDefinitionFileFolder(outputFolderPath);
|
||||
zoneDefinitionFileFolder.append("zone_source");
|
||||
fs::create_directories(zoneDefinitionFileFolder);
|
||||
|
||||
if (!WriteZoneDefinitionFile(zone, zoneDefinitionFileFolder))
|
||||
return false;
|
||||
|
||||
OutputPathFilesystem outputFolderOutputPath(outputFolderPath);
|
||||
AssetDumpingContext context(zone, outputFolderPathStr, outputFolderOutputPath, searchPath, std::nullopt);
|
||||
|
||||
std::ofstream gdtStream;
|
||||
if (m_args.m_use_gdt)
|
||||
{
|
||||
if (!OpenGdtFile(zone, outputFolderPath, gdtStream))
|
||||
return false;
|
||||
auto gdt = std::make_unique<GdtOutputStream>(gdtStream);
|
||||
gdt->BeginStream();
|
||||
|
||||
const auto* game = IGame::GetGameById(zone.m_game_id);
|
||||
gdt->WriteVersion(GdtVersion(game->GetShortName(), 1));
|
||||
|
||||
context.m_gdt = std::move(gdt);
|
||||
}
|
||||
|
||||
UpdateAssetIncludesAndExcludes(context);
|
||||
|
||||
const auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game_id);
|
||||
|
||||
auto result = objWriter->DumpZone(context);
|
||||
|
||||
if (m_args.m_use_gdt)
|
||||
{
|
||||
context.m_gdt->EndStream();
|
||||
gdtStream.close();
|
||||
}
|
||||
|
||||
if (!result)
|
||||
{
|
||||
con::error("Dumping zone failed!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LoadZones(UnlinkerPaths& paths)
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_load)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
{
|
||||
con::error("Could not find file \"{}\".", zonePath);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto absoluteZoneDirectory = absolute(std::filesystem::path(zonePath).remove_filename()).string();
|
||||
|
||||
auto searchPathsForZone = paths.GetSearchPathsForZone(absoluteZoneDirectory);
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
if (ShouldLoadObj())
|
||||
{
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
|
||||
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
|
||||
}
|
||||
|
||||
m_loaded_zones.emplace_back(std::move(zone));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void UnloadZones()
|
||||
{
|
||||
for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i)
|
||||
{
|
||||
auto& loadedZone = *i;
|
||||
|
||||
// Copy zone name since we deallocate before logging
|
||||
const auto zoneName = loadedZone->m_name;
|
||||
|
||||
if (ShouldLoadObj())
|
||||
{
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(loadedZone->m_game_id);
|
||||
objLoader->UnloadContainersOfZone(*loadedZone);
|
||||
}
|
||||
|
||||
loadedZone.reset();
|
||||
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
m_loaded_zones.clear();
|
||||
}
|
||||
|
||||
bool UnlinkZones(UnlinkerPaths& paths) const
|
||||
{
|
||||
for (const auto& zonePath : m_args.m_zones_to_unlink)
|
||||
{
|
||||
if (!fs::is_regular_file(zonePath))
|
||||
{
|
||||
con::error("Could not find file \"{}\".", zonePath);
|
||||
continue;
|
||||
}
|
||||
|
||||
auto zoneDirectory = fs::path(zonePath).remove_filename();
|
||||
if (zoneDirectory.empty())
|
||||
zoneDirectory = fs::current_path();
|
||||
auto absoluteZoneDirectory = absolute(zoneDirectory).string();
|
||||
|
||||
auto searchPathsForZone = paths.GetSearchPathsForZone(absoluteZoneDirectory);
|
||||
|
||||
auto maybeZone = ZoneLoading::LoadZone(zonePath, std::nullopt);
|
||||
if (!maybeZone)
|
||||
{
|
||||
con::error("Failed to load zone \"{}\": {}", zonePath, maybeZone.error());
|
||||
return false;
|
||||
}
|
||||
|
||||
auto zone = std::move(*maybeZone);
|
||||
|
||||
con::debug("Loaded zone \"{}\"", zone->m_name);
|
||||
|
||||
const auto* objLoader = IObjLoader::GetObjLoaderForGame(zone->m_game_id);
|
||||
if (ShouldLoadObj())
|
||||
objLoader->LoadReferencedContainersForZone(*searchPathsForZone, *zone);
|
||||
|
||||
if (!HandleZone(*searchPathsForZone, *zone))
|
||||
return false;
|
||||
|
||||
if (ShouldLoadObj())
|
||||
objLoader->UnloadContainersOfZone(*zone);
|
||||
|
||||
// Copy zone name for using it after freeing the zone
|
||||
std::string zoneName = zone->m_name;
|
||||
zone.reset();
|
||||
con::debug("Unloaded zone \"{}\"", zoneName);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
UnlinkerArgs m_args;
|
||||
std::vector<std::unique_ptr<Zone>> m_loaded_zones;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
std::unique_ptr<Unlinker> Unlinker::Create(UnlinkerArgs args)
|
||||
{
|
||||
return std::make_unique<UnlinkerImpl>(std::move(args));
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "UnlinkerArgs.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
class Unlinker
|
||||
{
|
||||
public:
|
||||
virtual ~Unlinker() = default;
|
||||
|
||||
static std::unique_ptr<Unlinker> Create(UnlinkerArgs args);
|
||||
|
||||
/**
|
||||
* \brief Starts the Unlinker application logic.
|
||||
* \return \c true if the application was successful or \c false if an error occurred.
|
||||
*/
|
||||
virtual bool Start() = 0;
|
||||
};
|
||||
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Reference in new issue
Block a user