mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 00:02:55 +00:00
chore: use generic xmodel loader and dumper code for t5
This commit is contained in:
parent
28ecee3a1d
commit
a2735b4f23
@ -208,6 +208,8 @@ namespace T5
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typedef char cbrushedge_t;
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typedef char cbrushedge_t;
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typedef tdef_align(128) unsigned int raw_uint128;
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typedef tdef_align(128) unsigned int raw_uint128;
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typedef uint16_t ScriptString;
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struct PhysPreset
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struct PhysPreset
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{
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{
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const char* name;
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const char* name;
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@ -459,8 +461,8 @@ namespace T5
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struct DObjAnimMat
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struct DObjAnimMat
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{
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{
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float quat[4];
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vec4_t quat;
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float trans[3];
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vec3_t trans;
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float transWeight;
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float transWeight;
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};
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};
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@ -490,7 +492,7 @@ namespace T5
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struct type_align(16) GfxPackedVertex
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struct type_align(16) GfxPackedVertex
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{
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{
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float xyz[3];
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vec3_t xyz;
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float binormalSign;
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float binormalSign;
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GfxColor color;
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GfxColor color;
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PackedTexCoords texCoord;
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PackedTexCoords texCoord;
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@ -535,7 +537,12 @@ namespace T5
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XSurfaceCollisionTree* collisionTree;
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XSurfaceCollisionTree* collisionTree;
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};
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};
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typedef tdef_align(16) uint16_t r_index16_t;
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struct XSurfaceTri
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{
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uint16_t i[3];
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};
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typedef tdef_align(16) XSurfaceTri XSurfaceTri16;
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struct XSurface
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struct XSurface
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{
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{
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@ -546,7 +553,7 @@ namespace T5
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uint16_t triCount;
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uint16_t triCount;
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uint16_t baseTriIndex;
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uint16_t baseTriIndex;
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uint16_t baseVertIndex;
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uint16_t baseVertIndex;
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r_index16_t (*triIndices)[3];
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XSurfaceTri16* triIndices;
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XSurfaceVertexInfo vertInfo;
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XSurfaceVertexInfo vertInfo;
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GfxPackedVertex* verts0;
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GfxPackedVertex* verts0;
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void /*IDirect3DVertexBuffer9*/* vb0;
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void /*IDirect3DVertexBuffer9*/* vb0;
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@ -587,8 +594,8 @@ namespace T5
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struct XBoneInfo
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struct XBoneInfo
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{
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{
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float bounds[2][3];
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vec3_t bounds[2];
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float offset[3];
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vec3_t offset;
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float radiusSquared;
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float radiusSquared;
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char collmap;
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char collmap;
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};
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};
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@ -657,6 +664,14 @@ namespace T5
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PhysGeomList* geomList;
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PhysGeomList* geomList;
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};
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};
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enum XModelLodRampType : unsigned char
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{
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XMODEL_LOD_RAMP_RIGID = 0x0,
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XMODEL_LOD_RAMP_SKINNED = 0x1,
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XMODEL_LOD_RAMP_COUNT
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};
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struct XModelQuat
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struct XModelQuat
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{
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{
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int16_t v[4];
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int16_t v[4];
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@ -668,12 +683,12 @@ namespace T5
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unsigned char numBones;
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unsigned char numBones;
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unsigned char numRootBones;
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unsigned char numRootBones;
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unsigned char numsurfs;
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unsigned char numsurfs;
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char lodRampType;
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XModelLodRampType lodRampType;
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uint16_t* boneNames;
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ScriptString* boneNames;
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char* parentList;
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unsigned char* parentList;
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XModelQuat* quats;
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XModelQuat* quats;
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float* trans;
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float* trans;
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char* partClassification;
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unsigned char* partClassification;
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DObjAnimMat* baseMat;
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DObjAnimMat* baseMat;
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XSurface* surfs;
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XSurface* surfs;
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Material** materialHandles;
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Material** materialHandles;
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@ -684,13 +699,13 @@ namespace T5
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int contents;
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int contents;
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XBoneInfo* boneInfo;
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XBoneInfo* boneInfo;
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float radius;
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float radius;
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float mins[3];
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vec3_t mins;
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float maxs[3];
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vec3_t maxs;
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uint16_t numLods;
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uint16_t numLods;
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uint16_t collLod;
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int16_t collLod;
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XModelStreamInfo streamInfo;
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XModelStreamInfo streamInfo;
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int memUsage;
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int memUsage;
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int flags;
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unsigned int flags;
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bool bad;
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bool bad;
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PhysPreset* physPreset;
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PhysPreset* physPreset;
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unsigned char numCollmaps;
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unsigned char numCollmaps;
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@ -775,7 +790,7 @@ namespace T5
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char nameStart;
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char nameStart;
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char nameEnd;
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char nameEnd;
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char samplerState;
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char samplerState;
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char semantic;
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unsigned char semantic; // TextureSemantic
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char isMatureContent;
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char isMatureContent;
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char pad[3];
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char pad[3];
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MaterialTextureDefInfo u;
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MaterialTextureDefInfo u;
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31
src/ObjCommon/Game/T5/XModel/JsonXModel.h
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31
src/ObjCommon/Game/T5/XModel/JsonXModel.h
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@ -0,0 +1,31 @@
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#pragma once
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#include "Json/JsonCommon.h"
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#include <memory>
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#include <optional>
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#include <string>
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#include <vector>
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namespace T5
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{
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class JsonXModelLod
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{
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public:
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std::string file;
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float distance;
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};
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModelLod, file, distance);
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class JsonXModel
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{
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public:
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std::vector<JsonXModelLod> lods;
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std::optional<int> collLod;
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std::optional<std::string> physPreset;
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std::optional<std::string> physConstraints;
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unsigned flags;
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};
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NLOHMANN_DEFINE_TYPE_EXTENSION(JsonXModel, lods, collLod, physPreset, physConstraints, flags);
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} // namespace T5
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42
src/ObjLoading/Game/T5/AssetLoaders/AssetLoaderXModel.cpp
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src/ObjLoading/Game/T5/AssetLoaders/AssetLoaderXModel.cpp
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#include "AssetLoaderXModel.h"
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#include "Game/T5/T5.h"
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#include "Game/T5/XModel/XModelLoaderT5.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace T5;
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void* AssetLoaderXModel::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* asset = memory->Alloc<AssetXModel::Type>();
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asset->name = memory->Dup(assetName.c_str());
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return asset;
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}
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bool AssetLoaderXModel::CanLoadFromRaw() const
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{
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return true;
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}
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bool AssetLoaderXModel::LoadFromRaw(
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const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto file = searchPath->Open(std::format("xmodel/{}.json", assetName));
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if (!file.IsOpen())
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return false;
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auto* xmodel = memory->Alloc<XModel>();
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xmodel->name = memory->Dup(assetName.c_str());
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std::vector<XAssetInfoGeneric*> dependencies;
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if (LoadXModel(*file.m_stream, *xmodel, memory, manager, dependencies))
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manager->AddAsset<AssetXModel>(assetName, xmodel, std::move(dependencies));
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else
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std::cerr << std::format("Failed to load xmodel \"{}\"\n", assetName);
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return true;
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}
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19
src/ObjLoading/Game/T5/AssetLoaders/AssetLoaderXModel.h
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src/ObjLoading/Game/T5/AssetLoaders/AssetLoaderXModel.h
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#pragma once
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/T5/T5.h"
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#include "SearchPath/ISearchPath.h"
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namespace T5
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{
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class AssetLoaderXModel final : public BasicAssetLoader<AssetXModel>
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{
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static std::string GetFileNameForAsset(const std::string& assetName);
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool
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LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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} // namespace T5
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@ -3,6 +3,7 @@
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#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
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#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
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#include "AssetLoaders/AssetLoaderRawFile.h"
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#include "AssetLoaders/AssetLoaderRawFile.h"
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#include "AssetLoaders/AssetLoaderStringTable.h"
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#include "AssetLoaders/AssetLoaderStringTable.h"
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#include "AssetLoaders/AssetLoaderXModel.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Game/T5/GameT5.h"
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#include "Game/T5/GameT5.h"
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@ -27,7 +28,7 @@ ObjLoader::ObjLoader()
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetPhysConstraints>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetPhysConstraints>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDestructibleDef>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDestructibleDef>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXAnim>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXAnim>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXModel>)
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REGISTER_ASSET_LOADER(AssetLoaderXModel)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetMaterial>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetMaterial>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetTechniqueSet>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetTechniqueSet>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetImage>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetImage>)
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49
src/ObjLoading/Game/T5/XModel/XModelLoaderT5.cpp
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49
src/ObjLoading/Game/T5/XModel/XModelLoaderT5.cpp
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#include "XModelLoaderT5.h"
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#include "Game/T5/CommonT5.h"
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#include "Game/T5/XModel/JsonXModel.h"
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#define GAME_NAMESPACE T5
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namespace T5
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{
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const char* HITLOC_NAMES[]{
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// clang-format off
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"none",
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"helmet",
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"head",
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"neck",
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"torso_upper",
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"torso_lower",
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"right_arm_upper",
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"left_arm_upper",
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"right_arm_lower",
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"left_arm_lower",
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"right_hand",
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"left_hand",
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"right_leg_upper",
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"left_leg_upper",
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"right_leg_lower",
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"left_leg_lower",
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"right_foot",
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"left_foot",
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"gun",
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// clang-format on
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};
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static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
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} // namespace T5
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#include "XModel/GenericXModelLoader.inc.h"
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namespace T5
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{
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bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies)
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{
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std::set<XAssetInfoGeneric*> dependenciesSet;
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XModelLoader loader(stream, *memory, *manager, dependenciesSet);
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dependencies.assign(dependenciesSet.cbegin(), dependenciesSet.cend());
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return loader.Load(xmodel);
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}
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} // namespace T5
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13
src/ObjLoading/Game/T5/XModel/XModelLoaderT5.h
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13
src/ObjLoading/Game/T5/XModel/XModelLoaderT5.h
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#pragma once
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/T5/T5.h"
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#include "Utils/MemoryManager.h"
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#include <istream>
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#include <vector>
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namespace T5
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{
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bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector<XAssetInfoGeneric*>& dependencies);
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}
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@ -773,10 +773,13 @@ namespace GAME_NAMESPACE
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}
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}
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xmodel.flags = jXModel.flags;
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xmodel.flags = jXModel.flags;
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#ifdef FEATURE_T6
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xmodel.lightingOriginOffset.x = jXModel.lightingOriginOffset.x;
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xmodel.lightingOriginOffset.x = jXModel.lightingOriginOffset.x;
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xmodel.lightingOriginOffset.y = jXModel.lightingOriginOffset.y;
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xmodel.lightingOriginOffset.y = jXModel.lightingOriginOffset.y;
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xmodel.lightingOriginOffset.z = jXModel.lightingOriginOffset.z;
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xmodel.lightingOriginOffset.z = jXModel.lightingOriginOffset.z;
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xmodel.lightingOriginRange = jXModel.lightingOriginRange;
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xmodel.lightingOriginRange = jXModel.lightingOriginRange;
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#endif
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return true;
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return true;
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}
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}
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#include "AssetDumperXModel.h"
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#include "AssetDumperXModel.h"
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#include "Game/T5/CommonT5.h"
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#include "Game/T5/XModel/XModelDumperT5.h"
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#include "ObjWriting.h"
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#include "Utils/DistinctMapper.h"
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#include "Utils/QuatInt16.h"
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#include "XModel/Export/XModelExportWriter.h"
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#include "XModel/Gltf/GltfBinOutput.h"
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#include "XModel/Gltf/GltfTextOutput.h"
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#include "XModel/Gltf/GltfWriter.h"
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#include "XModel/Obj/ObjWriter.h"
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#include "XModel/XModelWriter.h"
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#include <cassert>
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#include <format>
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using namespace T5;
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using namespace T5;
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namespace
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{
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std::string GetFileNameForLod(const std::string& modelName, const unsigned lod, const std::string& extension)
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{
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return std::format("model_export/{}_lod{}{}", modelName, lod, extension);
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}
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GfxImage* GetMaterialColorMap(const Material* material)
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{
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std::vector<MaterialTextureDef*> potentialTextureDefs;
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for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
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{
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MaterialTextureDef* def = &material->textureTable[textureIndex];
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if (def->semantic == TS_COLOR_MAP || def->semantic >= TS_COLOR0_MAP && def->semantic <= TS_COLOR15_MAP)
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potentialTextureDefs.push_back(def);
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}
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if (potentialTextureDefs.empty())
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return nullptr;
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if (potentialTextureDefs.size() == 1)
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return potentialTextureDefs[0]->u.image;
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for (const auto* def : potentialTextureDefs)
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{
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|
||||||
if (def->nameStart == 'c' && def->nameEnd == 'p')
|
|
||||||
return def->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
return potentialTextureDefs[0]->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
GfxImage* GetMaterialNormalMap(const Material* material)
|
|
||||||
{
|
|
||||||
std::vector<MaterialTextureDef*> potentialTextureDefs;
|
|
||||||
|
|
||||||
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
|
|
||||||
{
|
|
||||||
MaterialTextureDef* def = &material->textureTable[textureIndex];
|
|
||||||
|
|
||||||
if (def->semantic == TS_NORMAL_MAP)
|
|
||||||
potentialTextureDefs.push_back(def);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (potentialTextureDefs.empty())
|
|
||||||
return nullptr;
|
|
||||||
if (potentialTextureDefs.size() == 1)
|
|
||||||
return potentialTextureDefs[0]->u.image;
|
|
||||||
|
|
||||||
for (const auto* def : potentialTextureDefs)
|
|
||||||
{
|
|
||||||
if (def->nameStart == 'n' && def->nameEnd == 'p')
|
|
||||||
return def->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
return potentialTextureDefs[0]->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
GfxImage* GetMaterialSpecularMap(const Material* material)
|
|
||||||
{
|
|
||||||
std::vector<MaterialTextureDef*> potentialTextureDefs;
|
|
||||||
|
|
||||||
for (auto textureIndex = 0u; textureIndex < material->textureCount; textureIndex++)
|
|
||||||
{
|
|
||||||
MaterialTextureDef* def = &material->textureTable[textureIndex];
|
|
||||||
|
|
||||||
if (def->semantic == TS_SPECULAR_MAP)
|
|
||||||
potentialTextureDefs.push_back(def);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (potentialTextureDefs.empty())
|
|
||||||
return nullptr;
|
|
||||||
if (potentialTextureDefs.size() == 1)
|
|
||||||
return potentialTextureDefs[0]->u.image;
|
|
||||||
|
|
||||||
for (const auto* def : potentialTextureDefs)
|
|
||||||
{
|
|
||||||
if (def->nameStart == 's' && def->nameEnd == 'p')
|
|
||||||
return def->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
return potentialTextureDefs[0]->u.image;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelBones(XModelCommon& out, const AssetDumpingContext& context, const XModel* model)
|
|
||||||
{
|
|
||||||
for (auto boneNum = 0u; boneNum < model->numBones; boneNum++)
|
|
||||||
{
|
|
||||||
XModelBone bone;
|
|
||||||
if (model->boneNames[boneNum] < context.m_zone->m_script_strings.Count())
|
|
||||||
bone.name = context.m_zone->m_script_strings[model->boneNames[boneNum]];
|
|
||||||
else
|
|
||||||
bone.name = "INVALID_BONE_NAME";
|
|
||||||
|
|
||||||
if (boneNum >= model->numRootBones)
|
|
||||||
bone.parentIndex = boneNum - static_cast<unsigned int>(model->parentList[boneNum - model->numRootBones]);
|
|
||||||
else
|
|
||||||
bone.parentIndex = std::nullopt;
|
|
||||||
|
|
||||||
bone.scale[0] = 1.0f;
|
|
||||||
bone.scale[1] = 1.0f;
|
|
||||||
bone.scale[2] = 1.0f;
|
|
||||||
|
|
||||||
bone.globalOffset[0] = model->baseMat[boneNum].trans[0];
|
|
||||||
bone.globalOffset[1] = model->baseMat[boneNum].trans[1];
|
|
||||||
bone.globalOffset[2] = model->baseMat[boneNum].trans[2];
|
|
||||||
bone.globalRotation = {
|
|
||||||
model->baseMat[boneNum].quat[0],
|
|
||||||
model->baseMat[boneNum].quat[1],
|
|
||||||
model->baseMat[boneNum].quat[2],
|
|
||||||
model->baseMat[boneNum].quat[3],
|
|
||||||
};
|
|
||||||
|
|
||||||
if (boneNum < model->numRootBones)
|
|
||||||
{
|
|
||||||
bone.localOffset[0] = 0;
|
|
||||||
bone.localOffset[1] = 0;
|
|
||||||
bone.localOffset[2] = 0;
|
|
||||||
bone.localRotation = {0, 0, 0, 1};
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
const auto* trans = &model->trans[(boneNum - model->numRootBones) * 3];
|
|
||||||
bone.localOffset[0] = trans[0];
|
|
||||||
bone.localOffset[1] = trans[1];
|
|
||||||
bone.localOffset[2] = trans[2];
|
|
||||||
|
|
||||||
const auto& quat = model->quats[boneNum - model->numRootBones];
|
|
||||||
bone.localRotation = {
|
|
||||||
QuatInt16::ToFloat(quat.v[0]),
|
|
||||||
QuatInt16::ToFloat(quat.v[1]),
|
|
||||||
QuatInt16::ToFloat(quat.v[2]),
|
|
||||||
QuatInt16::ToFloat(quat.v[3]),
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
out.m_bones.emplace_back(std::move(bone));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const char* AssetName(const char* input)
|
|
||||||
{
|
|
||||||
if (input && input[0] == ',')
|
|
||||||
return &input[1];
|
|
||||||
|
|
||||||
return input;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelMaterials(XModelCommon& out, DistinctMapper<Material*>& materialMapper, const XModel* model)
|
|
||||||
{
|
|
||||||
for (auto surfaceMaterialNum = 0; surfaceMaterialNum < model->numsurfs; surfaceMaterialNum++)
|
|
||||||
{
|
|
||||||
Material* material = model->materialHandles[surfaceMaterialNum];
|
|
||||||
if (materialMapper.Add(material))
|
|
||||||
{
|
|
||||||
XModelMaterial xMaterial;
|
|
||||||
xMaterial.ApplyDefaults();
|
|
||||||
|
|
||||||
xMaterial.name = AssetName(material->info.name);
|
|
||||||
const auto* colorMap = GetMaterialColorMap(material);
|
|
||||||
if (colorMap)
|
|
||||||
xMaterial.colorMapName = AssetName(colorMap->name);
|
|
||||||
|
|
||||||
const auto* normalMap = GetMaterialNormalMap(material);
|
|
||||||
if (normalMap)
|
|
||||||
xMaterial.normalMapName = AssetName(normalMap->name);
|
|
||||||
|
|
||||||
const auto* specularMap = GetMaterialSpecularMap(material);
|
|
||||||
if (specularMap)
|
|
||||||
xMaterial.specularMapName = AssetName(specularMap->name);
|
|
||||||
|
|
||||||
out.m_materials.emplace_back(std::move(xMaterial));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelObjects(XModelCommon& out, const XModel* model, const unsigned lod, const DistinctMapper<Material*>& materialMapper)
|
|
||||||
{
|
|
||||||
const auto surfCount = model->lodInfo[lod].numsurfs;
|
|
||||||
const auto baseSurfaceIndex = model->lodInfo[lod].surfIndex;
|
|
||||||
|
|
||||||
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
|
||||||
{
|
|
||||||
XModelObject object;
|
|
||||||
object.name = std::format("surf{}", surfIndex);
|
|
||||||
object.materialIndex = static_cast<int>(materialMapper.GetDistinctPositionByInputPosition(surfIndex + baseSurfaceIndex));
|
|
||||||
|
|
||||||
out.m_objects.emplace_back(std::move(object));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelVertices(XModelCommon& out, const XModel* model, const unsigned lod)
|
|
||||||
{
|
|
||||||
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
|
||||||
const auto surfCount = model->lodInfo[lod].numsurfs;
|
|
||||||
|
|
||||||
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
|
||||||
{
|
|
||||||
const auto& surface = surfs[surfIndex];
|
|
||||||
|
|
||||||
for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++)
|
|
||||||
{
|
|
||||||
const auto& v = surface.verts0[vertexIndex];
|
|
||||||
|
|
||||||
XModelVertex vertex{};
|
|
||||||
vertex.coordinates[0] = v.xyz[0];
|
|
||||||
vertex.coordinates[1] = v.xyz[1];
|
|
||||||
vertex.coordinates[2] = v.xyz[2];
|
|
||||||
Common::Vec3UnpackUnitVec(v.normal, vertex.normal);
|
|
||||||
Common::Vec4UnpackGfxColor(v.color, vertex.color);
|
|
||||||
Common::Vec2UnpackTexCoords(v.texCoord, vertex.uv);
|
|
||||||
|
|
||||||
out.m_vertices.emplace_back(vertex);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AllocateXModelBoneWeights(const XModel* model, const unsigned lod, XModelVertexBoneWeightCollection& weightCollection)
|
|
||||||
{
|
|
||||||
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
|
||||||
const auto surfCount = model->lodInfo[lod].numsurfs;
|
|
||||||
|
|
||||||
auto totalWeightCount = 0u;
|
|
||||||
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
|
||||||
{
|
|
||||||
const auto& surface = surfs[surfIndex];
|
|
||||||
|
|
||||||
if (surface.vertList)
|
|
||||||
{
|
|
||||||
totalWeightCount += surface.vertListCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (surface.vertInfo.vertsBlend)
|
|
||||||
{
|
|
||||||
totalWeightCount += surface.vertInfo.vertCount[0] * 1;
|
|
||||||
totalWeightCount += surface.vertInfo.vertCount[1] * 2;
|
|
||||||
totalWeightCount += surface.vertInfo.vertCount[2] * 3;
|
|
||||||
totalWeightCount += surface.vertInfo.vertCount[3] * 4;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
weightCollection.weights.resize(totalWeightCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
float BoneWeight16(const uint16_t value)
|
|
||||||
{
|
|
||||||
return static_cast<float>(value) / static_cast<float>(std::numeric_limits<uint16_t>::max());
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelVertexBoneWeights(XModelCommon& out, const XModel* model, const unsigned lod)
|
|
||||||
{
|
|
||||||
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
|
||||||
const auto surfCount = model->lodInfo[lod].numsurfs;
|
|
||||||
auto& weightCollection = out.m_bone_weight_data;
|
|
||||||
|
|
||||||
size_t weightOffset = 0u;
|
|
||||||
|
|
||||||
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
|
||||||
{
|
|
||||||
const auto& surface = surfs[surfIndex];
|
|
||||||
auto handledVertices = 0u;
|
|
||||||
|
|
||||||
if (surface.vertList)
|
|
||||||
{
|
|
||||||
for (auto vertListIndex = 0u; vertListIndex < surface.vertListCount; vertListIndex++)
|
|
||||||
{
|
|
||||||
const auto& vertList = surface.vertList[vertListIndex];
|
|
||||||
const auto boneWeightOffset = weightOffset;
|
|
||||||
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{vertList.boneOffset / sizeof(DObjSkelMat), 1.0f};
|
|
||||||
|
|
||||||
for (auto vertListVertexOffset = 0u; vertListVertexOffset < vertList.vertCount; vertListVertexOffset++)
|
|
||||||
{
|
|
||||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
|
|
||||||
}
|
|
||||||
handledVertices += vertList.vertCount;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
auto vertsBlendOffset = 0u;
|
|
||||||
if (surface.vertInfo.vertsBlend)
|
|
||||||
{
|
|
||||||
// 1 bone weight
|
|
||||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[0]; vertIndex++)
|
|
||||||
{
|
|
||||||
const auto boneWeightOffset = weightOffset;
|
|
||||||
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, 1.0f};
|
|
||||||
|
|
||||||
vertsBlendOffset += 1;
|
|
||||||
|
|
||||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2 bone weights
|
|
||||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[1]; vertIndex++)
|
|
||||||
{
|
|
||||||
const auto boneWeightOffset = weightOffset;
|
|
||||||
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
|
||||||
const auto boneWeight0 = 1.0f - boneWeight1;
|
|
||||||
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
|
|
||||||
|
|
||||||
vertsBlendOffset += 3;
|
|
||||||
|
|
||||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 2);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 3 bone weights
|
|
||||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[2]; vertIndex++)
|
|
||||||
{
|
|
||||||
const auto boneWeightOffset = weightOffset;
|
|
||||||
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
|
||||||
const auto boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
|
||||||
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2;
|
|
||||||
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
|
|
||||||
|
|
||||||
vertsBlendOffset += 5;
|
|
||||||
|
|
||||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4 bone weights
|
|
||||||
for (auto vertIndex = 0; vertIndex < surface.vertInfo.vertCount[3]; vertIndex++)
|
|
||||||
{
|
|
||||||
const auto boneWeightOffset = weightOffset;
|
|
||||||
const auto boneIndex0 = surface.vertInfo.vertsBlend[vertsBlendOffset + 0] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneIndex1 = surface.vertInfo.vertsBlend[vertsBlendOffset + 1] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight1 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 2]);
|
|
||||||
const auto boneIndex2 = surface.vertInfo.vertsBlend[vertsBlendOffset + 3] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight2 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 4]);
|
|
||||||
const auto boneIndex3 = surface.vertInfo.vertsBlend[vertsBlendOffset + 5] / sizeof(DObjSkelMat);
|
|
||||||
const auto boneWeight3 = BoneWeight16(surface.vertInfo.vertsBlend[vertsBlendOffset + 6]);
|
|
||||||
const auto boneWeight0 = 1.0f - boneWeight1 - boneWeight2 - boneWeight3;
|
|
||||||
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex0, boneWeight0};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex1, boneWeight1};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex2, boneWeight2};
|
|
||||||
weightCollection.weights[weightOffset++] = XModelBoneWeight{boneIndex3, boneWeight3};
|
|
||||||
|
|
||||||
vertsBlendOffset += 7;
|
|
||||||
|
|
||||||
out.m_vertex_bone_weights.emplace_back(boneWeightOffset, 4);
|
|
||||||
}
|
|
||||||
|
|
||||||
handledVertices +=
|
|
||||||
surface.vertInfo.vertCount[0] + surface.vertInfo.vertCount[1] + surface.vertInfo.vertCount[2] + surface.vertInfo.vertCount[3];
|
|
||||||
}
|
|
||||||
|
|
||||||
for (; handledVertices < surface.vertCount; handledVertices++)
|
|
||||||
{
|
|
||||||
out.m_vertex_bone_weights.emplace_back(0, 0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void AddXModelFaces(XModelCommon& out, const XModel* model, const unsigned lod)
|
|
||||||
{
|
|
||||||
const auto* surfs = &model->surfs[model->lodInfo[lod].surfIndex];
|
|
||||||
const auto surfCount = model->lodInfo[lod].numsurfs;
|
|
||||||
|
|
||||||
for (auto surfIndex = 0u; surfIndex < surfCount; surfIndex++)
|
|
||||||
{
|
|
||||||
const auto& surface = surfs[surfIndex];
|
|
||||||
auto& object = out.m_objects[surfIndex];
|
|
||||||
object.m_faces.reserve(surface.triCount);
|
|
||||||
|
|
||||||
for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++)
|
|
||||||
{
|
|
||||||
const auto& tri = surface.triIndices[triIndex];
|
|
||||||
|
|
||||||
XModelFace face{};
|
|
||||||
face.vertexIndex[0] = tri[0] + surface.baseVertIndex;
|
|
||||||
face.vertexIndex[1] = tri[1] + surface.baseVertIndex;
|
|
||||||
face.vertexIndex[2] = tri[2] + surface.baseVertIndex;
|
|
||||||
object.m_faces.emplace_back(face);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void PopulateXModelWriter(XModelCommon& out, const AssetDumpingContext& context, const unsigned lod, const XModel* model)
|
|
||||||
{
|
|
||||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
|
||||||
AllocateXModelBoneWeights(model, lod, out.m_bone_weight_data);
|
|
||||||
|
|
||||||
out.m_name = std::format("{}_lod{}", model->name, lod);
|
|
||||||
AddXModelBones(out, context, model);
|
|
||||||
AddXModelMaterials(out, materialMapper, model);
|
|
||||||
AddXModelObjects(out, model, lod, materialMapper);
|
|
||||||
AddXModelVertices(out, model, lod);
|
|
||||||
AddXModelVertexBoneWeights(out, model, lod);
|
|
||||||
AddXModelFaces(out, model, lod);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpObjMtl(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
|
|
||||||
{
|
|
||||||
const auto* model = asset->Asset();
|
|
||||||
const auto mtlFile = context.OpenAssetFile(std::format("model_export/{}.mtl", model->name));
|
|
||||||
|
|
||||||
if (!mtlFile)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const auto writer = obj::CreateMtlWriter(*mtlFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
|
||||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
|
||||||
|
|
||||||
writer->Write(common);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpObjLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
|
|
||||||
{
|
|
||||||
const auto* model = asset->Asset();
|
|
||||||
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".obj"));
|
|
||||||
|
|
||||||
if (!assetFile)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const auto writer =
|
|
||||||
obj::CreateObjWriter(*assetFile, std::format("{}.mtl", model->name), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
|
||||||
DistinctMapper<Material*> materialMapper(model->numsurfs);
|
|
||||||
|
|
||||||
writer->Write(common);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpXModelExportLod(const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod)
|
|
||||||
{
|
|
||||||
const auto* model = asset->Asset();
|
|
||||||
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, ".XMODEL_EXPORT"));
|
|
||||||
|
|
||||||
if (!assetFile)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const auto writer = xmodel_export::CreateWriterForVersion6(*assetFile, context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
|
||||||
writer->Write(common);
|
|
||||||
}
|
|
||||||
|
|
||||||
template<typename T>
|
|
||||||
void DumpGltfLod(
|
|
||||||
const XModelCommon& common, const AssetDumpingContext& context, const XAssetInfo<XModel>* asset, const unsigned lod, const std::string& extension)
|
|
||||||
{
|
|
||||||
const auto* model = asset->Asset();
|
|
||||||
const auto assetFile = context.OpenAssetFile(GetFileNameForLod(model->name, lod, extension));
|
|
||||||
|
|
||||||
if (!assetFile)
|
|
||||||
return;
|
|
||||||
|
|
||||||
const auto output = std::make_unique<T>(*assetFile);
|
|
||||||
const auto writer = gltf::Writer::CreateWriter(output.get(), context.m_zone->m_game->GetShortName(), context.m_zone->m_name);
|
|
||||||
|
|
||||||
writer->Write(common);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DumpXModelSurfs(const AssetDumpingContext& context, const XAssetInfo<XModel>* asset)
|
|
||||||
{
|
|
||||||
const auto* model = asset->Asset();
|
|
||||||
|
|
||||||
for (auto currentLod = 0u; currentLod < model->numLods; currentLod++)
|
|
||||||
{
|
|
||||||
XModelCommon common;
|
|
||||||
PopulateXModelWriter(common, context, currentLod, asset->Asset());
|
|
||||||
|
|
||||||
switch (ObjWriting::Configuration.ModelOutputFormat)
|
|
||||||
{
|
|
||||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::OBJ:
|
|
||||||
DumpObjLod(common, context, asset, currentLod);
|
|
||||||
if (currentLod == 0u)
|
|
||||||
DumpObjMtl(common, context, asset);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::XMODEL_EXPORT:
|
|
||||||
DumpXModelExportLod(common, context, asset, currentLod);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLTF:
|
|
||||||
DumpGltfLod<gltf::TextOutput>(common, context, asset, currentLod, ".gltf");
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ObjWriting::Configuration_t::ModelOutputFormat_e::GLB:
|
|
||||||
DumpGltfLod<gltf::BinOutput>(common, context, asset, currentLod, ".glb");
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
assert(false);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
|
bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
|
||||||
{
|
{
|
||||||
return !asset->m_name.empty() && asset->m_name[0] != ',';
|
return !asset->m_name.empty() && asset->m_name[0] != ',';
|
||||||
@ -521,5 +11,5 @@ bool AssetDumperXModel::ShouldDump(XAssetInfo<XModel>* asset)
|
|||||||
|
|
||||||
void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
void AssetDumperXModel::DumpAsset(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
||||||
{
|
{
|
||||||
DumpXModelSurfs(context, asset);
|
DumpXModel(context, asset);
|
||||||
}
|
}
|
||||||
|
17
src/ObjWriting/Game/T5/XModel/XModelDumperT5.cpp
Normal file
17
src/ObjWriting/Game/T5/XModel/XModelDumperT5.cpp
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
#include "XModelDumperT5.h"
|
||||||
|
|
||||||
|
#include "Game/T5/CommonT5.h"
|
||||||
|
#include "Game/T5/XModel/JsonXModel.h"
|
||||||
|
|
||||||
|
#define GAME_NAMESPACE T5
|
||||||
|
|
||||||
|
#include "XModel/GenericXModelDumper.inc.h"
|
||||||
|
|
||||||
|
namespace T5
|
||||||
|
{
|
||||||
|
void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset)
|
||||||
|
{
|
||||||
|
DumpXModelJson(context, asset);
|
||||||
|
DumpXModelSurfs(context, asset);
|
||||||
|
}
|
||||||
|
} // namespace T5
|
9
src/ObjWriting/Game/T5/XModel/XModelDumperT5.h
Normal file
9
src/ObjWriting/Game/T5/XModel/XModelDumperT5.h
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Dumping/AssetDumpingContext.h"
|
||||||
|
#include "Game/T5/T5.h"
|
||||||
|
|
||||||
|
namespace T5
|
||||||
|
{
|
||||||
|
void DumpXModel(AssetDumpingContext& context, XAssetInfo<XModel>* asset);
|
||||||
|
}
|
@ -1,9 +1,10 @@
|
|||||||
#include "XModelDumperT6.h"
|
#include "XModelDumperT6.h"
|
||||||
|
|
||||||
#include "Game/T6/CommonT6.h"
|
#include "Game/T6/CommonT6.h"
|
||||||
#include "Game/T6/Json/JsonXModel.h"
|
#include "Game/T6/XModel/JsonXModel.h"
|
||||||
|
|
||||||
#define GAME_NAMESPACE T6
|
#define GAME_NAMESPACE T6
|
||||||
|
#define FEATURE_T6
|
||||||
|
|
||||||
#include "XModel/GenericXModelDumper.inc.h"
|
#include "XModel/GenericXModelDumper.inc.h"
|
||||||
|
|
||||||
|
@ -25,6 +25,15 @@ namespace GAME_NAMESPACE
|
|||||||
return std::format("model_export/{}_lod{}{}", modelName, lod, extension);
|
return std::format("model_export/{}_lod{}{}", modelName, lod, extension);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
inline GfxImage* GetImageFromTextureDef(const MaterialTextureDef& textureDef)
|
||||||
|
{
|
||||||
|
#ifdef FEATURE_T6
|
||||||
|
return textureDef.image;
|
||||||
|
#else
|
||||||
|
return textureDef.u.image;
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
inline GfxImage* GetMaterialColorMap(const Material* material)
|
inline GfxImage* GetMaterialColorMap(const Material* material)
|
||||||
{
|
{
|
||||||
std::vector<MaterialTextureDef*> potentialTextureDefs;
|
std::vector<MaterialTextureDef*> potentialTextureDefs;
|
||||||
@ -40,27 +49,27 @@ namespace GAME_NAMESPACE
|
|||||||
if (potentialTextureDefs.empty())
|
if (potentialTextureDefs.empty())
|
||||||
return nullptr;
|
return nullptr;
|
||||||
if (potentialTextureDefs.size() == 1)
|
if (potentialTextureDefs.size() == 1)
|
||||||
return potentialTextureDefs[0]->image;
|
return GetImageFromTextureDef(*potentialTextureDefs[0]);
|
||||||
|
|
||||||
for (const auto* def : potentialTextureDefs)
|
for (const auto* def : potentialTextureDefs)
|
||||||
{
|
{
|
||||||
if (tolower(def->nameStart) == 'c' && tolower(def->nameEnd) == 'p')
|
if (tolower(def->nameStart) == 'c' && tolower(def->nameEnd) == 'p')
|
||||||
return def->image;
|
return GetImageFromTextureDef(*def);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const auto* def : potentialTextureDefs)
|
for (const auto* def : potentialTextureDefs)
|
||||||
{
|
{
|
||||||
if (tolower(def->nameStart) == 'r' && tolower(def->nameEnd) == 'k')
|
if (tolower(def->nameStart) == 'r' && tolower(def->nameEnd) == 'k')
|
||||||
return def->image;
|
return GetImageFromTextureDef(*def);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (const auto* def : potentialTextureDefs)
|
for (const auto* def : potentialTextureDefs)
|
||||||
{
|
{
|
||||||
if (tolower(def->nameStart) == 'd' && tolower(def->nameEnd) == 'p')
|
if (tolower(def->nameStart) == 'd' && tolower(def->nameEnd) == 'p')
|
||||||
return def->image;
|
return GetImageFromTextureDef(*def);
|
||||||
}
|
}
|
||||||
|
|
||||||
return potentialTextureDefs[0]->image;
|
return GetImageFromTextureDef(*potentialTextureDefs[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline GfxImage* GetMaterialNormalMap(const Material* material)
|
inline GfxImage* GetMaterialNormalMap(const Material* material)
|
||||||
@ -78,15 +87,15 @@ namespace GAME_NAMESPACE
|
|||||||
if (potentialTextureDefs.empty())
|
if (potentialTextureDefs.empty())
|
||||||
return nullptr;
|
return nullptr;
|
||||||
if (potentialTextureDefs.size() == 1)
|
if (potentialTextureDefs.size() == 1)
|
||||||
return potentialTextureDefs[0]->image;
|
return GetImageFromTextureDef(*potentialTextureDefs[0]);
|
||||||
|
|
||||||
for (const auto* def : potentialTextureDefs)
|
for (const auto* def : potentialTextureDefs)
|
||||||
{
|
{
|
||||||
if (def->nameStart == 'n' && def->nameEnd == 'p')
|
if (def->nameStart == 'n' && def->nameEnd == 'p')
|
||||||
return def->image;
|
return GetImageFromTextureDef(*def);
|
||||||
}
|
}
|
||||||
|
|
||||||
return potentialTextureDefs[0]->image;
|
return GetImageFromTextureDef(*potentialTextureDefs[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline GfxImage* GetMaterialSpecularMap(const Material* material)
|
inline GfxImage* GetMaterialSpecularMap(const Material* material)
|
||||||
@ -104,15 +113,15 @@ namespace GAME_NAMESPACE
|
|||||||
if (potentialTextureDefs.empty())
|
if (potentialTextureDefs.empty())
|
||||||
return nullptr;
|
return nullptr;
|
||||||
if (potentialTextureDefs.size() == 1)
|
if (potentialTextureDefs.size() == 1)
|
||||||
return potentialTextureDefs[0]->image;
|
return GetImageFromTextureDef(*potentialTextureDefs[0]);
|
||||||
|
|
||||||
for (const auto* def : potentialTextureDefs)
|
for (const auto* def : potentialTextureDefs)
|
||||||
{
|
{
|
||||||
if (def->nameStart == 's' && def->nameEnd == 'p')
|
if (def->nameStart == 's' && def->nameEnd == 'p')
|
||||||
return def->image;
|
return GetImageFromTextureDef(*def);
|
||||||
}
|
}
|
||||||
|
|
||||||
return potentialTextureDefs[0]->image;
|
return GetImageFromTextureDef(*potentialTextureDefs[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline bool HasDefaultArmature(const XModel* model, const unsigned lod)
|
inline bool HasDefaultArmature(const XModel* model, const unsigned lod)
|
||||||
@ -654,10 +663,13 @@ namespace GAME_NAMESPACE
|
|||||||
jXModel.physConstraints = AssetName(xmodel.physConstraints->name);
|
jXModel.physConstraints = AssetName(xmodel.physConstraints->name);
|
||||||
|
|
||||||
jXModel.flags = xmodel.flags;
|
jXModel.flags = xmodel.flags;
|
||||||
|
|
||||||
|
#ifdef FEATURE_T6
|
||||||
jXModel.lightingOriginOffset.x = xmodel.lightingOriginOffset.x;
|
jXModel.lightingOriginOffset.x = xmodel.lightingOriginOffset.x;
|
||||||
jXModel.lightingOriginOffset.y = xmodel.lightingOriginOffset.y;
|
jXModel.lightingOriginOffset.y = xmodel.lightingOriginOffset.y;
|
||||||
jXModel.lightingOriginOffset.z = xmodel.lightingOriginOffset.z;
|
jXModel.lightingOriginOffset.z = xmodel.lightingOriginOffset.z;
|
||||||
jXModel.lightingOriginRange = xmodel.lightingOriginRange;
|
jXModel.lightingOriginRange = xmodel.lightingOriginRange;
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
std::ostream& m_stream;
|
std::ostream& m_stream;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user