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make zonecode use the new zonecode generator to generate its code
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@ -183,14 +183,14 @@ function ZoneCode:project()
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}
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}
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ZoneCodeGenerator:use()
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ZoneCodeGeneratorNew:use()
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filter "files:**.gen"
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buildmessage "Generating ZoneCode for game %{file.basename}"
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buildcommands {
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'"' .. TargetDirectoryLib .. '/ZoneCodeGenerator.exe"'
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'"' .. TargetDirectoryBin .. '/ZoneCodeGeneratorNew.exe"'
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.. ' -h "' .. path.join(path.getabsolute(ProjectFolder()), 'ZoneCode/Game/%{file.basename}/%{file.basename}.h') .. '"'
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.. ' -e "' .. path.join(path.getabsolute(ProjectFolder()), 'ZoneCode/Game/%{file.basename}/%{file.basename}_Commands.txt') .. '"'
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.. ' -c "' .. path.join(path.getabsolute(ProjectFolder()), 'ZoneCode/Game/%{file.basename}/%{file.basename}_Commands.txt') .. '"'
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.. ' -o "%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets"'
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.. ' -g * ZoneLoad'
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.. ' -g * ZoneWrite'
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@ -200,7 +200,7 @@ function ZoneCode:project()
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path.join(ProjectFolder(), "ZoneCode/Game/%{file.basename}/%{file.basename}.h"),
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path.join(ProjectFolder(), "ZoneCode/Game/%{file.basename}/%{file.basename}_Commands.txt"),
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path.join(ProjectFolder(), "ZoneCommon/Game/%{file.basename}/%{file.basename}_Assets.h"),
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TargetDirectoryLib .. "/ZoneCodeGenerator.exe"
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TargetDirectoryBin .. "/ZoneCodeGeneratorNew.exe"
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}
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filter {}
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