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chore: fix loading and writing code for IW5
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54
src/ObjLoading/Game/IW5/Weapon/LoaderAttachmentIW5.cpp
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54
src/ObjLoading/Game/IW5/Weapon/LoaderAttachmentIW5.cpp
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#include "LoaderAttachmentIW5.h"
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#include "Game/IW5/IW5.h"
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#include "JsonWeaponAttachmentLoader.h"
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace IW5;
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namespace
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{
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class AttachmentLoader final : public AssetCreator<AssetAttachment>
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{
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public:
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AttachmentLoader(MemoryManager& memory, ISearchPath& searchPath)
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: m_memory(memory),
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m_search_path(searchPath)
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{
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}
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto file = m_search_path.Open(std::format("attachment/{}.json", assetName));
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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auto* attachment = m_memory.Alloc<WeaponAttachment>();
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attachment->szInternalName = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetAttachment> registration(assetName, attachment);
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if (!LoadWeaponAttachmentAsJson(*file.m_stream, *attachment, m_memory, context, registration))
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{
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std::cerr << std::format("Failed to load attachment \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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private:
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MemoryManager& m_memory;
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ISearchPath& m_search_path;
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};
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} // namespace
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namespace IW5
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{
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std::unique_ptr<AssetCreator<AssetAttachment>> CreateAttachmentLoader(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<AttachmentLoader>(memory, searchPath);
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}
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} // namespace IW5
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