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refactor: streamline menu dumping
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@@ -9,8 +9,8 @@
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#include "Localize/LocalizeDumperIW4.h"
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#include "Maps/AddonMapEntsDumperIW4.h"
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#include "Material/MaterialDecompilingDumperIW4.h"
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#include "Menu/AssetDumperMenuDef.h"
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#include "Menu/AssetDumperMenuList.h"
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#include "Menu/MenuDumperIW4.h"
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#include "Menu/MenuListDumperIW4.h"
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#include "ObjWriting.h"
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#include "PhysCollmap/AssetDumperPhysCollmap.h"
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#include "PhysPreset/PhysPresetInfoStringDumperIW4.h"
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@@ -63,8 +63,8 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD)
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DUMP_ASSET_POOL(light_def::Dumper, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF)
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// DUMP_ASSET_POOL(AssetDumperFont_s, m_font, ASSET_TYPE_FONT)
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DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST)
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DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU)
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DUMP_ASSET_POOL(menu::MenuListDumper, m_menu_list, ASSET_TYPE_MENULIST)
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DUMP_ASSET_POOL(menu::MenuDumper, m_menu_def, ASSET_TYPE_MENU)
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DUMP_ASSET_POOL(localize::Dumper, m_localize, ASSET_TYPE_LOCALIZE_ENTRY)
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DUMP_ASSET_POOL(weapon::Dumper, m_weapon, ASSET_TYPE_WEAPON)
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// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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