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refactor: streamline T6 asset loading

This commit is contained in:
Jan Laupetin
2025-08-04 23:48:30 +02:00
parent 472e59991f
commit a5024d40b0
59 changed files with 380 additions and 383 deletions

View File

@@ -4,12 +4,12 @@
#include "Asset/AssetCreationResult.h"
#include "InfoString/InfoString.h"
namespace T6
namespace T6::z_barrier
{
class InfoStringLoaderZBarrier
class InfoStringLoader
{
public:
InfoStringLoaderZBarrier(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
@@ -18,4 +18,4 @@ namespace T6
ISearchPath& m_search_path;
Zone& m_zone;
};
} // namespace T6
} // namespace T6::z_barrier