Remove unused dumper for vertex decls

This commit is contained in:
Jan 2022-03-25 18:41:38 +01:00
parent d0e8e94561
commit a825a9df38
3 changed files with 0 additions and 28 deletions

View File

@ -1,12 +0,0 @@
#include "AssetDumperVertexDecl.h"
using namespace IW4;
bool AssetDumperVertexDecl::ShouldDump(XAssetInfo<MaterialVertexDeclaration>* asset)
{
return true;
}
void AssetDumperVertexDecl::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialVertexDeclaration>* asset)
{
}

View File

@ -1,14 +0,0 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
namespace IW4
{
class AssetDumperVertexDecl final : public AbstractAssetDumper<MaterialVertexDeclaration>
{
protected:
bool ShouldDump(XAssetInfo<MaterialVertexDeclaration>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialVertexDeclaration>* asset) override;
};
}

View File

@ -21,7 +21,6 @@
#include "AssetDumpers/AssetDumperTechniqueSet.h" #include "AssetDumpers/AssetDumperTechniqueSet.h"
#include "AssetDumpers/AssetDumperTracer.h" #include "AssetDumpers/AssetDumperTracer.h"
#include "AssetDumpers/AssetDumperVehicle.h" #include "AssetDumpers/AssetDumperVehicle.h"
#include "AssetDumpers/AssetDumperVertexDecl.h"
#include "AssetDumpers/AssetDumperVertexShader.h" #include "AssetDumpers/AssetDumperVertexShader.h"
#include "AssetDumpers/AssetDumperWeapon.h" #include "AssetDumpers/AssetDumperWeapon.h"
#include "AssetDumpers/AssetDumperXModel.h" #include "AssetDumpers/AssetDumperXModel.h"
@ -51,7 +50,6 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL) // DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)
DUMP_ASSET_POOL(AssetDumperPixelShader, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER) DUMP_ASSET_POOL(AssetDumperPixelShader, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER)
DUMP_ASSET_POOL(AssetDumperVertexShader, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER) DUMP_ASSET_POOL(AssetDumperVertexShader, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER)
DUMP_ASSET_POOL(AssetDumperVertexDecl, m_material_vertex_decl, ASSET_TYPE_VERTEXDECL)
DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET) DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
DUMP_ASSET_POOL(AssetDumperGfxImage, m_image, ASSET_TYPE_IMAGE) DUMP_ASSET_POOL(AssetDumperGfxImage, m_image, ASSET_TYPE_IMAGE)
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND) // DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)