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Remove unused dumper for vertex decls
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d0e8e94561
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@ -1,12 +0,0 @@
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#include "AssetDumperVertexDecl.h"
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using namespace IW4;
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bool AssetDumperVertexDecl::ShouldDump(XAssetInfo<MaterialVertexDeclaration>* asset)
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{
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return true;
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}
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void AssetDumperVertexDecl::DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialVertexDeclaration>* asset)
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{
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}
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@ -1,14 +0,0 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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{
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class AssetDumperVertexDecl final : public AbstractAssetDumper<MaterialVertexDeclaration>
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{
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protected:
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bool ShouldDump(XAssetInfo<MaterialVertexDeclaration>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<MaterialVertexDeclaration>* asset) override;
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};
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}
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@ -21,7 +21,6 @@
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#include "AssetDumpers/AssetDumperTechniqueSet.h"
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#include "AssetDumpers/AssetDumperTracer.h"
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#include "AssetDumpers/AssetDumperVehicle.h"
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#include "AssetDumpers/AssetDumperVertexDecl.h"
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#include "AssetDumpers/AssetDumperVertexShader.h"
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#include "AssetDumpers/AssetDumperWeapon.h"
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#include "AssetDumpers/AssetDumperXModel.h"
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@ -51,7 +50,6 @@ bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL)
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DUMP_ASSET_POOL(AssetDumperPixelShader, m_material_pixel_shader, ASSET_TYPE_PIXELSHADER)
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DUMP_ASSET_POOL(AssetDumperVertexShader, m_material_vertex_shader, ASSET_TYPE_VERTEXSHADER)
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DUMP_ASSET_POOL(AssetDumperVertexDecl, m_material_vertex_decl, ASSET_TYPE_VERTEXDECL)
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DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET)
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DUMP_ASSET_POOL(AssetDumperGfxImage, m_image, ASSET_TYPE_IMAGE)
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// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound, ASSET_TYPE_SOUND)
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