mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-25 05:41:53 +00:00
Merge pull request #459 from Laupetin/refactor/x64-loading-for-all-games
refactor: x64 loading for remaining games
This commit is contained in:
@ -1205,16 +1205,16 @@ namespace
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LINE(MakeCustomActionCall(member->m_post_load_action.get()))
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}
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}
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else if (member->m_type && !member->m_type->m_has_matching_cross_platform_structure && computations.IsInRuntimeBlock())
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else if (member->m_type && !member->m_type->m_has_matching_cross_platform_structure)
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{
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LINEF("const auto runtimeArraySize = static_cast<size_t>({0});", MakeEvaluation(modifier.GetArrayPointerCountEvaluation()))
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LINEF("const auto runtimeFill = m_stream.LoadWithFill({0} * runtimeArraySize);", member->m_member->m_type_declaration->m_type->GetSize())
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LINE("for (auto i = 0uz; i < runtimeArraySize; i++)")
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LINEF("const auto fillArraySize = static_cast<size_t>({0});", MakeEvaluation(modifier.GetArrayPointerCountEvaluation()))
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LINEF("const auto fill = m_stream.LoadWithFill({0} * fillArraySize);", member->m_member->m_type_declaration->m_type->GetSize())
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LINE("for (auto i = 0uz; i < fillArraySize; i++)")
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LINE("{")
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m_intendation++;
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LINEF("{0} = &{1}[i];", MakeTypeVarName(member->m_member->m_type_declaration->m_type), MakeMemberAccess(info, member, modifier))
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LINEF("FillStruct_{0}(runtimeFill.AtOffset(i * {1}));",
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MakeSafeTypeName(member->m_member->m_type_declaration->m_type),
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LINEF("{0} = &{1}[i];", MakeTypeVarName(member->m_type->m_definition), MakeMemberAccess(info, member, modifier))
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LINEF("FillStruct_{0}(fill.AtOffset(i * {1}));",
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MakeSafeTypeName(member->m_type->m_definition),
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member->m_member->m_type_declaration->m_type->GetSize())
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m_intendation--;
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LINE("}")
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@ -1378,7 +1378,7 @@ namespace
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LINE(MakeCustomActionCall(member->m_post_load_action.get()))
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}
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}
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else if (member->m_type && !member->m_type->m_has_matching_cross_platform_structure && computations.IsInRuntimeBlock())
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else if (member->m_type && !member->m_type->m_has_matching_cross_platform_structure)
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{
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LINEF("{0} = {1};", MakeTypeVarName(member->m_member->m_type_declaration->m_type), MakeMemberAccess(info, member, modifier))
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LINEF("FillStruct_{0}(m_stream.LoadWithFill({1}));",
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|
@ -34,6 +34,7 @@ using namespace IW3;
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ContentLoader::ContentLoader(Zone& zone, ZoneInputStream& stream)
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: ContentLoaderBase(zone, stream),
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varXAssetList(nullptr),
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varXAsset(nullptr),
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varScriptStringList(nullptr)
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{
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@ -41,16 +42,17 @@ ContentLoader::ContentLoader(Zone& zone, ZoneInputStream& stream)
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void ContentLoader::LoadScriptStringList(const bool atStreamStart)
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{
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m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
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if (atStreamStart)
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m_stream.Load<ScriptStringList>(varScriptStringList);
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assert(!atStreamStart);
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if (varScriptStringList->strings != nullptr)
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{
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assert(GetZonePointerType(varScriptStringList->strings) == ZonePointerType::FOLLOWING);
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varScriptStringList->strings = m_stream.Alloc<const char*>(alignof(const char*));
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#ifdef ARCH_x86
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varScriptStringList->strings = m_stream.Alloc<const char*>(4);
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#else
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varScriptStringList->strings = m_stream.AllocOutOfBlock<const char*>(4, varScriptStringList->count);
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#endif
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varXString = varScriptStringList->strings;
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LoadXStringArray(true, varScriptStringList->count);
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@ -58,8 +60,6 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
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m_zone.m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
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}
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m_stream.PopBlock();
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assert(m_zone.m_script_strings.Count() <= SCR_STRING_MAX + 1);
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}
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@ -125,21 +125,50 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
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assert(varXAsset != nullptr);
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if (atStreamStart)
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{
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#ifdef ARCH_x86
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m_stream.Load<XAsset>(varXAsset, count);
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#else
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const auto fill = m_stream.LoadWithFill(8u * count);
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for (size_t index = 0; index < count; index++)
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{
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fill.Fill(varXAsset[index].type, 8u * index);
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fill.FillPtr(varXAsset[index].header.data, 8u * index + 4u);
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m_stream.AddPointerLookup(&varXAsset[index].header.data, fill.BlockBuffer(8u * index + 4u));
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}
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#endif
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}
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for (size_t index = 0; index < count; index++)
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{
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LoadXAsset(false);
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varXAsset++;
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#ifdef DEBUG_OFFSETS
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m_stream.DebugOffsets(index);
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#endif
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}
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}
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void ContentLoader::Load()
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{
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m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
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XAssetList assetList{};
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varXAssetList = &assetList;
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#ifdef ARCH_x86
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m_stream.LoadDataRaw(&assetList, sizeof(assetList));
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#else
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const auto fillAccessor = m_stream.LoadWithFill(16u);
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varScriptStringList = &varXAssetList->stringList;
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fillAccessor.Fill(varScriptStringList->count, 0u);
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fillAccessor.FillPtr(varScriptStringList->strings, 4u);
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fillAccessor.Fill(varXAssetList->assetCount, 8u);
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fillAccessor.FillPtr(varXAssetList->assets, 12u);
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#endif
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m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
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varScriptStringList = &assetList.stringList;
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LoadScriptStringList(false);
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@ -148,7 +177,11 @@ void ContentLoader::Load()
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{
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assert(GetZonePointerType(assetList.assets) == ZonePointerType::FOLLOWING);
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assetList.assets = m_stream.Alloc<XAsset>(alignof(XAsset));
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#ifdef ARCH_x86
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assetList.assets = m_stream.Alloc<XAsset>(4);
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#else
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assetList.assets = m_stream.AllocOutOfBlock<XAsset>(4, assetList.assetCount);
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#endif
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varXAsset = assetList.assets;
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LoadXAssetArray(true, assetList.assetCount);
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}
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|
@ -18,6 +18,7 @@ namespace IW3
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void LoadXAsset(bool atStreamStart) const;
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void LoadXAssetArray(bool atStreamStart, size_t count);
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XAssetList* varXAssetList;
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XAsset* varXAsset;
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ScriptStringList* varScriptStringList;
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};
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|
@ -49,6 +49,7 @@ using namespace IW5;
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ContentLoader::ContentLoader(Zone& zone, ZoneInputStream& stream)
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: ContentLoaderBase(zone, stream),
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varXAssetList(nullptr),
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varXAsset(nullptr),
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varScriptStringList(nullptr)
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{
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@ -56,16 +57,17 @@ ContentLoader::ContentLoader(Zone& zone, ZoneInputStream& stream)
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void ContentLoader::LoadScriptStringList(const bool atStreamStart)
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{
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m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
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if (atStreamStart)
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m_stream.Load<ScriptStringList>(varScriptStringList);
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assert(!atStreamStart);
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if (varScriptStringList->strings != nullptr)
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{
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assert(GetZonePointerType(varScriptStringList->strings) == ZonePointerType::FOLLOWING);
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varScriptStringList->strings = m_stream.Alloc<const char*>(alignof(const char*));
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#ifdef ARCH_x86
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varScriptStringList->strings = m_stream.Alloc<const char*>(4);
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#else
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varScriptStringList->strings = m_stream.AllocOutOfBlock<const char*>(4, varScriptStringList->count);
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#endif
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varXString = varScriptStringList->strings;
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LoadXStringArray(true, varScriptStringList->count);
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@ -73,8 +75,6 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
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m_zone.m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
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}
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m_stream.PopBlock();
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assert(m_zone.m_script_strings.Count() <= SCR_STRING_MAX + 1);
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}
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@ -154,21 +154,50 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
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assert(count == 0 || varXAsset != nullptr);
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if (atStreamStart)
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{
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#ifdef ARCH_x86
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m_stream.Load<XAsset>(varXAsset, count);
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#else
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const auto fill = m_stream.LoadWithFill(8u * count);
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for (size_t index = 0; index < count; index++)
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{
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fill.Fill(varXAsset[index].type, 8u * index);
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fill.FillPtr(varXAsset[index].header.data, 8u * index + 4u);
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m_stream.AddPointerLookup(&varXAsset[index].header.data, fill.BlockBuffer(8u * index + 4u));
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}
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#endif
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}
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for (size_t index = 0; index < count; index++)
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{
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LoadXAsset(false);
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varXAsset++;
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#ifdef DEBUG_OFFSETS
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m_stream.DebugOffsets(index);
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#endif
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}
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}
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||||
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void ContentLoader::Load()
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{
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m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
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XAssetList assetList{};
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varXAssetList = &assetList;
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#ifdef ARCH_x86
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m_stream.LoadDataRaw(&assetList, sizeof(assetList));
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#else
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const auto fillAccessor = m_stream.LoadWithFill(16u);
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varScriptStringList = &varXAssetList->stringList;
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fillAccessor.Fill(varScriptStringList->count, 0u);
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fillAccessor.FillPtr(varScriptStringList->strings, 4u);
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fillAccessor.Fill(varXAssetList->assetCount, 8u);
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fillAccessor.FillPtr(varXAssetList->assets, 12u);
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#endif
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m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
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varScriptStringList = &assetList.stringList;
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LoadScriptStringList(false);
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@ -177,7 +206,11 @@ void ContentLoader::Load()
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{
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assert(GetZonePointerType(assetList.assets) == ZonePointerType::FOLLOWING);
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||||
|
||||
assetList.assets = m_stream.Alloc<XAsset>(alignof(XAsset));
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||||
#ifdef ARCH_x86
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assetList.assets = m_stream.Alloc<XAsset>(4);
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#else
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assetList.assets = m_stream.AllocOutOfBlock<XAsset>(4, assetList.assetCount);
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#endif
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varXAsset = assetList.assets;
|
||||
LoadXAssetArray(true, assetList.assetCount);
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}
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|
@ -18,6 +18,7 @@ namespace IW5
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||||
void LoadXAsset(bool atStreamStart) const;
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||||
void LoadXAssetArray(bool atStreamStart, size_t count);
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||||
|
||||
XAssetList* varXAssetList;
|
||||
XAsset* varXAsset;
|
||||
ScriptStringList* varScriptStringList;
|
||||
};
|
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|
@ -41,6 +41,7 @@ using namespace T5;
|
||||
|
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ContentLoader::ContentLoader(Zone& zone, ZoneInputStream& stream)
|
||||
: ContentLoaderBase(zone, stream),
|
||||
varXAssetList(nullptr),
|
||||
varXAsset(nullptr),
|
||||
varScriptStringList(nullptr)
|
||||
{
|
||||
@ -48,16 +49,17 @@ ContentLoader::ContentLoader(Zone& zone, ZoneInputStream& stream)
|
||||
|
||||
void ContentLoader::LoadScriptStringList(const bool atStreamStart)
|
||||
{
|
||||
m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
if (atStreamStart)
|
||||
m_stream.Load<ScriptStringList>(varScriptStringList);
|
||||
assert(!atStreamStart);
|
||||
|
||||
if (varScriptStringList->strings != nullptr)
|
||||
{
|
||||
assert(GetZonePointerType(varScriptStringList->strings) == ZonePointerType::FOLLOWING);
|
||||
|
||||
varScriptStringList->strings = m_stream.Alloc<const char*>(alignof(const char*));
|
||||
#ifdef ARCH_x86
|
||||
varScriptStringList->strings = m_stream.Alloc<const char*>(4);
|
||||
#else
|
||||
varScriptStringList->strings = m_stream.AllocOutOfBlock<const char*>(4, varScriptStringList->count);
|
||||
#endif
|
||||
varXString = varScriptStringList->strings;
|
||||
LoadXStringArray(true, varScriptStringList->count);
|
||||
|
||||
@ -65,8 +67,6 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
|
||||
m_zone.m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
|
||||
}
|
||||
|
||||
m_stream.PopBlock();
|
||||
|
||||
assert(m_zone.m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
}
|
||||
|
||||
@ -138,21 +138,50 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
|
||||
assert(varXAsset != nullptr);
|
||||
|
||||
if (atStreamStart)
|
||||
{
|
||||
#ifdef ARCH_x86
|
||||
m_stream.Load<XAsset>(varXAsset, count);
|
||||
#else
|
||||
const auto fill = m_stream.LoadWithFill(8u * count);
|
||||
|
||||
for (size_t index = 0; index < count; index++)
|
||||
{
|
||||
fill.Fill(varXAsset[index].type, 8u * index);
|
||||
fill.FillPtr(varXAsset[index].header.data, 8u * index + 4u);
|
||||
m_stream.AddPointerLookup(&varXAsset[index].header.data, fill.BlockBuffer(8u * index + 4u));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
for (size_t index = 0; index < count; index++)
|
||||
{
|
||||
LoadXAsset(false);
|
||||
varXAsset++;
|
||||
|
||||
#ifdef DEBUG_OFFSETS
|
||||
m_stream.DebugOffsets(index);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void ContentLoader::Load()
|
||||
{
|
||||
m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
XAssetList assetList{};
|
||||
varXAssetList = &assetList;
|
||||
|
||||
#ifdef ARCH_x86
|
||||
m_stream.LoadDataRaw(&assetList, sizeof(assetList));
|
||||
#else
|
||||
const auto fillAccessor = m_stream.LoadWithFill(16u);
|
||||
varScriptStringList = &varXAssetList->stringList;
|
||||
fillAccessor.Fill(varScriptStringList->count, 0u);
|
||||
fillAccessor.FillPtr(varScriptStringList->strings, 4u);
|
||||
|
||||
fillAccessor.Fill(varXAssetList->assetCount, 8u);
|
||||
fillAccessor.FillPtr(varXAssetList->assets, 12u);
|
||||
#endif
|
||||
|
||||
m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
varScriptStringList = &assetList.stringList;
|
||||
LoadScriptStringList(false);
|
||||
@ -161,7 +190,11 @@ void ContentLoader::Load()
|
||||
{
|
||||
assert(GetZonePointerType(assetList.assets) == ZonePointerType::FOLLOWING);
|
||||
|
||||
assetList.assets = m_stream.Alloc<XAsset>(alignof(XAsset));
|
||||
#ifdef ARCH_x86
|
||||
assetList.assets = m_stream.Alloc<XAsset>(4);
|
||||
#else
|
||||
assetList.assets = m_stream.AllocOutOfBlock<XAsset>(4, assetList.assetCount);
|
||||
#endif
|
||||
varXAsset = assetList.assets;
|
||||
LoadXAssetArray(true, assetList.assetCount);
|
||||
}
|
||||
|
@ -18,6 +18,7 @@ namespace T5
|
||||
void LoadXAsset(bool atStreamStart) const;
|
||||
void LoadXAssetArray(bool atStreamStart, size_t count);
|
||||
|
||||
XAssetList* varXAssetList;
|
||||
XAsset* varXAsset;
|
||||
ScriptStringList* varScriptStringList;
|
||||
};
|
||||
|
@ -57,6 +57,7 @@ using namespace T6;
|
||||
|
||||
ContentLoader::ContentLoader(Zone& zone, ZoneInputStream& stream)
|
||||
: ContentLoaderBase(zone, stream),
|
||||
varXAssetList(nullptr),
|
||||
varXAsset(nullptr),
|
||||
varScriptStringList(nullptr)
|
||||
{
|
||||
@ -64,16 +65,17 @@ ContentLoader::ContentLoader(Zone& zone, ZoneInputStream& stream)
|
||||
|
||||
void ContentLoader::LoadScriptStringList(const bool atStreamStart)
|
||||
{
|
||||
m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
if (atStreamStart)
|
||||
m_stream.Load<ScriptStringList>(varScriptStringList);
|
||||
assert(!atStreamStart);
|
||||
|
||||
if (varScriptStringList->strings != nullptr)
|
||||
{
|
||||
assert(GetZonePointerType(varScriptStringList->strings) == ZonePointerType::FOLLOWING);
|
||||
|
||||
varScriptStringList->strings = m_stream.Alloc<const char*>(alignof(const char*));
|
||||
#ifdef ARCH_x86
|
||||
varScriptStringList->strings = m_stream.Alloc<const char*>(4);
|
||||
#else
|
||||
varScriptStringList->strings = m_stream.AllocOutOfBlock<const char*>(4, varScriptStringList->count);
|
||||
#endif
|
||||
varXString = varScriptStringList->strings;
|
||||
LoadXStringArray(true, varScriptStringList->count);
|
||||
|
||||
@ -81,8 +83,6 @@ void ContentLoader::LoadScriptStringList(const bool atStreamStart)
|
||||
m_zone.m_script_strings.InitializeForExistingZone(varScriptStringList->strings, static_cast<size_t>(varScriptStringList->count));
|
||||
}
|
||||
|
||||
m_stream.PopBlock();
|
||||
|
||||
assert(m_zone.m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
}
|
||||
|
||||
@ -167,21 +167,52 @@ void ContentLoader::LoadXAssetArray(const bool atStreamStart, const size_t count
|
||||
assert(varXAsset != nullptr);
|
||||
|
||||
if (atStreamStart)
|
||||
{
|
||||
#ifdef ARCH_x86
|
||||
m_stream.Load<XAsset>(varXAsset, count);
|
||||
#else
|
||||
const auto fill = m_stream.LoadWithFill(8u * count);
|
||||
|
||||
for (size_t index = 0; index < count; index++)
|
||||
{
|
||||
fill.Fill(varXAsset[index].type, 8u * index);
|
||||
fill.FillPtr(varXAsset[index].header.data, 8u * index + 4u);
|
||||
m_stream.AddPointerLookup(&varXAsset[index].header.data, fill.BlockBuffer(8u * index + 4u));
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
for (size_t index = 0; index < count; index++)
|
||||
{
|
||||
LoadXAsset(false);
|
||||
varXAsset++;
|
||||
|
||||
#ifdef DEBUG_OFFSETS
|
||||
m_stream.DebugOffsets(index);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void ContentLoader::Load()
|
||||
{
|
||||
m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
XAssetList assetList{};
|
||||
varXAssetList = &assetList;
|
||||
|
||||
#ifdef ARCH_x86
|
||||
m_stream.LoadDataRaw(&assetList, sizeof(assetList));
|
||||
#else
|
||||
const auto fillAccessor = m_stream.LoadWithFill(24u);
|
||||
varScriptStringList = &varXAssetList->stringList;
|
||||
fillAccessor.Fill(varScriptStringList->count, 0u);
|
||||
fillAccessor.FillPtr(varScriptStringList->strings, 4u);
|
||||
|
||||
fillAccessor.Fill(varXAssetList->dependCount, 8u);
|
||||
fillAccessor.FillPtr(varXAssetList->depends, 12u);
|
||||
fillAccessor.Fill(varXAssetList->assetCount, 16u);
|
||||
fillAccessor.FillPtr(varXAssetList->assets, 20u);
|
||||
#endif
|
||||
|
||||
m_stream.PushBlock(XFILE_BLOCK_VIRTUAL);
|
||||
|
||||
varScriptStringList = &assetList.stringList;
|
||||
LoadScriptStringList(false);
|
||||
@ -190,7 +221,11 @@ void ContentLoader::Load()
|
||||
{
|
||||
assert(GetZonePointerType(assetList.depends) == ZonePointerType::FOLLOWING);
|
||||
|
||||
assetList.depends = m_stream.Alloc<const char*>(alignof(const char*));
|
||||
#ifdef ARCH_x86
|
||||
assetList.depends = m_stream.Alloc<const char*>(4);
|
||||
#else
|
||||
assetList.depends = m_stream.AllocOutOfBlock<const char*>(4, assetList.dependCount);
|
||||
#endif
|
||||
varXString = assetList.depends;
|
||||
LoadXStringArray(true, assetList.dependCount);
|
||||
}
|
||||
@ -199,7 +234,11 @@ void ContentLoader::Load()
|
||||
{
|
||||
assert(GetZonePointerType(assetList.assets) == ZonePointerType::FOLLOWING);
|
||||
|
||||
assetList.assets = m_stream.Alloc<XAsset>(alignof(XAsset));
|
||||
#ifdef ARCH_x86
|
||||
assetList.assets = m_stream.Alloc<XAsset>(4);
|
||||
#else
|
||||
assetList.assets = m_stream.AllocOutOfBlock<XAsset>(4, assetList.assetCount);
|
||||
#endif
|
||||
varXAsset = assetList.assets;
|
||||
LoadXAssetArray(true, assetList.assetCount);
|
||||
}
|
||||
|
@ -18,6 +18,7 @@ namespace T6
|
||||
void LoadXAsset(bool atStreamStart) const;
|
||||
void LoadXAssetArray(bool atStreamStart, size_t count);
|
||||
|
||||
XAssetList* varXAssetList;
|
||||
XAsset* varXAsset;
|
||||
ScriptStringList* varScriptStringList;
|
||||
};
|
||||
|
Reference in New Issue
Block a user