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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

feat: spawn points are now defined in the GLTF file using custom properties. Initial xmodel implementation also included.

This commit is contained in:
LJW-Dev
2026-03-18 22:49:20 +08:00
committed by Jan Laupetin
parent 7e11a04e44
commit af088c2958
5 changed files with 275 additions and 160 deletions
+31 -65
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@@ -74,6 +74,35 @@ namespace BSP
float outerConeAngle;
};
struct BSPXModel
{
std::string name;
vec3_t origin;
float scale;
vec3_t forward;
vec3_t right;
vec3_t up;
bool areBoundsValid;
vec3_t mins;
vec3_t maxs;
};
enum BSPSpawnPointType
{
SPAWNPOINT_TYPE_DEFENDER,
SPAWNPOINT_TYPE_ATTACKER,
SPAWNPOINT_TYPE_ALL,
};
struct BSPSpawnPoint
{
vec3_t origin;
vec3_t forward;
BSPSpawnPointType type;
};
struct BSPData
{
std::string name;
@@ -83,6 +112,8 @@ namespace BSP
BSPWorld colWorld;
std::vector<BSPLight> lights;
std::vector<BSPXModel> xmodels;
std::vector<BSPSpawnPoint> spawnpoints;
};
// BSPGameConstants:
@@ -99,32 +130,6 @@ namespace BSP
SUN_LIGHT_INDEX = 1,
BSP_DEFAULT_LIGHT_COUNT = 2
};
inline const char* DEFENDER_SPAWN_POINT_NAMES[] = {"mp_ctf_spawn_allies",
"mp_ctf_spawn_allies_start",
"mp_sd_spawn_defender",
"mp_dom_spawn_allies_start",
"mp_dem_spawn_defender_start",
"mp_dem_spawn_defenderOT_start",
"mp_dem_spawn_defender",
"mp_tdm_spawn_allies_start",
"mp_tdm_spawn_team1_start",
"mp_tdm_spawn_team2_start",
"mp_tdm_spawn_team3_start"};
inline const char* ATTACKER_SPAWN_POINT_NAMES[] = {"mp_ctf_spawn_axis",
"mp_ctf_spawn_axis_start",
"mp_sd_spawn_attacker",
"mp_dom_spawn_axis_start",
"mp_dem_spawn_attacker_start",
"mp_dem_spawn_attackerOT_start",
"mp_dem_spawn_defender",
"mp_tdm_spawn_axis_start",
"mp_tdm_spawn_team4_start",
"mp_tdm_spawn_team5_start",
"mp_tdm_spawn_team6_start"};
inline const char* FFA_SPAWN_POINT_NAMES[] = {"mp_tdm_spawn", "mp_dm_spawn", "mp_dom_spawn"};
} // namespace BSPGameConstants
// BSPLinkingConstants:
@@ -133,45 +138,6 @@ namespace BSP
{
constexpr const char* MISSING_IMAGE_NAME = ",mc/lambert1";
constexpr const char* COLOR_ONLY_IMAGE_NAME = ",mc/lambert1";
constexpr const char* DEFAULT_SPAWN_POINT_STRING = R"({
"attackers": [
{
"origin": "0 0 0",
"angles": "0 0 0"
}
],
"defenders": [
{
"origin": "0 0 0",
"angles": "0 0 0"
}
],
"FFA": [
{
"origin": "0 0 0",
"angles": "0 0 0"
}
]
})";
constexpr const char* DEFAULT_MAP_ENTS_STRING = R"({
"entities": [
{
"classname": "worldspawn"
},
{
"angles": "0 0 0",
"classname": "info_player_start",
"origin": "0 0 0"
},
{
"angles": "0 0 0",
"classname": "mp_global_intermission",
"origin": "0 0 0"
}
]
})";
} // namespace BSPLinkingConstants
// BSPEditableConstants:
+129 -57
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@@ -191,8 +191,7 @@ namespace
return T.matrix();
}
unsigned CreateVertices(
const AccessorsForVertex& accessorsForVertex, const gltf::JsonNode& node, Eigen::Matrix4f& nodeMatrix, BSPSurface& surface, vec4_t vertexColor)
unsigned CreateVertices(const AccessorsForVertex& accessorsForVertex, Eigen::Matrix4f& nodeMatrix, BSPSurface& surface, vec4_t vertexColor)
{
// clang-format off
const auto* positionAccessor = GetAccessorForIndex(
@@ -320,77 +319,148 @@ namespace
return vertexOffset;
}
bool addNodeToBSP(const JsonRoot& jRoot, const gltf::JsonNode& node)
bool addLightNode(const gltf::JsonNode& node)
{
assert(m_is_world_gfx);
assert(node.extensions);
assert(node.extensions->KHR_lights_punctual);
Eigen::Matrix4f nodeMatrix = createNodeMatrix(node);
if (m_is_world_gfx && node.extensions && node.extensions->KHR_lights_punctual)
int lightIndex = node.extensions->KHR_lights_punctual->light;
assert(lightIndex >= 0);
if (m_bsp->lights[lightIndex].hasPosBeenSet == true)
con::warn("Internal error, multiple nodes reference the same light. Light positions/rotations are likely incorrect.");
Eigen::Vector4f position(0, 0, 0, 1.0f);
Eigen::Vector4f transformedPosition = nodeMatrix * position;
m_bsp->lights[lightIndex].pos = vec3_t{transformedPosition.x(), transformedPosition.y(), transformedPosition.z()};
RhcToLhcCoordinates(m_bsp->lights[lightIndex].pos.v);
// GLTF spec uses +Y up and the default light direction is straight down
Eigen::Vector3f defaultDirection(0.0f, -1.0f, 0.0f);
Eigen::Affine3f affineTransform(nodeMatrix);
Eigen::Matrix3f rotationMatrix = affineTransform.rotation();
Eigen::Vector3f outputDirection = rotationMatrix * defaultDirection;
outputDirection.normalize();
m_bsp->lights[lightIndex].direction = vec3_t{outputDirection.x(), outputDirection.y(), outputDirection.z()};
m_bsp->lights[lightIndex].hasPosBeenSet = true;
return true;
}
bool addMeshNode(const JsonRoot& jRoot, const gltf::JsonNode& node)
{
assert(node.mesh);
assert(jRoot.meshes);
Eigen::Matrix4f nodeMatrix = createNodeMatrix(node);
const auto& mesh = jRoot.meshes.value()[node.mesh.value()];
for (const auto& primitive : mesh.primitives)
{
int lightIndex = node.extensions->KHR_lights_punctual->light;
if (!primitive.indices)
throw GltfLoadException("Requires primitives indices");
if (primitive.mode.value_or(JsonMeshPrimitivesMode::TRIANGLES) != JsonMeshPrimitivesMode::TRIANGLES)
throw GltfLoadException("Only triangles are supported");
if (!primitive.attributes.POSITION)
throw GltfLoadException("Requires primitives attribute POSITION");
if (!primitive.attributes.NORMAL)
throw GltfLoadException("Requires primitives attribute NORMAL");
assert(lightIndex >= 0);
if (m_bsp->lights[lightIndex].hasPosBeenSet == true)
con::warn("Internal error, multiple nodes reference the same light. Light positions/rotations are likely incorrect.");
const AccessorsForVertex accessorsForVertex{
.m_position_accessor = *primitive.attributes.POSITION,
.m_normal_accessor = *primitive.attributes.NORMAL,
.m_color_accessor = primitive.attributes.COLOR_0,
.m_uv_accessor = primitive.attributes.TEXCOORD_0,
.m_index_accessor = *primitive.indices,
};
Eigen::Vector4f position(0, 0, 0, 1.0f);
Eigen::Vector4f transformedPosition = nodeMatrix * position;
m_bsp->lights[lightIndex].pos = vec3_t{transformedPosition.x(), transformedPosition.y(), transformedPosition.z()};
RhcToLhcCoordinates(m_bsp->lights[lightIndex].pos.v);
BSPSurface surface;
if (primitive.material)
surface.materialIndex = *primitive.material;
else
surface.materialIndex = m_curr_bsp_world->materials.size() - 1; // last material is used for colour only meshes
vec4_t vertexColour = m_curr_bsp_world->materials.at(surface.materialIndex).materialColour;
CreateVertices(accessorsForVertex, nodeMatrix, surface, vertexColour);
// GLTF spec uses +Y up and the default light direction is straight down
Eigen::Vector3f defaultDirection(0.0f, -1.0f, 0.0f);
Eigen::Affine3f affineTransform(nodeMatrix);
Eigen::Matrix3f rotationMatrix = affineTransform.rotation();
Eigen::Vector3f outputDirection = rotationMatrix * defaultDirection;
outputDirection.normalize();
m_bsp->lights[lightIndex].direction = vec3_t{outputDirection.x(), outputDirection.y(), outputDirection.z()};
m_curr_bsp_world->surfaces.emplace_back(surface);
}
m_bsp->lights[lightIndex].hasPosBeenSet = true;
return true;
}
return true;
bool addXModelNode(const gltf::JsonNode& node)
{
return true;
}
bool addSpawnPointNode(const gltf::JsonNode& node)
{
assert(node.extras);
assert(node.extras->spawnpoint);
Eigen::Matrix4f nodeMatrix = createNodeMatrix(node);
BSPSpawnPoint spawnPoint;
if (!node.extras->spawnpoint->compare("attacker"))
spawnPoint.type = SPAWNPOINT_TYPE_ATTACKER;
else if (!node.extras->spawnpoint->compare("defender"))
spawnPoint.type = SPAWNPOINT_TYPE_DEFENDER;
else if (!node.extras->spawnpoint->compare("all"))
spawnPoint.type = SPAWNPOINT_TYPE_ALL;
else
{
con::warn("Ignoring spawn point with an invalid type (must be attacker, defender or all)");
return false;
}
Eigen::Vector4f position(0, 0, 0, 1.0f);
Eigen::Vector4f transformedPosition = nodeMatrix * position;
spawnPoint.origin.x = transformedPosition.x();
spawnPoint.origin.y = transformedPosition.y();
spawnPoint.origin.z = transformedPosition.z();
RhcToLhcCoordinates(spawnPoint.origin.v);
// GLTF default direction is +Y up
Eigen::Vector3f defaultDirection(0.0f, 1.0f, 0.0f);
Eigen::Affine3f affineTransform(nodeMatrix);
Eigen::Matrix3f rotationMatrix = affineTransform.rotation();
Eigen::Vector3f outputDirection = rotationMatrix * defaultDirection;
outputDirection.normalize();
spawnPoint.forward.x = outputDirection.x();
spawnPoint.forward.y = outputDirection.y();
spawnPoint.forward.z = outputDirection.z();
RhcToLhcCoordinates(spawnPoint.forward.v);
m_bsp->spawnpoints.emplace_back(spawnPoint);
return true;
}
bool addNodeToBSP(const JsonRoot& jRoot, const gltf::JsonNode& node)
{
if (m_is_world_gfx && node.extensions && node.extensions->KHR_lights_punctual)
return addLightNode(node);
if (node.extras)
{
if (m_is_world_gfx && node.extras->xmodel)
return addXModelNode(node);
if (m_is_world_gfx && node.extras->spawnpoint)
return addSpawnPointNode(node);
}
if (node.mesh)
{
assert(jRoot.meshes);
const auto& mesh = jRoot.meshes.value()[node.mesh.value()];
for (const auto& primitive : mesh.primitives)
{
if (!primitive.indices)
throw GltfLoadException("Requires primitives indices");
if (primitive.mode.value_or(JsonMeshPrimitivesMode::TRIANGLES) != JsonMeshPrimitivesMode::TRIANGLES)
throw GltfLoadException("Only triangles are supported");
if (!primitive.attributes.POSITION)
throw GltfLoadException("Requires primitives attribute POSITION");
if (!primitive.attributes.NORMAL)
throw GltfLoadException("Requires primitives attribute NORMAL");
const AccessorsForVertex accessorsForVertex{
.m_position_accessor = *primitive.attributes.POSITION,
.m_normal_accessor = *primitive.attributes.NORMAL,
.m_color_accessor = primitive.attributes.COLOR_0,
.m_uv_accessor = primitive.attributes.TEXCOORD_0,
.m_index_accessor = *primitive.indices,
};
BSPSurface surface;
if (primitive.material)
surface.materialIndex = *primitive.material;
else
surface.materialIndex = m_curr_bsp_world->materials.size() - 1; // last material is used for colour only meshes
vec4_t vertexColour = m_curr_bsp_world->materials.at(surface.materialIndex).materialColour;
CreateVertices(accessorsForVertex, node, nodeMatrix, surface, vertexColour);
m_curr_bsp_world->surfaces.emplace_back(surface);
return true;
}
}
return addMeshNode(jRoot, node);
return false;
}
static std::vector<unsigned> GetRootNodes(const JsonRoot& jRoot)
{
if (!jRoot.nodes || jRoot.nodes->empty())
return {};
@@ -488,14 +558,16 @@ namespace
void LoadLights(const JsonRoot& jRoot)
{
if (!m_is_world_gfx)
return;
if (!jRoot.extensions)
return;
if (!jRoot.extensions->KHR_lights_punctual)
return;
if (!jRoot.extensions->KHR_lights_punctual->lights)
return;
const std::vector<JsonPunctualLight>& jsLightArray = jRoot.extensions->KHR_lights_punctual->lights.value();
const std::vector<JsonPunctualLight>& jsLightArray = jRoot.extensions->KHR_lights_punctual->lights.value();
m_bsp->lights.reserve(jsLightArray.size());
for (const JsonPunctualLight& jsLight : jsLightArray)
{
+24 -1
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@@ -4,6 +4,7 @@
#include <cmath>
#include <format>
#include <numbers>
namespace BSP
{
@@ -123,6 +124,28 @@ namespace BSP
axis[2].z = cosZ * cosX;
}
vec3_t BSPUtil::convertForwardVectorToViewAngles(vec3_t& forwardVec)
{
vec3_t viewAngles;
float xAndYDist = sqrtf((forwardVec.x * forwardVec.x) + (forwardVec.y * forwardVec.y));
float atanXRadians = atan2f(forwardVec.z, xAndYDist);
float atanXDegrees = atanXRadians * (-180.0f / std::numbers::pi_v<float>);
if (atanXDegrees < 0.0f)
atanXDegrees += 360.0f;
viewAngles.x = atanXDegrees;
float atanYRadians = atan2f(forwardVec.y, forwardVec.x);
float atanYDegrees = atanYRadians * (180.0f / std::numbers::pi_v<float>);
if (atanYDegrees < 0.0f)
atanYDegrees += 360.0f;
viewAngles.y = atanYDegrees;
viewAngles.z = 0.0f;
return viewAngles;
}
void BSPUtil::matrixTranspose3x3(const vec3_t* in, vec3_t* out)
{
out[0].x = in[0].x;
@@ -161,7 +184,7 @@ namespace BSP
std::string BSPUtil::convertVec3ToString(vec3_t& vec)
{
std::string result = std::format("{} {} {}", vec.x, vec.y, vec.z);
std::string result = std::format("{} {} {}", roundf(vec.x), roundf(vec.y), roundf(vec.z));
return result;
}
+1
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@@ -17,6 +17,7 @@ namespace BSP
static size_t allignBy128(size_t size);
static float distBetweenPoints(vec3_t& p1, vec3_t& p2);
static void convertAnglesToAxis(vec3_t* angles, vec3_t* axis);
static vec3_t convertForwardVectorToViewAngles(vec3_t& forwardVec);
static void matrixTranspose3x3(const vec3_t* in, vec3_t* out);
static vec3_t convertStringToVec3(std::string& str);
static std::string convertVec3ToString(vec3_t& vec);
@@ -7,7 +7,7 @@ using namespace nlohmann;
namespace
{
bool parseMapEntsJSON(json& entArrayJs, std::string& entityString)
bool addJSONToEntString(json& entArrayJs, std::string& entityString)
{
for (size_t entIdx = 0; entIdx < entArrayJs.size(); entIdx++)
{
@@ -39,28 +39,99 @@ namespace
return true;
}
void parseSpawnpointJSON(json& entArrayJs, std::string& entityString, const char* spawnpointNames[], size_t nameCount)
{
for (auto& element : entArrayJs.items())
{
std::string origin;
std::string angles;
auto& entity = element.value();
entity.at("origin").get_to(origin);
entity.at("angles").get_to(angles);
inline const std::vector<const char*> DEFENDER_SPAWN_POINT_NAMES = {"mp_ctf_spawn_allies",
"mp_ctf_spawn_allies_start",
"mp_sd_spawn_defender",
"mp_dom_spawn_allies_start",
"mp_dem_spawn_defender_start",
"mp_dem_spawn_defenderOT_start",
"mp_dem_spawn_defender",
"mp_tdm_spawn_allies_start",
"mp_tdm_spawn_team1_start",
"mp_tdm_spawn_team2_start",
"mp_tdm_spawn_team3_start"};
for (size_t nameIdx = 0; nameIdx < nameCount; nameIdx++)
inline const std::vector<const char*> ATTACKER_SPAWN_POINT_NAMES = {"mp_ctf_spawn_axis",
"mp_ctf_spawn_axis_start",
"mp_sd_spawn_attacker",
"mp_dom_spawn_axis_start",
"mp_dem_spawn_attacker_start",
"mp_dem_spawn_attackerOT_start",
"mp_dem_spawn_attacker",
"mp_tdm_spawn_axis_start",
"mp_tdm_spawn_team4_start",
"mp_tdm_spawn_team5_start",
"mp_tdm_spawn_team6_start"};
inline const std::vector<const char*> FFA_SPAWN_POINT_NAMES = {"mp_tdm_spawn", "mp_dm_spawn", "mp_dom_spawn"};
void addSpawnsToEntString(BSP::BSPData* bsp, std::string& entityString)
{
if (bsp->spawnpoints.size() == 0)
{
BSP::BSPSpawnPoint defaultSpawnPoint;
defaultSpawnPoint.origin.x = 0.0f;
defaultSpawnPoint.origin.y = 0.0f;
defaultSpawnPoint.origin.z = 0.0f;
defaultSpawnPoint.forward.x = 1.0f;
defaultSpawnPoint.forward.y = 0.0f;
defaultSpawnPoint.forward.z = 0.0f;
defaultSpawnPoint.type = BSP::BSPSpawnPointType::SPAWNPOINT_TYPE_DEFENDER;
bsp->spawnpoints.emplace_back(defaultSpawnPoint);
defaultSpawnPoint.type = BSP::BSPSpawnPointType::SPAWNPOINT_TYPE_ATTACKER;
bsp->spawnpoints.emplace_back(defaultSpawnPoint);
defaultSpawnPoint.type = BSP::BSPSpawnPointType::SPAWNPOINT_TYPE_ALL;
bsp->spawnpoints.emplace_back(defaultSpawnPoint);
}
size_t defenderNameCount = std::extent<decltype(DEFENDER_SPAWN_POINT_NAMES)>::value;
size_t attackerNameCount = std::extent<decltype(ATTACKER_SPAWN_POINT_NAMES)>::value;
size_t ffaNameCount = std::extent<decltype(FFA_SPAWN_POINT_NAMES)>::value;
for (auto& spawnPoint : bsp->spawnpoints)
{
vec3_t origin = spawnPoint.origin;
vec3_t angles = BSP::BSPUtil::convertForwardVectorToViewAngles(spawnPoint.forward);
std::string originStr = std::format("\"origin\" \"{}\"\n", BSP::BSPUtil::convertVec3ToString(origin));
std::string anglesStr = std::format("\"angles\" \"{}\"\n", BSP::BSPUtil::convertVec3ToString(angles));
const std::vector<const char*>* spawnPointList;
if (spawnPoint.type == BSP::BSPSpawnPointType::SPAWNPOINT_TYPE_DEFENDER)
spawnPointList = &DEFENDER_SPAWN_POINT_NAMES;
else if (spawnPoint.type == BSP::BSPSpawnPointType::SPAWNPOINT_TYPE_ATTACKER)
spawnPointList = &ATTACKER_SPAWN_POINT_NAMES;
else // SPAWNPOINT_TYPE_ALL
spawnPointList = &FFA_SPAWN_POINT_NAMES;
for (const char* spawnName : *spawnPointList)
{
entityString.append("{\n");
entityString.append(std::format("\"origin\" \"{}\"\n", origin));
entityString.append(std::format("\"angles\" \"{}\"\n", angles));
entityString.append(std::format("\"classname\" \"{}\"\n", spawnpointNames[nameIdx]));
entityString.append(originStr);
entityString.append(anglesStr);
entityString.append(std::format("\"classname\" \"{}\"\n", spawnName));
entityString.append("}\n");
}
}
}
std::string loadMapEnts() {}
constexpr const char* DEFAULT_MAP_ENTS_STRING = R"({
"entities": [
{
"classname": "worldspawn"
},
{
"angles": "0 0 0",
"classname": "info_player_start",
"origin": "0 0 0"
},
{
"angles": "0 0 0",
"classname": "mp_global_intermission",
"origin": "0 0 0"
}
]
})";
} // namespace
namespace BSP
@@ -83,35 +154,17 @@ namespace BSP
if (!entFile.IsOpen())
{
con::warn("Can't find entity file {}, using default entities instead", entityFilePath);
entJs = json::parse(BSPLinkingConstants::DEFAULT_MAP_ENTS_STRING);
entJs = json::parse(DEFAULT_MAP_ENTS_STRING);
}
else
{
entJs = json::parse(*entFile.m_stream);
}
std::string entityString;
if (!parseMapEntsJSON(entJs["entities"], entityString))
if (!addJSONToEntString(entJs["entities"], entityString))
return nullptr;
json spawnJs;
std::string spawnFileName = "spawns.json";
std::string spawnFilePath = BSPUtil::getFileNameForBSPAsset(spawnFileName);
const auto spawnFile = m_search_path.Open(spawnFilePath);
if (!spawnFile.IsOpen())
{
con::warn("Cant find spawn file {}, setting spawns to 0 0 0", spawnFilePath);
spawnJs = json::parse(BSPLinkingConstants::DEFAULT_SPAWN_POINT_STRING);
}
else
{
spawnJs = json::parse(*spawnFile.m_stream);
}
size_t defenderNameCount = std::extent<decltype(BSPGameConstants::DEFENDER_SPAWN_POINT_NAMES)>::value;
size_t attackerNameCount = std::extent<decltype(BSPGameConstants::ATTACKER_SPAWN_POINT_NAMES)>::value;
size_t ffaNameCount = std::extent<decltype(BSPGameConstants::FFA_SPAWN_POINT_NAMES)>::value;
parseSpawnpointJSON(spawnJs["attackers"], entityString, BSPGameConstants::DEFENDER_SPAWN_POINT_NAMES, defenderNameCount);
parseSpawnpointJSON(spawnJs["defenders"], entityString, BSPGameConstants::ATTACKER_SPAWN_POINT_NAMES, attackerNameCount);
parseSpawnpointJSON(spawnJs["FFA"], entityString, BSPGameConstants::FFA_SPAWN_POINT_NAMES, ffaNameCount);
addSpawnsToEntString(bsp, entityString);
MapEnts* mapEnts = m_memory.Alloc<MapEnts>();
mapEnts->name = m_memory.Dup(bsp->bspName.c_str());
@@ -119,7 +172,7 @@ namespace BSP
mapEnts->entityString = m_memory.Dup(entityString.c_str());
mapEnts->numEntityChars = static_cast<int>(entityString.length() + 1); // numEntityChars includes the null character
// don't need these
// don't need these, unused by the game
mapEnts->trigger.count = 0;
mapEnts->trigger.models = nullptr;
mapEnts->trigger.hullCount = 0;