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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 08:42:35 +00:00

feat: spawn points are now defined in the GLTF file using custom properties. Initial xmodel implementation also included.

This commit is contained in:
LJW-Dev
2026-03-18 22:49:20 +08:00
committed by Jan Laupetin
parent 7e11a04e44
commit af088c2958
5 changed files with 275 additions and 160 deletions
+31 -65
View File
@@ -74,6 +74,35 @@ namespace BSP
float outerConeAngle;
};
struct BSPXModel
{
std::string name;
vec3_t origin;
float scale;
vec3_t forward;
vec3_t right;
vec3_t up;
bool areBoundsValid;
vec3_t mins;
vec3_t maxs;
};
enum BSPSpawnPointType
{
SPAWNPOINT_TYPE_DEFENDER,
SPAWNPOINT_TYPE_ATTACKER,
SPAWNPOINT_TYPE_ALL,
};
struct BSPSpawnPoint
{
vec3_t origin;
vec3_t forward;
BSPSpawnPointType type;
};
struct BSPData
{
std::string name;
@@ -83,6 +112,8 @@ namespace BSP
BSPWorld colWorld;
std::vector<BSPLight> lights;
std::vector<BSPXModel> xmodels;
std::vector<BSPSpawnPoint> spawnpoints;
};
// BSPGameConstants:
@@ -99,32 +130,6 @@ namespace BSP
SUN_LIGHT_INDEX = 1,
BSP_DEFAULT_LIGHT_COUNT = 2
};
inline const char* DEFENDER_SPAWN_POINT_NAMES[] = {"mp_ctf_spawn_allies",
"mp_ctf_spawn_allies_start",
"mp_sd_spawn_defender",
"mp_dom_spawn_allies_start",
"mp_dem_spawn_defender_start",
"mp_dem_spawn_defenderOT_start",
"mp_dem_spawn_defender",
"mp_tdm_spawn_allies_start",
"mp_tdm_spawn_team1_start",
"mp_tdm_spawn_team2_start",
"mp_tdm_spawn_team3_start"};
inline const char* ATTACKER_SPAWN_POINT_NAMES[] = {"mp_ctf_spawn_axis",
"mp_ctf_spawn_axis_start",
"mp_sd_spawn_attacker",
"mp_dom_spawn_axis_start",
"mp_dem_spawn_attacker_start",
"mp_dem_spawn_attackerOT_start",
"mp_dem_spawn_defender",
"mp_tdm_spawn_axis_start",
"mp_tdm_spawn_team4_start",
"mp_tdm_spawn_team5_start",
"mp_tdm_spawn_team6_start"};
inline const char* FFA_SPAWN_POINT_NAMES[] = {"mp_tdm_spawn", "mp_dm_spawn", "mp_dom_spawn"};
} // namespace BSPGameConstants
// BSPLinkingConstants:
@@ -133,45 +138,6 @@ namespace BSP
{
constexpr const char* MISSING_IMAGE_NAME = ",mc/lambert1";
constexpr const char* COLOR_ONLY_IMAGE_NAME = ",mc/lambert1";
constexpr const char* DEFAULT_SPAWN_POINT_STRING = R"({
"attackers": [
{
"origin": "0 0 0",
"angles": "0 0 0"
}
],
"defenders": [
{
"origin": "0 0 0",
"angles": "0 0 0"
}
],
"FFA": [
{
"origin": "0 0 0",
"angles": "0 0 0"
}
]
})";
constexpr const char* DEFAULT_MAP_ENTS_STRING = R"({
"entities": [
{
"classname": "worldspawn"
},
{
"angles": "0 0 0",
"classname": "info_player_start",
"origin": "0 0 0"
},
{
"angles": "0 0 0",
"classname": "mp_global_intermission",
"origin": "0 0 0"
}
]
})";
} // namespace BSPLinkingConstants
// BSPEditableConstants: