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feat: spawn points are now defined in the GLTF file using custom properties. Initial xmodel implementation also included.
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@@ -17,6 +17,7 @@ namespace BSP
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static size_t allignBy128(size_t size);
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static float distBetweenPoints(vec3_t& p1, vec3_t& p2);
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static void convertAnglesToAxis(vec3_t* angles, vec3_t* axis);
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static vec3_t convertForwardVectorToViewAngles(vec3_t& forwardVec);
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static void matrixTranspose3x3(const vec3_t* in, vec3_t* out);
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static vec3_t convertStringToVec3(std::string& str);
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static std::string convertVec3ToString(vec3_t& vec);
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