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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 16:52:35 +00:00

feat: spawn points are now defined in the GLTF file using custom properties. Initial xmodel implementation also included.

This commit is contained in:
LJW-Dev
2026-03-18 22:49:20 +08:00
committed by Jan Laupetin
parent 7e11a04e44
commit af088c2958
5 changed files with 275 additions and 160 deletions
@@ -7,7 +7,7 @@ using namespace nlohmann;
namespace
{
bool parseMapEntsJSON(json& entArrayJs, std::string& entityString)
bool addJSONToEntString(json& entArrayJs, std::string& entityString)
{
for (size_t entIdx = 0; entIdx < entArrayJs.size(); entIdx++)
{
@@ -39,28 +39,99 @@ namespace
return true;
}
void parseSpawnpointJSON(json& entArrayJs, std::string& entityString, const char* spawnpointNames[], size_t nameCount)
{
for (auto& element : entArrayJs.items())
{
std::string origin;
std::string angles;
auto& entity = element.value();
entity.at("origin").get_to(origin);
entity.at("angles").get_to(angles);
inline const std::vector<const char*> DEFENDER_SPAWN_POINT_NAMES = {"mp_ctf_spawn_allies",
"mp_ctf_spawn_allies_start",
"mp_sd_spawn_defender",
"mp_dom_spawn_allies_start",
"mp_dem_spawn_defender_start",
"mp_dem_spawn_defenderOT_start",
"mp_dem_spawn_defender",
"mp_tdm_spawn_allies_start",
"mp_tdm_spawn_team1_start",
"mp_tdm_spawn_team2_start",
"mp_tdm_spawn_team3_start"};
for (size_t nameIdx = 0; nameIdx < nameCount; nameIdx++)
inline const std::vector<const char*> ATTACKER_SPAWN_POINT_NAMES = {"mp_ctf_spawn_axis",
"mp_ctf_spawn_axis_start",
"mp_sd_spawn_attacker",
"mp_dom_spawn_axis_start",
"mp_dem_spawn_attacker_start",
"mp_dem_spawn_attackerOT_start",
"mp_dem_spawn_attacker",
"mp_tdm_spawn_axis_start",
"mp_tdm_spawn_team4_start",
"mp_tdm_spawn_team5_start",
"mp_tdm_spawn_team6_start"};
inline const std::vector<const char*> FFA_SPAWN_POINT_NAMES = {"mp_tdm_spawn", "mp_dm_spawn", "mp_dom_spawn"};
void addSpawnsToEntString(BSP::BSPData* bsp, std::string& entityString)
{
if (bsp->spawnpoints.size() == 0)
{
BSP::BSPSpawnPoint defaultSpawnPoint;
defaultSpawnPoint.origin.x = 0.0f;
defaultSpawnPoint.origin.y = 0.0f;
defaultSpawnPoint.origin.z = 0.0f;
defaultSpawnPoint.forward.x = 1.0f;
defaultSpawnPoint.forward.y = 0.0f;
defaultSpawnPoint.forward.z = 0.0f;
defaultSpawnPoint.type = BSP::BSPSpawnPointType::SPAWNPOINT_TYPE_DEFENDER;
bsp->spawnpoints.emplace_back(defaultSpawnPoint);
defaultSpawnPoint.type = BSP::BSPSpawnPointType::SPAWNPOINT_TYPE_ATTACKER;
bsp->spawnpoints.emplace_back(defaultSpawnPoint);
defaultSpawnPoint.type = BSP::BSPSpawnPointType::SPAWNPOINT_TYPE_ALL;
bsp->spawnpoints.emplace_back(defaultSpawnPoint);
}
size_t defenderNameCount = std::extent<decltype(DEFENDER_SPAWN_POINT_NAMES)>::value;
size_t attackerNameCount = std::extent<decltype(ATTACKER_SPAWN_POINT_NAMES)>::value;
size_t ffaNameCount = std::extent<decltype(FFA_SPAWN_POINT_NAMES)>::value;
for (auto& spawnPoint : bsp->spawnpoints)
{
vec3_t origin = spawnPoint.origin;
vec3_t angles = BSP::BSPUtil::convertForwardVectorToViewAngles(spawnPoint.forward);
std::string originStr = std::format("\"origin\" \"{}\"\n", BSP::BSPUtil::convertVec3ToString(origin));
std::string anglesStr = std::format("\"angles\" \"{}\"\n", BSP::BSPUtil::convertVec3ToString(angles));
const std::vector<const char*>* spawnPointList;
if (spawnPoint.type == BSP::BSPSpawnPointType::SPAWNPOINT_TYPE_DEFENDER)
spawnPointList = &DEFENDER_SPAWN_POINT_NAMES;
else if (spawnPoint.type == BSP::BSPSpawnPointType::SPAWNPOINT_TYPE_ATTACKER)
spawnPointList = &ATTACKER_SPAWN_POINT_NAMES;
else // SPAWNPOINT_TYPE_ALL
spawnPointList = &FFA_SPAWN_POINT_NAMES;
for (const char* spawnName : *spawnPointList)
{
entityString.append("{\n");
entityString.append(std::format("\"origin\" \"{}\"\n", origin));
entityString.append(std::format("\"angles\" \"{}\"\n", angles));
entityString.append(std::format("\"classname\" \"{}\"\n", spawnpointNames[nameIdx]));
entityString.append(originStr);
entityString.append(anglesStr);
entityString.append(std::format("\"classname\" \"{}\"\n", spawnName));
entityString.append("}\n");
}
}
}
std::string loadMapEnts() {}
constexpr const char* DEFAULT_MAP_ENTS_STRING = R"({
"entities": [
{
"classname": "worldspawn"
},
{
"angles": "0 0 0",
"classname": "info_player_start",
"origin": "0 0 0"
},
{
"angles": "0 0 0",
"classname": "mp_global_intermission",
"origin": "0 0 0"
}
]
})";
} // namespace
namespace BSP
@@ -83,35 +154,17 @@ namespace BSP
if (!entFile.IsOpen())
{
con::warn("Can't find entity file {}, using default entities instead", entityFilePath);
entJs = json::parse(BSPLinkingConstants::DEFAULT_MAP_ENTS_STRING);
entJs = json::parse(DEFAULT_MAP_ENTS_STRING);
}
else
{
entJs = json::parse(*entFile.m_stream);
}
std::string entityString;
if (!parseMapEntsJSON(entJs["entities"], entityString))
if (!addJSONToEntString(entJs["entities"], entityString))
return nullptr;
json spawnJs;
std::string spawnFileName = "spawns.json";
std::string spawnFilePath = BSPUtil::getFileNameForBSPAsset(spawnFileName);
const auto spawnFile = m_search_path.Open(spawnFilePath);
if (!spawnFile.IsOpen())
{
con::warn("Cant find spawn file {}, setting spawns to 0 0 0", spawnFilePath);
spawnJs = json::parse(BSPLinkingConstants::DEFAULT_SPAWN_POINT_STRING);
}
else
{
spawnJs = json::parse(*spawnFile.m_stream);
}
size_t defenderNameCount = std::extent<decltype(BSPGameConstants::DEFENDER_SPAWN_POINT_NAMES)>::value;
size_t attackerNameCount = std::extent<decltype(BSPGameConstants::ATTACKER_SPAWN_POINT_NAMES)>::value;
size_t ffaNameCount = std::extent<decltype(BSPGameConstants::FFA_SPAWN_POINT_NAMES)>::value;
parseSpawnpointJSON(spawnJs["attackers"], entityString, BSPGameConstants::DEFENDER_SPAWN_POINT_NAMES, defenderNameCount);
parseSpawnpointJSON(spawnJs["defenders"], entityString, BSPGameConstants::ATTACKER_SPAWN_POINT_NAMES, attackerNameCount);
parseSpawnpointJSON(spawnJs["FFA"], entityString, BSPGameConstants::FFA_SPAWN_POINT_NAMES, ffaNameCount);
addSpawnsToEntString(bsp, entityString);
MapEnts* mapEnts = m_memory.Alloc<MapEnts>();
mapEnts->name = m_memory.Dup(bsp->bspName.c_str());
@@ -119,7 +172,7 @@ namespace BSP
mapEnts->entityString = m_memory.Dup(entityString.c_str());
mapEnts->numEntityChars = static_cast<int>(entityString.length() + 1); // numEntityChars includes the null character
// don't need these
// don't need these, unused by the game
mapEnts->trigger.count = 0;
mapEnts->trigger.models = nullptr;
mapEnts->trigger.hullCount = 0;