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chore: add documentation about ModMan
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src/ModMan/README.md
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src/ModMan/README.md
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# ModMan
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ModMan is the experimental GUI for OpenAssetTools.
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## How do I test it
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Currently ModMan is not compiled by default.
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To enable it, you have to generate with the appropriate premake5 flag:
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```shell
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# On Windows
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./generate.bat --modman
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# On Linux
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./generate.sh --modman
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```
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**Before** building the C++ solution, the ui has to be built.
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This will require NodeJS to be installed on your machine.
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```shell
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# Download dependencies
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npm --prefix src/ModManUi install
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# Build frontend
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npm --prefix src/ModManUi run build
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# Optional: Dev Server for UI development
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npm --prefix src/ModManUi run dev
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```
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## How does it work
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ModMan uses [`webview`](https://github.com/Laupetin/webview) for providing a web frontend as a native application.
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Unlike frameworks like Electron this does not ship a browser engine alongside it, but instead relies on browser APIs of your OS.
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On Windows, this makes use of [WebView2](https://learn.microsoft.com/en-us/microsoft-edge/webview2), on Linux it uses [WebKitGTK](https://webkitgtk.org).
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This adds the following dependencies:
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* **Windows**: An up-to-date OS with at the very least Windows10. The WebView2 library for development is downloaded by premake.
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* **Linux**: Developing and using ModMan requires the following dependencies to be installed: `gtk4 webkitgtk-6.0`
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trigger = "experimental-material-compilation",
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description = "Activate experimental material compilation support"
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}
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-- ModMan is currently experimental and deactivated by default.
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-- For more information see src/ModMan/README.md
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newoption {
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trigger = "modman",
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description = "Activate experimental compilation of ModMan (OAT GUI)"
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