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ZoneLoading: Always initialize AssetPools as dynamic since not all loaded assets are contained inside the initial assetlist
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@ -189,7 +189,7 @@ void ContentLoaderT6::LoadXAssetArray(const bool atStreamStart, const size_t cou
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for(asset_type_t assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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{
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m_zone->GetPools()->InitPoolStatic(assetType, assetCounts[assetType]);
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m_zone->GetPools()->InitPoolDynamic(assetType);
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}
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for(size_t index = 0; index < count; index++)
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