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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-19 15:52:53 +00:00
refactor: get rid of global game variables
This commit is contained in:
parent
ce16d8e6c8
commit
b00c65c8c0
26
src/Common/Game/IGame.cpp
Normal file
26
src/Common/Game/IGame.cpp
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@ -0,0 +1,26 @@
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#include "IGame.h"
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#include "IW3/GameIW3.h"
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#include "IW4/GameIW4.h"
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#include "IW5/GameIW5.h"
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#include "T5/GameT5.h"
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#include "T6/GameT6.h"
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#include <cassert>
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IGame* IGame::GetGameById(GameId gameId)
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{
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static IGame* games[static_cast<unsigned>(GameId::COUNT)]{
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new IW3::Game(),
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new IW4::Game(),
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new IW5::Game(),
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new T5::Game(),
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new T6::Game(),
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};
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assert(static_cast<unsigned>(gameId) < static_cast<unsigned>(GameId::COUNT));
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auto* result = games[static_cast<unsigned>(gameId)];
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assert(result);
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return result;
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}
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@ -36,13 +36,13 @@ public:
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IGame& operator=(const IGame& other) = default;
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IGame& operator=(IGame&& other) noexcept = default;
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virtual GameId GetId() = 0;
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virtual std::string GetFullName() = 0;
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virtual std::string GetShortName() = 0;
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[[nodiscard]] virtual GameId GetId() const = 0;
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[[nodiscard]] virtual const std::string& GetFullName() const = 0;
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[[nodiscard]] virtual const std::string& GetShortName() const = 0;
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virtual void AddZone(Zone* zone) = 0;
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virtual void RemoveZone(Zone* zone) = 0;
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virtual std::vector<Zone*> GetZones() = 0;
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virtual const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() = 0;
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[[nodiscard]] virtual const std::vector<Zone*>& GetZones() const = 0;
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[[nodiscard]] virtual const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const = 0;
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static IGame* GetGameById(GameId gameId);
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};
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@ -1,34 +1,32 @@
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#include "GameIW3.h"
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#include "IW3.h"
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#include <algorithm>
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using namespace IW3;
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GameIW3 g_GameIW3;
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GameId GameIW3::GetId()
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GameId Game::GetId() const
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{
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return GameId::IW3;
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}
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std::string GameIW3::GetFullName()
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const std::string& Game::GetFullName() const
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{
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return "Call Of Duty 4: Modern Warfare";
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static std::string fullName = "Call Of Duty 4: Modern Warfare";
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return fullName;
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}
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std::string GameIW3::GetShortName()
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const std::string& Game::GetShortName() const
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{
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return "IW3";
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static std::string shortName = "IW3";
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return shortName;
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}
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void GameIW3::AddZone(Zone* zone)
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void Game::AddZone(Zone* zone)
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{
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m_zones.push_back(zone);
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}
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void GameIW3::RemoveZone(Zone* zone)
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void Game::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::ranges::find(m_zones, zone);
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@ -36,12 +34,12 @@ void GameIW3::RemoveZone(Zone* zone)
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameIW3::GetZones()
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const std::vector<Zone*>& Game::GetZones() const
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{
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return m_zones;
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}
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const std::vector<GameLanguagePrefix>& GameIW3::GetLanguagePrefixes()
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const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
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{
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static std::vector<GameLanguagePrefix> prefixes;
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return prefixes;
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@ -1,19 +1,20 @@
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#pragma once
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#include "Game/IGame.h"
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class GameIW3 final : public IGame
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namespace IW3
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{
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class Game final : public IGame
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{
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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[[nodiscard]] GameId GetId() const override;
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[[nodiscard]] const std::string& GetFullName() const override;
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[[nodiscard]] const std::string& GetShortName() const override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() override;
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[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
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[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameIW3 g_GameIW3;
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} // namespace IW3
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@ -1,34 +1,32 @@
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#include "GameIW4.h"
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#include "IW4.h"
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#include <algorithm>
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using namespace IW4;
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GameIW4 g_GameIW4;
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GameId GameIW4::GetId()
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GameId Game::GetId() const
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{
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return GameId::IW4;
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}
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std::string GameIW4::GetFullName()
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const std::string& Game::GetFullName() const
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{
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return "Call Of Duty: Modern Warfare 2";
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static std::string fullName = "Call Of Duty: Modern Warfare 2";
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return fullName;
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}
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std::string GameIW4::GetShortName()
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const std::string& Game::GetShortName() const
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{
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return "IW4";
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static std::string shortName = "IW4";
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return shortName;
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}
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void GameIW4::AddZone(Zone* zone)
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void Game::AddZone(Zone* zone)
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{
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m_zones.push_back(zone);
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}
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void GameIW4::RemoveZone(Zone* zone)
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void Game::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::ranges::find(m_zones, zone);
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@ -36,12 +34,12 @@ void GameIW4::RemoveZone(Zone* zone)
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameIW4::GetZones()
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const std::vector<Zone*>& Game::GetZones() const
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{
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return m_zones;
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}
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const std::vector<GameLanguagePrefix>& GameIW4::GetLanguagePrefixes()
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const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
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{
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static std::vector<GameLanguagePrefix> prefixes;
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return prefixes;
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@ -1,19 +1,20 @@
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#pragma once
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#include "Game/IGame.h"
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class GameIW4 final : public IGame
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namespace IW4
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{
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class Game final : public IGame
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{
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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[[nodiscard]] GameId GetId() const override;
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[[nodiscard]] const std::string& GetFullName() const override;
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[[nodiscard]] const std::string& GetShortName() const override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() override;
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[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
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[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameIW4 g_GameIW4;
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} // namespace IW4
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@ -1,34 +1,32 @@
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#include "GameIW5.h"
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#include "IW5.h"
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#include <algorithm>
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using namespace IW5;
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GameIW5 g_GameIW5;
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GameId GameIW5::GetId()
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GameId Game::GetId() const
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{
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return GameId::IW5;
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}
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std::string GameIW5::GetFullName()
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const std::string& Game::GetFullName() const
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{
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return "Call Of Duty: Modern Warfare 3";
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static std::string fullName = "Call Of Duty: Modern Warfare 3";
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return fullName;
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}
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std::string GameIW5::GetShortName()
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const std::string& Game::GetShortName() const
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{
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return "IW5";
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static std::string shortName = "IW5";
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return shortName;
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}
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void GameIW5::AddZone(Zone* zone)
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void Game::AddZone(Zone* zone)
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{
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m_zones.push_back(zone);
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}
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void GameIW5::RemoveZone(Zone* zone)
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void Game::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::ranges::find(m_zones, zone);
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@ -36,12 +34,12 @@ void GameIW5::RemoveZone(Zone* zone)
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameIW5::GetZones()
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const std::vector<Zone*>& Game::GetZones() const
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{
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return m_zones;
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}
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const std::vector<GameLanguagePrefix>& GameIW5::GetLanguagePrefixes()
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const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
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{
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static std::vector<GameLanguagePrefix> prefixes;
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return prefixes;
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#pragma once
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#include "Game/IGame.h"
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class GameIW5 final : public IGame
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namespace IW5
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{
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class Game final : public IGame
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{
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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[[nodiscard]] GameId GetId() const override;
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[[nodiscard]] const std::string& GetFullName() const override;
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[[nodiscard]] const std::string& GetShortName() const override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() override;
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[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
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[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameIW5 g_GameIW5;
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} // namespace IW5
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@ -1,34 +1,32 @@
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#include "GameT5.h"
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#include "T5.h"
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#include <algorithm>
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using namespace T5;
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GameT5 g_GameT5;
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GameId GameT5::GetId()
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GameId Game::GetId() const
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{
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return GameId::T5;
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}
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std::string GameT5::GetFullName()
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const std::string& Game::GetFullName() const
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{
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return "Call Of Duty: Black Ops";
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static std::string fullName = "Call Of Duty: Black Ops";
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return fullName;
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}
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std::string GameT5::GetShortName()
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const std::string& Game::GetShortName() const
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{
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return "T5";
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static std::string shortName = "T5";
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return shortName;
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}
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void GameT5::AddZone(Zone* zone)
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void Game::AddZone(Zone* zone)
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{
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m_zones.push_back(zone);
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}
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void GameT5::RemoveZone(Zone* zone)
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void Game::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::ranges::find(m_zones, zone);
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@ -36,12 +34,12 @@ void GameT5::RemoveZone(Zone* zone)
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameT5::GetZones()
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const std::vector<Zone*>& Game::GetZones() const
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{
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return m_zones;
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}
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const std::vector<GameLanguagePrefix>& GameT5::GetLanguagePrefixes()
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const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
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{
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static std::vector<GameLanguagePrefix> prefixes{
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{GameLanguage::LANGUAGE_ENGLISH, "en_"},
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@ -1,19 +1,20 @@
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#pragma once
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#include "Game/IGame.h"
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class GameT5 final : public IGame
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namespace T5
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{
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class Game final : public IGame
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{
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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[[nodiscard]] GameId GetId() const override;
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[[nodiscard]] const std::string& GetFullName() const override;
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[[nodiscard]] const std::string& GetShortName() const override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() override;
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[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
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[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameT5 g_GameT5;
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} // namespace T5
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#include "GameT6.h"
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#include "T6.h"
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#include <algorithm>
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using namespace T6;
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GameT6 g_GameT6;
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GameId GameT6::GetId()
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GameId Game::GetId() const
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{
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return GameId::T6;
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}
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std::string GameT6::GetFullName()
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const std::string& Game::GetFullName() const
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{
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return "Call Of Duty: Black Ops II";
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static std::string fullName = "Call Of Duty: Black Ops II";
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return fullName;
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}
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std::string GameT6::GetShortName()
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const std::string& Game::GetShortName() const
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{
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return "T6";
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static std::string shortName = "T6";
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return shortName;
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}
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void GameT6::AddZone(Zone* zone)
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void Game::AddZone(Zone* zone)
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{
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m_zones.push_back(zone);
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}
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void GameT6::RemoveZone(Zone* zone)
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void Game::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::ranges::find(m_zones, zone);
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@ -36,12 +34,12 @@ void GameT6::RemoveZone(Zone* zone)
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameT6::GetZones()
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const std::vector<Zone*>& Game::GetZones() const
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{
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return m_zones;
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}
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const std::vector<GameLanguagePrefix>& GameT6::GetLanguagePrefixes()
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const std::vector<GameLanguagePrefix>& Game::GetLanguagePrefixes() const
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{
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static std::vector<GameLanguagePrefix> prefixes{
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{GameLanguage::LANGUAGE_ENGLISH, "en_"},
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@ -1,19 +1,20 @@
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#pragma once
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#include "Game/IGame.h"
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class GameT6 final : public IGame
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namespace T6
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{
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class Game final : public IGame
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{
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public:
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GameId GetId() override;
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std::string GetFullName() override;
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std::string GetShortName() override;
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[[nodiscard]] GameId GetId() const override;
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[[nodiscard]] const std::string& GetFullName() const override;
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[[nodiscard]] const std::string& GetShortName() const override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() override;
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[[nodiscard]] const std::vector<Zone*>& GetZones() const override;
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[[nodiscard]] const std::vector<GameLanguagePrefix>& GetLanguagePrefixes() const override;
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private:
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std::vector<Zone*> m_zones;
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};
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extern GameT6 g_GameT6;
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} // namespace T6
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@ -40,7 +40,7 @@ GameId ZoneCreator::GetGameId() const
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std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
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{
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auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW3);
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auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW3));
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CreateZoneAssetPools(zone.get());
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for (const auto& assetEntry : context.m_definition->m_assets)
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|
@ -39,7 +39,7 @@ GameId ZoneCreator::GetGameId() const
|
||||
|
||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||
{
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW4);
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW4));
|
||||
CreateZoneAssetPools(zone.get());
|
||||
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
|
@ -39,7 +39,7 @@ GameId ZoneCreator::GetGameId() const
|
||||
|
||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||
{
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameIW5);
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::IW5));
|
||||
CreateZoneAssetPools(zone.get());
|
||||
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
|
@ -40,7 +40,7 @@ GameId ZoneCreator::GetGameId() const
|
||||
|
||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||
{
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameT5);
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::T5));
|
||||
CreateZoneAssetPools(zone.get());
|
||||
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
|
@ -91,7 +91,7 @@ GameId ZoneCreator::GetGameId() const
|
||||
|
||||
std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
|
||||
{
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, &g_GameT6);
|
||||
auto zone = std::make_unique<Zone>(context.m_definition->m_name, 0, IGame::GetGameById(GameId::T6));
|
||||
CreateZoneAssetPools(zone.get());
|
||||
|
||||
for (const auto& assetEntry : context.m_definition->m_assets)
|
||||
|
@ -288,7 +288,7 @@ namespace T6
|
||||
std::cout << std::format("Loading common ipaks for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "base", zone);
|
||||
const auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
|
||||
const auto& languagePrefixes = IGame::GetGameById(GameId::T6)->GetLanguagePrefixes();
|
||||
for (const auto& languagePrefix : languagePrefixes)
|
||||
LoadIPakForZone(searchPath, std::format("{}base", languagePrefix.m_prefix), zone);
|
||||
|
||||
|
@ -199,7 +199,7 @@ namespace IW5
|
||||
|
||||
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
|
||||
{
|
||||
for (const auto* zone : g_GameIW5.GetZones())
|
||||
for (const auto* zone : IGame::GetGameById(GameId::IW5)->GetZones())
|
||||
{
|
||||
const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW5*>(zone->m_pools.get());
|
||||
if (!iw5AssetPools)
|
||||
|
@ -201,7 +201,7 @@ namespace
|
||||
public:
|
||||
void Initialize()
|
||||
{
|
||||
for (const auto& zone : g_GameT6.GetZones())
|
||||
for (const auto& zone : IGame::GetGameById(GameId::T6)->GetZones())
|
||||
{
|
||||
auto& sndBankPool = *dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get())->m_sound_bank;
|
||||
for (auto* entry : sndBankPool)
|
||||
|
@ -473,7 +473,7 @@ namespace T6
|
||||
|
||||
void MaterialConstantZoneState::ExtractNamesFromZoneInternal()
|
||||
{
|
||||
for (const auto* zone : g_GameT6.GetZones())
|
||||
for (const auto* zone : IGame::GetGameById(GameId::T6)->GetZones())
|
||||
{
|
||||
const auto* t6AssetPools = dynamic_cast<const GameAssetPoolT6*>(zone->m_pools.get());
|
||||
if (!t6AssetPools)
|
||||
|
@ -47,7 +47,7 @@ namespace
|
||||
|
||||
std::unique_ptr<ZoneWriter> ZoneWriterFactory::CreateWriter(Zone* zone) const
|
||||
{
|
||||
std::unique_ptr<ZoneWriter> writer;
|
||||
auto writer = std::make_unique<ZoneWriter>();
|
||||
|
||||
SetupBlocks(*writer);
|
||||
|
||||
|
@ -20,7 +20,7 @@ namespace
|
||||
"test,data,lol\n"
|
||||
"lorem,ipsum");
|
||||
|
||||
Zone zone("MockZone", 0, &g_GameIW3);
|
||||
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW3));
|
||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||
|
||||
AssetLoaderStringTable assetLoader;
|
||||
|
@ -21,7 +21,7 @@ namespace
|
||||
"test,data,lol\n"
|
||||
"lorem,ipsum");
|
||||
|
||||
Zone zone("MockZone", 0, &g_GameIW4);
|
||||
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
|
||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||
|
||||
AssetLoaderStringTable assetLoader;
|
||||
|
@ -28,7 +28,7 @@ namespace test::game::iw4::menu::parsing::it
|
||||
|
||||
public:
|
||||
MenuParsingItHelper()
|
||||
: m_zone("MockZone", 0, &g_GameIW4),
|
||||
: m_zone("MockZone", 0, IGame::GetGameById(GameId::IW4)),
|
||||
m_manager(m_zone, m_search_path)
|
||||
{
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ namespace
|
||||
"test,data,lol\n"
|
||||
"lorem,ipsum");
|
||||
|
||||
Zone zone("MockZone", 0, &g_GameIW5);
|
||||
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
|
||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||
|
||||
AssetLoaderStringTable assetLoader;
|
||||
|
@ -20,7 +20,7 @@ namespace
|
||||
"test,data,lol\n"
|
||||
"lorem,ipsum");
|
||||
|
||||
Zone zone("MockZone", 0, &g_GameT5);
|
||||
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T5));
|
||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||
|
||||
AssetLoaderStringTable assetLoader;
|
||||
|
@ -20,7 +20,7 @@ namespace
|
||||
"test,data,lol\n"
|
||||
"lorem,ipsum");
|
||||
|
||||
Zone zone("MockZone", 0, &g_GameT6);
|
||||
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
|
||||
MockAssetLoadingManager assetLoadingManager(zone, searchPath);
|
||||
|
||||
AssetLoaderStringTable assetLoader;
|
||||
|
Loading…
x
Reference in New Issue
Block a user