fix: more incorrect paths

This commit is contained in:
LJW-Dev
2026-05-16 09:44:19 +02:00
committed by Jan Laupetin
parent 1ad7c8320e
commit b0756ef8e1
@@ -128,7 +128,7 @@ namespace
currPass->pixelShader->name = _strdup(pixelName.c_str());
currPass->pixelShader->prog.ps = NULL;
const auto psFileName = std::format("techniques/shader_bin/ps_{}", pixelName);
const auto psFileName = std::format("techniquesets/shader_bin/ps_{}", pixelName);
const auto psFile = m_search_path.Open(psFileName);
if (!psFile.IsOpen())
{
@@ -152,7 +152,7 @@ namespace
currPass->vertexShader->name = _strdup(vertexName.c_str());
currPass->vertexShader->prog.vs = NULL;
const auto vsFileName = std::format("techniques/shader_bin/vs_{}", vertexName);
const auto vsFileName = std::format("techniquesets/shader_bin/vs_{}", vertexName);
const auto vsFile = m_search_path.Open(vsFileName);
if (!vsFile.IsOpen())
{