mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-08-30 21:53:15 +00:00
refactor: streamline T5 asset loading
This commit is contained in:
@@ -35,10 +35,10 @@ namespace
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};
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} // namespace
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namespace T5
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namespace T5::localize
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{
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLocalizeLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<LocalizeLoader>(memory, searchPath, zone);
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}
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} // namespace T5
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} // namespace T5::localize
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@@ -8,7 +8,7 @@
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#include <memory>
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namespace T5
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namespace T5::localize
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{
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLocalizeLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T5
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T5::localize
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@@ -8,6 +8,7 @@
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#include <iostream>
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using namespace T5;
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using namespace ::material;
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namespace
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{
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@@ -22,7 +23,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto file = m_search_path.Open(material::GetFileNameForAssetName(assetName));
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const auto file = m_search_path.Open(GetFileNameForAssetName(assetName));
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -45,10 +46,10 @@ namespace
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};
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} // namespace
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namespace T5
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namespace T5::material
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{
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<MaterialLoader>(memory, searchPath);
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}
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} // namespace T5
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} // namespace T5::material
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@@ -6,7 +6,7 @@
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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namespace T5
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namespace T5::material
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{
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T5
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std::unique_ptr<AssetCreator<AssetMaterial>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T5::material
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@@ -105,7 +105,7 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderDestructibleDef>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
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collection.AddAssetCreator(xmodel::CreateXModelLoader(memory, searchPath, zone));
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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collection.AddAssetCreator(material::CreateLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundBank>(memory));
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@@ -120,13 +120,13 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFont>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMenuList>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMenu>(memory));
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collection.AddAssetCreator(CreateLocalizeLoader(memory, searchPath, zone));
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collection.AddAssetCreator(localize::CreateLoader(memory, searchPath, zone));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderWeapon>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundDriverGlobals>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFx>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImpactFx>(memory));
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collection.AddAssetCreator(CreateRawFileLoader(memory, searchPath));
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collection.AddAssetCreator(CreateStringTableLoader(memory, searchPath));
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collection.AddAssetCreator(raw_file::CreateLoader(memory, searchPath));
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collection.AddAssetCreator(string_table::CreateLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPackIndex>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXGlobals>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderDDL>(memory));
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@@ -114,10 +114,10 @@ namespace
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};
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} // namespace
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namespace T5
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namespace T5::raw_file
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{
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std::unique_ptr<AssetCreator<AssetRawFile>> CreateRawFileLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<RawFileLoader>(memory, searchPath);
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}
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} // namespace T5
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} // namespace T5::raw_file
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T5
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namespace T5::raw_file
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{
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std::unique_ptr<AssetCreator<AssetRawFile>> CreateRawFileLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T5
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std::unique_ptr<AssetCreator<AssetRawFile>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T5::raw_file
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@@ -7,6 +7,7 @@
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#include <cstring>
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using namespace T5;
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using namespace ::string_table;
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namespace
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{
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@@ -25,7 +26,7 @@ namespace
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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string_table::StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
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StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
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auto* stringTable = loader.LoadFromStream(assetName, m_memory, *file.m_stream);
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return AssetCreationResult::Success(context.AddAsset<AssetStringTable>(assetName, stringTable));
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@@ -37,10 +38,10 @@ namespace
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};
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} // namespace
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namespace T5
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namespace T5::string_table
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{
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateStringTableLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<StringTableLoader>(memory, searchPath);
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}
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} // namespace T5
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} // namespace T5::string_table
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T5
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namespace T5::string_table
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{
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateStringTableLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T5
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std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
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} // namespace T5::string_table
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@@ -26,7 +26,7 @@ namespace
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IgnoredAssetLookup ignoredAssetLookup;
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AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
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auto loader = CreateStringTableLoader(memory, searchPath);
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auto loader = string_table::CreateLoader(memory, searchPath);
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auto result = loader->CreateAsset("mp/cooltable.csv", context);
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REQUIRE(result.HasBeenSuccessful());
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@@ -370,7 +370,7 @@ namespace
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GivenImage("~-gjun_art_brick_foundation_c", context, memory);
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GivenTechset("mc_l_sm_r0c0n0s0", context, memory);
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auto loader = CreateMaterialLoader(memory, searchPath);
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auto loader = material::CreateLoader(memory, searchPath);
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auto result = loader->CreateAsset("mc/jun_art_brick_foundation", context);
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REQUIRE(result.HasBeenSuccessful());
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