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refactor: streamline T5 asset loading
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@@ -105,7 +105,7 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderDestructibleDef>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
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collection.AddAssetCreator(xmodel::CreateXModelLoader(memory, searchPath, zone));
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collection.AddAssetCreator(CreateMaterialLoader(memory, searchPath));
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collection.AddAssetCreator(material::CreateLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImage>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundBank>(memory));
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@@ -120,13 +120,13 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFont>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMenuList>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderMenu>(memory));
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collection.AddAssetCreator(CreateLocalizeLoader(memory, searchPath, zone));
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collection.AddAssetCreator(localize::CreateLoader(memory, searchPath, zone));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderWeapon>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderSoundDriverGlobals>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderFx>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderImpactFx>(memory));
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collection.AddAssetCreator(CreateRawFileLoader(memory, searchPath));
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collection.AddAssetCreator(CreateStringTableLoader(memory, searchPath));
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collection.AddAssetCreator(raw_file::CreateLoader(memory, searchPath));
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collection.AddAssetCreator(string_table::CreateLoader(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPackIndex>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXGlobals>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderDDL>(memory));
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