mirror of
https://github.com/Laupetin/OpenAssetTools.git
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chore: do not use relative include paths
This commit is contained in:
@@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include "../BSP.h"
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#include "Asset/IAssetCreator.h"
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/BSP/BSP.h"
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#include "SearchPath/ISearchPath.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "Utils/MemoryManager.h"
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@@ -1,6 +1,6 @@
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#include "ClipMapLinker.h"
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#include "ClipMapLinker.h"
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#include "../BSPUtil.h"
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#include "Game/T6/BSP/BSPUtil.h"
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using namespace T6;
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using namespace T6;
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@@ -499,7 +499,7 @@ namespace BSP
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}
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}
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// the reinterpret_cast is used as triIndices is just a pointer to an array of indicies, and static_cast can't safely do the conversion
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// the reinterpret_cast is used as triIndices is just a pointer to an array of indicies, and static_cast can't safely do the conversion
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clipMap->triCount = static_cast<int>(triIndexVec.size() / 3);
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clipMap->triCount = static_cast<int>(triIndexVec.size() / 3);
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clipMap->triIndices = reinterpret_cast<uint16_t(*)[3]>(m_memory.Alloc<uint16_t>(triIndexVec.size()));
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clipMap->triIndices = reinterpret_cast<uint16_t (*)[3]>(m_memory.Alloc<uint16_t>(triIndexVec.size()));
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memcpy(clipMap->triIndices, &triIndexVec[0], sizeof(uint16_t) * triIndexVec.size());
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memcpy(clipMap->triIndices, &triIndexVec[0], sizeof(uint16_t) * triIndexVec.size());
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// partitions are "containers" for vertices. BSP tree leafs contain a list of these partitions to determine the collision within a leaf.
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// partitions are "containers" for vertices. BSP tree leafs contain a list of these partitions to determine the collision within a leaf.
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@@ -1,8 +1,8 @@
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#pragma once
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#pragma once
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#include "../BSP.h"
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#include "../BSPCalculation.h"
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#include "Asset/IAssetCreator.h"
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/BSP/BSP.h"
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#include "Game/T6/BSP/BSPCalculation.h"
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#include "SearchPath/ISearchPath.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "Utils/MemoryManager.h"
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@@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include "../BSP.h"
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#include "Asset/IAssetCreator.h"
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/BSP/BSP.h"
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#include "SearchPath/ISearchPath.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "Utils/MemoryManager.h"
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@@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include "../BSP.h"
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#include "Asset/IAssetCreator.h"
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/BSP/BSP.h"
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#include "SearchPath/ISearchPath.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "Utils/MemoryManager.h"
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@@ -1,6 +1,6 @@
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#include "GfxWorldLinker.h"
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#include "GfxWorldLinker.h"
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#include "../BSPUtil.h"
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#include "Game/T6/BSP/BSPUtil.h"
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#include "Utils/Alignment.h"
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#include "Utils/Alignment.h"
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#include "Utils/Pack.h"
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#include "Utils/Pack.h"
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@@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include "../BSP.h"
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#include "Asset/IAssetCreator.h"
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/BSP/BSP.h"
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#include "SearchPath/ISearchPath.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "Utils/MemoryManager.h"
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@@ -1,6 +1,6 @@
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#include "MapEntsLinker.h"
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#include "MapEntsLinker.h"
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#include "../BSPUtil.h"
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#include "Game/T6/BSP/BSPUtil.h"
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#include <nlohmann/json.hpp>
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#include <nlohmann/json.hpp>
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@@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include "../BSP.h"
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#include "Asset/IAssetCreator.h"
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/BSP/BSP.h"
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#include "SearchPath/ISearchPath.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "Utils/MemoryManager.h"
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@@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include "../BSP.h"
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#include "Asset/IAssetCreator.h"
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/BSP/BSP.h"
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#include "SearchPath/ISearchPath.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "Utils/MemoryManager.h"
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