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https://github.com/Laupetin/OpenAssetTools.git
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Implement loading of the remaining iw4 assets which are the map assets
This commit is contained in:
parent
133437d644
commit
b8b8e4c267
@ -16,12 +16,12 @@ ZoneCode.Assets = {
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"SndCurve",
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"SndCurve",
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"LoadedSound",
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"LoadedSound",
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"clipMap_t",
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"clipMap_t",
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-- "ComWorld",
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"ComWorld",
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-- "GameWorldSp",
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"GameWorldSp",
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-- "GameWorldMp",
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"GameWorldMp",
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"MapEnts",
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"MapEnts",
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-- "FxWorld",
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"FxWorld",
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-- "GfxWorld",
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"GfxWorld",
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"GfxLightDef",
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"GfxLightDef",
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"Font_s",
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"Font_s",
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"MenuList",
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"MenuList",
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@ -16,12 +16,12 @@ asset snd_alias_list_t ASSET_TYPE_SOUND;
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asset SndCurve ASSET_TYPE_SOUND_CURVE;
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asset SndCurve ASSET_TYPE_SOUND_CURVE;
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asset LoadedSound ASSET_TYPE_LOADED_SOUND;
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asset LoadedSound ASSET_TYPE_LOADED_SOUND;
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asset clipMap_t ASSET_TYPE_CLIPMAP_MP;
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asset clipMap_t ASSET_TYPE_CLIPMAP_MP;
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// asset ComWorld ASSET_TYPE_COMWORLD;
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asset ComWorld ASSET_TYPE_COMWORLD;
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// asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
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asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP;
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// asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
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asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP;
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asset MapEnts ASSET_TYPE_MAP_ENTS;
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asset MapEnts ASSET_TYPE_MAP_ENTS;
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// asset FxWorld ASSET_TYPE_FXWORLD;
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asset FxWorld ASSET_TYPE_FXWORLD;
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// asset GfxWorld ASSET_TYPE_GFXWORLD;
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asset GfxWorld ASSET_TYPE_GFXWORLD;
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asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
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asset GfxLightDef ASSET_TYPE_LIGHT_DEF;
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asset Font_s ASSET_TYPE_FONT;
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asset Font_s ASSET_TYPE_FONT;
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asset MenuList ASSET_TYPE_MENULIST;
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asset MenuList ASSET_TYPE_MENULIST;
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@ -443,6 +443,11 @@ reorder:
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leafs
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leafs
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leafbrushes
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leafbrushes
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leafbrushNodes;
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leafbrushNodes;
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reorder:
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...
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brushContents
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smodelNodes
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mapEnts;
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// ClipMaterial
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// ClipMaterial
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set string ClipMaterial::name;
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set string ClipMaterial::name;
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@ -465,6 +470,91 @@ use cbrush_t;
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set reusable sides;
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set reusable sides;
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set reusable baseAdjacentSide;
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set reusable baseAdjacentSide;
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// =========================================
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// ComWorld
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// =========================================
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use ComWorld;
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set string name;
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set name name;
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set count primaryLights primaryLightCount;
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// ComPrimaryLight
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set string ComPrimaryLight::defName;
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// =========================================
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// GameWorldSp
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// =========================================
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use GameWorldSp;
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set string name;
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set name name;
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// PathData
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use PathData;
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set count nodes nodeCount;
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set block basenodes XFILE_BLOCK_RUNTIME;
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set count basenodes nodeCount;
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set count chainNodeForNode nodeCount;
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set count nodeForChainNode nodeCount;
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set count pathVis visBytes;
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set count nodeTree nodeTreeCount;
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// pathnode_t
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set condition pathnode_t::transient never;
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// pathnode_constant_t
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use pathnode_constant_t;
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set scriptstring targetname;
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set scriptstring script_linkName;
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set scriptstring script_noteworthy;
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set scriptstring target;
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set scriptstring animscript;
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set count Links totalLinkCount;
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// pathnode_dynamic_t
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set condition pathnode_dynamic_t::pOwner never;
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// pathnode_tree_t
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use pathnode_tree_t;
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set condition u::child axis >= 0;
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set reusable u::child;
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// pathnode_tree_nodes_t
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set count pathnode_tree_nodes_t::nodes nodeCount;
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// VehicleTrack
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use VehicleTrack;
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set reusable segments;
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set count segments segmentCount;
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// VehicleTrackSegment
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use VehicleTrackSegment;
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set string targetName;
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set count sectors sectorCount;
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set reusable nextBranches;
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set count nextBranches nextBranchesCount;
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set reusable prevBranches;
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set count prevBranches prevBranchesCount;
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// VehicleTrackSector
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set count VehicleTrackSector::obstacles obstacleCount;
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// G_GlassData
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use G_GlassData;
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set count glassPieces pieceCount;
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set count glassNames glassNameCount;
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// G_GlassName
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use G_GlassName;
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set string nameStr;
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set count pieceIndices pieceCount;
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// =========================================
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// GameWorldMp
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// =========================================
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use GameWorldMp;
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set string name;
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set name name;
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// =========================================
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// =========================================
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// MapEnts
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// MapEnts
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// =========================================
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// =========================================
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@ -483,6 +573,172 @@ set count slabs slabCount;
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// Stage
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// Stage
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set string Stage::name;
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set string Stage::name;
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// =========================================
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// FxWorld
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// =========================================
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use FxWorld;
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set string name;
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set name name;
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// FxGlassSystem
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use FxGlassSystem;
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set count defs defCount;
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set block piecePlaces XFILE_BLOCK_RUNTIME;
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set count piecePlaces pieceLimit;
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set block pieceStates XFILE_BLOCK_RUNTIME;
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set count pieceStates pieceLimit;
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set block pieceDynamics XFILE_BLOCK_RUNTIME;
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set count pieceDynamics pieceLimit;
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set block geoData XFILE_BLOCK_RUNTIME;
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set count geoData geoDataLimit;
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set block isInUse XFILE_BLOCK_RUNTIME;
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set count isInUse pieceWordCount;
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set block cellBits XFILE_BLOCK_RUNTIME;
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set count cellBits pieceWordCount * cellCount;
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set block visData XFILE_BLOCK_RUNTIME;
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set count visData (pieceLimit + 15) / 16 * 16;
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set block linkOrg XFILE_BLOCK_RUNTIME;
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set count linkOrg pieceLimit;
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set block halfThickness XFILE_BLOCK_RUNTIME;
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set count halfThickness (pieceLimit + 3) / 4 * 4;
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set count lightingHandles initPieceCount;
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set count initPieceStates initPieceCount;
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set count initGeoData initGeoDataCount;
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// FxGlassDef
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reorder FxGlassDef:
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physPreset
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material
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materialShattered;
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// =========================================
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// GfxWorld
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// =========================================
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use GfxWorld;
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set string name;
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set name name;
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set string baseName;
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set count skies skyCount;
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set count aabbTreeCounts dpvsPlanes::cellCount;
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set count aabbTrees dpvsPlanes::cellCount;
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set count cells dpvsPlanes::cellCount;
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set count models modelCount;
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set count materialMemory materialMemoryCount;
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set block cellCasterBits XFILE_BLOCK_RUNTIME;
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set count cellCasterBits dpvsPlanes::cellCount * ((dpvsPlanes::cellCount + 31) / 32);
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set block cellHasSunLitSurfsBits XFILE_BLOCK_RUNTIME;
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set count cellHasSunLitSurfsBits (dpvsPlanes::cellCount + 31) / 32;
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set block sceneDynModel XFILE_BLOCK_RUNTIME;
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set count sceneDynModel dpvsDyn::dynEntClientCount[0];
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set block sceneDynBrush XFILE_BLOCK_RUNTIME;
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set count sceneDynBrush dpvsDyn::dynEntClientCount[1];
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set block primaryLightEntityShadowVis XFILE_BLOCK_RUNTIME;
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set count primaryLightEntityShadowVis (primaryLightCount - lastSunPrimaryLightIndex - 1) * 0x2000;
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set block primaryLightDynEntShadowVis XFILE_BLOCK_RUNTIME;
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set count primaryLightDynEntShadowVis[0] dpvsDyn::dynEntClientCount[0] * (primaryLightCount - lastSunPrimaryLightIndex - 1);
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set count primaryLightDynEntShadowVis[1] dpvsDyn::dynEntClientCount[1] * (primaryLightCount - lastSunPrimaryLightIndex - 1);
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set block nonSunPrimaryLightForModelDynEnt XFILE_BLOCK_RUNTIME;
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set count nonSunPrimaryLightForModelDynEnt dpvsDyn::dynEntClientCount[0];
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set count shadowGeom primaryLightCount;
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set count lightRegion primaryLightCount;
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set count heroOnlyLights heroOnlyLightCount;
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// GfxSky
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set count GfxSky::skyStartSurfs skySurfCount;
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// GfxWorldDpvsPlanes
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use GfxWorldDpvsPlanes;
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set reusable planes;
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set count planes GfxWorld::planeCount;
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set count nodes GfxWorld::nodeCount;
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set block sceneEntCellBits XFILE_BLOCK_RUNTIME;
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set count sceneEntCellBits cellCount * 0x200;
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// GfxCellTree
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// Extremly dirty hack caused by IW doing an extremly dirty hack in their code as well.
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// No idea why they decided to separate the count from the pointer that uses the count.
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// Thank you Treyarch for doing better in your games at least.
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set count GfxCellTree::aabbTree GfxWorld::aabbTreeCounts[GfxCellTree - GfxWorld::aabbTrees];
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// GfxAabbTree
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use GfxAabbTree;
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set reusable smodelIndexes;
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set count smodelIndexes smodelIndexCount;
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// GfxCell
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use GfxCell;
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set count portals portalCount;
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set count reflectionProbes reflectionProbeCount;
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// GfxPortal
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use GfxPortal;
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set condition writable never;
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set count vertices vertexCount;
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// GfxWorldDraw
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use GfxWorldDraw;
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set count reflectionProbes reflectionProbeCount;
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set count reflectionProbeOrigins reflectionProbeCount;
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set block reflectionProbeTextures XFILE_BLOCK_RUNTIME;
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set count reflectionProbeTextures reflectionProbeCount;
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set count lightmaps lightmapCount;
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set block lightmapPrimaryTextures XFILE_BLOCK_RUNTIME;
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set count lightmapPrimaryTextures lightmapCount;
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set block lightmapSecondaryTextures XFILE_BLOCK_RUNTIME;
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set count lightmapSecondaryTextures lightmapCount;
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set count vd::vertices vertexCount;
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set condition vd::worldVb never;
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set count vld::data vertexLayerDataSize;
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set condition vld::layerVb never;
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set count indices indexCount;
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// GfxLightGrid
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use GfxLightGrid;
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set count rowDataStart maxs[rowAxis] - mins[rowAxis] + 1;
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set count rawRowData rawRowDataSize;
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set count entries entryCount;
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set count colors colorCount;
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// GfxShadowGeometry
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use GfxShadowGeometry;
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set count sortedSurfIndex surfaceCount;
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set count smodelIndex smodelCount;
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// GfxLightRegion
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set count GfxLightRegion::hulls hullCount;
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// GfxLightRegionHull
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set count GfxLightRegionHull::axis axisCount;
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// GfxWorldDpvsStatic
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use GfxWorldDpvsStatic;
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set block smodelVisData XFILE_BLOCK_RUNTIME;
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set count smodelVisData smodelCount;
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set block surfaceVisData XFILE_BLOCK_RUNTIME;
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set count surfaceVisData staticSurfaceCount;
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set count sortedSurfIndex staticSurfaceCount + staticSurfaceCountNoDecal;
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set count smodelInsts smodelCount;
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set count surfaces GfxWorld::surfaceCount;
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set count surfacesBounds GfxWorld::surfaceCount;
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set count smodelDrawInsts smodelCount;
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set block surfaceMaterials XFILE_BLOCK_RUNTIME;
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set count surfaceMaterials GfxWorld::surfaceCount;
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set block surfaceCastsSunShadow XFILE_BLOCK_RUNTIME;
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set count surfaceCastsSunShadow surfaceVisDataCount;
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// GfxWorldDpvsDynamic
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use GfxWorldDpvsDynamic;
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set block dynEntCellBits XFILE_BLOCK_RUNTIME;
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set count dynEntCellBits[0] dynEntClientWordCount[0] * GfxWorld::dpvsPlanes::cellCount;
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set count dynEntCellBits[1] dynEntClientWordCount[1] * GfxWorld::dpvsPlanes::cellCount;
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set block dynEntVisData XFILE_BLOCK_RUNTIME;
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set count dynEntVisData[0][0] 32 * dynEntClientWordCount[0];
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set count dynEntVisData[1][0] 32 * dynEntClientWordCount[1];
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set count dynEntVisData[0][1] 32 * dynEntClientWordCount[0];
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set count dynEntVisData[1][1] 32 * dynEntClientWordCount[1];
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set count dynEntVisData[0][2] 32 * dynEntClientWordCount[0];
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set count dynEntVisData[1][2] 32 * dynEntClientWordCount[1];
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// =========================================
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// =========================================
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// LocalizeEntry
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// LocalizeEntry
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// =========================================
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// =========================================
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@ -117,12 +117,12 @@ GameAssetPoolIW4::GameAssetPoolIW4(const int priority)
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m_sound_curve = nullptr;
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m_sound_curve = nullptr;
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m_loaded_sound = nullptr;
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m_loaded_sound = nullptr;
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m_clip_map = nullptr;
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m_clip_map = nullptr;
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// m_com_world = nullptr;
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m_com_world = nullptr;
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// m_game_world_sp = nullptr;
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m_game_world_sp = nullptr;
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// m_game_world_mp = nullptr;
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m_game_world_mp = nullptr;
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m_map_ents = nullptr;
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m_map_ents = nullptr;
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// m_fx_world = nullptr;
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m_fx_world = nullptr;
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// m_gfx_world = nullptr;
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m_gfx_world = nullptr;
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m_gfx_light_def = nullptr;
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m_gfx_light_def = nullptr;
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m_font = nullptr;
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m_font = nullptr;
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m_menu_list = nullptr;
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m_menu_list = nullptr;
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@ -169,12 +169,12 @@ void GameAssetPoolIW4::InitPoolStatic(const asset_type_t type, const size_t capa
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LOADED_SOUND, m_loaded_sound, LoadedSound);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LOADED_SOUND, m_loaded_sound, LoadedSound);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap_t);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap_t);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap_t);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap_t);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_COMWORLD, m_com_world, ComWorld);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_COMWORLD, m_com_world, ComWorld);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp, GameWorldSp);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp, GameWorldSp);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp, GameWorldMp);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp, GameWorldMp);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_MAP_ENTS, m_map_ents, MapEnts);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_MAP_ENTS, m_map_ents, MapEnts);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_FXWORLD, m_fx_world, FxWorld);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_FXWORLD, m_fx_world, FxWorld);
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// CASE_INIT_POOL_STATIC(ASSET_TYPE_GFXWORLD, m_gfx_world, GfxWorld);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_GFXWORLD, m_gfx_world, GfxWorld);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def, GfxLightDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def, GfxLightDef);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_FONT, m_font, Font_s);
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CASE_INIT_POOL_STATIC(ASSET_TYPE_FONT, m_font, Font_s);
|
||||||
CASE_INIT_POOL_STATIC(ASSET_TYPE_MENULIST, m_menu_list, MenuList);
|
CASE_INIT_POOL_STATIC(ASSET_TYPE_MENULIST, m_menu_list, MenuList);
|
||||||
@ -228,12 +228,12 @@ void GameAssetPoolIW4::InitPoolDynamic(const asset_type_t type)
|
|||||||
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LOADED_SOUND, m_loaded_sound, LoadedSound);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LOADED_SOUND, m_loaded_sound, LoadedSound);
|
||||||
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap_t);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap_t);
|
||||||
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap_t);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap_t);
|
||||||
// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_COMWORLD, m_com_world, ComWorld);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_COMWORLD, m_com_world, ComWorld);
|
||||||
// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp, GameWorldSp);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp, GameWorldSp);
|
||||||
// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp, GameWorldMp);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp, GameWorldMp);
|
||||||
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MAP_ENTS, m_map_ents, MapEnts);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MAP_ENTS, m_map_ents, MapEnts);
|
||||||
// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_FXWORLD, m_fx_world, FxWorld);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_FXWORLD, m_fx_world, FxWorld);
|
||||||
// CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_GFXWORLD, m_gfx_world, GfxWorld);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_GFXWORLD, m_gfx_world, GfxWorld);
|
||||||
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def, GfxLightDef);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def, GfxLightDef);
|
||||||
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_FONT, m_font, Font_s);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_FONT, m_font, Font_s);
|
||||||
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MENULIST, m_menu_list, MenuList);
|
CASE_INIT_POOL_DYNAMIC(ASSET_TYPE_MENULIST, m_menu_list, MenuList);
|
||||||
@ -296,12 +296,12 @@ XAssetInfoGeneric* GameAssetPoolIW4::AddAsset(asset_type_t type, std::string nam
|
|||||||
CASE_ADD_TO_POOL(ASSET_TYPE_LOADED_SOUND, m_loaded_sound, loadSnd);
|
CASE_ADD_TO_POOL(ASSET_TYPE_LOADED_SOUND, m_loaded_sound, loadSnd);
|
||||||
CASE_ADD_TO_POOL(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap);
|
CASE_ADD_TO_POOL(ASSET_TYPE_CLIPMAP_SP, m_clip_map, clipMap);
|
||||||
CASE_ADD_TO_POOL(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap);
|
CASE_ADD_TO_POOL(ASSET_TYPE_CLIPMAP_MP, m_clip_map, clipMap);
|
||||||
// CASE_ADD_TO_POOL(ASSET_TYPE_COMWORLD, m_com_world, comWorld);
|
CASE_ADD_TO_POOL(ASSET_TYPE_COMWORLD, m_com_world, comWorld);
|
||||||
// CASE_ADD_TO_POOL(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp, gameWorldSp);
|
CASE_ADD_TO_POOL(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp, gameWorldSp);
|
||||||
// CASE_ADD_TO_POOL(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp, gameWorldMp);
|
CASE_ADD_TO_POOL(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp, gameWorldMp);
|
||||||
CASE_ADD_TO_POOL(ASSET_TYPE_MAP_ENTS, m_map_ents, mapEnts);
|
CASE_ADD_TO_POOL(ASSET_TYPE_MAP_ENTS, m_map_ents, mapEnts);
|
||||||
// CASE_ADD_TO_POOL(ASSET_TYPE_FXWORLD, m_fx_world, fxWorld);
|
CASE_ADD_TO_POOL(ASSET_TYPE_FXWORLD, m_fx_world, fxWorld);
|
||||||
// CASE_ADD_TO_POOL(ASSET_TYPE_GFXWORLD, m_gfx_world, gfxWorld);
|
CASE_ADD_TO_POOL(ASSET_TYPE_GFXWORLD, m_gfx_world, gfxWorld);
|
||||||
CASE_ADD_TO_POOL(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def, lightDef);
|
CASE_ADD_TO_POOL(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def, lightDef);
|
||||||
CASE_ADD_TO_POOL(ASSET_TYPE_FONT, m_font, font);
|
CASE_ADD_TO_POOL(ASSET_TYPE_FONT, m_font, font);
|
||||||
CASE_ADD_TO_POOL(ASSET_TYPE_MENULIST, m_menu_list, menuList);
|
CASE_ADD_TO_POOL(ASSET_TYPE_MENULIST, m_menu_list, menuList);
|
||||||
@ -355,12 +355,12 @@ XAssetInfoGeneric* GameAssetPoolIW4::GetAsset(const asset_type_t type, std::stri
|
|||||||
CASE_GET_ASSET(ASSET_TYPE_LOADED_SOUND, m_loaded_sound);
|
CASE_GET_ASSET(ASSET_TYPE_LOADED_SOUND, m_loaded_sound);
|
||||||
CASE_GET_ASSET(ASSET_TYPE_CLIPMAP_SP, m_clip_map);
|
CASE_GET_ASSET(ASSET_TYPE_CLIPMAP_SP, m_clip_map);
|
||||||
CASE_GET_ASSET(ASSET_TYPE_CLIPMAP_MP, m_clip_map);
|
CASE_GET_ASSET(ASSET_TYPE_CLIPMAP_MP, m_clip_map);
|
||||||
// CASE_GET_ASSET(ASSET_TYPE_COMWORLD, m_com_world);
|
CASE_GET_ASSET(ASSET_TYPE_COMWORLD, m_com_world);
|
||||||
// CASE_GET_ASSET(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp);
|
CASE_GET_ASSET(ASSET_TYPE_GAMEWORLD_SP, m_game_world_sp);
|
||||||
// CASE_GET_ASSET(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp);
|
CASE_GET_ASSET(ASSET_TYPE_GAMEWORLD_MP, m_game_world_mp);
|
||||||
CASE_GET_ASSET(ASSET_TYPE_MAP_ENTS, m_map_ents);
|
CASE_GET_ASSET(ASSET_TYPE_MAP_ENTS, m_map_ents);
|
||||||
// CASE_GET_ASSET(ASSET_TYPE_FXWORLD, m_fx_world);
|
CASE_GET_ASSET(ASSET_TYPE_FXWORLD, m_fx_world);
|
||||||
// CASE_GET_ASSET(ASSET_TYPE_GFXWORLD, m_gfx_world);
|
CASE_GET_ASSET(ASSET_TYPE_GFXWORLD, m_gfx_world);
|
||||||
CASE_GET_ASSET(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def);
|
CASE_GET_ASSET(ASSET_TYPE_LIGHT_DEF, m_gfx_light_def);
|
||||||
CASE_GET_ASSET(ASSET_TYPE_FONT, m_font);
|
CASE_GET_ASSET(ASSET_TYPE_FONT, m_font);
|
||||||
CASE_GET_ASSET(ASSET_TYPE_MENULIST, m_menu_list);
|
CASE_GET_ASSET(ASSET_TYPE_MENULIST, m_menu_list);
|
||||||
|
@ -29,12 +29,12 @@ public:
|
|||||||
std::unique_ptr<AssetPool<IW4::SndCurve>> m_sound_curve;
|
std::unique_ptr<AssetPool<IW4::SndCurve>> m_sound_curve;
|
||||||
std::unique_ptr<AssetPool<IW4::LoadedSound>> m_loaded_sound;
|
std::unique_ptr<AssetPool<IW4::LoadedSound>> m_loaded_sound;
|
||||||
std::unique_ptr<AssetPool<IW4::clipMap_t>> m_clip_map;
|
std::unique_ptr<AssetPool<IW4::clipMap_t>> m_clip_map;
|
||||||
// std::unique_ptr<AssetPool<IW4::ComWorld>> m_com_world;
|
std::unique_ptr<AssetPool<IW4::ComWorld>> m_com_world;
|
||||||
// std::unique_ptr<AssetPool<IW4::GameWorldSp>> m_game_world_sp;
|
std::unique_ptr<AssetPool<IW4::GameWorldSp>> m_game_world_sp;
|
||||||
// std::unique_ptr<AssetPool<IW4::GameWorldMp>> m_game_world_mp;
|
std::unique_ptr<AssetPool<IW4::GameWorldMp>> m_game_world_mp;
|
||||||
std::unique_ptr<AssetPool<IW4::MapEnts>> m_map_ents;
|
std::unique_ptr<AssetPool<IW4::MapEnts>> m_map_ents;
|
||||||
// std::unique_ptr<AssetPool<IW4::FxWorld>> m_fx_world;
|
std::unique_ptr<AssetPool<IW4::FxWorld>> m_fx_world;
|
||||||
// std::unique_ptr<AssetPool<IW4::GfxWorld>> m_gfx_world;
|
std::unique_ptr<AssetPool<IW4::GfxWorld>> m_gfx_world;
|
||||||
std::unique_ptr<AssetPool<IW4::GfxLightDef>> m_gfx_light_def;
|
std::unique_ptr<AssetPool<IW4::GfxLightDef>> m_gfx_light_def;
|
||||||
std::unique_ptr<AssetPool<IW4::Font_s>> m_font;
|
std::unique_ptr<AssetPool<IW4::Font_s>> m_font;
|
||||||
std::unique_ptr<AssetPool<IW4::MenuList>> m_menu_list;
|
std::unique_ptr<AssetPool<IW4::MenuList>> m_menu_list;
|
||||||
|
@ -88,12 +88,12 @@ namespace IW4
|
|||||||
struct SndCurve;
|
struct SndCurve;
|
||||||
struct LoadedSound;
|
struct LoadedSound;
|
||||||
struct clipMap_t;
|
struct clipMap_t;
|
||||||
// struct ComWorld;
|
struct ComWorld;
|
||||||
// struct GameWorldSp;
|
struct GameWorldSp;
|
||||||
// struct GameWorldMp;
|
struct GameWorldMp;
|
||||||
struct MapEnts;
|
struct MapEnts;
|
||||||
// struct FxWorld;
|
struct FxWorld;
|
||||||
// struct GfxWorld;
|
struct GfxWorld;
|
||||||
struct GfxLightDef;
|
struct GfxLightDef;
|
||||||
struct Font_s;
|
struct Font_s;
|
||||||
struct MenuList;
|
struct MenuList;
|
||||||
@ -128,12 +128,12 @@ namespace IW4
|
|||||||
SndCurve* sndCurve;
|
SndCurve* sndCurve;
|
||||||
LoadedSound* loadSnd;
|
LoadedSound* loadSnd;
|
||||||
clipMap_t* clipMap;
|
clipMap_t* clipMap;
|
||||||
// ComWorld* comWorld;
|
ComWorld* comWorld;
|
||||||
// GameWorldSp* gameWorldSp;
|
GameWorldSp* gameWorldSp;
|
||||||
// GameWorldMp* gameWorldMp;
|
GameWorldMp* gameWorldMp;
|
||||||
MapEnts* mapEnts;
|
MapEnts* mapEnts;
|
||||||
// FxWorld* fxWorld;
|
FxWorld* fxWorld;
|
||||||
// GfxWorld* gfxWorld;
|
GfxWorld* gfxWorld;
|
||||||
GfxLightDef* lightDef;
|
GfxLightDef* lightDef;
|
||||||
Font_s* font;
|
Font_s* font;
|
||||||
MenuList* menuList;
|
MenuList* menuList;
|
||||||
@ -153,7 +153,12 @@ namespace IW4
|
|||||||
void* data;
|
void* data;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
typedef __declspec(align(16)) char raw_byte16;
|
||||||
|
typedef __declspec(align(16)) float raw_float16;
|
||||||
|
typedef unsigned int raw_uint;
|
||||||
|
typedef __declspec(align(128)) unsigned int raw_uint128;
|
||||||
typedef char cbrushedge_t;
|
typedef char cbrushedge_t;
|
||||||
|
typedef unsigned short r_index_t;
|
||||||
typedef float vec2_t[2];
|
typedef float vec2_t[2];
|
||||||
typedef float vec3_t[3];
|
typedef float vec3_t[3];
|
||||||
|
|
||||||
@ -520,9 +525,9 @@ namespace IW4
|
|||||||
struct XModel
|
struct XModel
|
||||||
{
|
{
|
||||||
const char* name;
|
const char* name;
|
||||||
char numBones;
|
unsigned char numBones;
|
||||||
char numRootBones;
|
unsigned char numRootBones;
|
||||||
char numsurfs;
|
unsigned char numsurfs;
|
||||||
char lodRampType;
|
char lodRampType;
|
||||||
float scale;
|
float scale;
|
||||||
unsigned int noScalePartBits[6];
|
unsigned int noScalePartBits[6];
|
||||||
@ -535,8 +540,8 @@ namespace IW4
|
|||||||
Material** materialHandles;
|
Material** materialHandles;
|
||||||
XModelLodInfo lodInfo[4];
|
XModelLodInfo lodInfo[4];
|
||||||
char maxLoadedLod;
|
char maxLoadedLod;
|
||||||
char numLods;
|
unsigned char numLods;
|
||||||
char collLod;
|
unsigned char collLod;
|
||||||
char flags;
|
char flags;
|
||||||
XModelCollSurf_s* collSurfs;
|
XModelCollSurf_s* collSurfs;
|
||||||
int numCollSurfs;
|
int numCollSurfs;
|
||||||
@ -2113,6 +2118,822 @@ namespace IW4
|
|||||||
char padding[48];
|
char padding[48];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct ComPrimaryLight
|
||||||
|
{
|
||||||
|
char type;
|
||||||
|
char canUseShadowMap;
|
||||||
|
char exponent;
|
||||||
|
char unused;
|
||||||
|
float color[3];
|
||||||
|
float dir[3];
|
||||||
|
float origin[3];
|
||||||
|
float radius;
|
||||||
|
float cosHalfFovOuter;
|
||||||
|
float cosHalfFovInner;
|
||||||
|
float cosHalfFovExpanded;
|
||||||
|
float rotationLimit;
|
||||||
|
float translationLimit;
|
||||||
|
const char* defName;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ComWorld
|
||||||
|
{
|
||||||
|
const char* name;
|
||||||
|
int isInUse;
|
||||||
|
unsigned int primaryLightCount;
|
||||||
|
ComPrimaryLight* primaryLights;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct pathnode_t;
|
||||||
|
|
||||||
|
enum nodeType
|
||||||
|
{
|
||||||
|
NODE_ERROR = 0x0,
|
||||||
|
NODE_PATHNODE = 0x1,
|
||||||
|
NODE_COVER_STAND = 0x2,
|
||||||
|
NODE_COVER_CROUCH = 0x3,
|
||||||
|
NODE_COVER_CROUCH_WINDOW = 0x4,
|
||||||
|
NODE_COVER_PRONE = 0x5,
|
||||||
|
NODE_COVER_RIGHT = 0x6,
|
||||||
|
NODE_COVER_LEFT = 0x7,
|
||||||
|
NODE_AMBUSH = 0x8,
|
||||||
|
NODE_EXPOSED = 0x9,
|
||||||
|
NODE_CONCEALMENT_STAND = 0xA,
|
||||||
|
NODE_CONCEALMENT_CROUCH = 0xB,
|
||||||
|
NODE_CONCEALMENT_PRONE = 0xC,
|
||||||
|
NODE_DOOR = 0xD,
|
||||||
|
NODE_DOOR_INTERIOR = 0xE,
|
||||||
|
NODE_SCRIPTED = 0xF,
|
||||||
|
NODE_NEGOTIATION_BEGIN = 0x10,
|
||||||
|
NODE_NEGOTIATION_END = 0x11,
|
||||||
|
NODE_TURRET = 0x12,
|
||||||
|
NODE_GUARD = 0x13,
|
||||||
|
NODE_NUMTYPES = 0x14,
|
||||||
|
NODE_DONTLINK = 0x14,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct pathlink_s
|
||||||
|
{
|
||||||
|
float fDist;
|
||||||
|
unsigned __int16 nodeNum;
|
||||||
|
char disconnectCount;
|
||||||
|
char negotiationLink;
|
||||||
|
char flags;
|
||||||
|
char ubBadPlaceCount[3];
|
||||||
|
};
|
||||||
|
|
||||||
|
enum PathNodeErrorCode
|
||||||
|
{
|
||||||
|
PNERR_NONE = 0x0,
|
||||||
|
PNERR_INSOLID = 0x1,
|
||||||
|
PNERR_FLOATING = 0x2,
|
||||||
|
PNERR_NOLINK = 0x3,
|
||||||
|
PNERR_DUPLICATE = 0x4,
|
||||||
|
PNERR_NOSTANCE = 0x5,
|
||||||
|
PNERR_INVALIDDOOR = 0x6,
|
||||||
|
PNERR_NOANGLES = 0x7,
|
||||||
|
PNERR_BADPLACEMENT = 0x8,
|
||||||
|
|
||||||
|
NUM_PATH_NODE_ERRORS
|
||||||
|
};
|
||||||
|
|
||||||
|
struct pathnode_constant_t
|
||||||
|
{
|
||||||
|
nodeType type;
|
||||||
|
unsigned __int16 spawnflags;
|
||||||
|
unsigned __int16 targetname;
|
||||||
|
unsigned __int16 script_linkName;
|
||||||
|
unsigned __int16 script_noteworthy;
|
||||||
|
unsigned __int16 target;
|
||||||
|
unsigned __int16 animscript;
|
||||||
|
int animscriptfunc;
|
||||||
|
float vOrigin[3];
|
||||||
|
float fAngle;
|
||||||
|
float forward[2];
|
||||||
|
float fRadius;
|
||||||
|
union
|
||||||
|
{
|
||||||
|
float minUseDistSq;
|
||||||
|
PathNodeErrorCode error;
|
||||||
|
};
|
||||||
|
__int16 wOverlapNode[2];
|
||||||
|
unsigned __int16 totalLinkCount;
|
||||||
|
pathlink_s* Links;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct pathnode_dynamic_t
|
||||||
|
{
|
||||||
|
void* pOwner;
|
||||||
|
int iFreeTime;
|
||||||
|
int iValidTime[3];
|
||||||
|
int dangerousNodeTime[3];
|
||||||
|
int inPlayerLOSTime;
|
||||||
|
__int16 wLinkCount;
|
||||||
|
__int16 wOverlapCount;
|
||||||
|
__int16 turretEntNumber;
|
||||||
|
char userCount;
|
||||||
|
bool hasBadPlaceLink;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct pathnode_transient_t
|
||||||
|
{
|
||||||
|
int iSearchFrame;
|
||||||
|
pathnode_t* pNextOpen;
|
||||||
|
pathnode_t* pPrevOpen;
|
||||||
|
pathnode_t* pParent;
|
||||||
|
float fCost;
|
||||||
|
float fHeuristic;
|
||||||
|
union
|
||||||
|
{
|
||||||
|
float nodeCost;
|
||||||
|
int linkIndex;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
struct pathnode_t
|
||||||
|
{
|
||||||
|
pathnode_constant_t constant;
|
||||||
|
pathnode_dynamic_t dynamic;
|
||||||
|
pathnode_transient_t transient;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct __declspec(align(16)) pathbasenode_t
|
||||||
|
{
|
||||||
|
float vOrigin[3];
|
||||||
|
unsigned int type;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct pathnode_tree_nodes_t
|
||||||
|
{
|
||||||
|
int nodeCount;
|
||||||
|
unsigned __int16* nodes;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct pathnode_tree_t;
|
||||||
|
|
||||||
|
union pathnode_tree_info_t
|
||||||
|
{
|
||||||
|
pathnode_tree_t* child[2];
|
||||||
|
pathnode_tree_nodes_t s;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct pathnode_tree_t
|
||||||
|
{
|
||||||
|
int axis;
|
||||||
|
float dist;
|
||||||
|
pathnode_tree_info_t u;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PathData
|
||||||
|
{
|
||||||
|
unsigned int nodeCount;
|
||||||
|
pathnode_t* nodes;
|
||||||
|
pathbasenode_t* basenodes;
|
||||||
|
unsigned int chainNodeCount;
|
||||||
|
unsigned __int16* chainNodeForNode;
|
||||||
|
unsigned __int16* nodeForChainNode;
|
||||||
|
int visBytes;
|
||||||
|
char* pathVis;
|
||||||
|
int nodeTreeCount;
|
||||||
|
pathnode_tree_t* nodeTree;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VehicleTrackObstacle
|
||||||
|
{
|
||||||
|
float origin[2];
|
||||||
|
float radius;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VehicleTrackSector
|
||||||
|
{
|
||||||
|
float startEdgeDir[2];
|
||||||
|
float startEdgeDist;
|
||||||
|
float leftEdgeDir[2];
|
||||||
|
float leftEdgeDist;
|
||||||
|
float rightEdgeDir[2];
|
||||||
|
float rightEdgeDist;
|
||||||
|
float sectorLength;
|
||||||
|
float sectorWidth;
|
||||||
|
float totalPriorLength;
|
||||||
|
float totalFollowingLength;
|
||||||
|
VehicleTrackObstacle* obstacles;
|
||||||
|
unsigned int obstacleCount;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VehicleTrackSegment
|
||||||
|
{
|
||||||
|
const char* targetName;
|
||||||
|
VehicleTrackSector* sectors;
|
||||||
|
unsigned int sectorCount;
|
||||||
|
VehicleTrackSegment** nextBranches;
|
||||||
|
unsigned int nextBranchesCount;
|
||||||
|
VehicleTrackSegment** prevBranches;
|
||||||
|
unsigned int prevBranchesCount;
|
||||||
|
float endEdgeDir[2];
|
||||||
|
float endEdgeDist;
|
||||||
|
float totalLength;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VehicleTrack
|
||||||
|
{
|
||||||
|
VehicleTrackSegment* segments;
|
||||||
|
unsigned int segmentCount;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct G_GlassPiece
|
||||||
|
{
|
||||||
|
unsigned __int16 damageTaken;
|
||||||
|
unsigned __int16 collapseTime;
|
||||||
|
int lastStateChangeTime;
|
||||||
|
char impactDir;
|
||||||
|
char impactPos[2];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct G_GlassName
|
||||||
|
{
|
||||||
|
char* nameStr;
|
||||||
|
unsigned __int16 name;
|
||||||
|
unsigned __int16 pieceCount;
|
||||||
|
unsigned __int16* pieceIndices;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct G_GlassData
|
||||||
|
{
|
||||||
|
G_GlassPiece* glassPieces;
|
||||||
|
unsigned int pieceCount;
|
||||||
|
unsigned __int16 damageToWeaken;
|
||||||
|
unsigned __int16 damageToDestroy;
|
||||||
|
unsigned int glassNameCount;
|
||||||
|
G_GlassName* glassNames;
|
||||||
|
char pad[108];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GameWorldSp
|
||||||
|
{
|
||||||
|
const char* name;
|
||||||
|
PathData path;
|
||||||
|
VehicleTrack vehicleTrack;
|
||||||
|
G_GlassData* g_glassData;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GameWorldMp
|
||||||
|
{
|
||||||
|
const char* name;
|
||||||
|
G_GlassData* g_glassData;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FxGlassDef
|
||||||
|
{
|
||||||
|
float halfThickness;
|
||||||
|
float texVecs[2][2];
|
||||||
|
GfxColor color;
|
||||||
|
Material* material;
|
||||||
|
Material* materialShattered;
|
||||||
|
PhysPreset* physPreset;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FxSpatialFrame
|
||||||
|
{
|
||||||
|
float quat[4];
|
||||||
|
float origin[3];
|
||||||
|
};
|
||||||
|
|
||||||
|
union FxGlassPiecePlace
|
||||||
|
{
|
||||||
|
union
|
||||||
|
{
|
||||||
|
FxSpatialFrame frame;
|
||||||
|
float radius;
|
||||||
|
};
|
||||||
|
unsigned int nextFree;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FxGlassPieceState
|
||||||
|
{
|
||||||
|
float texCoordOrigin[2];
|
||||||
|
unsigned int supportMask;
|
||||||
|
unsigned __int16 initIndex;
|
||||||
|
unsigned __int16 geoDataStart;
|
||||||
|
char defIndex;
|
||||||
|
char pad[5];
|
||||||
|
char vertCount;
|
||||||
|
char holeDataCount;
|
||||||
|
char crackDataCount;
|
||||||
|
char fanDataCount;
|
||||||
|
unsigned __int16 flags;
|
||||||
|
float areaX2;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FxGlassPieceDynamics
|
||||||
|
{
|
||||||
|
int fallTime;
|
||||||
|
int physObjId;
|
||||||
|
int physJointId;
|
||||||
|
float vel[3];
|
||||||
|
float avel[3];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FxGlassVertex
|
||||||
|
{
|
||||||
|
__int16 x;
|
||||||
|
__int16 y;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FxGlassHoleHeader
|
||||||
|
{
|
||||||
|
unsigned __int16 uniqueVertCount;
|
||||||
|
char touchVert;
|
||||||
|
char pad[1];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FxGlassCrackHeader
|
||||||
|
{
|
||||||
|
unsigned __int16 uniqueVertCount;
|
||||||
|
char beginVertIndex;
|
||||||
|
char endVertIndex;
|
||||||
|
};
|
||||||
|
|
||||||
|
union __declspec(align(4)) FxGlassGeometryData
|
||||||
|
{
|
||||||
|
FxGlassVertex vert;
|
||||||
|
FxGlassHoleHeader hole;
|
||||||
|
FxGlassCrackHeader crack;
|
||||||
|
char asBytes[4];
|
||||||
|
__int16 anonymous[2];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FxGlassInitPieceState
|
||||||
|
{
|
||||||
|
FxSpatialFrame frame;
|
||||||
|
float radius;
|
||||||
|
float texCoordOrigin[2];
|
||||||
|
unsigned int supportMask;
|
||||||
|
float areaX2;
|
||||||
|
char defIndex;
|
||||||
|
char vertCount;
|
||||||
|
char fanDataCount;
|
||||||
|
char pad[1];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FxGlassSystem
|
||||||
|
{
|
||||||
|
int time;
|
||||||
|
int prevTime;
|
||||||
|
unsigned int defCount;
|
||||||
|
unsigned int pieceLimit;
|
||||||
|
unsigned int pieceWordCount;
|
||||||
|
unsigned int initPieceCount;
|
||||||
|
unsigned int cellCount;
|
||||||
|
unsigned int activePieceCount;
|
||||||
|
unsigned int firstFreePiece;
|
||||||
|
unsigned int geoDataLimit;
|
||||||
|
unsigned int geoDataCount;
|
||||||
|
unsigned int initGeoDataCount;
|
||||||
|
FxGlassDef* defs;
|
||||||
|
FxGlassPiecePlace* piecePlaces;
|
||||||
|
FxGlassPieceState* pieceStates;
|
||||||
|
FxGlassPieceDynamics* pieceDynamics;
|
||||||
|
FxGlassGeometryData* geoData;
|
||||||
|
raw_uint* isInUse;
|
||||||
|
raw_uint* cellBits;
|
||||||
|
raw_byte16* visData;
|
||||||
|
vec3_t* linkOrg;
|
||||||
|
raw_float16* halfThickness;
|
||||||
|
unsigned __int16* lightingHandles;
|
||||||
|
FxGlassInitPieceState* initPieceStates;
|
||||||
|
FxGlassGeometryData* initGeoData;
|
||||||
|
bool needToCompactData;
|
||||||
|
char initCount;
|
||||||
|
float effectChanceAccum;
|
||||||
|
int lastPieceDeletionTime;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct FxWorld
|
||||||
|
{
|
||||||
|
const char* name;
|
||||||
|
FxGlassSystem glassSys;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxSky
|
||||||
|
{
|
||||||
|
int skySurfCount;
|
||||||
|
int* skyStartSurfs;
|
||||||
|
GfxImage* skyImage;
|
||||||
|
char skySamplerState;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxWorldDpvsPlanes
|
||||||
|
{
|
||||||
|
int cellCount;
|
||||||
|
cplane_s* planes;
|
||||||
|
unsigned __int16* nodes;
|
||||||
|
raw_uint* sceneEntCellBits;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxCellTreeCount
|
||||||
|
{
|
||||||
|
int aabbTreeCount;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef unsigned short StaticModelIndex;
|
||||||
|
|
||||||
|
struct GfxAabbTree
|
||||||
|
{
|
||||||
|
Bounds bounds;
|
||||||
|
unsigned __int16 childCount;
|
||||||
|
unsigned __int16 surfaceCount;
|
||||||
|
unsigned __int16 startSurfIndex;
|
||||||
|
unsigned __int16 surfaceCountNoDecal;
|
||||||
|
unsigned __int16 startSurfIndexNoDecal;
|
||||||
|
unsigned __int16 smodelIndexCount;
|
||||||
|
StaticModelIndex* smodelIndexes;
|
||||||
|
int childrenOffset;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxCellTree
|
||||||
|
{
|
||||||
|
GfxAabbTree* aabbTree;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxPortal;
|
||||||
|
|
||||||
|
struct GfxPortalWritable
|
||||||
|
{
|
||||||
|
bool isQueued;
|
||||||
|
bool isAncestor;
|
||||||
|
char recursionDepth;
|
||||||
|
char hullPointCount;
|
||||||
|
float(*hullPoints)[2];
|
||||||
|
GfxPortal* queuedParent;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct DpvsPlane
|
||||||
|
{
|
||||||
|
float coeffs[4];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxPortal
|
||||||
|
{
|
||||||
|
GfxPortalWritable writable;
|
||||||
|
DpvsPlane plane;
|
||||||
|
vec3_t* vertices;
|
||||||
|
unsigned __int16 cellIndex;
|
||||||
|
char vertexCount;
|
||||||
|
float hullAxis[2][3];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxCell
|
||||||
|
{
|
||||||
|
Bounds bounds;
|
||||||
|
int portalCount;
|
||||||
|
GfxPortal* portals;
|
||||||
|
char reflectionProbeCount;
|
||||||
|
char* reflectionProbes;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxReflectionProbe
|
||||||
|
{
|
||||||
|
float origin[3];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxLightmapArray
|
||||||
|
{
|
||||||
|
GfxImage* primary;
|
||||||
|
GfxImage* secondary;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxWorldVertex
|
||||||
|
{
|
||||||
|
float xyz[3];
|
||||||
|
float binormalSign;
|
||||||
|
GfxColor color;
|
||||||
|
float texCoord[2];
|
||||||
|
float lmapCoord[2];
|
||||||
|
PackedUnitVec normal;
|
||||||
|
PackedUnitVec tangent;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxWorldVertexData
|
||||||
|
{
|
||||||
|
GfxWorldVertex* vertices;
|
||||||
|
void/*IDirect3DVertexBuffer9*/* worldVb;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxWorldVertexLayerData
|
||||||
|
{
|
||||||
|
char* data;
|
||||||
|
void/*IDirect3DVertexBuffer9*/* layerVb;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxWorldDraw
|
||||||
|
{
|
||||||
|
unsigned int reflectionProbeCount;
|
||||||
|
GfxImage** reflectionProbes;
|
||||||
|
GfxReflectionProbe* reflectionProbeOrigins;
|
||||||
|
GfxTexture* reflectionProbeTextures;
|
||||||
|
int lightmapCount;
|
||||||
|
GfxLightmapArray* lightmaps;
|
||||||
|
GfxTexture* lightmapPrimaryTextures;
|
||||||
|
GfxTexture* lightmapSecondaryTextures;
|
||||||
|
GfxImage* lightmapOverridePrimary;
|
||||||
|
GfxImage* lightmapOverrideSecondary;
|
||||||
|
unsigned int vertexCount;
|
||||||
|
GfxWorldVertexData vd;
|
||||||
|
unsigned int vertexLayerDataSize;
|
||||||
|
GfxWorldVertexLayerData vld;
|
||||||
|
unsigned int indexCount;
|
||||||
|
r_index_t* indices;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct __declspec(align(4)) GfxLightGridEntry
|
||||||
|
{
|
||||||
|
unsigned __int16 colorsIndex;
|
||||||
|
char primaryLightIndex;
|
||||||
|
char needsTrace;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct __declspec(align(4)) GfxLightGridColors
|
||||||
|
{
|
||||||
|
char rgb[56][3];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxLightGrid
|
||||||
|
{
|
||||||
|
bool hasLightRegions;
|
||||||
|
unsigned int lastSunPrimaryLightIndex;
|
||||||
|
unsigned __int16 mins[3];
|
||||||
|
unsigned __int16 maxs[3];
|
||||||
|
unsigned int rowAxis;
|
||||||
|
unsigned int colAxis;
|
||||||
|
unsigned __int16* rowDataStart;
|
||||||
|
unsigned int rawRowDataSize;
|
||||||
|
char* rawRowData;
|
||||||
|
unsigned int entryCount;
|
||||||
|
GfxLightGridEntry* entries;
|
||||||
|
unsigned int colorCount;
|
||||||
|
GfxLightGridColors* colors;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxBrushModelWritable
|
||||||
|
{
|
||||||
|
Bounds bounds;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct __declspec(align(4)) GfxBrushModel
|
||||||
|
{
|
||||||
|
GfxBrushModelWritable writable;
|
||||||
|
Bounds bounds;
|
||||||
|
float radius;
|
||||||
|
unsigned __int16 surfaceCount;
|
||||||
|
unsigned __int16 startSurfIndex;
|
||||||
|
unsigned __int16 surfaceCountNoDecal;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct MaterialMemory
|
||||||
|
{
|
||||||
|
Material* material;
|
||||||
|
int memory;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct sunflare_t
|
||||||
|
{
|
||||||
|
bool hasValidData;
|
||||||
|
Material* spriteMaterial;
|
||||||
|
Material* flareMaterial;
|
||||||
|
float spriteSize;
|
||||||
|
float flareMinSize;
|
||||||
|
float flareMinDot;
|
||||||
|
float flareMaxSize;
|
||||||
|
float flareMaxDot;
|
||||||
|
float flareMaxAlpha;
|
||||||
|
int flareFadeInTime;
|
||||||
|
int flareFadeOutTime;
|
||||||
|
float blindMinDot;
|
||||||
|
float blindMaxDot;
|
||||||
|
float blindMaxDarken;
|
||||||
|
int blindFadeInTime;
|
||||||
|
int blindFadeOutTime;
|
||||||
|
float glareMinDot;
|
||||||
|
float glareMaxDot;
|
||||||
|
float glareMaxLighten;
|
||||||
|
int glareFadeInTime;
|
||||||
|
int glareFadeOutTime;
|
||||||
|
float sunFxPosition[3];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct XModelDrawInfo
|
||||||
|
{
|
||||||
|
char hasGfxEntIndex;
|
||||||
|
char lod;
|
||||||
|
unsigned __int16 surfId;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxSceneDynModel
|
||||||
|
{
|
||||||
|
XModelDrawInfo info;
|
||||||
|
unsigned __int16 dynEntId;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BModelDrawInfo
|
||||||
|
{
|
||||||
|
unsigned __int16 surfId;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct __declspec(align(4)) GfxSceneDynBrush
|
||||||
|
{
|
||||||
|
BModelDrawInfo info;
|
||||||
|
unsigned __int16 dynEntId;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxShadowGeometry
|
||||||
|
{
|
||||||
|
unsigned __int16 surfaceCount;
|
||||||
|
unsigned __int16 smodelCount;
|
||||||
|
unsigned __int16* sortedSurfIndex;
|
||||||
|
unsigned __int16* smodelIndex;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxLightRegionAxis
|
||||||
|
{
|
||||||
|
float dir[3];
|
||||||
|
float midPoint;
|
||||||
|
float halfSize;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxLightRegionHull
|
||||||
|
{
|
||||||
|
float kdopMidPoint[9];
|
||||||
|
float kdopHalfSize[9];
|
||||||
|
unsigned int axisCount;
|
||||||
|
GfxLightRegionAxis* axis;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxLightRegion
|
||||||
|
{
|
||||||
|
unsigned int hullCount;
|
||||||
|
GfxLightRegionHull* hulls;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxPackedPlacement
|
||||||
|
{
|
||||||
|
float origin[3];
|
||||||
|
float axis[3][3];
|
||||||
|
float scale;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxStaticModelDrawInst
|
||||||
|
{
|
||||||
|
GfxPackedPlacement placement;
|
||||||
|
XModel* model;
|
||||||
|
unsigned __int16 cullDist;
|
||||||
|
unsigned __int16 lightingHandle;
|
||||||
|
char reflectionProbeIndex;
|
||||||
|
char primaryLightIndex;
|
||||||
|
char flags;
|
||||||
|
char firstMtlSkinIndex;
|
||||||
|
GfxColor groundLighting;
|
||||||
|
unsigned __int16 cacheId[4];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxStaticModelInst
|
||||||
|
{
|
||||||
|
Bounds bounds;
|
||||||
|
float lightingOrigin[3];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct srfTriangles_t
|
||||||
|
{
|
||||||
|
unsigned int vertexLayerData;
|
||||||
|
unsigned int firstVertex;
|
||||||
|
unsigned __int16 vertexCount;
|
||||||
|
unsigned __int16 triCount;
|
||||||
|
unsigned int baseIndex;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxSurfaceLightingAndFlagsFields
|
||||||
|
{
|
||||||
|
char lightmapIndex;
|
||||||
|
char reflectionProbeIndex;
|
||||||
|
char primaryLightIndex;
|
||||||
|
char flags;
|
||||||
|
};
|
||||||
|
|
||||||
|
union GfxSurfaceLightingAndFlags
|
||||||
|
{
|
||||||
|
GfxSurfaceLightingAndFlagsFields fields;
|
||||||
|
unsigned int packed;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxSurface
|
||||||
|
{
|
||||||
|
srfTriangles_t tris;
|
||||||
|
Material* material;
|
||||||
|
GfxSurfaceLightingAndFlags laf;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxSurfaceBounds
|
||||||
|
{
|
||||||
|
Bounds bounds;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxWorldDpvsStatic
|
||||||
|
{
|
||||||
|
unsigned int smodelCount;
|
||||||
|
unsigned int staticSurfaceCount;
|
||||||
|
unsigned int staticSurfaceCountNoDecal;
|
||||||
|
unsigned int litOpaqueSurfsBegin;
|
||||||
|
unsigned int litOpaqueSurfsEnd;
|
||||||
|
unsigned int litTransSurfsBegin;
|
||||||
|
unsigned int litTransSurfsEnd;
|
||||||
|
unsigned int shadowCasterSurfsBegin;
|
||||||
|
unsigned int shadowCasterSurfsEnd;
|
||||||
|
unsigned int emissiveSurfsBegin;
|
||||||
|
unsigned int emissiveSurfsEnd;
|
||||||
|
unsigned int smodelVisDataCount;
|
||||||
|
unsigned int surfaceVisDataCount;
|
||||||
|
char* smodelVisData[3];
|
||||||
|
char* surfaceVisData[3];
|
||||||
|
unsigned __int16* sortedSurfIndex;
|
||||||
|
GfxStaticModelInst* smodelInsts;
|
||||||
|
GfxSurface* surfaces;
|
||||||
|
GfxSurfaceBounds* surfacesBounds;
|
||||||
|
GfxStaticModelDrawInst* smodelDrawInsts;
|
||||||
|
GfxDrawSurf* surfaceMaterials;
|
||||||
|
raw_uint128* surfaceCastsSunShadow;
|
||||||
|
volatile int usageCount;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxWorldDpvsDynamic
|
||||||
|
{
|
||||||
|
unsigned int dynEntClientWordCount[2];
|
||||||
|
unsigned int dynEntClientCount[2];
|
||||||
|
raw_uint* dynEntCellBits[2];
|
||||||
|
raw_byte16* dynEntVisData[2][3];
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GfxHeroOnlyLight
|
||||||
|
{
|
||||||
|
char type;
|
||||||
|
char unused[3];
|
||||||
|
float color[3];
|
||||||
|
float dir[3];
|
||||||
|
float origin[3];
|
||||||
|
float radius;
|
||||||
|
float cosHalfFovOuter;
|
||||||
|
float cosHalfFovInner;
|
||||||
|
int exponent;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef __declspec(align(128)) GfxCellTree GfxCellTree128;
|
||||||
|
typedef __declspec(align(4)) GfxSceneDynModel GfxSceneDynModel4;
|
||||||
|
|
||||||
|
struct GfxWorld
|
||||||
|
{
|
||||||
|
const char* name;
|
||||||
|
const char* baseName;
|
||||||
|
int planeCount;
|
||||||
|
int nodeCount;
|
||||||
|
unsigned int surfaceCount;
|
||||||
|
int skyCount;
|
||||||
|
GfxSky* skies;
|
||||||
|
unsigned int lastSunPrimaryLightIndex;
|
||||||
|
unsigned int primaryLightCount;
|
||||||
|
unsigned int sortKeyLitDecal;
|
||||||
|
unsigned int sortKeyEffectDecal;
|
||||||
|
unsigned int sortKeyEffectAuto;
|
||||||
|
unsigned int sortKeyDistortion;
|
||||||
|
GfxWorldDpvsPlanes dpvsPlanes;
|
||||||
|
int/*GfxCellTreeCount*/* aabbTreeCounts;
|
||||||
|
GfxCellTree128* aabbTrees;
|
||||||
|
GfxCell* cells;
|
||||||
|
GfxWorldDraw draw;
|
||||||
|
GfxLightGrid lightGrid;
|
||||||
|
int modelCount;
|
||||||
|
GfxBrushModel* models;
|
||||||
|
Bounds bounds;
|
||||||
|
unsigned int checksum;
|
||||||
|
int materialMemoryCount;
|
||||||
|
MaterialMemory* materialMemory;
|
||||||
|
sunflare_t sun;
|
||||||
|
float outdoorLookupMatrix[4][4];
|
||||||
|
GfxImage* outdoorImage;
|
||||||
|
raw_uint* cellCasterBits;
|
||||||
|
raw_uint* cellHasSunLitSurfsBits;
|
||||||
|
GfxSceneDynModel4* sceneDynModel;
|
||||||
|
GfxSceneDynBrush* sceneDynBrush;
|
||||||
|
raw_uint* primaryLightEntityShadowVis;
|
||||||
|
raw_uint* primaryLightDynEntShadowVis[2];
|
||||||
|
char* nonSunPrimaryLightForModelDynEnt;
|
||||||
|
GfxShadowGeometry* shadowGeom;
|
||||||
|
GfxLightRegion* lightRegion;
|
||||||
|
GfxWorldDpvsStatic dpvs;
|
||||||
|
GfxWorldDpvsDynamic dpvsDyn;
|
||||||
|
unsigned int mapVtxChecksum;
|
||||||
|
unsigned int heroOnlyLightCount;
|
||||||
|
GfxHeroOnlyLight* heroOnlyLights;
|
||||||
|
char fogTypesAllowed;
|
||||||
|
};
|
||||||
|
|
||||||
enum ImpactType
|
enum ImpactType
|
||||||
{
|
{
|
||||||
IMPACT_TYPE_NONE = 0x0,
|
IMPACT_TYPE_NONE = 0x0,
|
||||||
|
@ -6,16 +6,16 @@
|
|||||||
|
|
||||||
#include "Game/IW4/XAssets/addonmapents/addonmapents_load_db.h"
|
#include "Game/IW4/XAssets/addonmapents/addonmapents_load_db.h"
|
||||||
#include "Game/IW4/XAssets/clipmap_t/clipmap_t_load_db.h"
|
#include "Game/IW4/XAssets/clipmap_t/clipmap_t_load_db.h"
|
||||||
//#include "Game/IW4/XAssets/comworld/comworld_load_db.h"
|
#include "Game/IW4/XAssets/comworld/comworld_load_db.h"
|
||||||
#include "Game/IW4/XAssets/font_s/font_s_load_db.h"
|
#include "Game/IW4/XAssets/font_s/font_s_load_db.h"
|
||||||
#include "Game/IW4/XAssets/fxeffectdef/fxeffectdef_load_db.h"
|
#include "Game/IW4/XAssets/fxeffectdef/fxeffectdef_load_db.h"
|
||||||
#include "Game/IW4/XAssets/fximpacttable/fximpacttable_load_db.h"
|
#include "Game/IW4/XAssets/fximpacttable/fximpacttable_load_db.h"
|
||||||
//#include "Game/IW4/XAssets/fxworld/fxworld_load_db.h"
|
#include "Game/IW4/XAssets/fxworld/fxworld_load_db.h"
|
||||||
//#include "Game/IW4/XAssets/gameworldmp/gameworldmp_load_db.h"
|
#include "Game/IW4/XAssets/gameworldmp/gameworldmp_load_db.h"
|
||||||
//#include "Game/IW4/XAssets/gameworldsp/gameworldsp_load_db.h"
|
#include "Game/IW4/XAssets/gameworldsp/gameworldsp_load_db.h"
|
||||||
#include "Game/IW4/XAssets/gfximage/gfximage_load_db.h"
|
#include "Game/IW4/XAssets/gfximage/gfximage_load_db.h"
|
||||||
#include "Game/IW4/XAssets/gfxlightdef/gfxlightdef_load_db.h"
|
#include "Game/IW4/XAssets/gfxlightdef/gfxlightdef_load_db.h"
|
||||||
//#include "Game/IW4/XAssets/gfxworld/gfxworld_load_db.h"
|
#include "Game/IW4/XAssets/gfxworld/gfxworld_load_db.h"
|
||||||
#include "Game/IW4/XAssets/leaderboarddef/leaderboarddef_load_db.h"
|
#include "Game/IW4/XAssets/leaderboarddef/leaderboarddef_load_db.h"
|
||||||
#include "Game/IW4/XAssets/loadedsound/loadedsound_load_db.h"
|
#include "Game/IW4/XAssets/loadedsound/loadedsound_load_db.h"
|
||||||
#include "Game/IW4/XAssets/localizeentry/localizeentry_load_db.h"
|
#include "Game/IW4/XAssets/localizeentry/localizeentry_load_db.h"
|
||||||
@ -117,12 +117,12 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
|
|||||||
LOAD_ASSET(ASSET_TYPE_LOADED_SOUND, LoadedSound, loadSnd);
|
LOAD_ASSET(ASSET_TYPE_LOADED_SOUND, LoadedSound, loadSnd);
|
||||||
LOAD_ASSET(ASSET_TYPE_CLIPMAP_SP, clipMap_t, clipMap);
|
LOAD_ASSET(ASSET_TYPE_CLIPMAP_SP, clipMap_t, clipMap);
|
||||||
LOAD_ASSET(ASSET_TYPE_CLIPMAP_MP, clipMap_t, clipMap);
|
LOAD_ASSET(ASSET_TYPE_CLIPMAP_MP, clipMap_t, clipMap);
|
||||||
// LOAD_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld);
|
LOAD_ASSET(ASSET_TYPE_COMWORLD, ComWorld, comWorld);
|
||||||
// LOAD_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp);
|
LOAD_ASSET(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp, gameWorldSp);
|
||||||
// LOAD_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp);
|
LOAD_ASSET(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp, gameWorldMp);
|
||||||
LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts);
|
LOAD_ASSET(ASSET_TYPE_MAP_ENTS, MapEnts, mapEnts);
|
||||||
// LOAD_ASSET(ASSET_TYPE_FXWORLD, FxWorld, fxWorld);
|
LOAD_ASSET(ASSET_TYPE_FXWORLD, FxWorld, fxWorld);
|
||||||
// LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld);
|
LOAD_ASSET(ASSET_TYPE_GFXWORLD, GfxWorld, gfxWorld);
|
||||||
LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef);
|
LOAD_ASSET(ASSET_TYPE_LIGHT_DEF, GfxLightDef, lightDef);
|
||||||
LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font);
|
LOAD_ASSET(ASSET_TYPE_FONT, Font_s, font);
|
||||||
LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList);
|
LOAD_ASSET(ASSET_TYPE_MENULIST, MenuList, menuList);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user