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Make assets header file an input for zonecode to make sure the code is regenerated when the asset header is changed
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@ -199,6 +199,7 @@ function ZoneCode:project()
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buildinputs {
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path.join(ProjectFolder(), "ZoneCode/Game/%{file.basename}/%{file.basename}.h"),
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path.join(ProjectFolder(), "ZoneCode/Game/%{file.basename}/%{file.basename}_Commands.txt"),
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path.join(ProjectFolder(), "ZoneCommon/Game/%{file.basename}/%{file.basename}_Assets.h"),
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TargetDirectoryLib .. "/ZoneCodeGenerator.exe"
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}
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filter {}
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