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feat: add vertex declaration to t6 techset dumps
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@@ -99,6 +99,28 @@ namespace
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}
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}
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techset::CommonVertexDeclaration ConvertToCommonVertexDeclaration(const MaterialVertexDeclaration* vertexDecl)
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{
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std::vector<techset::CommonStreamRouting> commonRouting;
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if (vertexDecl)
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{
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const auto streamCount = std::min(static_cast<size_t>(vertexDecl->streamCount), std::extent_v<decltype(MaterialVertexStreamRouting::data)>);
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for (auto streamIndex = 0u; streamIndex < streamCount; streamIndex++)
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{
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const auto& routing = vertexDecl->routing.data[streamIndex];
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commonRouting.emplace_back(techset::CommonStreamRouting{
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.m_source = static_cast<techset::CommonStreamSource>(routing.source),
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.m_destination = static_cast<techset::CommonStreamDestination>(routing.dest),
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});
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}
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}
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return techset::CommonVertexDeclaration{
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.m_routing = std::move(commonRouting),
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};
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}
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techset::CommonTechnique ConvertToCommonTechnique(const MaterialTechnique& technique)
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{
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std::vector<techset::CommonPass> passes;
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@@ -139,6 +161,7 @@ namespace
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.m_dx_version = techset::DxVersion::DX11,
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.m_vertex_shader = vertexShader,
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.m_pixel_shader = pixelShader,
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.m_vertex_declaration = ConvertToCommonVertexDeclaration(pass.vertexDecl),
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});
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}
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@@ -151,6 +174,9 @@ namespace
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void DumpTechniques(AssetDumpingContext& context, const MaterialTechniqueSet& techset)
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{
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static techset::CommonStreamRoutingInfos routingInfos(
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streamRoutingSources, std::extent_v<decltype(streamRoutingSources)>, streamRoutingDestinations, std::extent_v<decltype(streamRoutingDestinations)>);
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auto* techniqueState = context.GetZoneAssetDumperState<techset::TechniqueDumpingZoneState>();
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for (const auto* technique : techset.techniques)
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{
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@@ -158,7 +184,7 @@ namespace
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{
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const auto commonTechnique = ConvertToCommonTechnique(*technique);
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techset::DumpCommonTechnique(context, commonTechnique);
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techset::DumpCommonTechnique(routingInfos, context, commonTechnique);
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}
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}
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}
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