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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-04-21 10:58:44 +00:00

chore: add and fixup hlsl game defs for iw3,iw4,iw5,t5

This commit is contained in:
Jan Laupetin
2026-04-08 11:15:48 +01:00
parent 388c0272b0
commit b90feffe14
8 changed files with 651 additions and 61 deletions

View File

@@ -0,0 +1,114 @@
// =============================
// IW3 code constants
// =============================
extern float4 lightPosition;
extern float4 lightDiffuse;
extern float4 lightSpecular;
extern float4 lightSpotDir;
extern float4 lightSpotFactors;
extern float4 nearPlaneOrg;
extern float4 nearPlaneDx;
extern float4 nearPlaneDy;
extern float4 shadowParms;
extern float4 shadowmapPolygonOffset;
extern float4 renderTargetSize;
extern float4 lightFalloffPlacement;
extern float4 dofEquationViewModelAndFarBlur;
extern float4 dofEquationScene;
extern float4 dofLerpScale;
extern float4 dofLerpBias;
extern float4 dofRowDelta;
extern float4 particleCloudColor;
extern float4 gameTime;
extern float4 pixelCostFracs;
extern float4 pixelCostDecode;
extern float4 filterTap[8];
extern float4 colorMatrixR;
extern float4 colorMatrixG;
extern float4 colorMatrixB;
extern float4 shadowmapSwitchPartition;
extern float4 shadowmapScale;
extern float4 zNear;
extern float4 sunPosition;
extern float4 sunDiffuse;
extern float4 sunSpecular;
extern float4 lightingLookupScale;
extern float4 debugBumpmap;
extern float4 materialColor;
extern float4 fogConsts;
extern float4 fogColor;
extern float4 glowSetup;
extern float4 glowApply;
extern float4 colorBias;
extern float4 colorTintBase;
extern float4 colorTintDelta;
extern float4 outdoorFeatherParms;
extern float4 envMapParms;
extern float4 spotShadowmapPixelAdjust;
extern float4 clipSpaceLookupScale;
extern float4 clipSpaceLookupOffset;
extern float4 particleCloudMatrix;
extern float4 depthFromClip;
extern float4 codeMeshArg[2];
extern float4 baseLightingCoords;
extern float4x4 worldMatrix;
extern float4x4 inverseWorldMatrix;
extern float4x4 transposeWorldMatrix;
extern float4x4 inverseTransposeWorldMatrix;
extern float4x4 viewMatrix;
extern float4x4 inverseViewMatrix;
extern float4x4 transposeViewMatrix;
extern float4x4 inverseTransposeViewMatrix;
extern float4x4 projectionMatrix;
extern float4x4 inverseProjectionMatrix;
extern float4x4 transposeProjectionMatrix;
extern float4x4 inverseTransposeProjectionMatrix;
extern float4x4 worldViewMatrix;
extern float4x4 inverseWorldViewMatrix;
extern float4x4 transposeWorldViewMatrix;
extern float4x4 inverseTransposeWorldViewMatrix;
extern float4x4 viewProjectionMatrix;
extern float4x4 inverseViewProjectionMatrix;
extern float4x4 transposeViewProjectionMatrix;
extern float4x4 inverseTransposeViewProjectionMatrix;
extern float4x4 worldViewProjectionMatrix;
extern float4x4 inverseWorldViewProjectionMatrix;
extern float4x4 transposeWorldViewProjectionMatrix;
extern float4x4 inverseTransposeWorldViewProjectionMatrix;
extern float4x4 shadowLookupMatrix;
extern float4x4 inverseShadowLookupMatrix;
extern float4x4 transposeShadowLookupMatrix;
extern float4x4 inverseTransposeShadowLookupMatrix;
extern float4x4 worldOutdoorLookupMatrix;
extern float4x4 inverseWorldOutdoorLookupMatrix;
extern float4x4 transposeWorldOutdoorLookupMatrix;
extern float4x4 inverseTransposeWorldOutdoorLookupMatrix;
extern sampler2D black;
extern sampler2D white;
extern sampler2D identityNormalMap;
extern sampler2D modelLightingSampler;
extern sampler2D lightmapSamplerPrimary;
extern sampler2D lightmapSamplerSecondary;
extern sampler2D shadowCookieSampler;
extern sampler2D shadowmapSamplerSun;
extern sampler2D shadowmapSamplerSpot;
extern sampler2D feedbackSampler;
extern sampler2D resolvedPostSun;
extern sampler2D resolvedScene;
extern sampler2D postEffect0;
extern sampler2D postEffect1;
extern sampler2D sky;
extern sampler2D attenuationSampler;
extern sampler2D dynamicShadowSampler;
extern sampler2D outdoor;
extern sampler2D floatZSampler;
extern sampler2D processedFloatZSampler;
extern sampler2D rawFloatZSampler;
extern sampler2D caseTexture;
extern sampler2D cinematicYSampler;
extern sampler2D cinematicCrSampler;
extern sampler2D cinematicCbSampler;
extern sampler2D cinematicASampler;
extern sampler2D reflectionProbeSampler;

View File

@@ -2,14 +2,35 @@
// IW4 code constants
// =============================
extern float4 baseLightingCoords;
extern float4 lightprobeAmbient;
extern float4 fullscreenDistortion;
extern float4 fadeEffect;
extern float4 lightingLookupScale;
extern float4 debugBumpmap;
extern float4 lightPosition;
extern float4 lightDiffuse;
extern float4 lightSpecular;
extern float4 lightSpotDir;
extern float4 lightSpotFactors;
extern float4 lightFalloffPlacement;
extern float4 particleCloudColor;
extern float4 gameTime;
extern float4 pixelCostFracs;
extern float4 pixelCostDecode;
extern float4 filterTap[8];
extern float4 colorMatrixR;
extern float4 colorMatrixG;
extern float4 colorMatrixB;
extern float4 shadowmapPolygonOffset;
extern float4 renderTargetSize;
extern float4 dofEquationViewModelAndFarBlur;
extern float4 dofEquationScene;
extern float4 dofLerpScale;
extern float4 dofLerpBias;
extern float4 dofRowDelta;
extern float4 motionMatrixX;
extern float4 motionMatrixY;
extern float4 motionMatrixW;
extern float4 shadowmapSwitchPartition;
extern float4 shadowmapScale;
extern float4 zNear;
extern float4 lightingLookupScale;
extern float4 debugBumpmap;
extern float4 materialColor;
extern float4 fogConsts;
extern float4 fogColorLinear;
@@ -20,35 +41,25 @@ extern float4 fogSunColorGamma;
extern float4 fogSunDir;
extern float4 glowSetup;
extern float4 glowApply;
extern float4 filterTap[8];
extern float4 codeMeshArg[2];
extern float4 renderTargetSize;
extern float4 shadowmapSwitchPartition;
extern float4 shadowmapScale;
extern float4 shadowmapPolygonOffset;
extern float4 zNear;
extern float4 clipSpaceLookupScale;
extern float4 clipSpaceLookupOffset;
extern float4 dofEquationViewModelAndFarBlur;
extern float4 dofEquationScene;
extern float4 dofLerpScale;
extern float4 dofLerpBias;
extern float4 dofRowDelta;
extern float4 depthFromClip;
extern float4 outdoorFeatherParms;
extern float4 envMapParms;
extern float4 colorMatrixR;
extern float4 colorMatrixG;
extern float4 colorMatrixB;
extern float4 colorBias;
extern float4 colorTintBase;
extern float4 colorTintDelta;
extern float4 colorTintQuadraticDelta;
extern float4 motionMatrixX;
extern float4 motionMatrixY;
extern float4 motionMatrixW;
extern float4 gameTime;
extern float4 particleCloudColor;
extern float4 outdoorFeatherParms;
extern float4 envMapParms;
extern float4 sunShadowmapPixelAdjust;
extern float4 spotShadowmapPixelAdjust;
extern float4 fullscreenDistortion;
extern float4 fadeEffect;
extern float4 viewportDimensions;
extern float4 framebufferRead;
extern float4 baseLightingCoords;
extern float4 lightprobeAmbient;
extern float4 nearPlaneOrg;
extern float4 nearPlaneDx;
extern float4 nearPlaneDy;
extern float4 clipSpaceLookupScale;
extern float4 clipSpaceLookupOffset;
extern float4 particleCloudMatrix;
extern float4 particleCloudMatrix1;
extern float4 particleCloudMatrix2;
@@ -57,23 +68,8 @@ extern float4 particleCloudSparkColor1;
extern float4 particleCloudSparkColor2;
extern float4 particleFountainParms0;
extern float4 particleFountainParms1;
extern float4 viewportDimensions;
extern float4 framebufferRead;
extern float4 nearPlaneOrg;
extern float4 nearPlaneDx;
extern float4 nearPlaneDy;
extern float4 lightPosition;
extern float4 lightDiffuse;
extern float4 lightSpecular;
extern float4 lightSpotDir;
extern float4 lightSpotFactors;
extern float4 lightFalloffPlacement;
extern float4 sunShadowmapPixelAdjust;
extern float4 spotShadowmapPixelAdjust;
extern float4 depthFromClip;
extern float4 codeMeshArg[2];
extern float4x4 viewMatrix;
extern float4x4 inverseViewMatrix;
extern float4x4 transposeViewMatrix;
@@ -130,3 +126,31 @@ extern float4x4 worldViewProjectionMatrix2;
extern float4x4 inverseWorldViewProjectionMatrix2;
extern float4x4 transposeWorldViewProjectionMatrix2;
extern float4x4 inverseTransposeWorldViewProjectionMatrix2;
extern sampler2D black;
extern sampler2D white;
extern sampler2D identityNormalMap;
extern sampler2D modelLightingSampler;
extern sampler2D lightmapSamplerPrimary;
extern sampler2D lightmapSamplerSecondary;
extern sampler2D shadowmapSamplerSun;
extern sampler2D shadowmapSamplerSpot;
extern sampler2D feedbackSampler;
extern sampler2D resolvedPostSun;
extern sampler2D resolvedScene;
extern sampler2D postEffect0;
extern sampler2D postEffect1;
extern sampler2D attenuationSampler;
extern sampler2D outdoor;
extern sampler2D floatZSampler;
extern sampler2D processedFloatZSampler;
extern sampler2D rawFloatZSampler;
extern sampler2D halfParticleColorSampler;
extern sampler2D halfParticleDepthSampler;
extern sampler2D caseTexture;
extern sampler2D cinematicYSampler;
extern sampler2D cinematicCrSampler;
extern sampler2D cinematicCbSampler;
extern sampler2D cinematicASampler;
extern sampler2D reflectionProbeSampler;
extern sampler2D alternateSceneSampler;

View File

@@ -30,7 +30,7 @@
vertexShader 3.0 VERTEX_SHADER
{
worldViewProjectionMatrix = constant.transposeWorldViewProjectionMatrix;
worldViewProjectionMatrix = constant.worldViewProjectionMatrix;
#ifdef UV_ANIM
uvAnimParms = material.uvAnimParms;
#endif

View File

@@ -48,17 +48,17 @@
vertexShader 3.0 VERTEX_SHADER
{
worldViewMatrix = constant.transposeWorldViewMatrix;
worldViewMatrix = constant.worldViewMatrix;
#if MODE == "spark"
worldViewMatrix1 = constant.transposeWorldViewMatrix1;
worldViewMatrix2 = constant.transposeWorldViewMatrix2;
worldViewMatrix1 = constant.worldViewMatrix1;
worldViewMatrix2 = constant.worldViewMatrix2;
#endif
#ifdef OUTDOOR
worldOutdoorLookupMatrix = constant.transposeWorldOutdoorLookupMatrix;
worldOutdoorLookupMatrix = constant.worldOutdoorLookupMatrix;
#endif
projectionMatrix = constant.transposeProjectionMatrix;
projectionMatrix = constant.projectionMatrix;
#ifdef SPOT
inverseViewMatrix = constant.inverseTransposeViewMatrix;
inverseViewMatrix = constant.inverseViewMatrix;
#endif
}
@@ -72,10 +72,10 @@
shadowmapSamplerSpot = sampler.shadowmapSpot;
#endif
#ifdef SPOT
lightSpotDir = constant.light.spotDir;
lightSpotFactors = constant.light.spotFactors;
lightPosition = constant.light.position;
lightDiffuse = constant.light.diffuse;
lightSpotDir = constant.lightSpotDir;
lightSpotFactors = constant.lightSpotFactors;
lightPosition = constant.lightPosition;
lightDiffuse = constant.lightDiffuse;
#endif
}

View File

@@ -3,8 +3,6 @@
vertexShader 3.0 "trivial_vertcol_simple.hlsl"
{
worldMatrix = constant.transposeWorldMatrix;
viewProjectionMatrix = constant.transposeViewProjectionMatrix;
}
pixelShader 3.0 "trivial_vertcol_simple.hlsl"

View File

@@ -0,0 +1,167 @@
// =============================
// IW5 code constants
// =============================
extern float4 lightPosition;
extern float4 lightDiffuse;
extern float4 lightSpecular;
extern float4 lightSpotDir;
extern float4 lightSpotFactors;
extern float4 lightFalloffPlacement;
extern float4 particleCloudColor;
extern float4 gameTime;
extern float4 eyeOffset;
extern float4 colorSaturationR;
extern float4 colorSaturationG;
extern float4 colorSaturationB;
extern float4 ssaoParms;
extern float4 pixelCostFracs;
extern float4 pixelCostDecode;
extern float4 filterTap[8];
extern float4 colorMatrixR;
extern float4 colorMatrixG;
extern float4 colorMatrixB;
extern float4 shadowmapPolygonOffset;
extern float4 renderTargetSize;
extern float4 renderSourceSize;
extern float4 dofEquationViewModelAndFarBlur;
extern float4 dofEquationScene;
extern float4 dofLerpScale;
extern float4 dofLerpBias;
extern float4 dofRowDelta;
extern float4 motionMatrixX;
extern float4 motionMatrixY;
extern float4 motionMatrixW;
extern float4 shadowmapSwitchPartition;
extern float4 shadowmapScale;
extern float4 zNear;
extern float4 lightingLookupScale;
extern float4 debugBumpmap;
extern float4 materialColor;
extern float4 fogConsts;
extern float4 fogColorLinear;
extern float4 fogColorGamma;
extern float4 fogSunConsts;
extern float4 fogSunColorLinear;
extern float4 fogSunColorGamma;
extern float4 fogSunDir;
extern float4 glowSetup;
extern float4 glowApply;
extern float4 colorBias;
extern float4 colorTintBase;
extern float4 colorTintDelta;
extern float4 colorTintQuadraticDelta;
extern float4 outdoorFeatherParms;
extern float4 envMapParms;
extern float4 sunShadowmapPixelAdjust;
extern float4 spotShadowmapPixelAdjust;
extern float4 fullscreenDistortion;
extern float4 fadeEffect;
extern float4 viewportDimensions;
extern float4 framebufferRead;
extern float4 thermalColorOffset;
extern float4 playlistPopulationParams;
extern float4 baseLightingCoords;
extern float4 lightprobeAmbient;
extern float4 nearPlaneOrg;
extern float4 nearPlaneDx;
extern float4 nearPlaneDy;
extern float4 clipSpaceLookupScale;
extern float4 clipSpaceLookupOffset;
extern float4 particleCloudMatrix;
extern float4 particleCloudMatrix1;
extern float4 particleCloudMatrix2;
extern float4 particleCloudSparkColor0;
extern float4 particleCloudSparkColor1;
extern float4 particleCloudSparkColor2;
extern float4 particleFountainParms0;
extern float4 particleFountainParms1;
extern float4 depthFromClip;
extern float4 codeMeshArg[2];
extern float4x4 viewMatrix;
extern float4x4 inverseViewMatrix;
extern float4x4 transposeViewMatrix;
extern float4x4 inverseTransposeViewMatrix;
extern float4x4 projectionMatrix;
extern float4x4 inverseProjectionMatrix;
extern float4x4 transposeProjectionMatrix;
extern float4x4 inverseTransposeProjectionMatrix;
extern float4x4 viewProjectionMatrix;
extern float4x4 inverseViewProjectionMatrix;
extern float4x4 transposeViewProjectionMatrix;
extern float4x4 inverseTransposeViewProjectionMatrix;
extern float4x4 shadowLookupMatrix;
extern float4x4 inverseShadowLookupMatrix;
extern float4x4 transposeShadowLookupMatrix;
extern float4x4 inverseTransposeShadowLookupMatrix;
extern float4x4 worldOutdoorLookupMatrix;
extern float4x4 inverseWorldOutdoorLookupMatrix;
extern float4x4 transposeWorldOutdoorLookupMatrix;
extern float4x4 inverseTransposeWorldOutdoorLookupMatrix;
extern float4x4 worldMatrix;
extern float4x4 inverseWorldMatrix;
extern float4x4 transposeWorldMatrix;
extern float4x4 inverseTransposeWorldMatrix;
extern float4x4 worldViewMatrix;
extern float4x4 inverseWorldViewMatrix;
extern float4x4 transposeWorldViewMatrix;
extern float4x4 inverseTransposeWorldViewMatrix;
extern float4x4 worldViewProjectionMatrix;
extern float4x4 inverseWorldViewProjectionMatrix;
extern float4x4 transposeWorldViewProjectionMatrix;
extern float4x4 inverseTransposeWorldViewProjectionMatrix;
extern float4x4 worldMatrix1;
extern float4x4 inverseWorldMatrix1;
extern float4x4 transposeWorldMatrix1;
extern float4x4 inverseTransposeWorldMatrix1;
extern float4x4 worldViewMatrix1;
extern float4x4 inverseWorldViewMatrix1;
extern float4x4 transposeWorldViewMatrix1;
extern float4x4 inverseTransposeWorldViewMatrix1;
extern float4x4 worldViewProjectionMatrix1;
extern float4x4 inverseWorldViewProjectionMatrix1;
extern float4x4 transposeWorldViewProjectionMatrix1;
extern float4x4 inverseTransposeWorldViewProjectionMatrix1;
extern float4x4 worldMatrix2;
extern float4x4 inverseWorldMatrix2;
extern float4x4 transposeWorldMatrix2;
extern float4x4 inverseTransposeWorldMatrix2;
extern float4x4 worldViewMatrix2;
extern float4x4 inverseWorldViewMatrix2;
extern float4x4 transposeWorldViewMatrix2;
extern float4x4 inverseTransposeWorldViewMatrix2;
extern float4x4 worldViewProjectionMatrix2;
extern float4x4 inverseWorldViewProjectionMatrix2;
extern float4x4 transposeWorldViewProjectionMatrix2;
extern float4x4 inverseTransposeWorldViewProjectionMatrix2;
extern sampler2D black;
extern sampler2D white;
extern sampler2D identityNormalMap;
extern sampler2D modelLightingSampler;
extern sampler2D lightmapSamplerPrimary;
extern sampler2D lightmapSamplerSecondary;
extern sampler2D shadowmapSamplerSun;
extern sampler2D shadowmapSamplerSpot;
extern sampler2D feedbackSampler;
extern sampler2D resolvedPostSun;
extern sampler2D resolvedScene;
extern sampler2D postEffect0;
extern sampler2D postEffect1;
extern sampler2D attenuationSampler;
extern sampler2D cucolorisSampler;
extern sampler2D outdoor;
extern sampler2D floatZSampler;
extern sampler2D processedFloatZSampler;
extern sampler2D rawFloatZSampler;
extern sampler2D halfParticleColorSampler;
extern sampler2D halfParticleDepthSampler;
extern sampler2D caseTexture;
extern sampler2D cinematicYSampler;
extern sampler2D cinematicCrSampler;
extern sampler2D cinematicCbSampler;
extern sampler2D cinematicASampler;
extern sampler2D reflectionProbeSampler;
extern sampler2D pipSceneSampler;
extern sampler2D colorManipulationSampler;
extern sampler2D ssaoSampler;

View File

@@ -0,0 +1,33 @@
#include "include/IW5.hlsl"
struct VSInput
{
float3 position : POSITION;
half4 color : COLOR0;
half2 texcoord : TEXCOORD0;
};
struct VSOutput
{
float4 position : SV_POSITION;
half4 color : COLOR0;
half2 texcoord : TEXCOORD0;
};
VSOutput VSMain(VSInput vin)
{
VSOutput vout = (VSOutput)0;
vout.position = mul(mul(float4(vin.position, 1.0f), worldMatrix), viewProjectionMatrix);
vout.color = vin.color;
vout.texcoord = vin.texcoord;
return vout;
}
extern sampler2D colorMapSampler;
half4 PSMain(VSOutput input) : SV_TARGET
{
return half4(tex2D(colorMapSampler, input.texcoord)) * input.color;
}

View File

@@ -0,0 +1,254 @@
// =============================
// T5 code constants
// =============================
extern float4 lightPosition;
extern float4 lightDiffuse;
extern float4 lightSpecular;
extern float4 lightSpotDir;
extern float4 lightSpotFactors;
extern float4 lightAttenuation;
extern float4 lightFallOffA;
extern float4 lightFallOffB;
extern float4 lightSpotMatrix0;
extern float4 lightSpotMatrix1;
extern float4 lightSpotMatrix2;
extern float4 lightSpotMatrix3;
extern float4 lightSpotAABB;
extern float4 lightConeControl1;
extern float4 lightConeControl2;
extern float4 lightSpotCookieSlideControl;
extern float4 nearPlaneOrg;
extern float4 nearPlaneDx;
extern float4 nearPlaneDy;
extern float4 shadowParms;
extern float4 shadowmapPolygonOffset;
extern float4 renderTargetSize;
extern float4 vposx_to_world;
extern float4 vposy_to_world;
extern float4 vpos1_to_world;
extern float4 lightFalloffPlacement;
extern float4 dofEquationViewModelAndFarBlur;
extern float4 dofEquationScene;
extern float4 dofLerpScale;
extern float4 dofLerpBias;
extern float4 dofRowDelta;
extern float4 particleCloudColor;
extern float4 gameTime;
extern float4 alphaFade;
extern float4 pixelCostFracs;
extern float4 pixelCostDecode;
extern float4 filterTap[8];
extern float4 colorMatrixR;
extern float4 colorMatrixG;
extern float4 colorMatrixB;
extern float4 shadowmapSwitchPartition;
extern float4 shadowmapScale;
extern float4 zNear;
extern float4 sunPosition;
extern float4 sunDiffuse;
extern float4 sunSpecular;
extern float4 lightingLookupScale;
extern float4 debugBumpmap;
extern float4 materialColor;
extern float4 fogConsts;
extern float4 fogConsts2;
extern float4 fogColor;
extern float4 sunFog;
extern float4 sunFogDir;
extern float4 sunFogColor;
extern float4 glowSetup;
extern float4 glowApply;
extern float4 colorBias;
extern float4 colorTintBase;
extern float4 colorTintDelta;
extern float4 outdoorFeatherParms;
extern float4 skyTransition;
extern float4 envMapParms;
extern float4 spotShadowmapPixelAdjust;
extern float4 dlightSpotShadowmapPixelAdjust;
extern float4 clipSpaceLookupScale;
extern float4 clipSpaceLookupOffset;
extern float4 particleCloudMatrix;
extern float4 depthFromClip;
extern float4 codeMeshArg[2];
extern float4 baseLightingCoords;
extern float4 windDirection;
extern float4 waterParms;
extern float4 grassParms;
extern float4 grassForce0;
extern float4 grassForce1;
extern float4 grassWindForce0;
extern float4 motionblurDirectionAndMagnitude;
extern float4 flameDistortion;
extern float4 bloomScale;
extern float4 overlayTexCoord;
extern float4 colorBias1;
extern float4 colorTintBase1;
extern float4 colorTintDelta1;
extern float4 fadeEffect;
extern float4 viewportDimensions;
extern float4 framebufferRead;
extern float4 resizeParams1;
extern float4 resizeParams2;
extern float4 resizeParams3;
extern float4 variantWindSpring[16];
extern float4 destructibleParms;
extern float4 cloudWorldArea;
extern float4 waterScroll;
extern float4 crossFadeAlpha;
extern float4 __characterCharredAmount;
extern float4 treeCanopyParms;
extern float4 marksHitNormal;
extern float4 postFxControl0;
extern float4 postFxControl1;
extern float4 postFxControl2;
extern float4 postFxControl3;
extern float4 postFxControl4;
extern float4 postFxControl5;
extern float4 postFxControl6;
extern float4 postFxControl7;
extern float4 postFxControl8;
extern float4 postFxControl9;
extern float4 postFxControlA;
extern float4 postFxControlB;
extern float4 postFxControlC;
extern float4 postFxControlD;
extern float4 postFxControlE;
extern float4 postFxControlF;
extern float4 hdrControl0;
extern float4 hdrControl1;
extern float4 glightPosXs;
extern float4 glightPosYs;
extern float4 glightPosZs;
extern float4 glightFallOffs;
extern float4 glightReds;
extern float4 glightGreens;
extern float4 glightBlues;
extern float4 dlightPosition;
extern float4 dlightDiffuse;
extern float4 dlightSpecular;
extern float4 dlightAttenuation;
extern float4 dlightFallOff;
extern float4 dlightSpotMatrix0;
extern float4 dlightSpotMatrix1;
extern float4 dlightSpotMatrix2;
extern float4 dlightSpotMatrix3;
extern float4 dlightSpotDir;
extern float4 dlightSpotFactors;
extern float4 dlightShadowLookupMatrix0;
extern float4 dlightShadowLookupMatrix1;
extern float4 dlightShadowLookupMatrix2;
extern float4 dlightShadowLookupMatrix3;
extern float4 cloudLayerControl0;
extern float4 cloudLayerControl1;
extern float4 cloudLayerControl2;
extern float4 cloudLayerControl3;
extern float4 cloudLayerControl4;
extern float4 heroLightingR;
extern float4 heroLightingG;
extern float4 heroLightingB;
extern float4 lightHeroScale;
extern float4 cinematicBlurBox;
extern float4 cinematicBlurBox2;
extern float4 adsZScale;
extern float4 ui3dUVSetup0;
extern float4 ui3dUVSetup1;
extern float4 ui3dUVSetup2;
extern float4 ui3dUVSetup3;
extern float4 ui3dUVSetup4;
extern float4 ui3dUVSetup5;
extern float4 __characterDissolveColor;
extern float4 cameraLook;
extern float4 cameraUp;
extern float4 cameraSide;
extern float4 scriptVector0;
extern float4 scriptVector1;
extern float4 scriptVector2;
extern float4 scriptVector3;
extern float4 scriptVector4;
extern float4 scriptVector5;
extern float4 scriptVector6;
extern float4 scriptVector7;
extern float4 eyeOffset;
extern float4 u_customWindCenter;
extern float4 u_customWindSpring;
extern float4 skyColorMultiplier;
extern float4 extraCamParam;
extern float4 emblemLUTSelector;
extern float4x4 worldMatrix;
extern float4x4 inverseWorldMatrix;
extern float4x4 transposeWorldMatrix;
extern float4x4 inverseTransposeWorldMatrix;
extern float4x4 viewMatrix;
extern float4x4 inverseViewMatrix;
extern float4x4 transposeViewMatrix;
extern float4x4 inverseTransposeViewMatrix;
extern float4x4 projectionMatrix;
extern float4x4 inverseProjectionMatrix;
extern float4x4 transposeProjectionMatrix;
extern float4x4 inverseTransposeProjectionMatrix;
extern float4x4 worldViewMatrix;
extern float4x4 inverseWorldViewMatrix;
extern float4x4 transposeWorldViewMatrix;
extern float4x4 inverseTransposeWorldViewMatrix;
extern float4x4 viewProjectionMatrix;
extern float4x4 inverseViewProjectionMatrix;
extern float4x4 transposeViewProjectionMatrix;
extern float4x4 inverseTransposeViewProjectionMatrix;
extern float4x4 worldViewProjectionMatrix;
extern float4x4 inverseWorldViewProjectionMatrix;
extern float4x4 transposeWorldViewProjectionMatrix;
extern float4x4 inverseTransposeWorldViewProjectionMatrix;
extern float4x4 shadowLookupMatrix;
extern float4x4 inverseShadowLookupMatrix;
extern float4x4 transposeShadowLookupMatrix;
extern float4x4 inverseTransposeShadowLookupMatrix;
extern float4x4 worldOutdoorLookupMatrix;
extern float4x4 inverseWorldOutdoorLookupMatrix;
extern float4x4 transposeWorldOutdoorLookupMatrix;
extern float4x4 inverseTransposeWorldOutdoorLookupMatrix;
extern sampler2D black;
extern sampler2D white;
extern sampler2D identityNormalMap;
extern sampler2D modelLightingSampler;
extern sampler2D lightmapSamplerPrimary;
extern sampler2D lightmapSamplerSecondary;
extern sampler2D shadowmapSamplerSun;
extern sampler2D shadowmapSamplerSpot;
extern sampler2D feedbackSampler;
extern sampler2D resolvedPostSun;
extern sampler2D resolvedScene;
extern sampler2D postEffectSrc;
extern sampler2D postEffectGodRays;
extern sampler2D postEffect0;
extern sampler2D postEffect1;
extern sampler2D sky;
extern sampler2D attenuationSampler;
extern sampler2D dlightAttenuationSampler;
extern sampler2D outdoor;
extern sampler2D floatZSampler;
extern sampler2D processedFloatZSampler;
extern sampler2D rawFloatZSampler;
extern sampler2D caseTextureSampler;
extern sampler2D cinematicYSampler;
extern sampler2D cinematicCrSampler;
extern sampler2D cinematicCbSampler;
extern sampler2D cinematicASampler;
extern sampler2D reflectionProbeSampler;
extern sampler2D featherFloatZSampler;
extern sampler2D terrainScorchTextureSampler0;
extern sampler2D terrainScorchTextureSampler1;
extern sampler2D terrainScorchTextureSampler2;
extern sampler2D terrainScorchTextureSampler3;
extern sampler2D lightmapSamplerSecondaryB;
extern sampler2D codeTexture0;
extern sampler2D codeTexture1;
extern sampler2D codeTexture2;
extern sampler2D codeTexture3;
extern sampler2D impactMaskSampler;
extern sampler2D ui3dSampler;
extern sampler2D missileCamSampler;
extern sampler2D compositeResult;
extern sampler2D heatmapSampler;