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chore: add and fixup hlsl game defs for iw3,iw4,iw5,t5
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@@ -48,17 +48,17 @@
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vertexShader 3.0 VERTEX_SHADER
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{
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worldViewMatrix = constant.transposeWorldViewMatrix;
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worldViewMatrix = constant.worldViewMatrix;
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#if MODE == "spark"
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worldViewMatrix1 = constant.transposeWorldViewMatrix1;
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worldViewMatrix2 = constant.transposeWorldViewMatrix2;
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worldViewMatrix1 = constant.worldViewMatrix1;
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worldViewMatrix2 = constant.worldViewMatrix2;
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#endif
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#ifdef OUTDOOR
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worldOutdoorLookupMatrix = constant.transposeWorldOutdoorLookupMatrix;
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worldOutdoorLookupMatrix = constant.worldOutdoorLookupMatrix;
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#endif
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projectionMatrix = constant.transposeProjectionMatrix;
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projectionMatrix = constant.projectionMatrix;
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#ifdef SPOT
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inverseViewMatrix = constant.inverseTransposeViewMatrix;
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inverseViewMatrix = constant.inverseViewMatrix;
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#endif
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}
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@@ -72,10 +72,10 @@
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shadowmapSamplerSpot = sampler.shadowmapSpot;
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#endif
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#ifdef SPOT
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lightSpotDir = constant.light.spotDir;
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lightSpotFactors = constant.light.spotFactors;
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lightPosition = constant.light.position;
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lightDiffuse = constant.light.diffuse;
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lightSpotDir = constant.lightSpotDir;
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lightSpotFactors = constant.lightSpotFactors;
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lightPosition = constant.lightPosition;
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lightDiffuse = constant.lightDiffuse;
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#endif
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}
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