mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-08-30 21:53:15 +00:00
refactor: streamline rawfile dumping
This commit is contained in:
@@ -7,7 +7,7 @@
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#include "Localize/LocalizeDumperIW3.h"
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#include "Maps/MapEntsDumperIW3.h"
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#include "ObjWriting.h"
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#include "RawFile/AssetDumperRawFile.h"
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#include "RawFile/RawFileDumperIW3.h"
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#include "Sound/AssetDumperLoadedSound.h"
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#include "StringTable/AssetDumperStringTable.h"
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#include "Weapon/AssetDumperWeapon.h"
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@@ -49,7 +49,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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return true;
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@@ -1,20 +0,0 @@
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#include "AssetDumperRawFile.h"
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using namespace IW3;
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bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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}
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void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(rawFile->buffer, rawFile->len);
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}
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23
src/ObjWriting/Game/IW3/RawFile/RawFileDumperIW3.cpp
Normal file
23
src/ObjWriting/Game/IW3/RawFile/RawFileDumperIW3.cpp
Normal file
@@ -0,0 +1,23 @@
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#include "RawFileDumperIW3.h"
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using namespace IW3;
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namespace IW3::raw_file
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{
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bool Dumper::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(rawFile->buffer, rawFile->len);
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}
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} // namespace IW3::raw_file
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW3/IW3.h"
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namespace IW3
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namespace IW3::raw_file
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{
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class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
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class Dumper final : public AbstractAssetDumper<RawFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
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};
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} // namespace IW3
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} // namespace IW3::raw_file
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@@ -14,7 +14,7 @@
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#include "ObjWriting.h"
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#include "PhysCollmap/AssetDumperPhysCollmap.h"
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#include "PhysPreset/PhysPresetInfoStringDumperIW4.h"
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#include "RawFile/AssetDumperRawFile.h"
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#include "RawFile/RawFileDumperIW4.h"
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#include "Shader/AssetDumperPixelShader.h"
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#include "Shader/AssetDumperVertexShader.h"
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#include "Sound/AssetDumperLoadedSound.h"
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@@ -70,7 +70,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
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70
src/ObjWriting/Game/IW4/RawFile/RawFileDumperIW4.cpp
Normal file
70
src/ObjWriting/Game/IW4/RawFile/RawFileDumperIW4.cpp
Normal file
@@ -0,0 +1,70 @@
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#include "RawFileDumperIW4.h"
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#include <format>
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#include <stdexcept>
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#include <zlib.h>
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using namespace IW4;
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namespace IW4::raw_file
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{
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bool Dumper::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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if (rawFile->compressedLen > 0)
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{
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z_stream_s zs{};
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zs.zalloc = Z_NULL;
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zs.zfree = Z_NULL;
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zs.opaque = Z_NULL;
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zs.avail_in = 0;
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zs.next_in = Z_NULL;
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int ret = inflateInit(&zs);
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if (ret != Z_OK)
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{
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throw std::runtime_error("Initializing inflate failed");
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}
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zs.next_in = reinterpret_cast<const Bytef*>(rawFile->data.compressedBuffer);
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zs.avail_in = rawFile->compressedLen;
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Bytef buffer[0x1000];
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while (zs.avail_in > 0)
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{
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zs.next_out = buffer;
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zs.avail_out = sizeof(buffer);
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ret = inflate(&zs, Z_SYNC_FLUSH);
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if (ret < 0)
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{
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std::cerr << std::format("Inflate failed when attempting to dump rawfile '{}'\n", rawFile->name);
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inflateEnd(&zs);
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return;
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}
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stream.write(reinterpret_cast<char*>(buffer), sizeof(buffer) - zs.avail_out);
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}
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inflateEnd(&zs);
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}
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else if (rawFile->len > 0)
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{
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stream.write(rawFile->data.buffer, rawFile->len);
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}
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}
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} // namespace IW4::raw_file
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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namespace IW4::raw_file
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{
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class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
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class Dumper final : public AbstractAssetDumper<RawFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
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};
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} // namespace IW4
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} // namespace IW4::raw_file
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@@ -10,7 +10,7 @@
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#include "Menu/AssetDumperMenuDef.h"
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#include "Menu/AssetDumperMenuList.h"
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#include "ObjWriting.h"
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#include "RawFile/AssetDumperRawFile.h"
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#include "RawFile/RawFileDumperIW5.h"
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#include "Script/AssetDumperScriptFile.h"
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#include "Sound/AssetDumperLoadedSound.h"
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#include "StringTable/AssetDumperStringTable.h"
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@@ -61,7 +61,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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// DUMP_ASSET_POOL(AssetDumperSurfaceFxTable, m_surface_fx_table, ASSET_TYPE_SURFACE_FX)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperScriptFile, m_script_file, ASSET_TYPE_SCRIPTFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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@@ -1,62 +0,0 @@
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#include "AssetDumperRawFile.h"
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#include <format>
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#include <stdexcept>
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#include <zlib.h>
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using namespace IW5;
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bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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}
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void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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if (rawFile->compressedLen <= 0)
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return;
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z_stream_s zs{};
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zs.zalloc = Z_NULL;
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zs.zfree = Z_NULL;
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zs.opaque = Z_NULL;
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zs.avail_in = 0;
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zs.next_in = Z_NULL;
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int ret = inflateInit(&zs);
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if (ret != Z_OK)
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{
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throw std::runtime_error("Initializing inflate failed");
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}
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zs.next_in = reinterpret_cast<const Bytef*>(rawFile->buffer);
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zs.avail_in = rawFile->compressedLen;
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Bytef buffer[0x1000];
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while (zs.avail_in > 0)
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{
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zs.next_out = buffer;
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zs.avail_out = sizeof(buffer);
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ret = inflate(&zs, Z_SYNC_FLUSH);
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if (ret < 0)
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{
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std::cerr << std::format("Inflate failed when attempting to dump rawfile '{}'\n", rawFile->name);
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inflateEnd(&zs);
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return;
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}
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stream.write(reinterpret_cast<char*>(buffer), sizeof(buffer) - zs.avail_out);
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}
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inflateEnd(&zs);
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}
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@@ -1,29 +1,31 @@
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#include "AssetDumperRawFile.h"
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#include "RawFileDumperIW5.h"
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#include <format>
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#include <stdexcept>
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#include <zlib.h>
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using namespace IW4;
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using namespace IW5;
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bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
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namespace IW5::raw_file
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{
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return true;
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}
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void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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if (rawFile->compressedLen > 0)
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bool Dumper::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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z_stream_s zs{};
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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if (rawFile->compressedLen <= 0)
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return;
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z_stream_s zs{};
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zs.zalloc = Z_NULL;
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zs.zfree = Z_NULL;
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zs.opaque = Z_NULL;
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@@ -37,7 +39,7 @@ void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawF
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throw std::runtime_error("Initializing inflate failed");
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}
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zs.next_in = reinterpret_cast<const Bytef*>(rawFile->data.compressedBuffer);
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zs.next_in = reinterpret_cast<const Bytef*>(rawFile->buffer);
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zs.avail_in = rawFile->compressedLen;
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Bytef buffer[0x1000];
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@@ -60,8 +62,4 @@ void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawF
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inflateEnd(&zs);
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}
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else if (rawFile->len > 0)
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{
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stream.write(rawFile->data.buffer, rawFile->len);
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}
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}
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} // namespace IW5::raw_file
|
@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW5/IW5.h"
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namespace IW5
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namespace IW5::raw_file
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{
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class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
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class Dumper final : public AbstractAssetDumper<RawFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
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};
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} // namespace IW5
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} // namespace IW5::raw_file
|
@@ -6,7 +6,7 @@
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#include "Image/ImageDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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#include "ObjWriting.h"
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#include "RawFile/AssetDumperRawFile.h"
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#include "RawFile/RawFileDumperT5.h"
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#include "Sound/AssetDumperSndBank.h"
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#include "StringTable/AssetDumperStringTable.h"
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#include "Weapon/AssetDumperWeapon.h"
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@@ -49,7 +49,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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// DUMP_ASSET_POOL(AssetDumperPackIndex, m_pack_index, ASSET_TYPE_PACK_INDEX)
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// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
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|
@@ -1,114 +0,0 @@
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#include "AssetDumperRawFile.h"
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#include <cassert>
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#include <filesystem>
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#include <zlib.h>
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using namespace T5;
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namespace fs = std::filesystem;
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void AssetDumperRawFile::DumpGsc(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
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{
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const auto* rawFile = asset->Asset();
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if (rawFile->len <= 8)
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{
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std::cout << "Invalid len of gsc file \"" << rawFile->name << "\"\n";
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return;
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}
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const auto outLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[0];
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const auto inLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[1];
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assert(inLen == static_cast<unsigned>(rawFile->len) - 8);
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if (inLen > static_cast<unsigned>(rawFile->len - 8) + 1)
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{
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std::cout << "Invalid compression of gsc file \"" << rawFile->name << "\": " << inLen << "\n";
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return;
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}
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if (outLen > GSC_MAX_SIZE)
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{
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std::cout << "Invalid size of gsc file \"" << rawFile->name << "\": " << outLen << "\n";
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return;
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}
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z_stream_s zs{};
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||||
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zs.zalloc = Z_NULL;
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zs.zfree = Z_NULL;
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||||
zs.opaque = Z_NULL;
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zs.avail_in = 0;
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||||
zs.next_in = Z_NULL;
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int ret = inflateInit(&zs);
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||||
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if (ret != Z_OK)
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||||
{
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throw std::runtime_error("Initializing inflate failed");
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||||
}
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||||
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||||
zs.next_in = reinterpret_cast<const Bytef*>(&rawFile->buffer[8]);
|
||||
zs.avail_in = inLen;
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||||
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||||
Bytef buffer[0x1000];
|
||||
|
||||
size_t writtenSize = 0;
|
||||
while (zs.avail_in > 0)
|
||||
{
|
||||
zs.next_out = buffer;
|
||||
zs.avail_out = sizeof(buffer);
|
||||
ret = inflate(&zs, Z_SYNC_FLUSH);
|
||||
|
||||
if (ret < 0)
|
||||
{
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||||
std::cout << "Inflate failed for dumping gsc file \"" << rawFile->name << "\"\n";
|
||||
inflateEnd(&zs);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto inflateOutSize = sizeof(buffer) - zs.avail_out;
|
||||
|
||||
if (writtenSize + inflateOutSize >= outLen)
|
||||
{
|
||||
// Last byte is a \0 byte. Skip it.
|
||||
stream.write(reinterpret_cast<char*>(buffer), inflateOutSize - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
stream.write(reinterpret_cast<char*>(buffer), inflateOutSize);
|
||||
}
|
||||
writtenSize += inflateOutSize;
|
||||
}
|
||||
|
||||
inflateEnd(&zs);
|
||||
}
|
||||
|
||||
bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const fs::path rawFilePath(rawFile->name);
|
||||
const auto extension = rawFilePath.extension().string();
|
||||
|
||||
if (extension == ".gsc" || extension == ".csc")
|
||||
{
|
||||
DumpGsc(context, asset, stream);
|
||||
}
|
||||
else
|
||||
{
|
||||
stream.write(rawFile->buffer, rawFile->len);
|
||||
}
|
||||
}
|
@@ -1,18 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T5/T5.h"
|
||||
|
||||
namespace T5
|
||||
{
|
||||
class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
|
||||
{
|
||||
constexpr static size_t GSC_MAX_SIZE = 0xC000000;
|
||||
|
||||
static void DumpGsc(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
|
||||
};
|
||||
} // namespace T5
|
121
src/ObjWriting/Game/T5/RawFile/RawFileDumperT5.cpp
Normal file
121
src/ObjWriting/Game/T5/RawFile/RawFileDumperT5.cpp
Normal file
@@ -0,0 +1,121 @@
|
||||
#include "RawFileDumperT5.h"
|
||||
|
||||
#include "Utils/StringUtils.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <filesystem>
|
||||
#include <zlib.h>
|
||||
|
||||
using namespace T5;
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr static size_t GSC_MAX_SIZE = 0xC000000;
|
||||
|
||||
void DumpGsc(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
|
||||
if (rawFile->len <= 8)
|
||||
{
|
||||
std::cout << "Invalid len of gsc file \"" << rawFile->name << "\"\n";
|
||||
return;
|
||||
}
|
||||
|
||||
const auto outLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[0];
|
||||
const auto inLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[1];
|
||||
|
||||
assert(inLen == static_cast<unsigned>(rawFile->len) - 8);
|
||||
|
||||
if (inLen > static_cast<unsigned>(rawFile->len - 8) + 1)
|
||||
{
|
||||
std::cout << "Invalid compression of gsc file \"" << rawFile->name << "\": " << inLen << "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
if (outLen > GSC_MAX_SIZE)
|
||||
{
|
||||
std::cout << "Invalid size of gsc file \"" << rawFile->name << "\": " << outLen << "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
z_stream_s zs{};
|
||||
|
||||
zs.zalloc = Z_NULL;
|
||||
zs.zfree = Z_NULL;
|
||||
zs.opaque = Z_NULL;
|
||||
zs.avail_in = 0;
|
||||
zs.next_in = Z_NULL;
|
||||
|
||||
int ret = inflateInit(&zs);
|
||||
|
||||
if (ret != Z_OK)
|
||||
{
|
||||
throw std::runtime_error("Initializing inflate failed");
|
||||
}
|
||||
|
||||
zs.next_in = reinterpret_cast<const Bytef*>(&rawFile->buffer[8]);
|
||||
zs.avail_in = inLen;
|
||||
|
||||
Bytef buffer[0x1000];
|
||||
|
||||
size_t writtenSize = 0;
|
||||
while (zs.avail_in > 0)
|
||||
{
|
||||
zs.next_out = buffer;
|
||||
zs.avail_out = sizeof(buffer);
|
||||
ret = inflate(&zs, Z_SYNC_FLUSH);
|
||||
|
||||
if (ret < 0)
|
||||
{
|
||||
std::cout << "Inflate failed for dumping gsc file \"" << rawFile->name << "\"\n";
|
||||
inflateEnd(&zs);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto inflateOutSize = sizeof(buffer) - zs.avail_out;
|
||||
|
||||
if (writtenSize + inflateOutSize >= outLen)
|
||||
{
|
||||
// Last byte is a \0 byte. Skip it.
|
||||
stream.write(reinterpret_cast<char*>(buffer), inflateOutSize - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
stream.write(reinterpret_cast<char*>(buffer), inflateOutSize);
|
||||
}
|
||||
writtenSize += inflateOutSize;
|
||||
}
|
||||
|
||||
inflateEnd(&zs);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace T5::raw_file
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const fs::path rawFilePath(rawFile->name);
|
||||
auto extension = rawFilePath.extension().string();
|
||||
utils::MakeStringLowerCase(extension);
|
||||
|
||||
if (extension == ".gsc" || extension == ".csc")
|
||||
DumpGsc(context, asset, stream);
|
||||
else
|
||||
stream.write(rawFile->buffer, rawFile->len);
|
||||
}
|
||||
} // namespace T5::raw_file
|
14
src/ObjWriting/Game/T5/RawFile/RawFileDumperT5.h
Normal file
14
src/ObjWriting/Game/T5/RawFile/RawFileDumperT5.h
Normal file
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T5/T5.h"
|
||||
|
||||
namespace T5::raw_file
|
||||
{
|
||||
class Dumper final : public AbstractAssetDumper<RawFile>
|
||||
{
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
|
||||
};
|
||||
} // namespace T5::raw_file
|
@@ -12,7 +12,7 @@
|
||||
#include "PhysConstraints/PhysConstraintsInfoStringDumperT6.h"
|
||||
#include "PhysPreset/PhysPresetInfoStringDumperT6.h"
|
||||
#include "Qdb/AssetDumperQdb.h"
|
||||
#include "RawFile/AssetDumperRawFile.h"
|
||||
#include "RawFile/RawFileDumperT6.h"
|
||||
#include "Script/AssetDumperScriptParseTree.h"
|
||||
#include "Slug/AssetDumperSlug.h"
|
||||
#include "Sound/AssetDumperSndBank.h"
|
||||
@@ -75,7 +75,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
|
||||
DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
|
||||
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
|
||||
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
|
||||
DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
|
||||
DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
|
||||
DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
|
||||
DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
|
||||
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
|
||||
|
@@ -1,96 +0,0 @@
|
||||
#include "AssetDumperRawFile.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <zlib.h>
|
||||
#include <zutil.h>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetDumperRawFile::DumpAnimtree(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
|
||||
if (rawFile->len <= 4)
|
||||
{
|
||||
std::cerr << "Invalid len of animtree file \"" << rawFile->name << "\"\n";
|
||||
return;
|
||||
}
|
||||
|
||||
const auto outLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[0];
|
||||
const auto inLen = rawFile->len;
|
||||
|
||||
if (outLen > ANIMTREE_MAX_SIZE)
|
||||
{
|
||||
std::cerr << "Invalid size of animtree file \"" << rawFile->name << "\": " << outLen << "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
z_stream_s zs{};
|
||||
|
||||
zs.zalloc = Z_NULL;
|
||||
zs.zfree = Z_NULL;
|
||||
zs.opaque = Z_NULL;
|
||||
zs.avail_in = 0;
|
||||
zs.next_in = Z_NULL;
|
||||
|
||||
int ret = inflateInit2(&zs, -DEF_WBITS);
|
||||
|
||||
if (ret != Z_OK)
|
||||
{
|
||||
throw std::runtime_error("Initializing inflate failed");
|
||||
}
|
||||
|
||||
zs.next_in = reinterpret_cast<const Bytef*>(&rawFile->buffer[4]);
|
||||
zs.avail_in = inLen - sizeof(uint32_t);
|
||||
|
||||
Bytef buffer[0x1000];
|
||||
|
||||
while (zs.avail_in > 0)
|
||||
{
|
||||
zs.next_out = buffer;
|
||||
zs.avail_out = sizeof(buffer);
|
||||
ret = inflate(&zs, Z_SYNC_FLUSH);
|
||||
|
||||
if (ret < 0)
|
||||
{
|
||||
std::cerr << "Inflate failed for dumping animtree file \"" << rawFile->name << "\"\n";
|
||||
inflateEnd(&zs);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto inflateOutSize = sizeof(buffer) - zs.avail_out;
|
||||
|
||||
stream.write(reinterpret_cast<char*>(buffer), inflateOutSize);
|
||||
}
|
||||
|
||||
inflateEnd(&zs);
|
||||
}
|
||||
|
||||
void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const fs::path rawFilePath(rawFile->name);
|
||||
const auto extension = rawFilePath.extension().string();
|
||||
|
||||
if (extension == ".atr")
|
||||
{
|
||||
DumpAnimtree(context, asset, stream);
|
||||
}
|
||||
else
|
||||
{
|
||||
stream.write(rawFile->buffer, rawFile->len);
|
||||
}
|
||||
}
|
104
src/ObjWriting/Game/T6/RawFile/RawFileDumperT6.cpp
Normal file
104
src/ObjWriting/Game/T6/RawFile/RawFileDumperT6.cpp
Normal file
@@ -0,0 +1,104 @@
|
||||
#include "RawFileDumperT6.h"
|
||||
|
||||
#include <filesystem>
|
||||
#include <zlib.h>
|
||||
#include <zutil.h>
|
||||
|
||||
using namespace T6;
|
||||
|
||||
namespace fs = std::filesystem;
|
||||
|
||||
namespace
|
||||
{
|
||||
constexpr size_t ANIMTREE_MAX_SIZE = 0xC000000;
|
||||
|
||||
void DumpAnimtree(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
|
||||
if (rawFile->len <= 4)
|
||||
{
|
||||
std::cerr << "Invalid len of animtree file \"" << rawFile->name << "\"\n";
|
||||
return;
|
||||
}
|
||||
|
||||
const auto outLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[0];
|
||||
const auto inLen = rawFile->len;
|
||||
|
||||
if (outLen > ANIMTREE_MAX_SIZE)
|
||||
{
|
||||
std::cerr << "Invalid size of animtree file \"" << rawFile->name << "\": " << outLen << "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
z_stream_s zs{};
|
||||
|
||||
zs.zalloc = Z_NULL;
|
||||
zs.zfree = Z_NULL;
|
||||
zs.opaque = Z_NULL;
|
||||
zs.avail_in = 0;
|
||||
zs.next_in = Z_NULL;
|
||||
|
||||
int ret = inflateInit2(&zs, -DEF_WBITS);
|
||||
|
||||
if (ret != Z_OK)
|
||||
{
|
||||
throw std::runtime_error("Initializing inflate failed");
|
||||
}
|
||||
|
||||
zs.next_in = reinterpret_cast<const Bytef*>(&rawFile->buffer[4]);
|
||||
zs.avail_in = inLen - sizeof(uint32_t);
|
||||
|
||||
Bytef buffer[0x1000];
|
||||
|
||||
while (zs.avail_in > 0)
|
||||
{
|
||||
zs.next_out = buffer;
|
||||
zs.avail_out = sizeof(buffer);
|
||||
ret = inflate(&zs, Z_SYNC_FLUSH);
|
||||
|
||||
if (ret < 0)
|
||||
{
|
||||
std::cerr << "Inflate failed for dumping animtree file \"" << rawFile->name << "\"\n";
|
||||
inflateEnd(&zs);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto inflateOutSize = sizeof(buffer) - zs.avail_out;
|
||||
|
||||
stream.write(reinterpret_cast<char*>(buffer), inflateOutSize);
|
||||
}
|
||||
|
||||
inflateEnd(&zs);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
namespace T6::raw_file
|
||||
{
|
||||
bool Dumper::ShouldDump(XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
|
||||
{
|
||||
const auto* rawFile = asset->Asset();
|
||||
const auto assetFile = context.OpenAssetFile(asset->m_name);
|
||||
|
||||
if (!assetFile)
|
||||
return;
|
||||
|
||||
auto& stream = *assetFile;
|
||||
const fs::path rawFilePath(rawFile->name);
|
||||
const auto extension = rawFilePath.extension().string();
|
||||
|
||||
if (extension == ".atr")
|
||||
{
|
||||
DumpAnimtree(context, asset, stream);
|
||||
}
|
||||
else
|
||||
{
|
||||
stream.write(rawFile->buffer, rawFile->len);
|
||||
}
|
||||
}
|
||||
} // namespace T6::raw_file
|
@@ -3,14 +3,10 @@
|
||||
#include "Dumping/AbstractAssetDumper.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
namespace T6
|
||||
namespace T6::raw_file
|
||||
{
|
||||
class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
|
||||
class Dumper final : public AbstractAssetDumper<RawFile>
|
||||
{
|
||||
constexpr static size_t ANIMTREE_MAX_SIZE = 0xC000000;
|
||||
|
||||
void DumpAnimtree(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream);
|
||||
|
||||
protected:
|
||||
bool ShouldDump(XAssetInfo<RawFile>* asset) override;
|
||||
void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
|
Reference in New Issue
Block a user