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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-01 22:47:26 +00:00
refactor: streamline rawfile dumping
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@@ -7,7 +7,7 @@
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#include "Localize/LocalizeDumperIW3.h"
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#include "Maps/MapEntsDumperIW3.h"
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#include "ObjWriting.h"
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#include "RawFile/AssetDumperRawFile.h"
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#include "RawFile/RawFileDumperIW3.h"
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#include "Sound/AssetDumperLoadedSound.h"
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#include "StringTable/AssetDumperStringTable.h"
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#include "Weapon/AssetDumperWeapon.h"
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@@ -49,7 +49,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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return true;
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@@ -1,20 +0,0 @@
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#include "AssetDumperRawFile.h"
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using namespace IW3;
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bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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}
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void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(rawFile->buffer, rawFile->len);
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}
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23
src/ObjWriting/Game/IW3/RawFile/RawFileDumperIW3.cpp
Normal file
23
src/ObjWriting/Game/IW3/RawFile/RawFileDumperIW3.cpp
Normal file
@@ -0,0 +1,23 @@
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#include "RawFileDumperIW3.h"
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using namespace IW3;
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namespace IW3::raw_file
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{
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bool Dumper::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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stream.write(rawFile->buffer, rawFile->len);
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}
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} // namespace IW3::raw_file
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW3/IW3.h"
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namespace IW3
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namespace IW3::raw_file
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{
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class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
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class Dumper final : public AbstractAssetDumper<RawFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
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};
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} // namespace IW3
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} // namespace IW3::raw_file
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