mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-01-11 03:01:49 +00:00
refactor: streamline rawfile dumping
This commit is contained in:
@@ -14,7 +14,7 @@
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#include "ObjWriting.h"
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#include "PhysCollmap/AssetDumperPhysCollmap.h"
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#include "PhysPreset/PhysPresetInfoStringDumperIW4.h"
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#include "RawFile/AssetDumperRawFile.h"
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#include "RawFile/RawFileDumperIW4.h"
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#include "Shader/AssetDumperPixelShader.h"
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#include "Shader/AssetDumperVertexShader.h"
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#include "Sound/AssetDumperLoadedSound.h"
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@@ -70,7 +70,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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DUMP_ASSET_POOL(AssetDumperStructuredDataDefSet, m_structed_data_def_set, ASSET_TYPE_STRUCTURED_DATA_DEF)
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@@ -1,67 +0,0 @@
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#include "AssetDumperRawFile.h"
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#include <format>
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#include <stdexcept>
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#include <zlib.h>
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using namespace IW4;
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bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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}
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void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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if (rawFile->compressedLen > 0)
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{
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z_stream_s zs{};
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zs.zalloc = Z_NULL;
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zs.zfree = Z_NULL;
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zs.opaque = Z_NULL;
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zs.avail_in = 0;
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zs.next_in = Z_NULL;
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int ret = inflateInit(&zs);
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if (ret != Z_OK)
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{
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throw std::runtime_error("Initializing inflate failed");
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}
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zs.next_in = reinterpret_cast<const Bytef*>(rawFile->data.compressedBuffer);
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zs.avail_in = rawFile->compressedLen;
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Bytef buffer[0x1000];
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while (zs.avail_in > 0)
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{
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zs.next_out = buffer;
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zs.avail_out = sizeof(buffer);
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ret = inflate(&zs, Z_SYNC_FLUSH);
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if (ret < 0)
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{
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std::cerr << std::format("Inflate failed when attempting to dump rawfile '{}'\n", rawFile->name);
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inflateEnd(&zs);
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return;
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}
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stream.write(reinterpret_cast<char*>(buffer), sizeof(buffer) - zs.avail_out);
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}
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inflateEnd(&zs);
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}
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else if (rawFile->len > 0)
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{
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stream.write(rawFile->data.buffer, rawFile->len);
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}
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}
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70
src/ObjWriting/Game/IW4/RawFile/RawFileDumperIW4.cpp
Normal file
70
src/ObjWriting/Game/IW4/RawFile/RawFileDumperIW4.cpp
Normal file
@@ -0,0 +1,70 @@
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#include "RawFileDumperIW4.h"
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#include <format>
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#include <stdexcept>
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#include <zlib.h>
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using namespace IW4;
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namespace IW4::raw_file
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{
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bool Dumper::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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if (rawFile->compressedLen > 0)
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{
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z_stream_s zs{};
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zs.zalloc = Z_NULL;
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zs.zfree = Z_NULL;
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zs.opaque = Z_NULL;
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zs.avail_in = 0;
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zs.next_in = Z_NULL;
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int ret = inflateInit(&zs);
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if (ret != Z_OK)
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{
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throw std::runtime_error("Initializing inflate failed");
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}
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zs.next_in = reinterpret_cast<const Bytef*>(rawFile->data.compressedBuffer);
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zs.avail_in = rawFile->compressedLen;
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Bytef buffer[0x1000];
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while (zs.avail_in > 0)
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{
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zs.next_out = buffer;
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zs.avail_out = sizeof(buffer);
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ret = inflate(&zs, Z_SYNC_FLUSH);
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if (ret < 0)
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{
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std::cerr << std::format("Inflate failed when attempting to dump rawfile '{}'\n", rawFile->name);
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inflateEnd(&zs);
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return;
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}
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stream.write(reinterpret_cast<char*>(buffer), sizeof(buffer) - zs.avail_out);
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}
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inflateEnd(&zs);
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}
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else if (rawFile->len > 0)
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{
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stream.write(rawFile->data.buffer, rawFile->len);
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}
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}
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} // namespace IW4::raw_file
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@@ -3,12 +3,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW4/IW4.h"
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namespace IW4
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namespace IW4::raw_file
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{
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class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
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class Dumper final : public AbstractAssetDumper<RawFile>
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{
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
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};
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} // namespace IW4
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} // namespace IW4::raw_file
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