mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-09-01 14:37:25 +00:00
refactor: streamline rawfile dumping
This commit is contained in:
@@ -12,7 +12,7 @@
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#include "PhysConstraints/PhysConstraintsInfoStringDumperT6.h"
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#include "PhysPreset/PhysPresetInfoStringDumperT6.h"
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#include "Qdb/AssetDumperQdb.h"
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#include "RawFile/AssetDumperRawFile.h"
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#include "RawFile/RawFileDumperT6.h"
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#include "Script/AssetDumperScriptParseTree.h"
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#include "Slug/AssetDumperSlug.h"
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#include "Sound/AssetDumperSndBank.h"
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@@ -75,7 +75,7 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS)
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// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX)
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// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX)
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DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(raw_file::Dumper, m_raw_file, ASSET_TYPE_RAWFILE)
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DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE)
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DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD)
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// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS)
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@@ -1,96 +0,0 @@
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#include "AssetDumperRawFile.h"
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#include <filesystem>
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#include <zlib.h>
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#include <zutil.h>
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using namespace T6;
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namespace fs = std::filesystem;
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bool AssetDumperRawFile::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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}
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void AssetDumperRawFile::DumpAnimtree(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
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{
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const auto* rawFile = asset->Asset();
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if (rawFile->len <= 4)
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{
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std::cerr << "Invalid len of animtree file \"" << rawFile->name << "\"\n";
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return;
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}
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const auto outLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[0];
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const auto inLen = rawFile->len;
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if (outLen > ANIMTREE_MAX_SIZE)
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{
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std::cerr << "Invalid size of animtree file \"" << rawFile->name << "\": " << outLen << "\n";
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return;
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}
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z_stream_s zs{};
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zs.zalloc = Z_NULL;
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zs.zfree = Z_NULL;
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zs.opaque = Z_NULL;
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zs.avail_in = 0;
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zs.next_in = Z_NULL;
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int ret = inflateInit2(&zs, -DEF_WBITS);
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if (ret != Z_OK)
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{
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throw std::runtime_error("Initializing inflate failed");
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}
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zs.next_in = reinterpret_cast<const Bytef*>(&rawFile->buffer[4]);
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zs.avail_in = inLen - sizeof(uint32_t);
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Bytef buffer[0x1000];
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while (zs.avail_in > 0)
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{
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zs.next_out = buffer;
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zs.avail_out = sizeof(buffer);
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ret = inflate(&zs, Z_SYNC_FLUSH);
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if (ret < 0)
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{
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std::cerr << "Inflate failed for dumping animtree file \"" << rawFile->name << "\"\n";
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inflateEnd(&zs);
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return;
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}
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const auto inflateOutSize = sizeof(buffer) - zs.avail_out;
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stream.write(reinterpret_cast<char*>(buffer), inflateOutSize);
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}
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inflateEnd(&zs);
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}
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void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const fs::path rawFilePath(rawFile->name);
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const auto extension = rawFilePath.extension().string();
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if (extension == ".atr")
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{
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DumpAnimtree(context, asset, stream);
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}
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else
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{
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stream.write(rawFile->buffer, rawFile->len);
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}
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}
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104
src/ObjWriting/Game/T6/RawFile/RawFileDumperT6.cpp
Normal file
104
src/ObjWriting/Game/T6/RawFile/RawFileDumperT6.cpp
Normal file
@@ -0,0 +1,104 @@
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#include "RawFileDumperT6.h"
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#include <filesystem>
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#include <zlib.h>
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#include <zutil.h>
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using namespace T6;
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namespace fs = std::filesystem;
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namespace
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{
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constexpr size_t ANIMTREE_MAX_SIZE = 0xC000000;
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void DumpAnimtree(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream)
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{
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const auto* rawFile = asset->Asset();
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if (rawFile->len <= 4)
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{
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std::cerr << "Invalid len of animtree file \"" << rawFile->name << "\"\n";
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return;
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}
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const auto outLen = reinterpret_cast<const uint32_t*>(rawFile->buffer)[0];
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const auto inLen = rawFile->len;
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if (outLen > ANIMTREE_MAX_SIZE)
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{
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std::cerr << "Invalid size of animtree file \"" << rawFile->name << "\": " << outLen << "\n";
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return;
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}
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z_stream_s zs{};
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zs.zalloc = Z_NULL;
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zs.zfree = Z_NULL;
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zs.opaque = Z_NULL;
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zs.avail_in = 0;
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zs.next_in = Z_NULL;
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int ret = inflateInit2(&zs, -DEF_WBITS);
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if (ret != Z_OK)
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{
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throw std::runtime_error("Initializing inflate failed");
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}
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zs.next_in = reinterpret_cast<const Bytef*>(&rawFile->buffer[4]);
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zs.avail_in = inLen - sizeof(uint32_t);
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Bytef buffer[0x1000];
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while (zs.avail_in > 0)
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{
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zs.next_out = buffer;
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zs.avail_out = sizeof(buffer);
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ret = inflate(&zs, Z_SYNC_FLUSH);
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if (ret < 0)
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{
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std::cerr << "Inflate failed for dumping animtree file \"" << rawFile->name << "\"\n";
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inflateEnd(&zs);
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return;
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}
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const auto inflateOutSize = sizeof(buffer) - zs.avail_out;
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stream.write(reinterpret_cast<char*>(buffer), inflateOutSize);
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}
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inflateEnd(&zs);
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}
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} // namespace
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namespace T6::raw_file
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{
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bool Dumper::ShouldDump(XAssetInfo<RawFile>* asset)
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{
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return true;
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}
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void Dumper::DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset)
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{
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const auto* rawFile = asset->Asset();
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const auto assetFile = context.OpenAssetFile(asset->m_name);
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if (!assetFile)
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return;
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auto& stream = *assetFile;
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const fs::path rawFilePath(rawFile->name);
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const auto extension = rawFilePath.extension().string();
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if (extension == ".atr")
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{
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DumpAnimtree(context, asset, stream);
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}
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else
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{
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stream.write(rawFile->buffer, rawFile->len);
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}
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}
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} // namespace T6::raw_file
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@@ -3,14 +3,10 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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namespace T6
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namespace T6::raw_file
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{
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class AssetDumperRawFile final : public AbstractAssetDumper<RawFile>
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class Dumper final : public AbstractAssetDumper<RawFile>
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{
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constexpr static size_t ANIMTREE_MAX_SIZE = 0xC000000;
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void DumpAnimtree(AssetDumpingContext& context, XAssetInfo<RawFile>* asset, std::ostream& stream);
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protected:
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bool ShouldDump(XAssetInfo<RawFile>* asset) override;
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void DumpAsset(AssetDumpingContext& context, XAssetInfo<RawFile>* asset) override;
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